World of Warcraft

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  • 60. Re: The Player Character in WoW   10/14/2009 01:28:01 PM PDT
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Q u o t e:


All the work and none of the credit...got it.

Unless you are Leroy Jenkins who is only semi-famous for being a voice actor that spawned a meme.


Fix't
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  • 61. Re: The Player Character in WoW   10/14/2009 01:30:47 PM PDT
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I think we are just people who were enlisted into the "army" because the npcs are just lazy to do work themselves because they glued their feet to the floor

/\ /\
( oo)
/ {} \
U U
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  • Blackwater Raiders
  • 62. Re: The Player Character in WoW   10/14/2009 01:30:50 PM PDT
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Q u o t e:


Consider that I was present and played a role the death of Ony (before that whole comic thing with Captain Chin), banished Rags, Nef, Cthun, Lady Vashj, Kael'thas (both of them!), went back in time and fought Archimonde, Illidan, Kel'Thuzad, and Yogg Saron.

I doubt I am a "rising" hero at this point. In fact, where is the gold statue of me honoring my greatness!


When you do the intro Northrend quests, and from time to time thereafter, references are made to the impacts you have made in the world. Once you reach Exalted in certain factions, just walking around their power centers will result in random fawning comments from NPC's.

I don't know that Blizzard has ever come right out and explained how we fit into the Lore vis-a-vis the fact we don't stay dead. While I think the most common explanation is the aforementioned Mostly Dead theory, my own, which fits into what actually happens in the game much better, is that certain people are chosen (By who? Dunno. Elune. The Naaru. The Light. Heck, Sargeras, for all I know.) as Undying heroes. We can be killed, but never stilled.* We can die, but we don't stay dead, and we can either raise ourselves at places where the veil is thin or we can be raised by other Undying heroes with the proper gifts.

Unlike the traditional d20 world, in WoW either you're Undying or you're not. If you're not, once you're dead, you stay that way and go on to whatever waits for you (or hang around as a ghost - ghost NPC's are not common in WoW but there are more than a few. Ghost mobs are everywhere.) That's why when Arthas killed his father, the court priest didn't just sigh and say, "Somebody get me a really big diamond and a bottle of whisky. He's going to be p***ed when I wake him up."

Since in my theory the only way to find out if you're Undying is to die and see if it sticks - and we are incredibly rare - the common person still fears death, and when major world personages are killed, it actually has consequences.

*Ducking and running from any WW attorneys in the vicinity.

On Gear:
... if you don't understand a simple concept like "don't stand in the @#!%ing fire" then you might as well be wearing a Vanilla Ice t-shirt and edible panties.
-Tashunka, The Snowhoof Tribe
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  • Blackwater Raiders
  • 63. Re: The Player Character in WoW   10/14/2009 01:35:54 PM PDT
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Q u o t e:
I always thought of it as us being some semi-high ranking member of the faction's military that decided to become mercenaries who just happen to somehow get involved in Doomsday Plot #54675.

Since, somehow we can skip over certain things normal soldiers have to do and Captains, Officers and anyone else always talk to us directly in some form.


I think that any NPC in WoW who sees a lone nutjob walking around covered in incredibly powerful magical equipment probably says a quick prayer of thanks to the patron of their choice, because if an adventurer comes along, it means your side is going to win. (OotS makes reference to this ALL THE TIME, with the characters frequently going to far as to say things like, "Adventurer coming through! Player character approaching, move or die!")

They then stick us with whatever it is they want done, on the theory that either we're Undying adventurer heroes who will, eventually, win against whatever impossible odds are involved, or just lone nutjobs who will run off and die, and either way they'll be shut of us.

Once you reach a certain level NPC's start mentioning that they've heard of you, that you're obviously powerful, or whatever, and in a world full of roaming adventurers this approach actually makes a lot more sense than it would in ours.

On Gear:
... if you don't understand a simple concept like "don't stand in the @#!%ing fire" then you might as well be wearing a Vanilla Ice t-shirt and edible panties.
-Tashunka, The Snowhoof Tribe
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  • Moon Guard
  • 64. Re: The Player Character in WoW   10/14/2009 01:41:42 PM PDT
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Q u o t e:
Can someone clarify what role the player character represents in WoW.

Are we some random towns person who gets caught up in crazy shenanigans.

Are we in faction mercenaries.

Are we foot soldiers, captains, officers of our faction

Do we even exist lore wise?


We are those normal soldiers from WC3, the footmans, the grunts, the archers... Soldiers fighting for their country, for their beliefs or their organization.

And as a side note I HATE BEING CALLED ADVENTURER! Please blizzard, stop it, it's getting annoying. Especially when people say we are anonymous adventurers, I'm neither!




