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  • 282. Re: Say No to Cross-Realm Instancing   10/28/2009 05:18:01 PM PDT
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I have some apprehension regarding the system for a few reasons.

    How will raid lockouts be dealt with? I'll expand this question. What if a cross realm raid PUG disbands due to time constraints? Will it be easy to pick up from where the raid ended that week or are you just locked out for that week?

    What if a cross realm raid is unable to complete certain bosses? Can you pick up the raid later on with more skilled players? And if so is there a limit on /kicks in the raid.

    And back to the ninja issue, what if a Raid lead /kicks almost everyone that can roll against him/her from the raid if an item he/she wants drops?


As you can see, I've had past bad experiences with PUG raids.

And on a side note, how will VoA be addressed? Will it only be available to PUG with cross realm players that have Wintergrasp available?

[ Post edited by Dirtybird ]

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Zarhym
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  • 283. Re: Say No to Cross-Realm Instancing   10/28/2009 05:18:11 PM PDT
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Q u o t e:


Aww, I was really, REALLY hoping that the looking for raid interface would also be active for cross realm instancing. Let's face it, normal difficulty raids have become very doable in a pick up group in Wrath of the Lich King. In addition, it doesn't take many heroic runs before a character would be primarily focusing on raiding to progress their character. Are the difficulties in making a heroic run using only your server's population just suddenly not a problem in raiding?

The risks in raiding are exactly the same to the players (bad players, ninjas etc.) as they are in heroics, but the solutions to prevent that seem sufficient. In addition, the instances are already linked cross realm, the looking for raid interface seems to have everything it should need to function cross realm, it just seems like there is a switch that is arbitrarily set to "not cross realm."

So, why no LFR x-realm grouping?

It's something that has been discussed and is not out of the question, however we have no plans for allowing cross-realm raids in patch 3.3.

I'm glad I got my suit dry-cleaned before the riots started...
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  • 284. Re: Say No to Cross-Realm Instancing   10/28/2009 05:18:32 PM PDT
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Q u o t e:


Plus since greed and de are same priority, does him trading you the shard magically turn it back into a piece of gear?


Exactly.

At least Holy Paladin gear is itemized correctly. Same with other specs.

Again, Elemental Shaman gear was itemized with very little hit rating, because we used to naturally get 9% from talents.

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  • 285. Re: Say No to Cross-Realm Instancing   10/28/2009 05:19:20 PM PDT
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Q u o t e:

It's something that has been discussed and is not out of the question, however we have no plans for allowing cross-realm raids in patch 3.3.


Please dont let that happen =/

Punt a Gnome, laugh out loud, punt a Goblin, lose your foot.
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  • 286. Re: Say No to Cross-Realm Instancing   10/28/2009 05:19:49 PM PDT
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Q u o t e:

It's something that has been discussed and is not out of the question, however we have no plans for allowing cross-realm raids in patch 3.3.


Oh well that answers those questions. I didn't see that in the LFR notes.
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  • Laughing Skull
  • 288. Re: Say No to Cross-Realm Instancing   10/28/2009 05:25:44 PM PDT
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Q u o t e:
Tanks and healers will have many dps to choose from. In that sense, they will be able to gear up faster and hopefully help their guilds progress.


There is no choice involved in this system, which is the cause of most of my issues with it (even if you could identify any significant number of the players you'd want to avoid across a battlegroup, you can only avoid 50 of them). It is correct to say that they'll likely get into groups faster (on average), meaning, in turn, they'll gear up slightly faster.

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  • 289. Re: Say No to Cross-Realm Instancing   10/28/2009 05:26:48 PM PDT
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Q u o t e:
why does it not suprise me that OP is a space goat deathknight?




lol - 'Space Goat'

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  • 290. Re: Say No to Cross-Realm Instancing   10/28/2009 05:28:54 PM PDT
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Q u o t e:


Tanks and healers will have many dps to choose from. In that sense, they will be able to gear up faster and hopefully help their guilds progress.




You missed the point. Most pug groups are always LF2M tank and healer. Thus combining realms doesn't solve that problem. Though I do find it funny when the group has three dps which are a Druid, pally and a warrior. It makes my head hurt. Go train duel spec.

I don't mind this, I have four 80 tanks (Druid, dk, pally, and warrior)
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  • 291. Re: Say No to Cross-Realm Instancing   10/28/2009 05:29:07 PM PDT
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Q u o t e:
There is no choice involved in this system, which is the cause of most of my issues with it (even if you could identify any significant number of the players you'd want to avoid across a battlegroup, you can only avoid 50 of them). It is correct to say that they'll likely get into groups faster (on average), meaning, in turn, they'll gear up slightly faster.


