World of Warcraft

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  • Dragonmaw
  • 240. Re: Infernal cooldown lol   11/09/2009 11:02:05 AM PST
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Q u o t e:


You can try to delude yourself and call it "courtesy" all you want, but their actions are in no way a result of your own, and to apologize for them is a shallow gesture devoid of actual meaning. I don't condone the actions of several other Warlocks in this thread, and while I might consider chastising them directly, I wouldn't dream of apologizing for them. I'm not their dad, and it would be disrespectful to treat them as if they were my kids.

I find it funny that you try to pour into my post history, in an attempt for find some flaw to discredit me, and yet fail to actually bring up one of my posts (despite your propensity to be overly verbose). While I understand I have my flaws, I feel that I actually back the content of my posts with actual reasoning. I've felt that my responses in this thread have been completely civil and thoughtful, and if you can pull out a post where I've been entirely unreasonable, I would be glad to debate that with you.

And really, being verbose is a skill you pick up in elementary school; in high school and college, it pays to be concise.



You can continue to pretend that your argument holds water, but the truth is, you're grasping at straws and failing miserably. And, the fact that your manners do appear to be lacking, it's only natural that you would fail to misunderstand the concept of courtesy and misconstrue such acts.

If I witness a person unnecessarily being disrespected and berated, I'm going to apologize for their plight. I'm going to be courteous and say how sorry I am that they were accosted with such ridiculous and immature behavior. That sort of polite and sympathetic gesture comes naturally to most people, but obviously not all.

And, I find it funny that you think I "poured" into your post history. What I clearly said, was that when I originally read through this thread, I had seen a couple of your previous responses to other people. I didn't go back and read through your posts a second time. Although, it's cute that your egocentric tendencies caused you to jump so quickly to that conclusion and misread what was precisely written. Or, perhaps it was your seemingly lethargic attitude towards reading.

And, conciseness is one thing. But, to suggest that any of the previous posts were verbose, is a tell-tale sign of a lazy mind.

Rather than continue to go 'round and 'round, I'd much rather take myself out of this equation. I feel like our conversation holds no meaning for this thread, any longer. And, I'd rather not needlessly take up space with our silly little conversation. It feels selfish and unnecessary. Take care!

[ Post edited by Selke ]

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  • 241. Re: Infernal cooldown lol   11/09/2009 11:09:00 AM PST
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Q u o t e:


Few warlocks believe that new system is going to be a buff. We're all pretty certain it's going to be the same dps for more work.

But pessimism aside, why do we have to wait until then for a basic quality of life improvement? Why can't they make them stack like...now?


Realistically, it will be 4.0, which will be few weeks before the exp is released, but that does not stop them from making shards stack now. I think the new shard system will just be runes, but for warlocks.

I love how people are defending GC rather than the warlocks, yet not one person has quoted one of the QQ locks and proven them wrong point for point.

We were ignored in beta, and all the current problems warlocks are currently having was clearly outlined and brought up in the beta. We said we didn't want shadowflame, and how it didn't have any synergy with what we currently had for aoe spells, but we got it anyways. And it still sucks despite the glyph.

We said thanks for the port, but its clunky, and hard to use effectively. The circle should have at least a 20 yard range so it can be used reactivity, rather than setting it and hoping everything works out. Yet still no changes.

[ Post edited by Spudacter ]

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  • 242. Re: Infernal cooldown lol   11/09/2009 11:47:29 AM PST
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Ha. I love the sophistry getting thrown around. Every good Lock thread eventually turns into a pile-up; let's face it, it doesn't matter how rude we are, or how indignant Blizz is, the Warlock class is a nightmare, and Blizz's lip-service is, at best, frustratingly Kafkaesque.

Why? Who knows/who cares. They could hire an intern programmer for zero pay to: adjust the color value of our fire (lol,) remove the CD on soulshatter, remove meta and replace it with perma-doomguard. But no. No, that would be far too easy, and it would dry up all the precious Warlock tears.

