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  • Burning Blade
  • 340. Re: Icewell Radiance is in!   10/29/2009 03:32:51 PM PDT
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Q u o t e:


As has been pointed out, because of the escalating value of avoidance, this hurts the non druid tanks slightly more than druids. Also, pallys most likely will no longer block every hit, which they have been doing since early naxx, so that is another relative reduction. It probably balances things better to be honest. High avoidance values makes balance much more difficult.


I dunno, I'm not 100% sold there. Damage is going to be much more regular, and even without high amounts of dodge, a paladin can still easily block in excess of 40% of the time, even in my mediocre gear. More regular damage will be pretty regularly mitigated, so from the perspective of a longer fight it seems to give a hefty advantage to someone who can block ~2k+ damage 45% of the time over someone who can't.

Maybe druids are balanced because of their higher armor and health, but DKs seem to take a pretty hefty hit by comparison.

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  • Madoran
  • 342. Re: Icewell Radiance is in!   10/29/2009 03:33:46 PM PDT
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Q u o t e:


It arguably makes stam less important (though it will always be important for tanks). Many players are probably telling you right now that only stamina and armor are important because if you ever fail to avoid two boss hits in a row that you're going to die. Under that environment, avoidance loses a lot of value.

If bosses hit for less in IC (which they will, since they will hit more often) then the value of avoidance for purposes of survival increases.

I still expect many tanks will die in two hits until they get geared up a little. But they will, and then the ability to survive two hits in a row won't be as big an issue.


I would argue that it makes stam even more important. At lower levels, avoidance stats are worth less than at higher levels.

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  • Burning Blade
  • 343. Re: Icewell Radiance is in!   10/29/2009 03:34:43 PM PDT
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Q u o t e:


It arguably makes stam less important (though it will always be important for tanks). Many players are probably telling you right now that only stamina and armor are important because if you ever fail to avoid two boss hits in a row that you're going to die. Under that environment, avoidance loses a lot of value.

If bosses hit for less in IC (which they will, since they will hit more often) then the value of avoidance for purposes of survival increases.

I still expect many tanks will die in two hits until they get geared up a little. But they will, and then the ability to survive two hits in a row won't be as big an issue.


This is exactly my point; because hits will be less and more often, mitigation becomes much more valuable relative to avoidance, which DKs, at least, are lacking on a consistent basis. Maybe their vast number of defensive cooldowns makes up for it, but I don't know.

"My days of not taking you seriously are definitely coming to a middle."
-Mal, Firefly
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  • 344. Re: Icewell Radiance is in!   10/29/2009 03:34:47 PM PDT
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Q u o t e:
Well, all I'll say is that I really hope the damage will be smoother, and tanks won't be getting 2 shot without a significant heal in between. Because in sunwell avoidance was reduced AND each boss hit was really hard.



Q u o t e:
I am pretty sure on day one of 3.3 going live this forum will be filled with tanks who died and respond with "I thought bosses weren't going to hit hard."

It's Icecrown. It's not going to be Naxx.

Naxx was but a setback....


Well what's the point then? If the time to live of the tank in the worse case scenario still is a 2 shot, then healers will have to react the same way we are now.

Edit: Just saw your last post, nevermind.

[ Post edited by Thazle ]

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  • Shadowmoon
  • 345. Re: Icewell Radiance is in!   10/29/2009 03:34:59 PM PDT
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Q u o t e:
Our original estimations for tank avoidance would have worked fine had we not decided to add extra tiers of gear to reward heroic boss kills halfway through the expansion.

The Cataclysm design will keep tank avoidance at more manageable levels. The loss of defense skill counts for a lot right there. We are also considering giving bosses expertise or other ways of baking in Icewell Radiance -- basically the concept that bosses scale with gear rather than just hitting harder and taking more hits.


I am going to put this a succinctly as possible for you GC. You create the gear, you can put as much avoidance on it or as little avoidance on it as you want.

That is all.

My talent rebuid for 3.2 http://www.war-tools.com/t63933.html
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  • 346. Re: Icewell Radiance is in!   10/29/2009 03:37:22 PM PDT
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Q u o t e:


There are a couple of flaws in your argument here. DKs macro Rune Strike not because they suffer for threat, but because more threat is generally better for a tank and there is no real penalty for macroing the ability. Players tend to macro attacks when the macro performs for them, not when they are really, really desperate to use the ability.

