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  • 20. Re: Say NO to Looking For Raid...   10/29/2009 09:59:05 AM PDT
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Q u o t e:


"Fail" for being the sort of mouthbreathing jackass that types "LOLFAIL" at everything. This is not 4chan. You do not get points here for repeating every bandwagon internet meme like some sort of mildly retarded parrot.


Could have fooled me.
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  • 21. Re: Say NO to Looking For Raid...   10/29/2009 10:00:12 AM PDT
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Its pretty simple. A raid that does not finish cross realm will never finish. If they allowed you to pick from a pool to pre make your raids that MIGHT work out. However this would lead to cross server uber guilds (like they do in battlegrounds) and make it even harder on guilds.
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Vux
  • Dragonblight
  • 22. Re: Say NO to Looking For Raid...   10/29/2009 10:04:47 AM PDT
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Q u o t e:
Say the raid breaks up after 4 bosses in Ulduar.

Everyone is now saved to that ID. Who owns the ID? Will they go back in LFG and state the raid is partially complete? What happens to the person who was saved but unable to go at that time--but can finish it if he/she finds enough people?

Raid IDs make this a rough scenario.



Q u o t e:
Its pretty simple. A raid that does not finish cross realm will never finish. If they allowed you to pick from a pool to pre make your raids that MIGHT work out. However this would lead to cross server uber guilds (like they do in battlegrounds) and make it even harder on guilds.


Again, everyone is focusing on *SOLELY* on failed runs.

How about focusing on *STARTING* raids?

If you don't want to take the risk, don't invite cross-realm people. But there are people who will gladly accept the risk. Cross-realm raids will lead to more raids being successfully completed, guaranteed. And if someone leaves, it's again, much easier to replace them instantaneously due to a larger pool of people to pick from.

[ Post edited by Vux ]

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Bornakk
Blizzard Poster
  • 23. Re: Say NO to Looking For Raid...   10/29/2009 10:05:21 AM PDT
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Q u o t e:

So basically, it's not without its faults, but Blizzard is still going forward with these rules because the system overall has much more advantages than disadvantages.

How is this any different than cross-realm raids?

I guarantee you that cross-realm raids will lead to more raids completed successfully (and happily) than ever before. The issue you brought up is a small one, just like the one GC mentioned, and holding back the advantages of the many, because of the small and few disadvantages that will rarely occur is quite silly, you must admit.


I am pretty sure allowing heroics to be run without a lockout through random heroic is a little easier to swallow then allowing people to run raids non-stop with a random raid feature, if that doesn't happen then you are dealing with up to 25 people and raid lockout issues galore. For now we want to see how the dungeon system pans out and go from there before inviting more issues like this.
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  • Kalecgos
  • 24. Re: Say NO to Looking For Raid...   10/29/2009 10:06:51 AM PDT
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Q u o t e:


If a dungeon group falls apart after 1-2 bosses, it's not nearly as big of a deal as if a raid group falls apart after 5 bosses of Ulduar. If the group wants to continue it and somebody from another realm (who can't really contact you easily) beat you to it and cleared it with their friends, that would probably leave you a bit upset. This is just one example that came to me off the top of my head.

Sure, there could be ways to resolve this with a variety of rules, but we will see how things go for now. A lot of raids are able to happen once people are found so we mainly just want to make it easier to find people for now.


Well, you've got that system that prevents people from queueing for dungeons they don't have the appropriate gear for, so why not expand that for the raid system and give raid leaders the option to require that everyone attempting to join the pug for the raid already has the achievement for clearing that dungeon. If 25 people who have all individually cleared a raid are unable to do so in a pug, then they probably deserve to have their raid ID wasted for the week.
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  • 25. Re: Say NO to Looking For Raid...   10/29/2009 10:08:59 AM PDT
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Q u o t e:




Again, everyone is focusing on *SOLELY* on failed runs.

How about focusing on *STARTING* raids?

If you don't want to take the risk, don't invite cross-realm people. But there are people who will gladly accept the risk. Cross-realm raids will lead to more raids being successfully completed, guaranteed. And if someone leaves, it's again, much easier to replace them instantaneously due to a larger pool of people to pick from.


I'm not talking about failing. How many groups finish Uld in one run? Especially a pug.
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  • Nesingwary
  • 26. Re: Say NO to Looking For Raid...   10/29/2009 10:09:13 AM PDT
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Q u o t e:


I am pretty sure allowing heroics to be run without a lockout through random heroic is a little easier to swallow then allowing people to run raids non-stop with a random raid feature, if that doesn't happen then you are dealing with up to 25 people and raid lockout issues galore. For now we want to see how the dungeon system pans out and go from there before inviting more issues like this.


