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  • Arena Tournament 1
  • 540. Re: Tier-10 Set Bonuses Feedback   10/08/2009 04:24:18 PM PDT
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I think the Death Knight 4pc and 2pc should be swapped so not every DK has to get that 2pc to be most effective in PvP as opposed to using the pvp armor. Just swap the 2pc and 4pc like you did for mages.
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  • 541. Re: Tier-10 Set Bonuses Feedback   10/08/2009 04:24:57 PM PDT
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Hunter: Any

2 pc - As many others have pointed out this seems like a very nice set bonus if there is not an internal CD as a 5% proc rate on auto shot only is quite low. If you feel inclined to put in an internal CD, please consider upping the proc rate.

4 pc- Yes this may lack some creativity but as long as it stacks with noxious stings this is a solid bonus and works with all specs which completely makes up for any lack of creativity.

Generally speaking these set bonuses are a vast improvement from the past few tier set bonuses for hunters so job well done imo. Right now I have the ability to replace one piece of identical ilvl gear to pick up 4 pc as a hunter but because the set bonus is so clearly catered to one spec, BM (I'm MM), dropping the ArP my current piece provides for haste on my tier piece plus the set bonus would be a fairly significant dps loss. My point is just the fact that both set bonuses on t10 are completely applicable to all hunter specs which in itself makes these bonuses more successful than past bonuses.
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  • Arena Tournament 1
  • 543. Re: Tier-10 Set Bonuses Feedback   10/08/2009 04:25:44 PM PDT
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Q u o t e:
Mage 4-piece T10 suggestion
To make sure this bonus isn't overpowered in PvP (and you know it will be - it's like an almost-as-strong, longer-lasting Arcane Power without the drawback of drinking more mana), change the bonus to

"Mirror Images now last 30 seconds. Each active image increases your damage by 6%."

so that if the image is killed, you lose the bonus.

This would
    - Prevent mages from using it as a fire-and-forget cooldown, since they now have to at least consider the survival of the images to maintain the damage bonus. And these images will be fragile in PvP given the upcoming AoE change in 3.3.0
    - Make images actually attractive PvP targets, instead of being ignored.
    - Make Glyph of Mirror Image attractive.


Hopefully these changes would gut the PvP viability of the 4-set bonus without compromising its PvE usage. Thoughts?


I like this idea
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  • 544. Re: Tier-10 Set Bonuses Feedback   10/08/2009 04:26:26 PM PDT
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Druid Tier 4 - This needs more clarification, 5% DOT damage followup is alright in principle, but that would get overwritten very quickly if this doesn't stack, wrath having a 1 sec cast time and starfire around a 2 your almost never going to get a full duration out of this in a pve setting. Also 4% starfire + wrath damage at the moment is pretty reasonable if boring, but this works out as much less than that in principle.
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Bornakk
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  • 545. Re: Tier-10 Set Bonuses Feedback   10/08/2009 04:27:42 PM PDT
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Who is ready for some more updates?

We have been watching players' feedback and discussing the set bonuses and making changes throughout the day. It could be swapping the bonuses, altering the numbers, or reworking the bonuses but here are the latest changes:

Hunter
  • 4 piece bonus - When your Viper Sting, Serpent Sting, and Wyvern Sting abilities deal damage, you have a 5% chance to gain 20% attack power for 10 seconds.


Mage
  • 2 piece bonus - Your Hot Streak, Missile Barrage, and Brain Freeze talents also grant you 12% haste for 5 seconds when the effect of the talent is consumed.
  • 4 piece bonus - Your Mirror Image ability also causes you to deal 18% additional damage for 30 seconds.


Paladin
  • 2 piece bonus - Your melee attacks have a 40% chance to reset the cooldown on your Divine Storm ability.
  • 4 piece bonus - Your Seals and Judgements deal 10% additional damage.


Priest
  • 2 piece bonus - The critical strike chance of your Shadow Word: Pain, Devouring Plague, and Vampiric Touch spells is increased by 5%.
  • 4 piece bonus - Reduces the channel duration and period of your Mind Flay spell by 0.5 seconds.


Rogue
  • 2 piece bonus - Your Tricks of the Trade ability now grants you 15 energy instead of costing energy.
  • 4 piece bonus - Gives your melee finishing moves a 13% chance to add 3 combo points to your target.


Warrior
  • 2 piece bonus - When your Rend and Deep Wounds abilities deal damage you have a 2% chance to gain 20% attack power for 10 seconds.
  • 4 piece bonus - You have a 20% chance for your Blood Surge and Sudden Death talents to grant 2 charges of their effect instead of 1 and for the duration of the effect to be increased by 100%.