You have to wonder if they do it for sport. Ah, well. Every society and every microcosm has its underclass. Congratulations on not knowing what you were getting yourself into. It's not your fault. It's fate. It's inescapable. There's nothing you, or they, can do about it. No, injustices must remain as they are, for the sisters spun, measured and cut the threads that make up our lives and we must acquiesce. We Warlocks are the lowest of the low - an untouchable caste in Azeroth - lower than the Murlocs and the Carrion grubs.

Ye, for when a Warlock doth engage a Rogue, doth he not can't not while? So rwlrwleth the prophet Rotgill.

...
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  • 243. Re: Infernal cooldown lol   11/09/2009 11:53:42 AM PST
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Q u o t e:


Realistically, it will be 4.0, which will be few weeks before the exp is released, but that does not stop them from making shards stack now. I think the new shard system will just be runes, but for warlocks.

I love how people are defending GC rather than the warlocks, yet not one person has quoted one of the QQ locks and proven them wrong point for point.

We were ignored in beta, and all the current problems warlocks are currently having was clearly outlined and brought up in the beta. We said we didn't want shadowflame, and how it didn't have any synergy with what we currently had for aoe spells, but we got it anyways. And it still sucks despite the glyph.

We said thanks for the port, but its clunky, and hard to use effectively. The circle should have at least a 20 yard range so it can be used reactivity, rather than setting it and hoping everything works out. Yet still no changes.



Nodz, the port, the shadowflame which I still hate that I need to glyph to want on keyboard. That it never fired correctly and we said so a billion times. Shards stacking. My fear with the new shard system is how important will it be to get out of combat, I like to attack cities and when I do can nearly never get out of combat. I can only cross my fingers and hope it's awesome, and give feedback when it arrives. There are a ton gripes I can have without feeling like yelling at GC, or purposely taking everything he says out of context, or calling him a liar.

When a decision is made or put off I don't feel the need to yell at the only person tossing us a bone as far as letting us know what the heck is going on now and then. I don't think he's solely responsible, and I don't think people taking things he says out of context is cool.

If you all wanted to rant and curse at blizzard instead of him you wouldn't have the people cheering for GC, since we want him around.

My experience with Blizzard everywhere from bug reporting, to reporting hackers with evidence to see them still playing over and over, and botters, etc. And trying to get any customer service, their terrible replies like I was a moron and hadn't checked something they suggest in an email I can't reply to when they answer a day later when I'm not online. The direction they take things I loved, and emphasis placed on things I didn't like. The gearing, trying to get weapons for BGs and world pvp. etc etc etc. ..... I'm saying yell at bliz if you like, better yet just discuss the problems. The fact remains that if anyone is ever going to answer any of those posts and the way to test the water on what might be going on, is GC. He's one guy, leave him the heck alone. He doesn't come by your work and scream at you how to please your johns. Let him do his job.

In the end they're still working on the best game ever, even better than mario kart, somehow they're getting a lot done and making things a blast in total, for playing this game. Such are the breaks, I like the game more than mario kart, but then again I can just play mario kart without worrying about being nerfed or buffed or hackers, gold farmers, etc. It's mmorpg. And it's more complicated.

after the WotF nerf, warlocks will actually be the counter to rogues

--- Mourtifir , gorgannash
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  • 244. Re: Infernal cooldown lol   11/09/2009 12:09:43 PM PST
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The Infernal is a very simplistic minion; it's only abilities are passive, aren't they? You could make an Infernal a guardian for 3.3 I think GC. That seems like an obvious tweak to me.

The Doom Guard on the other hand...correct me if I'm wrong, but he's got a skad of active abilities that you'd lose if he became a minion. He's something that's going to have to be carefully looked at.

Please allow me to introduce myself;
I'm a troll of wealth and taste.
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  • 245. Re: Infernal cooldown lol   11/09/2009 12:27:09 PM PST
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Q u o t e:
The Infernal is a very simplistic minion; it's only abilities are passive, aren't they? You could make an Infernal a guardian for 3.3 I think GC. That seems like an obvious tweak to me.

The Doom Guard on the other hand...correct me if I'm wrong, but he's got a skad of active abilities that you'd lose if he became a minion. He's something that's going to have to be carefully looked at.