Now lets talk about the new loot system and putting in a opt out for the disenchanting. I do not want my profession that I leveled be use to automatically disenchant a item.

There has been tons of post on this stop ignoring them and respond!
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  • 27. Re: Say NO to Looking For Raid...   10/29/2009 10:09:17 AM PDT
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Q u o t e:




Again, everyone is focusing on *SOLELY* on failed runs.

How about focusing on *STARTING* raids?

If you don't want to take the risk, don't invite cross-realm people. But there are people who will gladly accept the risk. Cross-realm raids will lead to more raids being successfully completed, guaranteed. And if someone leaves, it's again, much easier to replace them instantaneously due to a larger pool of people to pick from.


You're pretty quick to guarantee things here. I'm of the opinion that this will create nightmares in a lot of cases. I've done PuG raiding with just the single boss raids and they're usually shuffling people in and out rather frequently.

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  • 28. Re: Say NO to Looking For Raid...   10/29/2009 10:10:57 AM PDT
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Q u o t e:


I am pretty sure allowing heroics to be run without a lockout through random heroic is a little easier to swallow then allowing people to run raids non-stop with a random raid feature, if that doesn't happen then you are dealing with up to 25 people and raid lockout issues galore. For now we want to see how the dungeon system pans out and go from there before inviting more issues like this.


But with the removal of a global LFG channel that we can monitor while doing dailies or playing an alt, how will we queue for these raids now? I'm not going to sit on the 80 I need the instance on and hang out in a city for hours on end just to get an OS 10/25 group for example. Please please please, someone revert the LFG channel limited to city's only change, as that's a huge slap in the face. I understand it's not a big deal for instances/heroics now, as the cross-realm LFG should make those pretty much instant. But since Raids are still server only, I can assure you that some of the lesser run raids take days to get a group for, and I'd rather be leveling an alt than sitting in a city on my 80 waiting.
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  • 29. Re: Say NO to Looking For Raid...   10/29/2009 10:11:06 AM PDT
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Q u o t e:
I honestly cannot understand your question, but I would like to help if you'd restate it.

its full go eat
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  • Mal'Ganis
  • 30. Re: Say NO to Looking For Raid...   10/29/2009 10:12:59 AM PDT
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Q u o t e:


I am pretty sure allowing heroics to be run without a lockout through random heroic is a little easier to swallow then allowing people to run raids non-stop with a random raid feature, if that doesn't happen then you are dealing with up to 25 people and raid lockout issues galore. For now we want to see how the dungeon system pans out and go from there before inviting more issues like this.
So you're saying there's no lockouts on heroics anymore *period*, or that random heroics run through this feature don't lock out, or what?

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  • 31. Re: Say NO to Looking For Raid...   10/29/2009 10:13:16 AM PDT
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Originally they weren't even going to include raids in the new LFG tool.

You subvert the process of trying to disprove the argument when you attack the person making the argument instead of the argument itself. -Ghostcrawler
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  • 32. Re: Say NO to Looking For Raid...   10/29/2009 10:14:14 AM PDT
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Q u o t e:
So you're saying there's no lockouts on heroics anymore *period*, or that random heroics run through this feature don't lock out, or what?


The way I understand it is this. Yes there are still lockouts. If you clear an instance, you get locked to it. But if you queue for a random heroic, you can indeed do it again, and you will still get emblems. So this will allow UNLIMITED emblem farming per day (which I'm happy about). But you can't queue for an instance you have already done specifically as you are locked.
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  • Sentinels
  • 33. Re: Say NO to Looking For Raid...   10/29/2009 10:16:35 AM PDT
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Q u o t e:


I am pretty sure allowing heroics to be run without a lockout through random heroic is a little easier to swallow then allowing people to run raids non-stop with a random raid feature, if that doesn't happen then you are dealing with up to 25 people and raid lockout issues galore. For now we want to see how the dungeon system pans out and go from there before inviting more issues like this.


I'm sorry if this has been brought up before, but is your team working on allowing people to select cross-realm group members for themselves, instead of having them randomly assigned? If that functionality was in place, it'd make the whole system less traumatic, since it'd allow leaders to have a rough sense of control over the quality of players going into their raid, and allow for raids to be continued over multiple days, as reinviting individuals would be possible. It's far less likely that people'll squabble over who owns the lockout when all of you agree to meet up again the next evening.

