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Bornakk
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  • 0. Disenchanting in Dungeons in Patch 3.3   10/28/2009 10:18:44 AM PDT
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As we mentioned in the recent post explaining the new Dungeon System, disenchanting will work a little differently in all 5 player and raid dungeons when patch 3.3 is released. We have seen a consistent pattern where players eventually need very few items from dungeons and they result to disenchanting as much of the loot as possible since those materials that can be obtained continue to have a lot of worth.

When the new Dungeon System is launched, the default user interface will give players the option to automatically disenchant items that they obtain in 5 player and raid dungeons. This option will avoid the hassle of having items picked up by an enchanter first to redistributed later and overall will make the process much smoother.

Also, with the inclusion of cross-realm-instancing in the dungeon system, there will be restrictions on trading items similar to the restrictions that are currently active in Battlegrounds. If the Dungeon System is used to complete a group for a dungeon then non-temporary items will not be able to be traded in the instance. This makes it so items like enchanting materials will not be able to be traded in the dungeon and using the new user interface option will be the only way to distribute disenchants. There will be some exceptions to this restriction though as Bind-on-Pickup items will continue to be trade-able to those present for the kill for a short duration and completely pre-formed groups that don’t use the Dungeon System to form the group will still allow trades.

To maintain the importance of the profession itself, the disenchanting UI option will only be available for groups that have a character with the necessary level of Enchanting to disenchant the items that are obtained.

We are very excited about the upcoming improvements in the new Dungeon System and don’t forget to check out the full preview here for all the details: http://forums.worldofwarcraft.com/thread.html?topicId=20677771774&sid=1
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  • Emerald Dream
  • 1. Re: Disenchanting in Dungeons in Patch 3.3   10/28/2009 10:28:18 AM PDT
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I am displeased with this change to enchanting as I've described in an earlier forum thread labed: They took yer jerbs (enchanting rant.)

In summary: I argued against this as this will negatively effect the enchanting market and the supply may become so abundant that it may be better to sell the item rather than to disenchant it. We may see more dungeon group farming for the drops to disenchant. This will be taking money away from enchanters and this completely unfair in my point of view. I make my gold from disenchanting items from the auction house and selling the materials back. I also get tips by disenchanting people's good in the cities who ask in trade. I've disenchanted over 10,000 items and have made over 150,000 gold from selling my products in the auction house. You are taking the money from my gold wallet, Blizzard!

You (Blizzard) may be streamlining the process. But I will insist on becoming the master looter or need rolling on items that I can disenchant. It has been argued hundreds of times that no one bothers to roll to receive the item gained on skinning, herbalism, and mining. I am a displeased customer.

I am not blaming you, Bornakk as the messenger mind you. But there are a number of people other than myself who are displeased as well.

[ Post edited by Sitchenn ]

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  • Black Dragonflight
  • 2. Re: Disenchanting in Dungeons in Patch 3.3   10/28/2009 10:30:26 AM PDT
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boo *hiss*

This space for rent.
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  • Arena Tournament 2
  • 3. Re: Disenchanting in Dungeons in Patch 3.3   10/28/2009 10:32:38 AM PDT
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Any word about this changing economy for enchanters? The reasoning you are using to auto-DE is ok, but if u could ask a word about economy to the Devs, i would apretiate it.

I just want to know if there will be a new way to make money for us or if i have to give up my secondary resto spec (restoPVE/restp PVP) to be able to do dailies.

Everything in the patch 3.3 and dungeon tool is so cool. But this is the only thing you have not talked about despite of the 20,000 threads about it.

i agree with the changes, i just want more information about this subject. I still fail to see why and i will love to knew so i can find a way to survive about it.

[ Post edited by Mala ]

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  • Black Dragonflight
  • 4. Re: Disenchanting in Dungeons in Patch 3.3   10/28/2009 10:33:54 AM PDT
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Yeah, not a fan.

Battlemaster/Conqueror/Champion Fancylol, Champion of the Naaru/Champion of the Frozen Wastes/of the Shattered Sun/Jenkins/the Explorer
the rogue formerly known as jaundice.
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  • 5. Re: Disenchanting in Dungeons in Patch 3.3   10/28/2009 10:38:11 AM PDT
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Q u o t e:
You are taking the money from my gold wallet, Blizzard!
Not making as large of a profit in the future is not the same as taking money from your wallet.
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  • 6. Re: Disenchanting in Dungeons in Patch 3.3   10/28/2009 10:38:32 AM PDT
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There should be a roll on all skinning, mining and cloth gathering in instances too.
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  • 7. Re: Disenchanting in Dungeons in Patch 3.3   10/28/2009 10:39:47 AM PDT
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I see alot of posts on this, enchanters being upset.

the problem is you guys arent reading it as a whole but only what you want to read.