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  • Blackwater Raiders
  • 65. Re: The Player Character in WoW   10/14/2009 01:50:55 PM PDT
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Q u o t e:


We are those normal soldiers from WC3, the footmans, the grunts, the archers... Soldiers fighting for their country, for their beliefs or their organization.

And as a side note I HATE BEING CALLED ADVENTURER! Please blizzard, stop it, it's getting annoying. Especially when people say we are anonymous adventurers, I'm neither!




We are not, in any sense of what we actually do in the game, soldiers. We do not wear uniforms or operate under any fixed rules of engagement. We are not part of any chain of command. We are not answerable to any sovereign power. We do what we want, when we want, and if we don't do something we're asked to do, or we say we'll do it and then we change our minds, there are no consequences.

If you want to RP you are a soldier, that's fine, I won't argue. But your RP will have to totally disregard everything you do with respect to actual PvE or PvP play.

"Adventurer" is a fine term, slightly disreputable but accurate and not demeaning. The only other good general term, as has been pointed out, is "Mercenary." Depending on the situation, "assassin," spy," "thief," "murderer," "bandit," "terrorist, " "pirate," "brigand," and "burglar" are also potential labels. I'll stick with "adventurer."

[ Post edited by Naedenal ]


On Gear:
... if you don't understand a simple concept like "don't stand in the @#!%ing fire" then you might as well be wearing a Vanilla Ice t-shirt and edible panties.
-Tashunka, The Snowhoof Tribe
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  • 66. Re: The Player Character in WoW   10/14/2009 02:05:01 PM PDT
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Q u o t e:


We are not, in any sense of what we actually do in the game, soldiers. We do not wear uniforms or operate under any fixed rules of engagement. We are not part of any chain of command. We are not answerable to any sovereign power. We do what we want, when we want, and if we don't do something we're asked to do, or we say we'll do it and then we change our minds, there are no consequences.

If you want to RP you are a soldier, that's fine, I won't argue. But your RP will have to totally disregard everything you do with respect to actual PvE or PvP play.

"Adventurer" is a fine term, slightly disreputable but accurate and not demeaning. The only other good general term, as has been pointed out, is "Mercenary." Depending on the situation, "assassin," spy," "thief," "murderer," "bandit," "terrorist, " "pirate," "brigand," and "burglar" are also potential labels. I'll stick with "adventurer."


Half of those titles can be aptly applied to rogues. I'm still a Hunter. I like hunting things. That's all I do. Sometimes I get paid for hunting things. Oh well.

"Vegeta, what does the Recount say about his damage output?"

"IT'S UNDER NINE THOUSAAAAAAAAAAAAANNNNDDDDDDD!"

/kick
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  • 67. Re: The Player Character in WoW   10/14/2009 02:20:58 PM PDT
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I am Daevarran Vorone. I am a hunter, a ranger of Quel'Thalas, and a Farstrider.

When Prince Kael'thas led his expedition to Outland, the Regent Lord Lor'emar Theron was faced with the task of reclaiming our lands with what forces were available. Having been trained as a dragonhawk falconer at the country estate of Lord Andilien, and having worked with his huntmaster and so on, I had some experience upon which the Ranger General's staff could build when they recruited me.

Over time, I have been trusted with increasingly dangerous and sensitive tasks. I established my standing not just as an Exalted citizen of Silvermoon, but proved my mettle to Thunder Bluff, Undercity and Orgrimmar as well. My diplomacy has become nearly as sought after as my skills in the field.

I was simply a retainer at Andilien Estate, still too young and untrained when the Scourge invaded. But I am sin'dorei, and when we are challenged, we rise to that challenge. I am a defender of my people, a soldier of the Horde, and a champion of Azeroth.

I am a hero.

[ Post edited by Daevarran ]

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  • Tanaris
  • 68. Re: The Player Character in WoW   10/14/2009 02:31:54 PM PDT
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Q u o t e:


Blizzard will answer no questions about the Forsaken. They know they screwed up.


The forsaken goal is (and has been since oh..day 1) killing all life on Azeroth. Revenge on Arthas is step 1.
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  • 69. Re: The Player Character in WoW   10/14/2009 02:35:18 PM PDT
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Q u o t e:
Rising heroes. Player characters are all a part of the story and the heroes that help push the story along to move on to the next chapter.


So in your next Warcraft installment, Dondalinger the Lion-hearted will be a playable character? Sounds good.
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  • 70. Re: The Player Character in WoW   10/14/2009 02:41:28 PM PDT
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I'd say we go from being like the units in WCIII, to be somewhere around heroes. At least, we're recognized. One thing I thought was very cool about Wrath was that people started recognizing you. You were no longer "Thabeef, that guy who's here to help us," but "Thabeef, the dude who's helped us countless times."