Quite frankly, I think it should be an option for dungeons as well, but like you said, no lock out, no big deal.

This was pretty exotic stuff for a telepathic barmaid from northern Louisiana.
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  • Garithos
  • 34. Re: Say NO to Looking For Raid...   10/29/2009 10:17:30 AM PDT
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Q u o t e:


I am pretty sure allowing heroics to be run without a lockout through random heroic is a little easier to swallow then allowing people to run raids non-stop with a random raid feature, if that doesn't happen then you are dealing with up to 25 people and raid lockout issues galore. For now we want to see how the dungeon system pans out and go from there before inviting more issues like this.


here is your fix, instead of tracking weekly raid IDs, track which bosses that player has killed for the week instead. That way they can do the same raid more than once if it falls apart. If they kill a boss, they cannot get loot from it again that week.

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Bornakk
Blizzard Poster
  • 35. Re: Say NO to Looking For Raid...   10/29/2009 10:18:11 AM PDT
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Q u o t e:


Well, you've got that system that prevents people from queueing for dungeons they don't have the appropriate gear for, so why not expand that for the raid system and give raid leaders the option to require that everyone attempting to join the pug for the raid already has the achievement for clearing that dungeon. If 25 people who have all individually cleared a raid are unable to do so in a pug, then they probably deserve to have their raid ID wasted for the week.


A lot of people could easily leave early because they didn't have the 2-3 hours available to go through it all. Once a few people leave a couple others easily could. Or maybe one wipe happens one the 3rd boss and it does happen in bugs where one wipe leads to people bailing. Raid IDs then vanish into 5+ other realms which is probably an issue.
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  • 36. Re: Say NO to Looking For Raid...   10/29/2009 10:18:40 AM PDT
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Q u o t e:


The way I understand it is this. Yes there are still lockouts. If you clear an instance, you get locked to it. But if you queue for a random heroic, you can indeed do it again, and you will still get emblems. So this will allow UNLIMITED emblem farming per day (which I'm happy about). But you can't queue for an instance you have already done specifically as you are locked.


If this is the case...

PATCH NAO PLEEZ. Me tankietankie randompug ARR DAY RONG.
BADTCHES PLEEZ

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  • 37. Re: Say NO to Looking For Raid...   10/29/2009 10:23:46 AM PDT
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Q u o t e:


"Fail" for being the sort of mouthbreathing jackass that types "LOLFAIL" at everything. This is not 4chan. You do not get points here for repeating every bandwagon internet meme like some sort of mildly retarded parrot.


Just chiming in to say "I like Glarg."
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  • Dath'Remar
  • 38. Re: Say NO to Looking For Raid...   10/29/2009 10:25:11 AM PDT
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Suggestion: how about allowing each person in a raid to get locked to a "boss" instead of the raid instance?

The big problem now is if you do a raid and then it falls apart after the first or second boss, then everyone is screwed. And like you said, some individuals from the raid might get together with friends later and finish up without the original people that started the raid (screwing them over). Countless times I see this situation and people saying "oh %#!!, now I got locked, thanks a lot !%!*!!*s".

Well, if you just reimplemented how raid locking works so that only bosses done are tracked then individuals are free to join any raid and get loot so long as they hadn't downed that particular boss that week. If they did down the boss then they don't get to roll on the loot for that boss. (this would be incentive for the original raid members to finish up instead of "jumping" around from raid to raid instance).

[ Post edited by Stiyle ]

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  • Skullcrusher
  • 39. Re: Say NO to Looking For Raid...   10/29/2009 10:29:59 AM PDT
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Q u o t e:


A lot of people could easily leave early because they didn't have the 2-3 hours available to go through it all. Once a few people leave a couple others easily could. Or maybe one wipe happens one the 3rd boss and it does happen in bugs where one wipe leads to people bailing. Raid IDs then vanish into 5+ other realms which is probably an issue.


You could just do 2 things to solve the xrealm raid lfg issues

step 1:
Allow a person to receive loot/badges from a unique raid boss only once a lockout, allowing them enter new raids, help kill bosses already killed(that this one particular person killed). This way, u can enter as many raids as you want with different ID's, yet still be able to fully clear an instance but not receive loot more then once from the same boss per lock out.

step 2:
profit

Your welcome :)
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