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  • 60. Re: PTR Build 10571: more druid nerfs   10/13/2009 09:19:31 PM PDT
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I fail to see it as a buff when what little haste I have now means even less...

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  • Burning Legion
  • 61. Re: PTR Build 10571: more druid nerfs   10/13/2009 09:22:52 PM PDT
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Q u o t e:
I fail to see it as a buff when what little haste I have now means even less...

This doesn't make any sense. The haste rating you have now is more valuable to you after this change because you need it to reduce your GCD for your hots.
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Ghostcrawler
Blizzard Poster
  • 62. Re: PTR Build 10571: more druid nerfs   10/13/2009 09:23:34 PM PDT
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Q u o t e:
On one hand they tell us they don't like rejuv blanketing. On the other hand they hand us idols and set bonuses that encourage rejuv blanketing.


I think our dislike for Rejuv blanketing gets oversold on these forums. We nerfed Rejuv because Rejuv was too good. Druids do have a lot of heals and ideally they would use all of them (and HT proponents even crop up from time to time). On the other hand, it's challenging given that when a relic or set bonus props up one spell, that is probably going to be a popular spell. We're fine with that to some extent. It's interesting when certain pieces or tiers of gear lead you to want to change up which spells you favor.

We changed Gift of the Earth Mother because it was a problematic talent, as I'm sure many of you could agree. It's one thing when class mechanics make a stat less optimal for you. It's another when a talent totally stomps over a stat that shows up on a lot of gear.

We want Nourish to be a good spell, yes, but I think it has been for some time. None of these changes will kill Rejuv either.

Ghostcrawler
Lead Systems Designer
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  • 63. Re: PTR Build 10571: more druid nerfs   10/13/2009 09:23:54 PM PDT
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Q u o t e:
This doesn't make any sense. The haste rating you have now is more valuable to you after this change because you need it to reduce your GCD for your hots.


It if used to take 500 haste to get my spell to a 1 second GCD, and now it takes 800, it means my gear is now less effective, no?

[ Post edited by Uya ]

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  • Dawnbringer
  • 64. Re: PTR Build 10571: more druid nerfs   10/13/2009 09:29:39 PM PDT
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Q u o t e:
Druids do have a lot of heals and ideally they would use all of them (and HT proponents even crop up from time to time).


In that spirit, please consider giving us a Regrowth idol or retooling the glyph to help make it more sustainable in a raid healing environment. It's depressing seeing a spell with so much character only on the tanks.

"Consistency is the last refuge of the unimaginative."
-Oscar Wilde
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  • 65. Re: PTR Build 10571: more druid nerfs   10/13/2009 09:29:48 PM PDT
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Q u o t e:
I think our dislike for Rejuv blanketing gets oversold on these forums. We nerfed Rejuv because Rejuv was too good. Druids do have a lot of heals and ideally they would use all of them (and HT proponents even crop up from time to time). On the other hand, it's challenging given that when a relic or set bonus props up one spell, that is probably going to be a popular spell. We're fine with that to some extent. It's interesting when certain pieces or tiers of gear lead you to want to change up which spells you favor.

We changed Gift of the Earth Mother because it was a problematic talent, as I'm sure many of you could agree. It's one thing when class mechanics make a stat less optimal for you. It's another when a talent totally stomps over a stat that shows up on a lot of gear.

We want Nourish to be a good spell, yes, but I think it has been for some time. None of these changes will kill Rejuv either.


Well, just to comment about rejuv blanketing. Is it intended that damage auras can basically be trivialized by two Resto Druids, but be extremely difficult to heal through without two Resto Druids?

Scratchpost - 80 Druid ► Adanel - 80 Deathknight ► Duckrolléd - 49 Paladin


Q u o t e:
did you Blizzard really too stupid to read?

What is this... I don’t even?
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  • Bloodhoof
  • 66. Re: PTR Build 10571: more druid nerfs   10/13/2009 09:35:04 PM PDT
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Q u o t e:


Well, just to comment about rejuv blanketing. Is it intended that damage auras can basically be trivialized by two Resto Druids, but be extremely difficult to heal through without two Resto Druids?



Is it intended that burst damage can be extremely difficult to heal through with resto druids, but trivialized with other healers?

