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  • 200. Re: Disenchanting in Dungeons in Patch 3.3   10/28/2009 01:01:29 PM PDT
quote reply

Q u o t e:
As an enchanter I don't like:
+ keeping track of other peoples loot
+ keeping my mats separate from what needs to be rolled on
+ keeping track of rolls at the end of a run
+ handing out shards while people are getting antsy

I know I'm not the only enchanter that feels this way, I'm excited about this new feature.

I agree. It makes my life easier, and every other Enchanter's as well.

Where iss it, where iss it: my Precious, my Precious? It's ours, it is, and we wants it. The thieves, the thieves, the filthy little thieves. Where are they with my Precious? Curse them! We hates them
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  • Shadow Council
  • 201. Re: Disenchanting in Dungeons in Patch 3.3   10/28/2009 01:03:07 PM PDT
quote reply

Q u o t e:

That's complete rubbish.

No other profession so frequently offers their services to their PuGs free of charge, and those professions are doing just fine.

Withholding professional services until a mutually agreeable arrangement is reached is the norm. Let's not pretend that enchanters aren't becoming the exception.


Yet no other profession requires 4-24 other people to obtain the materials in the first place, plus disenchanting is not our primary service. In fact it's one we get for free without needing to tie up our second profession slot like every other profession except tailoring... whose mats drop for everyone. If anything this change balances Enchanting a bit better, its only fair.
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  • Borean Tundra
  • 202. Re: Disenchanting in Dungeons in Patch 3.3   10/28/2009 01:03:15 PM PDT
quote reply

Q u o t e:
I never quite got this; why did the philosophy that enchanters should share the spoils of their profession with the group come from?

I don't see non-miners rolling to get the material from the pure saronite nodes in Ulduar, I don't see people rolling off the Arctic Fur from the yeti in AC, people don't raid roll the Titansteel from Flame Lev, etc.


First off, gathering professions vs crafting one.

Flame Levi is a single boss out of tons. If it was every boss ya you would have a very valid point.

It I suspect has to do with lowing the overall costs of shards and it fits nicely into the cross realm instance tool. Same reason Epic gems are so easy to acquire.

If enchanting mats came from nodes like JC ones (and you couldn't DE armour/etc.) you would not have seen this. Since Enchanting mats come from common boss drops this is the solution.


It is amazing but all of our 11 million players are network admins, I swear... - Claudiog
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  • Shadow Council
  • 203. Re: Disenchanting in Dungeons in Patch 3.3   10/28/2009 01:04:22 PM PDT
quote reply

Q u o t e:
As an enchanter I don't like:
+ keeping track of other peoples loot
+ keeping my mats separate from what needs to be rolled on
+ keeping track of rolls at the end of a run
+ handing out shards while people are getting antsy

I know I'm not the only enchanter that feels this way, I'm excited about this new feature.


Very well summed up. This is going to be a fantastic change.
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  • 204. Re: Disenchanting in Dungeons in Patch 3.3   10/28/2009 01:05:10 PM PDT
quote reply
How about we try and change this game to where crafted items earn more money than the mats to make them?

Maybe the reward for having special recipes will be worth something, and this grinding mats issue which is so boring anyway will go away.

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  • 205. Re: Disenchanting in Dungeons in Patch 3.3   10/28/2009 01:06:10 PM PDT
quote reply

Q u o t e:
just add a damn button that let you decide if you wanna let others disenchant while they are in a group with you ??
i personnally im tired of sharding items for other ppl now i just hit greed on items and shard the ones that i get ... if im runing with friends i de for them or they just giveme green and blues because i give them free chants ... but de for other ppl for free its a no no no no no for me ... i didnt spend 3k gold in enchanting school to give my skills for free



I guess I am crazy but if you spent 3k then you're a fool. I have max enchanting on 2 toons and have a total for both of less then 5 gold spent (outside of the cost to buy the next level skill set). So if you spent 3k then you sir area fail. ALL TRADE SKILLS LEVEL FOR FREE!!!! GO FARM!!!
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  • 206. Re: Disenchanting in Dungeons in Patch 3.3   10/28/2009 01:06:30 PM PDT
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The point a lot of people are missing is that now more and more people will get FREE access to the materials that are used for enchanting.

