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  • 120. Re: Why give rogues DW at level 1?   10/29/2009 08:46:40 AM PDT
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Honestly can't wait to play a Dwarf Shaman dual wielding two Masses of Mcgowen
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  • 121. Re: Why give rogues DW at level 1?   10/29/2009 08:51:42 AM PDT
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Q u o t e:


Q u o t e:
The problem with rogues not being able to dual wield from the beginning isn't that they don't do enough damage, it's that they don't really feel like rogues without an off hand weapon. With that in mind, I'd like to jump on the bandwagon and request that hunters get pets from level 1.

A benefit to the current system that requires hunters to do a quest to tame a pet is it teaches how pet taming works. That system could be retained. Give a new hunter a free pet when they start, based on their race. Don't let them abandon it or tame any new pets until they do a quest to learn how to do that.

Every race that can roll the hunter class (or will be able to) has their starting zone seeded with tameable beasts. If every night elf hunter started with a nightsaber pet, it would feel like a logical extension of the Aldrassil zone experience.

draenei - vale moth
dwarf - young wolf / crag boar
human - diseased wolf (timber wolf on 3.2 live servers)
night elf - nightsaber / thistle boar

blood elf - springpaw / feral dragonhawk
orc / troll - mottled boar / scorpid worker
tauren - plainstrider / mountain cougar
undead - duskbat / nightweb spider


Some Hunters can't use their pets at level 80, much less level 1. If anything, not having a pet until level 10 shows the Hunter just how sad his melee his, and also what the meaning of "minimum shot range" is. These are important skills to force down his throat, and he may not learn them later on.

Hell, you can get the Hunter we had in H ToC 5 man yesterday...

After his PET pulled the entire three set of Priestes/Lightbringer/Monks which we had to kill...

During the Black Knight phase 2, a ghoul came at him. This Hunter, with pet ALIVE... ran back and forth across the Colosseum, literally running for his life for about 5 minutes. After we wiped I told him if he gets a ghoul on him he can toss a Freezing Trap or Frost Trap and then Disengage, or Misdirect it to me, or redirect his pet to attack it and then FD. When you have Level 80 Hunters that don't know THIS, Level 1 Pets should not be the biggest issue.

[ Post edited by Velose ]


All for one, and one for Thrall!
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  • Altar of Storms
  • 122. Re: Why give rogues DW at level 1?   10/29/2009 08:54:00 AM PDT
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Q u o t e:
What about other classes such as warrior and hunter? Only makes sence since you moved shamans 2h talent to level 1 and now rogues DW to level 1. This would greatly incease my leveling speed and my good looks.

just wonderin.


1st of all ur twinks are useless now. Having then is not something to flaunt.

2nd of all Rogues should have to buy DW like warrs and such. U can use ur abilities with 1 dagger, having the 2nd one at lvl 1 is a privilege which you do not deserve.

Hey why not give pallys plate armor at lvl 1 since aparrently lvling from 1 to 40 is horrible hard.

Hunters with DW need to die in a fire. Warriors w/ DW before lvl 60 should also die in a fire.

Blizz should just concentrate on abilities rather than class perks. Give me back my 15% damage recud from argent defender god damnit!

Plan for Arthas.
1: get 100 dks and a shammy
2: Armies + heroism
3: I get to KB him with my hammer
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  • 123. Re: Why give rogues DW at level 1?   10/29/2009 09:00:43 AM PDT
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Q u o t e:
Well clearly we figured it out ok.

But you guys should do something to help new players know what kind of gear they actually want to pick up, that was the most confusing thing I remember when I first leveled to 60. It'd help if you got rid of all those of the whale items and so on, but I guess that'll be cataclysm.


You figured it out most likely at a time when there was a much larger low level population. Why is it so upsetting to people for Blizzard to help new players learn better. Some MMO's out there have it set up to where you can't ever really play the game until you've gone through a newbie tutorial. I had forgetten how hard it is to learn MMO's, but then my step brother picked up WoW and asked if I could help him. I'm standing next to him in the tauren area on my toon running around killing things (I started a lvl 1 wit him), while he's asking me questions about how to look at he map and what this button is for and how he sees the abilities. He had to learn every little aspect of this game that most players take for granted and I couldn't even remember where half the things were on the base UI it's been so long since I've used it. He ended up giving up on the game because he couldn't find it fun when he spent all his time playing trying to understand the basics.