No, this is not my main. No, I will not post on my main no matter how many times you tell me to.
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  • 67. Re: PTR Build 10571: more druid nerfs   10/13/2009 09:36:48 PM PDT
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Q u o t e:
Is it intended that burst damage can be extremely difficult to heal through with resto druids, but trivialized with other healers?


There's no raid damage that is inconsistently timed in this expansion. It's always " something blows up and hits raid for 10k every 10s. " The exception is auras where everyone takes 4k every 3s.

Scratchpost - 80 Druid ► Adanel - 80 Deathknight ► Duckrolléd - 49 Paladin


Q u o t e:
did you Blizzard really too stupid to read?

What is this... I don’t even?
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  • 68. Re: PTR Build 10571: more druid nerfs   10/13/2009 09:42:14 PM PDT
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Q u o t e:


I think our dislike for Rejuv blanketing gets oversold on these forums. We nerfed Rejuv because Rejuv was too good. Druids do have a lot of heals and ideally they would use all of them (and HT proponents even crop up from time to time). On the other hand, it's challenging given that when a relic or set bonus props up one spell, that is probably going to be a popular spell. We're fine with that to some extent. It's interesting when certain pieces or tiers of gear lead you to want to change up which spells you favor.

We changed Gift of the Earth Mother because it was a problematic talent, as I'm sure many of you could agree. It's one thing when class mechanics make a stat less optimal for you. It's another when a talent totally stomps over a stat that shows up on a lot of gear.

We want Nourish to be a good spell, yes, but I think it has been for some time. None of these changes will kill Rejuv either.


and lifebloom in pvp?

.*. (\,,,,/) .*.
('''\(OvO)/''') <---( OOM )
' ' '( VVV)' ' '
....../ | | \......
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  • Malfurion
  • 69. Re: PTR Build 10571: more druid nerfs   10/13/2009 09:43:54 PM PDT
quote reply

Q u o t e:


I think our dislike for Rejuv blanketing gets oversold on these forums. We nerfed Rejuv because Rejuv was too good. Druids do have a lot of heals and ideally they would use all of them (and HT proponents even crop up from time to time). On the other hand, it's challenging given that when a relic or set bonus props up one spell, that is probably going to be a popular spell. We're fine with that to some extent. It's interesting when certain pieces or tiers of gear lead you to want to change up which spells you favor.

We changed Gift of the Earth Mother because it was a problematic talent, as I'm sure many of you could agree. It's one thing when class mechanics make a stat less optimal for you. It's another when a talent totally stomps over a stat that shows up on a lot of gear.

We want Nourish to be a good spell, yes, but I think it has been for some time. None of these changes will kill Rejuv either.


You're right we do have a lot of heals. It is also true that you guys nerfed all of them except for nourish, which has seen nothing but buffs since the expansion launched. Lifebloom is pretty much dead. No druid in his right mind would roll it on 2-3 tanks anymore. Regrowth is way too slow to deal with raid damage and is only useful for setting it on a tank to buff nourish. Wild growth was slapped with a 6 second cooldown, even though it is purely reactionary and used as such. Now you guys are butchering rejuvenation by cutting a tick, and increasing the amount of haste required to reach the 1 second GCD cap.

it is very disappointing to see an entire arsenal NERFED just to make a single spell look good. I sincerely doubt this is what the druid players want when you gave us a 1.5 second direct heal. Nourish is suppose to COMPLEMENT our arsenal, to fill in a gap. We shouldn't have to have everything taken away just to make room for it.

I think you guys are making a big mistake with resto druids.

[ Post edited by Akachan ]

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  • Black Dragonflight
  • 70. Re: PTR Build 10571: more druid nerfs   10/13/2009 09:46:58 PM PDT
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Q u o t e:
We changed Gift of the Earth Mother because it was a problematic talent, as I'm sure many of you could agree. It's one thing when class mechanics make a stat less optimal for you. It's another when a talent totally stomps over a stat that shows up on a lot of gear.

We want Nourish to be a good spell, yes, but I think it has been for some time. None of these changes will kill Rejuv either.


