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  • Burning Legion
  • 160. Re: PTR Build 10571: more druid nerfs   10/14/2009 08:55:54 AM PDT
quote reply

Q u o t e:
1) From looking at my available gear choices I can't get anywhere near the required haste for 1.0 rejuvs and get any kind of set bonuses.

Three of your tier pieces already have haste on them, if you want to set bonus you will have to compromise in one slot (like most classes). And you can get to the haste cap in 245 gear - seeing as you're three bosses into 25 Heroic ToC, you already have access to the 258 haste bracers.

See here for an example gearset if you want to prioritize hitting the softcap: http://www.wowhead.com/?compare=47094;48182;47691;48150;48148;47140;47277;47092;47139;47322;47732;47278;47256;45271

Q u o t e:
Also, in terms of Nourish competing with HL, that's a ridiculous assertion. If there's a pally in the raid, they'll be healing the tanks. Period. End of story. They are so incredibly far ahead of all the other tank healers that it doesn't matter in the least if Nourish is competitive. Nourish could be 50% more flat hps is the way that Sono is measuring it and paladins would still be the tank healer of choice.

I'm actually taking Stig up on his desire to see a more thorough model, and I'm currently typing it up nice and clearly. Would you guys prefer me to put it in its own thread rather than here so you can all ignore it if you want?
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  • Doomhammer
  • 161. Re: PTR Build 10571: more druid nerfs   10/14/2009 08:57:15 AM PDT
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Q u o t e:

10% haste is about 328 haste rating.

It went from 20% haste applied only to the GCD of hots to 10% haste affecting all spells. This is probably partly in preparation for the idea of haste speeding up hot ticks, but the side effect of having it benefit all spells is helpful. They have been trying to nudge you guys toward Nourish, after all.


Thanks for laying that out, Shannon. Sometimes I have a hard time parsing what the old means vs what the new means.
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  • Destromath
  • 162. Re: PTR Build 10571: more druid nerfs   10/14/2009 08:58:15 AM PDT
quote reply

Q u o t e:


Not technically true. GotEM is a 20% reduction in GCD. It makes the base GCD 1.2 seconds instead of 1.5 seconds.

That is equivalent to 25% haste.

Whoops. I got the new change and current confused there for a second.

[ Post edited by Wwjd ]

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Ghostcrawler
Blizzard Poster
  • 163. Re: PTR Build 10571: more druid nerfs   10/14/2009 09:30:36 AM PDT
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To be honest, we may revert the Rejuv nerf. This isn't 100% finalized yet, so please don't say we promised anything.

We definitely wanted to nerf Rejuv. However we also wanted to fix Gift of the Earth Mother. That change wasn't necessarily aimed at further nerfing druids, even though that was the outcome. It was aimed at not making haste such a wonky stat for Resto.

In short, we think the GotEM change both nerfed druids and fixed the haste scaling problem so the Rejuv duration nerf may not be necessary. Stay tuned.

Ghostcrawler
Lead Systems Designer
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  • Feathermoon
  • 164. Re: PTR Build 10571: more druid nerfs   10/14/2009 09:34:09 AM PDT
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Q u o t e:
Three of your tier pieces already have haste on them, if you want to set bonus you will have to compromise in one slot (like most classes). And you can get to the haste cap in 245 gear - seeing as you're three bosses into 25 Heroic ToC, you already have access to the 258 haste bracers.


Count again: http://www.wowhead.com/?itemset=-145

TWO pieces with haste. The other three? Crit, crit, crit. Just like the crafted gear. Just like every ToC weapon with any regen on it. Just like most (thankfully not all) of the offset pieces that drop. My crit is the highest and my haste the lowest that it's ever been, because I can't get away from all this crappy crit gear that keeps getting shoved down our throats.

EDIT:


Q u o t e:
To be honest, we may revert the Rejuv nerf. This isn't 100% finalized yet, so please don't say we promised anything.

