World of Warcraft

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  • Blackwing Lair
  • 0. Vanish isn't a problem...   10/19/2009 11:22:41 PM PDT
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Soon to be 100% chance to get healed to full and reopen for 10 seconds worth of stuns.

Don't worry even if you were caught out of stealth dotted and brought to 10% health ur class will pull you through!
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  • Dethecus
  • 1. Re: Vanish isn't a problem...   10/19/2009 11:31:34 PM PDT
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Q u o t e:
Ret dps isn't a problem

You have a 100% chance to heal yourself to full every 2 minutes, and open up with a ranged stun

Don't worry if you played terribly , got beated down, and dotted up, you can still spam bubble and heal yourself to full. Don't worry your class will pull you through
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  • Zul'jin
  • 2. Re: Vanish isn't a problem...   10/20/2009 12:30:55 AM PDT
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10 seconds beats 2 minutes hands down man!
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  • 3. Re: Vanish isn't a problem...   10/20/2009 12:34:36 AM PDT
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Q u o t e:
10 seconds beats 2 minutes hands down man!


Rogues can vanish every 10 seconds..... someone alert Blizzard, the qq will quickly crash the forums

The boat engine make noise Mother%@%@er
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  • Mok'Nathal
  • 6. Re: Vanish isn't a problem...   10/20/2009 12:45:42 AM PDT
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Q u o t e:


...how?


Didn't you read the patch notes? Because vanish stealth cannot be fixed they changed the spell.

It now still tries to put you into stealth, but it also restores all health, gives you a buff that doubles energy regen for 10 seconds (this is in addition to overkill if you have that), and another buff that reduces incoming damage by 50% for 10 seconds.
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  • 7. Re: Vanish isn't a problem...   10/20/2009 12:48:37 AM PDT
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Q u o t e:


Didn't you read the patch notes? Because vanish stealth cannot be fixed they changed the spell.

It now still tries to put you into stealth, but it also restores all health, gives you a buff that doubles energy regen for 10 seconds (this is in addition to overkill if you have that), and another buff that reduces incoming damage by 50% for 10 seconds.


and turns you into a S5 DK

The boat engine make noise Mother%@%@er
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  • 8. Re: Vanish isn't a problem...   10/20/2009 01:38:19 AM PDT
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"Hey, why did you stop playing WoW again??"
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  • Arena Tournament 2
  • 9. Re: Vanish isn't a problem...   10/20/2009 12:46:12 PM PDT
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sorry to say vanish was intended to work
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  • 10. Re: Vanish isn't a problem...   10/20/2009 12:51:11 PM PDT
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Q u o t e:


Didn't you read the patch notes? Because vanish stealth cannot be fixed they changed the spell.

It now still tries to put you into stealth, but it also restores all health, gives you a buff that doubles energy regen for 10 seconds (this is in addition to overkill if you have that), and another buff that reduces incoming damage by 50% for 10 seconds.


Damn I want to play on that patch for a season!
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  • Dethecus
  • 11. Re: Vanish isn't a problem...   10/20/2009 01:10:36 PM PDT
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Q u o t e:
10 seconds beats 2 minutes hands down man!


This just in Paladin states vanish on 10 second cooldown.

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  • 12. Re: Vanish isn't a problem...   10/20/2009 03:30:01 PM PDT
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Q u o t e:
Soon to be 100% chance to get healed to full and reopen for 10 seconds worth of stuns.

Don't worry even if you were caught out of stealth dotted and brought to 10% health ur class will pull you through!


If you're taking 10secs of CS+KS, you spec'd wrong.

So how do those Leggings of Unstable Discharge feel? I imagine they'd be a bit moist on the inside.
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  • Blackhand
  • 13. Re: Vanish isn't a problem...   10/20/2009 03:39:56 PM PDT
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Q u o t e:
sorry to say vanish was intended to work

HWL Mamë of the Horde, 100,000+ lifetime kills.
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  • Garithos
  • 15. Re: Vanish isn't a problem...   10/20/2009 06:29:56 PM PDT
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Q u o t e:
It now still tries to put you into stealth, but it also restores all health, gives you a buff that doubles energy regen for 10 seconds (this is in addition to overkill if you have that), and another buff that reduces incoming damage by 50% for 10 seconds.


why must you make things up.
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  • Mal'Ganis
  • 16. Re: Vanish isn't a problem...   10/20/2009 06:56:48 PM PDT
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Q u o t e:


and it still doesn't.

.5 seconds fixes nothing.

It fixes it for everyone but Australians and Luddites (not that there's any correlation between the two except high ping times, mind you).
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  • 17. Re: Vanish isn't a problem...   10/20/2009 06:58:21 PM PDT
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Q u o t e:
sorry to say vanish was intended to work
Blizzard Entertainment
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Ghostcrawler
Blizzard Poster
  • 18. Re: Vanish isn't a problem...   10/21/2009 09:24:18 AM PDT
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We're not happy with the current Vanish fix on the PTR.

Even at 0.5 seconds, the rogue sometimes gets hit by a missile already in flight. Yet, even at 0.5 sec it's too easy to screw up using AOE to break the stealth, which is a totally legit counter in our minds. Therefore, making the immunity longer or shorter causes other problems. As I said earlier, the attempt was *not* to make Vanish into Cloak of Shadows Jr. We're not trying to offer a big PvP buff to rogues. We just want the ability to work as advertised. The intent of the 1 sec (then 0.5 sec) immunity was to provide a little padding so that the ability didn't fail in situations where it is supposed to succeed. I'm not sure it's doing that though, and it's causing other problems.

The way we want it to work: If you Vanish after a single targeted spell is cast, you're safe, even if the missile is still in the air. If an AE spell is cast on you, even if you just went into stealth, it should break you out.

We're working on a hopefully better fix now where we record the time that a missile leaves the caster and compare that to when the Vanish is activated. There still might be edge cases though that this doesn't fix, if for example the cast and the Vanish happen very close together and someone's client isn't updated quickly enough. TLDR: It's complicated.

For perspective, in patch 2.4 prior to LK, Vanish was more reliable in the situation I'm talking about above: used after a spell was cast would make you immune to the spell. It had some other bugs at the time, but all of those that we know about have been fixed. We have made many changes to the way spells work in the 3.X cycle, and one of them made the situation bad again. We need to get the conflict between missile travel time and Vanish resolved the way it used to work. The bad news is that since this is a code fix, it might not make it into 3.3. The good news is that because it is likely a server fix, it doesn't need to wait for a major patch.

I'm also going to stamp this with "no promises" since unreasonable players may start complaining if Vanish isn't fixed in exactly one week from now. :(

P.S. I used the word "spells" a lot above because to a developer, everything you do in WoW, even a melee attack, is a "spell." It isn't necessarily confined to what players think of as spells, such as Fireball.

Ghostcrawler
Lead Systems Designer
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  • Blade's Edge
  • 19. Re: Vanish isn't a problem...   10/21/2009 09:28:30 AM PDT
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Good to hear
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