Are there any plans to change the fact that moonkin have a ~400 haste "soft cap" because of wrath's low cast time and Nature's Grace? I know this isn't damage dealers forum, but it is a very similar issue.

Antoinedruid <Forgotten Heroes> Black Dragonflight
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  • 71. Re: PTR Build 10571: more druid nerfs   10/13/2009 09:47:07 PM PDT
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Q u o t e:


I think our dislike for Rejuv blanketing gets oversold on these forums. We nerfed Rejuv because Rejuv was too good. Druids do have a lot of heals and ideally they would use all of them (and HT proponents even crop up from time to time). On the other hand, it's challenging given that when a relic or set bonus props up one spell, that is probably going to be a popular spell. We're fine with that to some extent. It's interesting when certain pieces or tiers of gear lead you to want to change up which spells you favor.

We changed Gift of the Earth Mother because it was a problematic talent, as I'm sure many of you could agree. It's one thing when class mechanics make a stat less optimal for you. It's another when a talent totally stomps over a stat that shows up on a lot of gear.

We want Nourish to be a good spell, yes, but I think it has been for some time. None of these changes will kill Rejuv either.


Id also like to add that ONCE UPON A TIME BACK in 3.0, that Resto druids actually used all their spells. Rejuv, WG, Regrowth, Lifebloom, ok not all we dint use Nourish. The vast majority of druids would see almost an even split of 1/4th of their healing between those 4 spells. We were at that point the most balanced we have ever been in this expansion, but then you all but killed Lifebloom, Nerfed Regrowth by 25% crit and propped Nourish up in the process. You killed two of our 4 spells that were nearly balanced minus a few certain fights that favored rejuv (Saph) and now you are shocked we are spamming rejuv and wg. Now you are nerfing the ever living you know what out of rejuv, honestly i dont know what to say to you without insulting you because quite frankly im at a loss for words.

You had us right in the first place but you were to short sighted to see it and now that we turned into what YOU turned us into, you dont like that fact and want us to use more of our arsenal even though YOU removed us from being able to do so in order to compete. It's not our fault, its YOUR fault. Instead of trying to fix us by making other spells more appealing you come in and nerf the spells we use. You should have taken the hint back in beta when we told you we dint want nourish and it had no place, Nourish will live in infamy as the single worst decision of WoTLK in druids minds and will always be remembered for ruining our balance.

[ Post edited by Soulsip ]

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  • Burning Legion
  • 72. Re: PTR Build 10571: more druid nerfs   10/13/2009 09:49:09 PM PDT
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Q u o t e:
Well, just to comment about rejuv blanketing. Is it intended that damage auras can basically be trivialized by two Resto Druids, but be extremely difficult to heal through without two Resto Druids?

Are you aware of how obscenely powerful Nourish will be once you raise its base haste by 10%?

[ Post edited by Sonohako ]

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  • 73. Re: PTR Build 10571: more druid nerfs   10/13/2009 09:50:07 PM PDT
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Q u o t e:


I think our dislike for Rejuv blanketing gets oversold on these forums. We nerfed Rejuv because Rejuv was too good. Druids do have a lot of heals and ideally they would use all of them (and HT proponents even crop up from time to time). On the other hand, it's challenging given that when a relic or set bonus props up one spell, that is probably going to be a popular spell. We're fine with that to some extent. It's interesting when certain pieces or tiers of gear lead you to want to change up which spells you favor.

We changed Gift of the Earth Mother because it was a problematic talent, as I'm sure many of you could agree. It's one thing when class mechanics make a stat less optimal for you. It's another when a talent totally stomps over a stat that shows up on a lot of gear.

We want Nourish to be a good spell, yes, but I think it has been for some time. None of these changes will kill Rejuv either.


Everything said here makes sense - GotEM specifically. However...

I understand that Rejuvenation was really pushed into its hefty roll partially due to the T8 bonus, the Idol of Awakening, and the Spark of Hope (lesser extent), but it was also put there by Lifebloom's changes and encounter design in Ulduar (it's not fantastic in ToC, save for Twins of course - Anub's a special case where you don't want people ticking that high to begin with). It's only natural that it's going to become a very powerful spell of the druid's arsenal.