Second, you can't assume that less dodge turns into less Rune Strikes in such a simple manner. You have to look at how many white hits you convert to Rune Strike now and then how many you would convert to Rune Strike after losing dodge. If you have enough of a window in between dodges to still get a Rune Strike off, then you would see no effect. I suspect that's not the case, but I also don't think you'll see your threat plummet.

We also don't see too many appropriately geared tank of any class having sustained single-target threat problems in cases where you aren't supposed to have threat problems. Yes your dps classes may sometimes get dangerously close to pulling. That is part of the game. We're a long way from when the warlock would crit on a Molten Destroyer and wipe the raid because he didn't wait for 5 Sunders.



Thank you for your response:)

However I feel that we are heading in the 5 sunder direction with this change. As it stands my dps already has to wait longer to unload when I am tanking then my paladin tank counter part. So if right now they wait 5 seconds (dodge) I get a rune strike and they can go nuts, what happens when it takes 15 seconds for me to get a rune strike off on the boss? The core of my concern is our Snap threat, I know that once I get going I can out threat the dps if I am on top of my game. However, those initial seconds have always been a problem, Perhpas a CD that activates Runestrike on a 5 min timer, this way we always have one right at the start of a fight.

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  • Icecrown
  • 347. Re: Icewell Radiance is in!   10/29/2009 03:37:47 PM PDT
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Q u o t e:


I actually worry about my threat in the first few seconds of a fight when I don't have misdirect or ToT.


Now imagine the same scenario but you had to dodge/parry and have built up a certain amount of a resource before you could use Shield of Righteousness. Then you'd be a dk.
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  • 350. Re: Icewell Radiance is in!   10/29/2009 03:39:40 PM PDT
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Q u o t e:


I dunno, I'm not 100% sold there. Damage is going to be much more regular, and even without high amounts of dodge, a paladin can still easily block in excess of 40% of the time, even in my mediocre gear. More regular damage will be pretty regularly mitigated, so from the perspective of a longer fight it seems to give a hefty advantage to someone who can block ~2k+ damage 45% of the time over someone who can't.

Maybe druids are balanced because of their higher armor and health, but DKs seem to take a pretty hefty hit by comparison.
Your premise is not true. Gear of the same ilevel has the same amount of stamina and armor with few exceptions. Burst is caused by multiple attacks landing consecutively, avoidance decreases that dramatically and at an escalating rate (I did the math a few pages back) so high avoidance makes the damage more regular and less avoidance makes damage spiky. You used to block every attack, and now you will not. That is a relative nerf. The amount of spike events you will encounter will increase at a much higher rate than someone who already had much lower avoidance.

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Ghostcrawler
Blizzard Poster
  • 351. Re: Icewell Radiance is in!   10/29/2009 03:39:51 PM PDT
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Q u o t e:
I wouldn't blame only the Itemization team at all.

It is more of a disconnect I think between the teams, which if you have ever worked in a large corporate environment isn't a hard thing to accomplish.


I'll address this one more time and then leave it because I think players are more interested in trying to turn this into a huge tanking nerf than understand what's going on.

We would not have this problem if Icecrown gear had been item level 245 or so, as we originally intended. We added a few extra tiers of gear to support heroic modes. We felt like we had to do that to have different difficulty levels and make raiding more accessible overall. We felt like we had to reward the harder modes with the better gear or nobody would have been very interested.

The proportions of relative stats on your gear are not the problem. They are proportional, give or take a little, at every tier except for stats like hit that cap out. The problem is not the class and item teams being out of sync. In fact, they are the same team.

Ghostcrawler
Lead Systems Designer
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  • Khaz Modan
  • 352. Re: Icewell Radiance is in!   10/29/2009 03:41:06 PM PDT
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*Sneeks in...

Soo if bosses attack faster, for less damage, and hit more...

Doesn't that make blocking better?

*Leaves as DKs, Druids and Warriors Riot





(*PS: Paladins will not be able to reach unhittable status without sacrificing alot of EH under the penalty. We will block more often than other tanks...just not guaranteed.)