Shark.
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  • 546. Re: Tier-10 Set Bonuses Feedback   10/08/2009 04:28:19 PM PDT
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Hunter (survival)
2 piece. Really depends on how long the bonus lasts and how often in actually procs. (ie how much of a flat bonus will it give on average). It would really need to give at least a flat 3% overall dps bonus to be good.

4 Piece- This is something I would have to personally test or see data from as the current 2 piece set bonus from T9 (ability for serpent sting procs to crit which it does at a pretty consistant 50% for me in my current gear set) is giving me a good 200-300 dps increase and would need to be enough of a boost for me to grab that 4th piece instead of going 3/5 T10 and 2/5 T9
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  • 547. Re: Tier-10 Set Bonuses Feedback   10/08/2009 04:28:54 PM PDT
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Q u o t e:
Mage 4-piece T10 suggestion
To make sure this bonus isn't overpowered in PvP (and you know it will be - it's like an almost-as-strong, longer-lasting Arcane Power without the drawback of drinking more mana), change the bonus to

"Mirror Images now last 30 seconds. Each active image increases your damage by 6%."

so that if the image is killed, you lose the bonus.

This would
    - Prevent mages from using it as a fire-and-forget cooldown, since they now have to at least consider the survival of the images to maintain the damage bonus. And these images will be fragile in PvP given the upcoming AoE change in 3.3.0
    - Make images actually attractive PvP targets, instead of being ignored.
    - Make Glyph of Mirror Image attractive.


Hopefully these changes would gut the PvP viability of the 4-set bonus without compromising its PvE usage. Thoughts?


Funny I have been talking to my guild mages about this exact thing all day thinking if I should post this, funny how someone else did before me :P

IMO this would be a excellent idea but... make the Glyph of MI a minor glyph already, least that's my two cents since we honestly have nothing in PVE to drop for the major form of MI glyph
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  • 548. Re: Tier-10 Set Bonuses Feedback   10/08/2009 04:29:26 PM PDT
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Warrior:Fury

2pc: Applying deep wounds to multiple targets using Whirlwind and Cleave will have a significant effect on the uptime of this buff. Fury already does very well on add fights (e.g.: Anub, or even Kologarn for extra silliness), we don't need a set bonus that boosts us further.

4pc: Please ensure that the non-set plate (and leather) items are good, because I suspect I'll be wearing them rather than going for this bonus :P

[ Post edited by Excession ]

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  • Cenarion Circle
  • 549. Re: Tier-10 Set Bonuses Feedback   10/08/2009 04:30:08 PM PDT
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Q u o t e:
Who is ready for some more updates?

We have been watching players' feedback and discussing the set bonuses and making changes throughout the day. It could be swapping the bonuses, altering the numbers, or reworking the bonuses but here are the latest changes:

Hunter
  • 4 piece bonus - When your Viper Sting, Serpent Sting, and Wyvern Sting abilities deal damage, you have a 5% chance to gain 20% attack power for 10 seconds.


Mage
  • 2 piece bonus - Your Hot Streak, Missile Barrage, and Brain Freeze talents also grant you 12% haste for 5 seconds when the effect of the talent is consumed.
  • 4 piece bonus - Your Mirror Image ability also causes you to deal 18% additional damage for 30 seconds.


Paladin
  • 2 piece bonus - Your melee attacks have a 40% chance to reset the cooldown on your Divine Storm ability.
  • 4 piece bonus - Your Seals and Judgements deal 10% additional damage.


Priest
  • 2 piece bonus - The critical strike chance of your Shadow Word: Pain, Devouring Plague, and Vampiric Touch spells is increased by 5%.
  • 4 piece bonus - Reduces the channel duration and period of your Mind Flay spell by 0.5 seconds.


Rogue
  • 2 piece bonus - Your Tricks of the Trade ability now grants you 15 energy instead of costing energy.
  • 4 piece bonus - Gives your melee finishing moves a 13% chance to add 3 combo points to your target.


Warrior
  • 2 piece bonus - When your Rend and Deep Wounds abilities deal damage you have a 2% chance to gain 20% attack power for 10 seconds.
  • 4 piece bonus - You have a 20% chance for your Blood Surge and Sudden Death talents to grant 2 charges of their effect instead of 1 and for the duration of the effect to be increased by 100%.





You got to be kidding me, every lock has basically said that the bonuses are sad and you bascially do every class but locks. Wow feel the hate :)
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  • Dragonblight
  • 550. Re: Tier-10 Set Bonuses Feedback   10/08/2009 04:30:52 PM PDT
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Is the priest 4p bonus of 0.5 sec cast time rediuction pre-haste on the base cast time of 3 sec, or post haste...

so if post haste spell channel time is 2.6 sec, will the new time be 2.1 sec?
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  • Arena Tournament 1
  • 551. Re: Tier-10 Set Bonuses Feedback   10/08/2009 04:31:07 PM PDT
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Thanks for the update.