On my NE Rogue, I loved walking into the first Alliance zone in Borean Tundra and having people talk about me like I did amazing things in Outland. Truth be told... I didn't... but that's not the point.
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  • 71. Re: The Player Character in WoW   10/14/2009 02:48:16 PM PDT
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That's life, that's what all the people say.
You're riding high in April,
Shot down in May
But I know I'm gonna change that tune,
When I'm back on top, back on top in June.

I said that's life, and as funny as it may seem
Some people get their kicks,
Stompin' on a dream
But I don't let it, let it get me down,
'Cause this fine ol' world it keeps spinning around

I've been a puppet, a pauper, a pirate,
A poet, a pawn and a king.
I've been up and down and over and out
And I know one thing:
Each time I find myself, flat on my face,
I pick myself up and get back in the race.

That's life
I tell ya, I can't deny it,
I thought of quitting baby,
But my heart just ain't gonna buy it.
And if I didn't think it was worth one single try,
I'd jump right on a big bird and then I'd fly
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  • Arena Tournament 1
  • 72. Re: The Player Character in WoW   10/14/2009 03:52:31 PM PDT
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Q u o t e:
That's another thing. What's the common factor in all of the huge disasters which have befallen Azeroth lately? I was there! I'm like Angela Lansbury in Murder She Wrote, who was present at hundreds of murders and never arrested. I've been present at more Azerothian disasters than most of the supposed villains. The ultimate bad guy isn't Ragnaros, Arthas, or Deathwing, it's me! In light of which, I should really have better gear...


I lol'd so hard my sides hurt.

"Cat DPS is equal parts luck, skill and magic; master it and everything the light touches will belong to you" Drum, Sisters of Elune
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Nethaera
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  • 73. Re: The Player Character in WoW   10/14/2009 04:05:28 PM PDT
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Q u o t e:


"As massive as armies may be, they are nothing without heroes to lead and inspire them." Or something along that line, eh?




That is correct. There is a certain amount of suspension of disbelief given that this is a game with technical constraints, but as far as anything beyond that, your story is your own within it. So for all I know, you could be a grudging hero. Perhaps you aspired to being a hero your whole life. Perhaps you are a hero above others (they just don't know you're better than them) etc. The world needs heroes big and small (gnomes) and even the most menial of tasks mean a little extra push on your journey to bigger things.

Nethaera's Status-
Danger- High Caffeine Content- Highly combustible with a sarcasm side affect. Do not tap on glass.

Community Team Member
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  • Bronzebeard
  • 76. Re: The Player Character in WoW   10/14/2009 04:24:54 PM PDT
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We're the ones who watch over the Watchmen

Major F: Always there to lighten the mood :D
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  • Steamwheedle Cartel
  • 77. Re: The Player Character in WoW   10/14/2009 04:39:34 PM PDT
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Dunno about YOU, OP, but I'm a Blood Guard (yay oldschool pvp rank) of the Horde, although honestly anyone that doesn't live in Undercity can shove the political nonsense right up their noses.

I'm also an Ambassador (or was it Diplomat? I dunno - it's a title I don't use), as well as one of the many countless thousands to save the course of Azeroth's history by helping kill Archimonde; oh yeah, I also killed Illidan.

Ultimately I'd file myself under the Mercenary tab - as someone else said, thinking about all the quests I've skipped, most were the ones that didn't provide material gain or had objectives that were located far the hell away.

[KaileMagnum]
Coming soon from Trojan.
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  • Lightning's Blade
  • 78. Re: The Player Character in WoW   10/14/2009 04:41:55 PM PDT
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our soul purpose to give blizzard our money, until they create a game taxation that bankrupts blizzard.


Q u o t e:
back in my day you had to EARN YOUR GRATS nowadays casuals are demanding grats for every damn thing they do WAHHHHHHHHHHHHHHH I CAUGHT FIVE FISH GIVE ME EPICZ
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  • 79. Re: The Player Character in WoW   10/14/2009 06:18:00 PM PDT
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This is an interesting question. From a history book point of view, how will our characters be remembered?

For instance over at wowwiki under Illidan: Whiny night elf, sibling rivalry, allied with nagas, almost beat arthas, hiding in outland, killed by nameless faceless hero and subsequently teabagged.

then under nameless faceless hero on wowwiki: teabagged countless enemies, most notably illidan. assisted arthas in the culling of stratholme, helped medhiv open the dark portal and start the first war resulting in countless deaths. annihliated the entire westfall goretusk population to bake one pie. teabagged said goretusks.
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