THE DEFAULT INTERFACE *OPTION*.

an option means you have a choice to use it if want

except for cross server LFG you dont need to use it

Insane title link so i can find it easier

http://forums.worldofwarcraft.com/thread.html?topicId=16474239228&postId=164727067463&sid=1#2
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  • 8. Re: Disenchanting in Dungeons in Patch 3.3   10/28/2009 10:42:13 AM PDT
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Q u o t e:
There should be a roll on all skinning, mining and cloth gathering in instances too.
Sure, just as soon as you can do anything with the nothing that drops when you don't have those professions present.

If you could loot the ore yourself, then turn it into a miner to purify it, then you might have a point.

If you could loot the plants yourself, then turn it into an herbalist for cultivating, then you might have a point.

If you could loot cloth scraps yourself, then turn it into a tailor to manufacture real cloth, then you might have a point.
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  • 9. Re: Disenchanting in Dungeons in Patch 3.3   10/28/2009 10:43:21 AM PDT
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Q u o t e:


To maintain the importance of the profession itself, the disenchanting UI option will only be available for groups that have a character with the necessary level of Enchanting to disenchant the items that are obtained.




Self Explicatory
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  • Feathermoon
  • 10. Re: Disenchanting in Dungeons in Patch 3.3   10/28/2009 10:43:49 AM PDT
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No, gatherers don't roll off the things they pick up. Sometimes there are rolls among the gatherers to decide who gets to gather the node or mob, but a skinner won't roll off that Arctic Fur for the entire group. The only exception I've ever seen is on boss mobs like Leviathan or XT that get Scavenged by engineers. Sometimes I've seen a raid leader ask that the very expensive results like Titansteel be put in the guild bank to help fund the run.

Enchanters are providing a service to their group where they can turn the few gold that a blue or purple vendors for into several more gold by sharding it. It wouldn't simply be left to rot if the Enchanter wasn't there. An herb in a group with no herbalist is left to rot.

Maybe this is just a social custom that has developed where an Enchanter offers sharding to the group as a service, the same way a warlock offers his healthstones, soulstones and portals or a mage offers free food and portals at the end. Would you be very happy to group with a mage or warlock who refused to offer those services? Or a Paladin, Priest or Druid who wouldn't buff the group? I'd be pretty miffed if an Enchanter in the group refused to shard items, but I don't care at all if a miner mines that node over there because, hey, I can't use it. At all. Ever. No matter what. I COULD use that purple to help pay for my repairs if the Enchanter didn't shard it.


Good luck getting into groups if you plan on taking all the shards for yourself at the end just because you're the enchanter. If you want to roll Greed for everything and then shard what you win for yourself at the end, that's your business. That, to me, feels dishonest and sneaky. Like I said, it's a social thing. WoW players expect enchanters to shard things for the group just like they expect cooks to provide feasts and mages to provide food.

The new option doesn't FORCE enchanters to do anything. It makes life easier for people to continue doing what they've been doing. If it's been your policy not to offer your sharding services to groups, you can continue to do so by just Greeding items.

There are already groups that farm dungeons for items to shard, especially ToC normal. This new system won't change anything about that. It won't flood the market with shards and dusts because any group that can take advantage of the new system could do it already!

TLDR: Nothing is really changing. The only thing is that now you dont have to ask "is there a sharder?" and worry about people forgetting to pass for shards.
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  • Boulderfist
  • 11. Re: Disenchanting in Dungeons in Patch 3.3   10/28/2009 10:44:31 AM PDT
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Q u o t e:
I see alot of posts on this, enchanters being upset.

the problem is you guys arent reading it as a whole but only what you want to read.


THE DEFAULT INTERFACE *OPTION*.

an option means you have a choice to use it if want

The option is to click on the DE button or not. You have no option to refuse the use of your services to any one in your group. An option EVERY other profession has always been and will continue to be privy to.

In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
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  • 12. Re: Disenchanting in Dungeons in Patch 3.3   10/28/2009 10:44:39 AM PDT
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about time! it got old having to de and distribute, not to mention all the times the enchanter alt f4'd at the end of the run and made off with the mats :< i'm pretty excited about the change.