PSPS: I broke my first cherry! (yay)

[ Post edited by Tolken ]

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  • 353. Re: Icewell Radiance is in!   10/29/2009 03:41:34 PM PDT
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Q u o t e:


There are a couple of flaws in your argument here. DKs macro Rune Strike not because they suffer for threat, but because more threat is generally better for a tank and there is no real penalty for macroing the ability. Players tend to macro attacks when the macro performs for them, not when they are really, really desperate to use the ability.

Second, you can't assume that less dodge turns into less Rune Strikes in such a simple manner. You have to look at how many white hits you convert to Rune Strike now and then how many you would convert to Rune Strike after losing dodge. If you have enough of a window in between dodges to still get a Rune Strike off, then you would see no effect. I suspect that's not the case, but I also don't think you'll see your threat plummet.

We also don't see too many appropriately geared tank of any class having sustained single-target threat problems in cases where you aren't supposed to have threat problems. Yes your dps classes may sometimes get dangerously close to pulling. That is part of the game. We're a long way from when the warlock would crit on a Molten Destroyer and wipe the raid because he didn't wait for 5 Sunders.


Are you really serious?

I don't macro rune strike because its easy job, I macro it to make sure It will be used everytime I'm able to use it. Because Death Knight threat is on the bottom and nothing has been done to at least try to fix it.

You're assuming white damage will still giving me threat, but you should remember each rune strike it hits for 150% weapon damage (50% more) and adds %x based on AP, plus, it causes a high ammount of threat. Right now, if it crits, will cause double damage due to Runic Focus, wich doesn't affect White Damage.

I see not only my Threat decrease but also my DPS.
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  • 355. Re: Icewell Radiance is in!   10/29/2009 03:42:00 PM PDT
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Q u o t e:


I'll address this one more time and then leave it because I think players are more interested in trying to turn this into a huge tanking nerf than understand what's going on.

We would not have this problem if Icecrown gear had been item level 245 or so, as we originally intended. We added a few extra tiers of gear to support heroic modes. We felt like we had to do that to have different difficulty levels and make raiding more accessible overall. We felt like we had to reward the harder modes with the better gear or nobody would have been very interested.

The proportions of relative stats on your gear are not the problem. They are proportional, give or take a little, at every tier except for stats like hit that cap out. The problem is not the class and item teams being out of sync. In fact, they are the same team.


NOOOO don't leave because some people are idiots. Some of us are trying to have a valid conversation. SEE my last post to yours.

I have CDO. It is like OCD. Except the letters are alphabetical like they should be.
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  • Burning Blade
  • 356. Re: Icewell Radiance is in!   10/29/2009 03:42:04 PM PDT
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Q u o t e:


I'll address this one more time and then leave it because I think players are more interested in trying to turn this into a huge tanking nerf than understand what's going on.

We would not have this problem if Icecrown gear had been item level 245 or so, as we originally intended. We added a few extra tiers of gear to support heroic modes. We felt like we had to do that to have different difficulty levels and make raiding more accessible overall. We felt like we had to reward the harder modes with the better gear or nobody would have been very interested.

The proportions of relative stats on your gear are not the problem. They are proportional, give or take a little, at every tier except for stats like hit that cap out. The problem is not the class and item teams being out of sync. In fact, they are the same team.


Have you put any thought in to adding a crit% suppression to this debuff (above and beyond the ~5% crit suppression bosses already have) to counter the fact that several classes and specs are in the neighborhood of 80-100% crit with some or most of their abilities when fully raid buffed.
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Ghostcrawler
Blizzard Poster
  • 357. Re: Icewell Radiance is in!   10/29/2009 03:42:04 PM PDT
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Q u o t e:
You should pick and choose, which is fine but flawed.


No, picking and choosing is precisely the intent. If every new piece was always an upgrade, then loot would start to feel a lot less interesting pretty quickly.

You also need to cut the conspiracy theories. They aren't appropriate here.

Ghostcrawler
Lead Systems Designer
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  • 358. Re: Icewell Radiance is in!   10/29/2009 03:43:13 PM PDT
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Q u o t e:


I'll address this one more time and then leave it because I think players are more interested in trying to turn this into a huge tanking nerf than understand what's going on.


I'm not worried about the fact I'm losing 20% dodge, I'm worried about my threat and dps.
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