That said, I have to agree with the others here. It just doesn't seem to be clicking for me. This is mainly from the 4pc T10 bonus, which moreso than the T9 or even T8 bonus encourages rejuv spamming to get returns. The whole community is basically in agreement with not wanting to cast rejuvenation as often, so much that we're more than willing to give up that T10 bonus for something else. It shouldn't be as big an issue as it was in the past, as people are graduating out of their mana reduction idols and trinkets while rejuvenation isn't quite as important as it felt in Ulduar. On that note, I haven't met many druids who love the T9 4pc as much as the T8 one, even though they end up pretty close in the raw numbers they put out.

Those things that made rejuvenation as popular as it is ... a good bit of them have started phasing out already. It should follow that it shouldn't remain as popular as it was (not that rejuvenation is bad by any means), but that bonus feels like it's based on rejuv's previous popularity.

[ Post edited by Nilianil ]


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  • Magtheridon
  • 74. Re: PTR Build 10571: more druid nerfs   10/13/2009 09:51:58 PM PDT
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I just dont think we can absorb another nerf.

GC what about arena, you are making resto even less desirable in 3v3 and 5v5 while removing the title and high end rewards from 2v2, the one bracket we were doing well in.

This is so frustrating.
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  • 75. Re: PTR Build 10571: more druid nerfs   10/13/2009 09:53:17 PM PDT
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Q u o t e:
Are you aware of how obscenely powerful Nourish will be once you raise it's base haste by 10%?


Do you know that it takes Rejuvenation, Lifebloom x3, Regrowth, and Wild Growth for Nourish to do its maximum amount of healing?

Scratchpost - 80 Druid ► Adanel - 80 Deathknight ► Duckrolléd - 49 Paladin


Q u o t e:
did you Blizzard really too stupid to read?

What is this... I don’t even?
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  • Burning Legion
  • 76. Re: PTR Build 10571: more druid nerfs   10/13/2009 09:58:02 PM PDT
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Q u o t e:
Do you know that it takes Rejuvenation, Lifebloom x3, Regrowth, and Wild Growth for Nourish to do its maximum amount of healing?

nowai, so you mean it's even more powerful on tanks? That's ridiculous!
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  • Burning Legion
  • 77. Re: PTR Build 10571: more druid nerfs   10/13/2009 09:59:08 PM PDT
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Q u o t e:


Do you know that it takes Rejuvenation, Lifebloom x3, Regrowth, and Wild Growth for Nourish to do its maximum amount of healing?


Which any decent druid will already have rolling on the tank if they're tank healing.

11-13k crits 50% of the time leaving an additional 3-4k healing is by far the strongest tank heal in the game.
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  • 78. Re: PTR Build 10571: more druid nerfs   10/13/2009 09:59:59 PM PDT
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Q u o t e:

nowai, so you mean it's even more powerful on tanks? That's ridiculous!


Removing druids from the raid healing role wont make you better, in your case it will only Highlight just how bad you are.
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  • Dawnbringer
  • 79. Re: PTR Build 10571: more druid nerfs   10/13/2009 10:00:11 PM PDT
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Q u o t e:
No druid in his right mind would roll it on 2-3 tanks anymore.


That was their stated intention.


Q u o t e:
Lifebloom is pretty much dead.


This, I'm assuming, was not, though that's certainly been the effect.


Q u o t e:
Regrowth is way too slow to deal with raid damage and is only useful for setting it on a tank to buff nourish.


I'm reserving judgment here until I see how the changes to GotEM effect Regrowth's viability. As I mentioned above, I'm holding out hope that Blizz will consider adding a relevant idol or retooling the glyph to help make it in some way sustainable. That, or maybe I'll experiment with the innervate glyph and Regrowth spamming after a quicker Nourish procs Nature's Grace.


Q u o t e:
Wild growth was slapped with a 6 second cooldown, even though it is purely reactionary and used as such.


Even so, I don't think anyone can deny its effectiveness.


Q u o t e:
Now you guys are butchering rejuvenation by cutting a tick


I'm admittedly frustrated by this, as well, since (given my normal healing assignments) it probably means less time spent casting Nourish, etc., and even more time slamming my face against the rejuv button.

"Consistency is the last refuge of the unimaginative."
-Oscar Wilde
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