Q u o t e:


Paladin
  • 2 piece bonus - Your melee attacks have a 40% chance to reset the cooldown on your Divine Storm ability.
  • 4 piece bonus - Your Seals and Judgements deal 10% additional damage.

.[/ul]



HELLO PVP? swap those 2 please

edit: only because the proc chance is so high, otherwise I would agree

[ Post edited by Urmomz ]

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  • Grizzly Hills
  • 552. Re: Tier-10 Set Bonuses Feedback   10/08/2009 04:33:26 PM PDT
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Could you make the Elemental Shaman set bonuses any more bland or unintuitive? It still feels like there might be a shred of effort and thought placed in them, which just doesn't feel right.

Life is not a practice, always play to win.
"The stats don't show a lack of popularity for shaman, they just show a ridiculous popularity for other classes." -Tharfor
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  • 553. Re: Tier-10 Set Bonuses Feedback   10/08/2009 04:33:32 PM PDT
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Q u o t e:


Mage
  • 2 piece bonus - Your Hot Streak, Missile Barrage, and Brain Freeze talents also grant you 12% haste for 5 seconds when the effect of the talent is consumed.
  • 4 piece bonus - Your Mirror Image ability also causes you to deal 18% additional damage for 30 seconds.




>.> so... a whole 2.5s is consumed by AM from MB proc(before haste of course)... that really needs to be changed somehow... because that's a huge nerf to something which could have been amazing tier set for us mages.

[ Post edited by Xeranth ]

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  • 554. Re: Tier-10 Set Bonuses Feedback   10/08/2009 04:33:36 PM PDT
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Shaman:Elemental
2pc: Your Chain Lightning spell has an 8% chance to reset the cooldown on your Lava Burst
(keep the CL synergy alive instead of killing it with the 2pc)
4pc: Your Searing Totem now grants the Totem of Wrath effect to all raid members within 40 yards.
(Ele's actually using their totems??? what!!)

Just some suggestions.

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  • 555. Re: Tier-10 Set Bonuses Feedback   10/08/2009 04:34:27 PM PDT
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Warrior: Arms/Fury

2 piece - I'm sure it's been said already, but while the bonus looks like it could be pretty nice it's a whole lot better for Arms Warriors than for Fury. While generally both Arms and Fury Warriors will have Deep Wounds, only Arms Warriors use Rend. Thus, they'll be getting the buff twice as often on average. Perhaps make it so that only up to one thing applied (that is, Rend/Deep Wounds) can proc the buff at a time? So if you have just one or the other up, it works as normal. If you have both, only the first one to go up can proc the buff and the other is ignored for the proc's purposes.

4 piece - An interesting bonus, to say the least. My only concern is that the proc will make it a little more difficult to properly manage the GCD in cases where we have to Slam/Execute and MS/BT or OP/WW are also up and ready to be used, but then I suppose that the extra duration helps account for this.

[ Post edited by Tanishh ]


Member of Strength in Honour
http://sih.onemadogre.com/
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  • 556. Re: Tier-10 Set Bonuses Feedback   10/08/2009 04:34:46 PM PDT
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Shaman: Elemental

2 piece – EM is a pretty bad cooldown as it is so a very slight increase in dps or to the point where it isin't useful. A chance to refresh flameshock as stated earlier or a damage increase when the cooldown is up (15 seconds). Damage increase when it is up would certainly make it a much more useful spell.

4 piece – 1.5 seconds is decent, but it's counter to what the two set wants us to do.


Q u o t e:

Why do the 4 Horseman decide to run as far away from each other as possible when fighting us?


They saw all the trash being AoE'd down and made a judgment call.
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  • Arena Tournament 1
  • 557. Re: Tier-10 Set Bonuses Feedback   10/08/2009 04:35:55 PM PDT
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for the mage one, also please consider the idea mentionned before about it being say 6% for each image OR just make it so when images die the buff goes away. (pvp concern)
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  • Stormrage
  • 558. Re: Tier-10 Set Bonuses Feedback   10/08/2009 04:36:21 PM PDT
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Deathknight t10 2pc: This needs to include Heart Strike in place of Death Strike.

Blood DKs use Death Strike twice per full 18-21 sec rotation. Frost DKs and Unholy DKs will use Obl/SS 4 times per rotation, gaining double the benefit from the set bonus.
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