I personally am happy to hear blizzard wants to make the game enjoyable for the new players coming in. MMO's can be a lot of fun, but they are more complex then your typical console game.

Andoraca (Priest), Ane (Druid), Aneura (Shaman), Anianus (Death Knight)
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  • Mannoroth
  • 124. Re: Why give rogues DW at level 1?   10/29/2009 09:03:05 AM PDT
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Im still waiting for my "Can hold second weapon" skill. I havent the foggiest why my druid cant figure out hwo to hold two weapons. I have no intention of using them i just want to hold the second one for stats!

Your $14.95 says you can play the way that you want. But the rest of the raids $358.80 says know your role.
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  • 125. Re: Why give rogues DW at level 1?   10/29/2009 09:05:47 AM PDT
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Q u o t e:


Does this also mean that Death Knights will have a dictionary in their starting area?


does this mean that humans will have a "how not to be a douche bag" guide in their inventory when they start?


Q u o t e:


The biggest problem with this game is us, and we are in the best position to fix it.
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  • Altar of Storms
  • 126. Re: Why give rogues DW at level 1?   10/29/2009 09:07:48 AM PDT
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Q u o t e:

Im still waiting for my "Can hold second weapon" skill. I havent the foggiest why my druid cant figure out hwo to hold two weapons. I have no intention of using them i just want to hold the second one for stats!


Druid dw would just be rogues.

Now Pally DW, thats something blizz should explore.

I still wouldnt DW if i could. As ret i was a beast.

Besides, one time I crit my friend so hard his alts died.

Plan for Arthas.
1: get 100 dks and a shammy
2: Armies + heroism
3: I get to KB him with my hammer
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  • Malfurion
  • 127. Re: Why give rogues DW at level 1?   10/29/2009 09:11:27 AM PDT
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Q u o t e:


I support this, though I prefer when people read through the website's game guide before first trying it, as I and a friend of mine who recently joined did. Just because players don't have to know everything, doesn't mean they have to know nothing.


I only read the game controls section ^-^

...
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  • 128. Re: Why give rogues DW at level 1?   10/29/2009 09:18:53 AM PDT
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Q u o t e:
What about other classes such as warrior and hunter? Only makes sence since you moved shamans 2h talent to level 1 and now rogues DW to level 1. This would greatly incease my leveling speed and my good looks.

just wonderin.


if anyone is having problems leveling from 1 to 10 then i think they need to cancel thier sub....

Honestly... leveling is supposed to teach the player how to play the class... now it seems they need to have thier hand held thru that aswell.

Btw to the guy above with 5 80's.... I have 8 80's.... that makes no difference at all... just means you play more toons that some.. and less than others...

still the line here is that... rogues are a dw class... they rely on it.. do they need it at level 1... no they can get to 10 in a hour and then have it...but to argue that a hunter needs it at level 1 is also stupid since a hunter is not about melee damage.. they are a ranged class. warriors have a better arguement than hunters ever will. but still a warrior can dw... just not two weapons... weapon and shield.
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  • 129. Re: Why give rogues DW at level 1?   10/29/2009 09:21:41 AM PDT
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Q u o t e:
Rogues don't level slow, Shaman before WF level slow, Druids before Cat level slow, even rets paladins level pretty slow by comparison.

This. I'm all for rogues starting with DW at level 1, but my paladin (Judgment... auto-attack... auto-attack... auto-attack... *falls asleep*), druid (basically constantly OOM until level 10, then bear form was a little better but still annoying until kitty form at 20), and shaman were MUCH more of a P.I.T.A. to get to level 10 than my rogue was.
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  • 130. Re: Why give rogues DW at level 1?   10/29/2009 09:28:48 AM PDT
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Q u o t e:


1st of all ur twinks are useless now. Having then is not something to flaunt.

2nd of all Rogues should have to buy DW like warrs and such. U can use ur abilities with 1 dagger, having the 2nd one at lvl 1 is a privilege which you do not deserve.

Hey why not give pallys plate armor at lvl 1 since aparrently lvling from 1 to 40 is horrible hard.

Hunters with DW need to die in a fire. Warriors w/ DW before lvl 60 should also die in a fire.

Blizz should just concentrate on abilities rather than class perks. Give me back my 15% damage recud from argent defender god damnit!


Wow, seriously?