Q u o t e:
In short, hur hur hur hur!
-Drysc

http://www.wowarmory.com/character-sheet.xml?r=Spinebreaker&n=Xedge
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  • Borean Tundra
  • 13. Re: Disenchanting in Dungeons in Patch 3.3   10/28/2009 10:48:33 AM PDT
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Q u o t e:
I am displeased with this change to enchanting as I've described in an earlier forum thread labed: They took yer jerbs (enchanting rant.)

/snip

I am not blaming you, Bornakk as the messenger mind you. But there are a number of people other than myself who are displeased as well.


Welcome to the world of JC. The epic gems market was dead before it started and the rare gem market is dying as we speak.

Bliz has decided raw materials should not be a major source of income.


It is amazing but all of our 11 million players are network admins, I swear... - Claudiog
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  • Emerald Dream
  • 14. Re: Disenchanting in Dungeons in Patch 3.3   10/28/2009 10:49:01 AM PDT
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Q u o t e:
There should be a roll on all skinning, mining and cloth gathering in instances too.


I agree.

Enchanting mats are worthless to people who do not have the Enchanting profession just as much as Arctic fur, Frost Lotus, gems and ore are worthless to people who don't have the professions that use these materials.

When someone mines a node in group, the group should get to roll on the gems, crystallized blahs blahs, and ore. Same for Herbs.

P.S Bring back Mana Oils!

Inorder for an Irishman to speak with his equal, he's forced to confer with the Almighty.
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  • 15. Re: Disenchanting in Dungeons in Patch 3.3   10/28/2009 10:49:43 AM PDT
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Q u o t e:
Sure, just as soon as you can do anything with the nothing that drops when you don't have those professions present.

If you could loot the ore yourself, then turn it into a miner to purify it, then you might have a point.

If you could loot the plants yourself, then turn it into an herbalist for cultivating, then you might have a point.

If you could loot cloth scraps yourself, then turn it into a tailor to manufacture real cloth, then you might have a point.

You can't loot shards yourself, so where's your point?

[ Post edited by Holypeaced ]

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  • 16. Re: Disenchanting in Dungeons in Patch 3.3   10/28/2009 10:50:11 AM PDT
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Q u o t e:
I've disenchanted over 10,000 items and have made over 150,000 gold from selling my products in the auction house. You are taking the money from my gold wallet, Blizzard!


then you've probably noticed that at any one time on a medium pop server there are literally 600-700 auctions of infinite dust up. the market is already so large that adding a few more won't affect it. and, being the savvy businessman you are, you already know how to deal with any new mats that are put up below the current stable selling price by people who just got out of their instance run.


Q u o t e:
In short, hur hur hur hur!
-Drysc

http://www.wowarmory.com/character-sheet.xml?r=Spinebreaker&n=Xedge
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  • Blackhand
  • 17. Re: Disenchanting in Dungeons in Patch 3.3   10/28/2009 10:50:40 AM PDT
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Q u o t e:
To maintain the importance of the profession itself, the disenchanting UI option will only be available for groups that have a character with the necessary level of Enchanting to disenchant the items that are obtained.
This still makes me feel like I'm being exploited, and forced to DE greens for people against my will. If the system were limited to bind-on-pickup items then the auto-DE would be a real convenience like it's intended to be, helping avoid confusion on Greed vs. Pass vs. whatever, and doing the trades for us. But including BoEs like greens is a lot more than mere convenience; it changes the entire profession.

This is at least as bad as forcing party members to smelt, prospect, and mill for us. It's terrible.

DinnerBell addon: Never miss a Fish Feast again!
http://www.wowinterface.com/downloads/info13499-DinnerBell.html
http://wow.curse.com/downloads/wow-addons/details/dinner-bell.aspx
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  • 18. Re: Disenchanting in Dungeons in Patch 3.3   10/28/2009 10:53:15 AM PDT
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Do you guys (Blizzard) acknowledge any of the concerns some enchanters have raised regarding losing control of certain aspects of their tradeskill, or should we take the silence on the matter to be the answer itself?
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  • 19. Re: Disenchanting in Dungeons in Patch 3.3   10/28/2009 10:53:28 AM PDT
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Q u o t e:
This still makes me feel like I'm being exploited, and forced to DE greens for people against my will. If the system were limited to bind-on-pickup items then the auto-DE would be a real convenience like it's intended to be, helping avoid confusion on Greed vs. Pass vs. whatever, and doing the trades for us. But including BoEs like greens is a lot more than mere convenience; it changes the entire profession.

This is at least as bad as forcing party members to smelt, prospect, and mill for us. It's terrible.


Hummm... i have a question... the Enchanter can decide wich item is goning to DE and wicho item not??
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