World of Warcraft

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  • 40. Re: Dungeon mode: Single Player   10/27/2009 01:16:17 PM PDT
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Solo old raids...i've heard myth and rumor of a DK who can solo Kara....yes, all of it, there was something about positioning Netherspite in the corner someplace so you can block all 3 portals yourself. I was working on the key in off-hours times of boredom, I expect a lot of the bosses (even Prince, the tank never gets enfeebled) will be an absolute joke, but Moroes and a couple others kinda worry me...Curator is disease immune but his adds arent....blah blah blah blah

For something easier, there's the really old stuff....ZG is kinda fun to mess around in, there is just one trash mob that makes horrible things happen cus it uses a special polymorph that doesn't break on damage and takes all your defensive happiness away ><
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  • The Forgotten Coast
  • 41. Re: Dungeon mode: Single Player   10/27/2009 01:32:45 PM PDT
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Q u o t e:
Dungeons are normally made for a group, but what if you can't find one?




You know what will solve the QQ? Cross-realm LFG. Now you'll always be able to find a group. If you want a solo fantasy RPG, play Oblivion or Fable or something.
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  • Cho'gall
  • 42. Re: Dungeon mode: Single Player   10/27/2009 01:36:58 PM PDT
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I would love this.

Even if none of the mobs dropped anything, I would do every instance.
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  • Mannoroth
  • 43. Re: Dungeon mode: Single Player   10/27/2009 02:06:32 PM PDT
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Q u o t e:


You know what will solve the QQ? Cross-realm LFG. Now you'll always be able to find a group. If you want a solo fantasy RPG, play Oblivion or Fable or something.


We'll see.

It could solve the problem, or it could increase the amount of people who exclude others from groups for ridiculous reasons.

Brb talking to Orcs in Darnassian
-Aelrik of Wyrmrest Accord
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  • Mannoroth
  • 44. Re: Dungeon mode: Single Player   10/27/2009 02:20:55 PM PDT
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Q u o t e:
Okay, imagine if Blizzard implements your idea, and you are able to solo level 80 dungeons. Now, to do so, they would need to add a complete lineup of gear. You can't give them the same gear you'd give if it was 5 players. So for each solo dungeon, they need to have gear that supports every class and spec. That's a LOT of work.



Honestly, I wouldn't expect any new gear in single player mode. It could be the same old grey items for all I care.


Q u o t e:

Now imagine the dungeon itself. In order for this to be possible, every class and spec has to be viable to complete the dungeon. Loken needs to be able to be defeated without needing any healing as there are several classes that can't heal. So they would essentially have to dumb it down to questing level monsters, where you cast three spells and they're dead. The bosses wouldn't even be allowed to be elites, as many classes are unable to solo elites.


Yes.


Q u o t e:

Then of course you'd have classes like prot palies. If the instance is designed that a holy priest can do it, a prot paly could easily just run and grab all the bosses and kill them in one pull. This would lead to massive crying that it's unbalanced, and then what do they do?


In that case, they might as well cry about the mobs outside instances in the game right now.



Q u o t e:

So now you have Blizzard putting an ENORMOUS amount of effort in for a niche that few players would actually enjoy. It would never be balanced and would lead to massive crying/nerfing. Nobody wants this.


How do you know only a few people would like it? I doubt you have talked to everyone who plays this game.

Brb talking to Orcs in Darnassian
-Aelrik of Wyrmrest Accord
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  • The Forgotten Coast
  • 45. Re: Dungeon mode: Single Player   10/27/2009 02:22:05 PM PDT
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Q u o t e:


We'll see.

It could solve the problem, or it could increase the amount of people who exclude others from groups for ridiculous reasons.


I'd rather do RFC with a lvl 12 noob in my party than NOBODY AT ALL. No one is gonna exclude him. Levlling sucks these days because there is no one to do low level dungeons with. This will hopefully fix all that.
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  • Deathwing
  • 46. Re: Dungeon mode: Single Player   10/27/2009 02:36:39 PM PDT
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Q u o t e:
Hi! Welcome to World of Warcraft! Your epics are in the mail! Be sure to purchase Cataclysm!


this.

"...And I will strike down upon thee with great vengeance and furious anger those who attempt to poison and destroy my brothers. And you will know my name is the Lord when I lay my vengeance upon thee
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  • Aerie Peak
  • 47. Re: Dungeon mode: Single Player   10/27/2009 03:33:42 PM PDT
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Solo dungeons as they are would never really work... but instanced solo objectives could work. It really seems like that's what quests are more or less though... only without competition.

What I've been hoping for are 2, or more likely 3 man dungeons. Less intricate than the five mans I'd imagine, but something fun when you only have a few buddies on and don't want to PUG. Have I mentioned I hate PUGs?

I think some mini-dungeons could be a lot of fun.
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  • Mannoroth
  • 48. Re: Dungeon mode: Single Player   10/27/2009 04:09:43 PM PDT
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Q u o t e:


this.


No, not at all.

I like the idea of mini-dungeons also.