Learned at level 1 - Seal of Righteousness , Devotion Aura, Holy Light
Learned at level 4 - Blessing of Might, Judgement of Light
Learned at level 6 - Divine Protection
Learned at level 8 - Hammer of Justice, Purify
Learned at level 10 - Lay on Hands, Hand of Protection

Paladins basically level on Godmode, is my point.

In comparison...

Learned at level 1 - Sinister Strike, Eviscerate, Stealth
Learned at level 4 - Backstab, Pickpocket
Learned at level 6- Gouge
Learned at level 8 - Evasion
Learned at level 10 - Sprint, Sap, Slice and Dice


Let's cover this completely, shall we?

Druid - starts with a staff (2h, main attack for feral/melee), mh+offhand trainable basically immediately, not like you even use it as most Druid level Feral anyway.
Hunter - Bows (main Hunter attack weapon, along with Guns), known by default.
Mage - ...
Paladin - 2h weapon (Ret) and 1h+shield (Prot/Holy) are usable by default.
Priest - ...
Rogue - 1h learned by default, until Patch 3.3 where they know 2h by default, their primary attack source.
Shaman - 2h weapon known by default, as well as 1h+shield.
Warlock - ...
Warrior - 2h weapon known by default. Also sword/board. There is no such thing as a Fury Warrior until at least level 20 anyway. You get Dual wield, Death Wish, Cleave... you don't even get Berserker Stance until level 30 (which I understand isn't used much anyway?).

So there it is. Every Class is able to use their basic main attack types by default except for Rogues. Shaman may have a viable arguement for Fist Weapons, but there are VERY few Fist Weapons in the game at a low level, and you aren't a "real" Enhance Shaman until Windfury anyway.

Addendum: A Paladin should never claim that another Class does not deserve anything. Go sit in your bubble.

All for one, and one for Thrall!
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  • 131. Re: Why give rogues DW at level 1?   10/29/2009 09:29:54 AM PDT
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Q u o t e:


You should not be asking for Dual Wield at a lower level for hunters, idk about warriors, since you are a hunter you SHOULD be using your BOW 90% of the time.


While I agree that hunters don't actually need dual wield at low levels (using a 2h for melee is fine), they also don't get to use their ranged weapon exclusively at those levels, either. Hunters don't start with a pet, and until they get one, they get a few shots in on a mob and have to spend the rest of the time meleeing it to death.

Again, this is just a correction to the idea that hunters are supposed to spend 90% of the time shooting at things from levels 1-10. They can't, because they don't have a pet to hold aggro while they shoot, and the mobs will run into melee range where they can't shoot.

Kalgan, take me away!
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  • Altar of Storms
  • 132. Re: Why give rogues DW at level 1?   10/29/2009 09:42:38 AM PDT
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Q u o t e:


Wow, seriously?

Learned at level 1 - Seal of Righteousness , Devotion Aura, Holy Light
Learned at level 4 - Blessing of Might, Judgement of Light
Learned at level 6 - Divine Protection
Learned at level 8 - Hammer of Justice, Purify
Learned at level 10 - Lay on Hands, Hand of Protection

.


How many of these are melee attacks. Thats right, 0.
How many of these can be used on other players, thats right, all but seals, stun and judgements.

How many rogue abilities are buffs, 0
How many under lvl 20 are melee attacks, just about ALL OF THEM.

U are a nub, u should duel me so i can ret aura ur face off.

Word of the day, "Huntard"
Definition: Hunter who sees me in a bg, and knowingly attacks me, not expecting to die. I'm sorry to disappoint you, but you brought this on yourself.
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  • Gurubashi
  • 133. Re: Why give rogues DW at level 1?   10/29/2009 03:30:17 PM PDT
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Q u o t e:

This is pretty much the answer. While other classes can viably dual wield, it's a core part of the rogue class. As one aspect of the many changes we're making in patch 3.3 to improve the learning curve for brand new players, we're making it so that rogues, by default, know how to dual wield.


What about the shaman? DWing is a core part of the enhancement tree for the shaman class, yet we spend half the levels playing with a one hander and shield?

It never really made since to me why shaman play a particular way 1-39 and play completely different way from 40-80. You dont even get started on a learning curve till 41.