We definitely wanted to nerf Rejuv. However we also wanted to fix Gift of the Earth Mother. That change wasn't necessarily aimed at further nerfing druids, even though that was the outcome. It was aimed at not making haste such a wonky stat for Resto.

In short, we think the GotEM change both nerfed druids and fixed the haste scaling problem so the Rejuv duration nerf may not be necessary. Stay tuned.


I really hope this turns out to be the case, thank you. The double whammy was a little hard to swallow.

[ Post edited by Verdus ]

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  • Burning Legion
  • 165. Re: PTR Build 10571: more druid nerfs   10/14/2009 09:36:45 AM PDT
quote reply

Q u o t e:


Count again: http://www.wowhead.com/?itemset=-145

TWO pieces with haste. The other three? Crit, crit, crit. Just like the crafted gear. Just like every ToC weapon with any regen on it. Just like most (thankfully not all) of the offset pieces that drop. My crit is the highest and my haste the lowest that it's ever been, because I can't get away from all this crappy crit gear that keeps getting shoved down our throats.

You're right, I'm sorry. The Runetotem gloves in my comparison are from the Balance set. I have trouble avoiding crit on my paladin too :(
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  • Burning Legion
  • 166. Re: PTR Build 10571: more druid nerfs   10/14/2009 09:38:22 AM PDT
quote reply

Q u o t e:
To be honest, we may revert the Rejuv nerf. This isn't 100% finalized yet, so please don't say we promised anything.

We definitely wanted to nerf Rejuv. However we also wanted to fix Gift of the Earth Mother. That change wasn't necessarily aimed at further nerfing druids, even though that was the outcome. It was aimed at not making haste such a wonky stat for Resto.

In short, we think the GotEM change both nerfed druids and fixed the haste scaling problem so the Rejuv duration nerf may not be necessary. Stay tuned.

Do you really not remember Ulduar?
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  • Laughing Skull
  • 167. Re: PTR Build 10571: more druid nerfs   10/14/2009 09:38:42 AM PDT
quote reply

Q u o t e:
To be honest, we may revert the Rejuv nerf. This isn't 100% finalized yet, so please don't say we promised anything.

We definitely wanted to nerf Rejuv. However we also wanted to fix Gift of the Earth Mother. That change wasn't necessarily aimed at further nerfing druids, even though that was the outcome. It was aimed at not making haste such a wonky stat for Resto.

In short, we think the GotEM change both nerfed druids and fixed the haste scaling problem so the Rejuv duration nerf may not be necessary. Stay tuned.


This would be welcome news. The real issue of the rejuv nerf isn't the decrease in HPM, but rather the increase in time spent casting rejuv on the same number of targets (be that just rolling on two tanks over a full fight, or spreading them around to combat raid damage). So to have that nerf compound with the GoTEM change, both effectively reducing the number of "free" casts we have available (that is, casts not spent on refreshing tank HoTs), struck me as too stiff a penalty.

Main: Galashin--ToL/Balance
Primary Alt: Galashan--Cat/Bear
80s: Galajaus, Galahearth, Galamea
70+: Galabeth, Galarok, Galavir, Galaknight, Galadrex
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  • 168. Re: PTR Build 10571: more druid nerfs   10/14/2009 09:39:06 AM PDT
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I'm also very confused about Blizzard's mixed signals regarding Rejuv blanketing. In addition to glyphs, idols, and set bonuses, 'Revitialize' also encourages Rejuv blanketing... the more you cast it, the more efficient Revitalize becomes. If Druids are relegated back to being tank healers and Rejuv is only cast for the Nourish bonus, Revitalize will take about a 40-50% performance hit (napkin math)... which makes Revitalize hardly worth the 3 talent points. If Blizzard intends to go down this path, they need to consider adjusting Revitalize to maintain some parity... maybe proccing off of Regrowth ticks would help.
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  • 169. Re: PTR Build 10571: more druid nerfs   10/14/2009 09:45:14 AM PDT
quote reply

Q u o t e:
To be honest, we may revert the Rejuv nerf. This isn't 100% finalized yet, so please don't say we promised anything.