The best direction for the infernal is a guardian pet, and GC already said it would happen eventually.

The doomguard is an entirely different story. The abilitys it has are sick, war stomp and cripple are pretty clutch.

I personally would like the felguard to go away, and be replaced with the doomguard, and then nerf his damage accordingly. That way we would have ONE spec that lets us be on even grounds with melee. Plus his movement and casting animations are the best in the game, its a shame blizzard lets him waste away and never get used.

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  • 246. Re: Infernal cooldown lol   11/09/2009 12:38:26 PM PST
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Q u o t e:


The best direction for the infernal is a guardian pet, and GC already said it would happen eventually.

The doomguard is an entirely different story. The abilitys it has are sick, war stomp and cripple are pretty clutch.

I personally would like the felguard to go away, and be replaced with the doomguard, and then nerf his damage accordingly. That way we would have ONE spec that lets us be on even grounds with melee. Plus his movement and casting animations are the best in the game, its a shame blizzard lets him waste away and never get used.




I don't think he said anything close to they are going to do it, but they're gonna take a look at infernal not replacing current pet perhaps for cataclysm.

after the WotF nerf, warlocks will actually be the counter to rogues

--- Mourtifir , gorgannash
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  • Wyrmrest Accord
  • 247. Re: Infernal cooldown lol   11/09/2009 12:39:32 PM PST
quote locked

Q u o t e:


The best direction for the infernal is a guardian pet, and GC already said it would happen eventually.




No, no, he never said that. Just look at his quote (his first quote in this thread):


Q u o t e:

An interesting idea for Cataclysm is for them not to replace the current demon. I have no idea if we'll do this or not...



As for whether it could be done for 3.3 - at some point in any software deadline you have to draw lines and say "this is what will be included, everything else will not". They have to manage scope - they can't keep adding stuff to 3.3 or 3.3 will never be released. Changing the Infernal to be a guardian may not be as simple as everyone seems to think it is. Just because the DK has a gargoyle doesn't mean that there's an "Guardian Yes/No" switch that can be flipped on for the Infernal. And even if there was - you'd have to consider how you'd get it (a glyph? A talent in the Demonology tree ?) and how it would affect balance. Right now the Infernal does a lot of DPS. If you just made it permanent in addition to the regular pet, that would cause all sorts of balance problems. So you'd have to adjust the stats and abilities of the Infernal accordingly.

[ Post edited by Eylenia ]

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  • 248. Re: Infernal cooldown lol   11/09/2009 12:57:11 PM PST
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Q u o t e:


No, no, he never said that. Just look at his quote (his first quote in this thread):



As for whether it could be done for 3.3 - at some point in any software deadline you have to draw lines and say "this is what will be included, everything else will not". They have to manage scope - they can't keep adding stuff to 3.3 or 3.3 will never be released. Changing the Infernal to be a guardian may not be as simple as everyone seems to think it is. Just because the DK has a gargoyle doesn't mean that there's an "Guardian Yes/No" switch that can be flipped on for the Infernal. And even if there was - you'd have to consider how you'd get it (a glyph? A talent in the Demonology tree ?) and how it would affect balance. Right now the Infernal does a lot of DPS. If you just made it permanent in addition to the regular pet, that would cause all sorts of balance problems. So you'd have to adjust the stats and abilities of the Infernal accordingly.


I know he didn't say it directly, im just trying to be optimistic.

The infernal would int have to be nerfed in anyway really, its fine as it is, it would just need to despawn after 2 min or so.

Warlocks are already behind in raid dps so balance wont really be a problem.
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Ghostcrawler
Blizzard Poster
  • 249. Re: Infernal cooldown lol   11/09/2009 12:57:48 PM PST
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Sorry. Going to lock this. Despite some useful posts on warlock pets from players attempting to be constructive, too much of the last few pages are just "Woe is us. Blizzard hates warlocks and never listens to us." Find somewhere else for your pity party where our forum readers won't have to read it.

Ghostcrawler
Lead Systems Designer
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