Imagine if people all around your server just had free access to whatever bars, herbs, or leather is needed for your profession. So long to your profits from the AH since prices would decrease and people wouldn't buy anyway. Sure, suddenly there would be more demand on your profession and more tips coming in, but they wouldn't even come close to the money that could be made by selling the raw materials.
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  • Black Dragonflight
  • 207. Re: Disenchanting in Dungeons in Patch 3.3   10/28/2009 01:07:22 PM PDT
quote reply

Q u o t e:



I guess I am crazy but if you spent 3k then you're a fool. I have max enchanting on 2 toons and have a total for both of less then 5 gold spent (outside of the cost to buy the next level skill set). So if you spent 3k then you sir area fail. ALL TRADE SKILLS LEVEL FOR FREE!!!! GO FARM!!!


Because you couldn't have say sold those mats or spent your hours doing something more profitable now could you?

This space for rent.
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  • 208. Re: Disenchanting in Dungeons in Patch 3.3   10/28/2009 01:08:15 PM PDT
quote reply

Q u o t e:
Do you guys (Blizzard) acknowledge any of the concerns some enchanters have raised regarding losing control of certain aspects of their tradeskill, or should we take the silence on the matter to be the answer itself?



Nah...they just either delete or lock the threads....enchanters are getting the shaft with this change.

Of course the non-enchanters love it...they're getting something "extra" for nothing.
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  • Magtheridon
  • 209. Re: Disenchanting in Dungeons in Patch 3.3   10/28/2009 01:08:36 PM PDT
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Perhaps someone can tell me this, someone on the PTR:

Does this work for ALL drops in an instance, including greens? Is there a way to set a threshold so that greens are just autolooted, like you can in normal groups?

Lastly, the comments on wow.com seem to indicate that greed has equal priority to DE? So that if I, as a tree druid, want to roll on cloth that may be an upgrade, but the pally picks DE, and he rolls higher than me on the greed roll, then it is DE'd and I get no shot at it?
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  • 211. Re: Disenchanting in Dungeons in Patch 3.3   10/28/2009 01:11:13 PM PDT
quote reply

Q u o t e:
magine if people all around your server just had free access to whatever bars, herbs, or leather is needed for your profession. So long to your profits from the AH since prices would decrease and people wouldn't buy anyway. Sure, suddenly there would be more demand on your profession and more tips coming in, but they wouldn't even come close to the money that could be made by selling the raw materials.


I would LOVE this. Then maybe I would not have to spend 2 1/2 hours flying around WG just to get SIX (6) Frost Lotus to make flasks for our raid!

As an alchemist i hate gathering all of the mats too!

I'd rather SELL my flasks I have left over for some profit, and not worry about selling mats. But mats sell for more than the flasks do, so why would I ever sell a flask?

I'd love it if more people on our raid could just drop mats on me and I'd make them flasks. If I want cash, I run dailies or raids, I get enough gold that way, I don't want to farm for hours and hours just to sell some herbs.

Mats are not special - Recipes are.
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  • Blackwing Lair
  • 212. Re: Disenchanting in Dungeons in Patch 3.3   10/28/2009 01:11:38 PM PDT
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Q u o t e:


...And it will shortly thereafter be switched to master loot.


Yeah, good luck doing that, as per the current patch notes:

"The Need Before Greed loot system will be the unalterable default looting system for pick-up groups in the Dungeon System and has been updated."
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  • Gul'dan
  • 213. Re: Disenchanting in Dungeons in Patch 3.3   10/28/2009 01:12:37 PM PDT
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Q u o t e:
When the new Dungeon System is launched, the default user interface will give players the option to automatically disenchant items that they obtain in 5 player and raid dungeons. This option will avoid the hassle of having items picked up by an enchanter first to redistributed later and overall will make the process much smoother.