Another issue is simply group variety. The system doesn't seem to try to keep groups varied enough, so you could end up with 3 rogues a tank and a healer. If I were making a group from a list, I always try to keep things varied so we don't have two or three of one class. Losing this functionality, or the ability to really force the system to "pick well" is another knock against it in my opinion.


-EDarkness

In this world there is no room for the living.

Proud defender of 2H Frost using death knights everywhere. Keep fighting the good fight, my brothers!

Ghost, please don't kill our spec!!!
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  • 292. Re: Say No to Cross-Realm Instancing   10/28/2009 05:30:37 PM PDT
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I have no problem with cross realm instancing. While it might ruin some realms "community" it might help others also. Plus, as long as they give players the option to not search cross realm, then it becomes volunatary and if it is enough of an issue, then people don't have to use it. But in all honesty, I like the idea of cross realm instancing because it will make finding groups that much easier and I don't really use dungeons as a place to "bond".
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  • Laughing Skull
  • 293. Re: Say No to Cross-Realm Instancing   10/28/2009 05:30:39 PM PDT
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Q u o t e:


Gearscore is an absolutely terrible means of predicting performance. It doesn't take caps into account, nor spec, nor (sufficiently) effective PvE gem/enchant choices. A player in ilvl 245 PvP gear, specced, gemmed, and enchanted for PvP, will be less useful to the raid than a player in ilvl 232 PvE gear, specced, gemmed, and enchanted for PvE (and even more so if that includes any particularly good set bonuses).

Gearscore is only useful in the most extreme cases--a player in ilvl 245 gear is very likely to be more useful than one in ilvl 200. Even then, however, I'd at least seriously consider taking the one in 200, if they're properly gemmed, enchanted, and specced for PvE, and the one in 245 has a terrible spec, useless gems, and no enchants.

But this is another argument entirely.
...You can see what items people wear with the GS mod, they wouldnt be able to trick you by wearing pvp gear.
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  • 295. Re: Say No to Cross-Realm Instancing   10/28/2009 05:32:02 PM PDT
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Q u o t e:

It's something that has been discussed and is not out of the question, however we have no plans for allowing cross-realm raids in patch 3.3.


Well, that is disapointing...
*sigh*
At least low pop realms can form 5 mans quicker, which would be amazing if it wasn't a content level you could outgrow in a week. I was just hoping for a bit larger raiding selection, which would promote using the LFR tool a lot more than the "new" one will (which is really just the same thing we have already and almost no one uses).

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  • Laughing Skull
  • 296. Re: Say No to Cross-Realm Instancing   10/28/2009 05:33:05 PM PDT
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Q u o t e:
...You can see what items people wear with the GS mod, they wouldnt be able to trick you by wearing pvp gear.


That's not the same as evaluating based on the gearscore itself. It's just a method of checking the armory without tabbing to a browser. It was clear from the post I quoted that use of the actual score was meant.

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  • 297. Re: Say No to Cross-Realm Instancing   10/28/2009 05:34:55 PM PDT
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Q u o t e:
I have no problem with cross realm instancing. While it might ruin some realms "community" it might help others also. Plus, as long as they give players the option to not search cross realm, then it becomes volunatary and if it is enough of an issue, then people don't have to use it. But in all honesty, I like the idea of cross realm instancing because it will make finding groups that much easier and I don't really use dungeons as a place to "bond".


Heh, dungeons are too short these days to really "bond". In the old days, couldn't help but bond since dungeons were 3 hours long. :)

In this world there is no room for the living.

Proud defender of 2H Frost using death knights everywhere. Keep fighting the good fight, my brothers!

Ghost, please don't kill our spec!!!
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  • Thunderlord
  • 298. Re: Say No to Cross-Realm Instancing   10/28/2009 05:35:20 PM PDT
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Q u o t e:

It's something that has been discussed and is not out of the question, however we have no plans for allowing cross-realm raids in patch 3.3.


So is there still no reason why we are now going to be penalized for wanting to play alts or step out of cities?

I'd really like to level or work on some reputations/achievements/old quests while also knowing what groups(for quests/raids/dungeons/old world raids) are forming on the server like I do know.
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  • 299. Re: Say No to Cross-Realm Instancing   10/28/2009 05:35:59 PM PDT
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i play wow to get new shinies, not to make friends
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