We definitely wanted to nerf Rejuv. However we also wanted to fix Gift of the Earth Mother. That change wasn't necessarily aimed at further nerfing druids, even though that was the outcome. It was aimed at not making haste such a wonky stat for Resto.

In short, we think the GotEM change both nerfed druids and fixed the haste scaling problem so the Rejuv duration nerf may not be necessary. Stay tuned.


To be honest, I was pretty upset with the change when my druid friend told me about it last night. My initial reaction was that rejuv takes an even bigger hit, our healing cycles get compressed, and reacting to damage on a new target is tougher since it will take longer to get all the hots rolling. So that's all really bad stuff.

However, I've been struggling to get my haste down under the soft cap anyways, and my gear is not really all that spectacular. This increases the useful domain of haste, which is good. I'm starting to come around on this being painful upon implementation but ultimately better in general.

Nourish and hots will not cap out at different haste levels, and a druid with 1 second GCDs is a druid that gave up some crit, but now gets standard 1 second nourishes without spending 3 points in the balance tree.
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  • 171. Re: PTR Build 10571: more druid nerfs   10/14/2009 09:47:09 AM PDT
quote reply

Q u o t e:
To be honest, we may revert the Rejuv nerf. This isn't 100% finalized yet, so please don't say we promised anything.

We definitely wanted to nerf Rejuv. However we also wanted to fix Gift of the Earth Mother. That change wasn't necessarily aimed at further nerfing druids, even though that was the outcome. It was aimed at not making haste such a wonky stat for Resto.

In short, we think the GotEM change both nerfed druids and fixed the haste scaling problem so the Rejuv duration nerf may not be necessary. Stay tuned.


LOL... funny how the Rejuv duration 'bug' is now a nerf.

/snark

Regardless of whether the duration nerf is reverted, the concern over haste being forced on Resto Druids, to the exclusion of other important stats, is still valid and needs to be addressed.

[ Post edited by Flynx ]

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  • Bonechewer
  • 172. Re: PTR Build 10571: more druid nerfs   10/14/2009 09:48:44 AM PDT
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Edit:

Whatever.

[ Post edited by Zowi ]

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  • 174. Re: PTR Build 10571: more druid nerfs   10/14/2009 09:53:26 AM PDT
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Q u o t e:

The nerf went through fixing the original bug that they allowed for the whole LK expansion. So yes, it's always been a nerf.


I know that, hence the "/snark". :)
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  • Feathermoon
  • 175. Re: PTR Build 10571: more druid nerfs   10/14/2009 09:54:47 AM PDT
quote reply

Q u o t e:

The nerf went through fixing the original bug that they allowed for the whole LK expansion. So yes, it's always been a nerf.


Except that the duration extension in Wrath was a deliberate change. So no, it's never been a bug.
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  • Silver Hand
  • 176. Re: PTR Build 10571: more druid nerfs   10/14/2009 09:59:19 AM PDT
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Q u o t e:
On one hand, they pull us towards using direct heals (like nourish).

On the other hand, they encourage rejuv raid blanketing (through gear set bonuses & idols).

Sometimes, I'm not sure that Blizzard's right hand knows what their left hand is doing.



Couldn't it be that they are trying to make BOTH ways of healing viable? Jeez it's like people want to only be able to heal one way.

Got wood?
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  • Silver Hand
  • 177. Re: PTR Build 10571: more druid nerfs   10/14/2009 10:00:59 AM PDT
quote reply

Q u o t e:

ToGC is about the same, really. In the end, Druids will end up being buffed, when it's the last thing they need. I also find it sort of hypocrite to read GC's comment last night about not wanting Druids to spam Rejuv on the whole raid, and then they just keep making every set bonus and idol affect Rejuv. Ah well.


The rejuv idol requires you to have 1 or 2 rejuvs up to keep it proc'd. I don't see how that is "requiring" you to blanket rejuvs.

Got wood?
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