How will this work with Master Loot? If the Master Looter determines that nobody needs a piece of gear, will he be able to select a disenchant option to then be able to either keep or distribute as necessary? Or will he still need to give it to an enchanter to do the dirty work?
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  • Lightninghoof
  • 214. Re: Disenchanting in Dungeons in Patch 3.3   10/28/2009 01:13:58 PM PDT
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GREAT! Now we'll all get the benefits of 3 professions while only having to level 2!! Everyone except those poor schmucks who leveled enchanting, that is. Suckers!
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Bornakk
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  • 216. Re: Disenchanting in Dungeons in Patch 3.3   10/28/2009 01:18:31 PM PDT
quote reply

Q u o t e:


...And it will shortly thereafter be switched to master loot.

People want to govern what happens to loot in instances themselves. People believe they can make judgment calls that an automated loot system can't, this is the same reason enchanters don't want you to force the use of part of their profession (which has the possibility of being used against their will). Simply put, people want control.

The old enchanting system had 0 problems. The change you're adding adds convenience, yes, but brings problems to some enchanters. Simply allowing it to be toggled off by the enchanter gives us the best of both worlds.


Maybe some people will want to change the looting system, sure, but I haven't run a dungeon (pug or guild run) that hasn't just used group loot and redistributed any disenchants for as long as I can remember - so I'm not sure how many people out there are out there for the control factor.

We will continue to monitor feedback on the system on the PTR and make changes if we feel they are needed.
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  • 217. Re: Disenchanting in Dungeons in Patch 3.3   10/28/2009 01:20:33 PM PDT
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Q u o t e:
Lastly, the comments on wow.com


Why is the wow.com main page such a browser resource hog? I can't even scroll up/down the page without it studdering. No other web site does that for me.

You want to feel my spatula? Then run! Run like the Wind!
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  • 218. Re: Disenchanting in Dungeons in Patch 3.3   10/28/2009 01:22:11 PM PDT
quote reply

Q u o t e:


I would LOVE this. Then maybe I would not have to spend 2 1/2 hours flying around WG just to get SIX (6) Frost Lotus to make flasks for our raid!

As an alchemist i hate gathering all of the mats too!

I'd rather SELL my flasks I have left over for some profit, and not worry about selling mats. But mats sell for more than the flasks do, so why would I ever sell a flask?

I'd love it if more people on our raid could just drop mats on me and I'd make them flasks. If I want cash, I run dailies or raids, I get enough gold that way, I don't want to farm for hours and hours just to sell some herbs.

Mats are not special - Recipes are.



As an alchemist of course this would be great for you, but think of all the Blacksmiths, Leatherworkers, etc whose work last more than just an hour or two.
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  • Skywall
  • 219. Re: Disenchanting in Dungeons in Patch 3.3   10/28/2009 01:23:51 PM PDT
quote reply

Q u o t e:
I am displeased with this change to enchanting as I've described in an earlier forum thread labed: They took yer jerbs (enchanting rant.)

In summary: I argued against this as this will negatively effect the enchanting market and the supply may become so abundant that it may be better to sell the item rather than to disenchant it. We may see more dungeon group farming for the drops to disenchant. This will be taking money away from enchanters and this completely unfair in my point of view. I make my gold from disenchanting items from the auction house and selling the materials back. I also get tips by disenchanting people's good in the cities who ask in trade. I've disenchanted over 10,000 items and have made over 150,000 gold from selling my products in the auction house. You are taking the money from my gold wallet, Blizzard!

You (Blizzard) may be streamlining the process. But I will insist on becoming the master looter or need rolling on items that I can disenchant. It has been argued hundreds of times that no one bothers to roll to receive the item gained on skinning, herbalism, and mining. I am a displeased customer.

I am not blaming you, Bornakk as the messenger mind you. But there are a number of people other than myself who are displeased as well.


SO... you want that enchanter that's the only person that can de it, but from another realm, to be able to walk off with your stuff?

You aren't going to be able to trade shards with people off server. If they, or you, are disenchanting things, they either a) get to keep it all, or b) won't get any, and make you look like a douche.

I have no problems with this. 90% of the time things aren't sharded anyways because we don't have an enchanter. Maybe now I won't have to pay 20+g for a shard. They used to be around 6g each. No sharding = no supply and I'm sick of paying that much. Dusts at 7g each is bad enough.

Greedy ass bastards. And yes, I have levelled enchanting before. It doesn't cost you a damned dime unless you're trying to power level it. My priest's enchanting was levelled solely on drops and quest rewards. -_-
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