Brb talking to Orcs in Darnassian
-Aelrik of Wyrmrest Accord
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  • Dragonblight
  • 49. Re: Dungeon mode: Single Player   10/27/2009 04:15:34 PM PDT
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Nobody runs old world dungeons because it's a waste of time, the gear you get from the dungeon will be replaced in 5 levels(which takes about 5 hours) and you could have gotten many times more XP questing than would come from the instance.


Of course, with cross server LFG I foresee even the old world dungeons becoming far more popular again.
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  • 50. Re: Dungeon mode: Single Player   10/27/2009 04:21:35 PM PDT
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Q u o t e:
Nobody runs old world dungeons because it's a waste of time, the gear you get from the dungeon will be replaced in 5 levels(which takes about 5 hours) and you could have gotten many times more XP questing than would come from the instance.


Of course, with cross server LFG I foresee even the old world dungeons becoming far more popular again.


Why do you assume single player dungeons would have to be wastes of time?

There are ways to make them profitable without resorting to gear drops.
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  • Dragonblight
  • 51. Re: Dungeon mode: Single Player   10/27/2009 04:24:31 PM PDT
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Q u o t e:


Why do you assume single player dungeons would have to be wastes of time?

There are ways to make them profitable without resorting to gear drops.



Because what's the difference between a single player dungeon and an overworld zone?


Aside from the fact that they're inside.

[ Post edited by Fudgesicle ]

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  • Mannoroth
  • 52. Re: Dungeon mode: Single Player   10/27/2009 04:25:19 PM PDT
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Q u o t e:


There are ways to make them profitable without resorting to gear drops.


...Like killing more mobs because you don't have to worry about PvP at the moment.

Brb talking to Orcs in Darnassian
-Aelrik of Wyrmrest Accord
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  • 53. Re: Dungeon mode: Single Player   10/27/2009 04:27:12 PM PDT
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MMORPG

Massive Multiplayer Online Role Playing Game

Key word here is multiplayer.
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  • 54. Re: Dungeon mode: Single Player   10/27/2009 04:31:09 PM PDT
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Q u o t e:



Because what's the difference between a single player dungeon and an overworld zone?


Aside from the fact that they're inside.


An instance allows you to do a lot more as a game designer. You can better script events and give a dungeon a much more immersive feel. Just as a random example, imagine the gauntlet in UP. You couldn't do that in the open world.

You can also still have boss mobs, who drop quest objectives, and make it so that you *have* to clear the trash to get them (think stealth detection).

It's just a much, much more satisfying experience. The biggest issue with this whole thing that I can think of, and why it probably couldn't happen, would be the enormous amount of stress this many instances would put on the servers. I mean, we can all remember "Cannot launch anymore instances at this time."
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Zarhym
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  • 55. Re: Dungeon mode: Single Player   10/27/2009 04:32:00 PM PDT
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Q u o t e:
Dungeons are normally made for a group, but what if you can't find one? Has a single-player mode ever been considered for some dungeons?

I think it would solve at least some of the QQ.

This has been brought up a lot in the past and we just haven't ever been able to justify developing and balancing dungeons for individuals. There is a lot of solo content in the game. Dungeons are designed for group experiences.

With that said, a lot of the changes made to the Looking For Group system (now known as the Dungeon System) should make finding groups infinitely more easy. You can check out the details under "User Interface" in the latest patch notes: http://forums.worldofwarcraft.com/thread.html?topicId=20126978820&sid=1

I'm glad I got my suit dry-cleaned before the riots started...
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  • 56. Re: Dungeon mode: Single Player   10/27/2009 04:32:13 PM PDT
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Q u o t e:
MMORPG

Massive Multiplayer Online Role Playing Game

Key word here is multiplayer.


Who in the world would restrict the design of their game to better fit the title of a genre? What a strange way to look at things.
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  • Laughing Skull
  • 57. Re: Dungeon mode: Single Player   10/27/2009 04:37:00 PM PDT
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Massive multiplayer online role playing game. How hard is it to understand? There will always be, and should always be, a significant amount of content that requires cooperation among players. If it's that hard to find a group on your server, try one with a higher population.

Main: Galashin--ToL/Balance
Primary Alt: Galashan--Cat/Bear
80s: Galajaus, Galahearth, Galamea
70+: Galabeth, Galarok, Galavir, Galaknight, Galadrex
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  • 58. Re: Dungeon mode: Single Player   10/27/2009 04:56:56 PM PDT
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I seem to recall DDO adopted this platform and it worked out ok. The best loot however still required groups.
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  • Laughing Skull
  • 59. Re: Dungeon mode: Single Player   10/27/2009 05:14:31 PM PDT
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Q u o t e:
I seem to recall DDO adopted this platform and it worked out ok. The best loot however still required groups.


Because clearly, the only suitable reward for cooperation among players is loot (and thus, it's fine to offer no other reward). Never mind that getting to see content should be a reward in its own right.

Main: Galashin--ToL/Balance
Primary Alt: Galashan--Cat/Bear
80s: Galajaus, Galahearth, Galamea
70+: Galabeth, Galarok, Galavir, Galaknight, Galadrex
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