Good players move to the top when its their time to shine.
Great players choose when its their time to shine.
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  • 134. Re: Why give rogues DW at level 1?   10/29/2009 03:41:12 PM PDT
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Q u o t e:

So let us all now laugh together about how much everyone should know about every aspect of this game, how experienced we all are, and how well we perform in the face of any challenge the game has to offer with such little effort. :)


I know enough to look up stuff on the Interwebs these days, but back in Feb of 99 when I first logged on to EverQuest, it took me over an hour just to find my way from where I started in Neriak Third Gate out to where I could actually kill stuff in Nektulos forest. And we loved it!

And what's wrong with dual-wielding heirloom daggers with +15 agi?

[ Post edited by Delarinda ]


'F' is the Fire that rains from the skies
'U' for Uranium BOMB!
'N' is for No Survivors...
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  • Kil'jaeden
  • 135. Re: Why give rogues DW at level 1?   10/29/2009 03:48:23 PM PDT
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I remember when I first started I picked a human paladin for 2 reasons. 1 paladins looked like the best class ever from the game guide. "They have the best armour, they use the biggest weapons, and they can heal!? BEST CLASS EVAR!!!!!&%#!%!!!" and than because I was young and lame I thought "Well if i'm human, I can make the character look like myself!" Fun times... rerolled a night elf rogue after i got beaten in a duel by one at level 3....

Anyways, I remember my hardest thing to learn at the start of the game was.... how to move = /

I spent about 10 minutes just trying to figure out how to move. I came form D2, runescape and WC3 where it was touch to move in all of them. I was lost for so long. Thankfully i found the arrow keys, and have since than advanced to asdw :P.

INTERNAL MEMO FROM: Kil'jaeden
TO: Illidan Stormrage, Kael'thas Sunstrider, Lady Vashj
RE: 25 Annoying People

Anyone ever try killing those guys with the glowy hands in the back first?
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Zarhym
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  • 137. Re: Why give rogues DW at level 1?   10/29/2009 03:53:08 PM PDT
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Q u o t e:
At level 1:
Rogues should DW
Hunters should have a pet
Casters (Mage, Priest, Warlock) should have wands
Druids should have bear form (At least, although who enjoys using Bear to level/quest?)
We all should pity Warriors and Shaman (At least they learn their place early on)

Nerf Paladins!

At level 55 DK's should be canon fodder.
Edit: Levels 55-84 DK's should be canon fodder.

Unless I decide to Roll a DK

As far as wands go, we definitely do not want to give them to casters at level 1. Wands play a very different role for casters than melee weapons do for melee classes. They're generally used as mana conservation DPS. We are removing the Attack button from level 1 casters' action bars specifically so new players aren't inclined to walk around trying to melee foes without learning the way the spells available to them function. Giving them a wand and placing the Shoot icon on the action bar would lead to the same issue for players new to the game rolling casters. They might be inclined to run around using their wands rather than learning their class spells.

With mana regeneration being greatly improved for the level 1-10 experience in patch 3.3, mana issues should not warrant the use of wands too often when players are getting started. Because of this, we want to make sure new players are focused purely on learning how to use spells to kill enemy targets.

I'm glad I got my suit dry-cleaned before the riots started...
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  • 138. Re: Why give rogues DW at level 1?   10/29/2009 03:55:16 PM PDT
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Q u o t e:

Im still waiting for my "Can hold second weapon" skill. I havent the foggiest why my druid cant figure out hwo to hold two weapons. I have no intention of using them i just want to hold the second one for stats!


Forget weapons, my druid wants to be able to dual wield the blue & green souvenir steins!

'F' is the Fire that rains from the skies
'U' for Uranium BOMB!
'N' is for No Survivors...
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  • 139. Re: Why give rogues DW at level 1?   10/29/2009 03:55:53 PM PDT
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Q u o t e:

As far as wands go, we definitely do not want to give them to casters at level 1. Wands play a very different role for casters than melee weapons do for melee classes. They're generally used as mana conservation DPS. We are removing the Attack button from level 1 casters' action bars specifically so new players aren't inclined to walk around trying to melee foes without learning the way the spells available to them function. Giving them a wand and placing the Shoot icon on the action bar would lead to the same issue for players new to the game rolling casters. They might be inclined to run around using their wands rather than learning their class spells.

With mana regeneration being greatly improved for the level 1-10 experience in patch 3.3, mana issues should not warrant the use of wands too often when players are getting started. Because of this, we want to make sure new players are focused purely on learning how to use spells to kill enemy targets.


eh

"Not even Death can save you from ME!"
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