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  • 440. Re: Tier-10 Set Bonuses Feedback   10/08/2009 03:09:04 PM PDT
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Q u o t e:
* 2 piece bonus - When your Rend and Deep Wounds abilities deal damage you have a 2% chance to gain 20% attack power for 10 seconds.
* 4 piece bonus - You have a 20% chance for your Blood Surge and Sudden Death talents not to be consumed when you use the abilities which benefit from those effects.


Warrior - Fury
2 piece bonus - This seems amazing, but at 2% proc rate?
It generally works out to 2% AP for fury, and nearly that for arms (more uptime but less benefit from the AP). That isn't really as good as 2% crit or 6% armor pen (like our tier 9). It could either : Be up during bloodlust, (the odds of which are slim) which would make it absolutely crush our tier 9 bonus, or it could much more likely not be up during bloodlust, making it worse than our tier 9 bonus.
I guess my feedback is why does my tier 10 bonus have a 9/10 chance to be worse than my tier 9 bonus? (10% uptime on that proc).

4 piece bonus - Slam is a miniscule part of fury's damage. This one will just make it easier for us to keep bloodsurges across WW/BT rotations. It might also help as an extra rage dump as we move into the "intensely overgeared warrior" tier.

"I said warriors benefit from haste more than other classes do." - Ghostcrawler
HAHAHAHAHAHAHAHAHAHAAHAHAHHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHHAHAHA
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  • Cenarion Circle
  • 441. Re: Tier-10 Set Bonuses Feedback   10/08/2009 03:11:18 PM PDT
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Shaman - Elemental

2 piece - This bonus is terrible. It has no effect at all on DPS in most fights and on fights that are the correct duration to give an additional Elemental Mastery over a Shaman without the bonus, about a 4.5 minute fight to get one extra if we can chain cast without moving, it seems like it would be less than a 1% DPS boost. This is a really, really bad bonus and frankly, given the fact that it will have no effect on many fights regardless of how the time knocked off per lightning bolt is changed it is just a bad bonus all around. For most fights Shaman will see no benefit from this at all, in any way.

4 piece - This bonus isn't good. It raises our LvB contribution over what it is with 4pT9, but at the cost of lowering our LB contribution, conflicting with the already very bad 2pT10, for a very poor DPS boost overall.
Real damage increase = (LvB increase - LB decrease)


Right now the set bonuses proposed would cause Elemental Shaman to fall even further behind.

[ Post edited by Jaswin ]

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  • Auchindoun
  • 442. Re: Tier-10 Set Bonuses Feedback   10/08/2009 03:11:36 PM PDT
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Rogue

2pc - Kinda nice, but an odd number. Has the potential to be OP in PvP through added talents.

4pc - Hate it. Terrible; I don't like the idea of being chained to using TotT, and if I don't use it there's no point for getting 4pc. Try something to adding overall damage to rupture, so rogues aren't able to go ruptureless with the gear...SSx5 + evicerate until the boss is dead isn't very alluring or fun for a combat cycle.
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  • Ravencrest
  • 443. Re: Tier-10 Set Bonuses Feedback   10/08/2009 03:12:41 PM PDT
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Warlock: All Speccs

2pc: Ugh... 5% crit again??? It's not bad, but it won't make me take 2 piece t10 over 4pc t9, unless the stat gain is far greater. Plus, this is just really boring by now... same bonues on every tier set. Please give us something that doesn't involve giving us a straight X% crit increase again, I'm tired of seeing that on every set.

4pc: This one sounds fun. Only problem is that most locks at the current lvl of gear are close to the GCD cap already, so this won't do that much if you have high enough haste. Nonetheless, still a good bonues.
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  • 444. Re: Tier-10 Set Bonuses Feedback   10/08/2009 03:13:26 PM PDT
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Shaman: Enhancement
2 piece is very nice
4 piece is lackluster as it is common practice to cast a MWx3,4 if you have nothing else to cast and it actually happens frequently


Q u o t e:
Anyone really been far even as decided
to use even go want to do look more like?

Ulduar soon can be looks to pick every locks

- Joeleen, ಥ_ಥ
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  • 445. Re: Tier-10 Set Bonuses Feedback   10/08/2009 03:14:15 PM PDT
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WARLOCK

2pc - 5% crit, while moderately useful, is bland and uncreative, and speaks to a relative lack of ideas or even caring. Sure, nobody will turn down 5% free crit, it's VERY lackluster when compared to procs, additions to spells, and many other interesting set bonuses. Really seems like a throwaway set bonus that some guy threw in because he was bored at work and didn't feel like thinking up something nice

4pc - Awful. Admittedly more creative than the bland % crit and damage increases we've been getting, a haste bonus is really not going to be all that helpful when warlocks are already heavily stacking haste, and by the time we're raiding Icecrown, will be very near the cap as it is. Additionally, most of us will be using one trinket or another with a haste proc/use, making this set bonus even more redundant.


Overall I'm very disappointed with the work that's being put into warlock sets. Especially when compared to sets like the DK t9 bonuses, warlocks are coming off as the redheaded step children who get a bland generic gift, when the parents' favorite child gets something creative, useful, and hand-tailored to their preferences.

Nunquam Non Paratus

For PONY!
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  • Argent Dawn
  • 446. Re: Tier-10 Set Bonuses Feedback   10/08/2009 03:14:18 PM PDT
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Q u o t e:
The priest 4 piece is bloody awful. Mind Flay clipping is bad enough as it is.

If you're going to decrease the cast time; fix the ticks on the spell first, and don't force haste down our throats.


Im going to have to agree slightly.

PRIEST: SHADOW

2pc: I like that it includes more spells and not just one.

4pc: While I like a quicker MF, I just dont think this would give a "great" dps boost in comparison to some of the other classes 4pc bonus.

I do like the idea of having SW:D deal more dmg(more then the glyph) after a certain percent like an execute, but where we dont have to glyph for it, as our 3 glyph slots should have the better glyphs. It would give us a chance to use SW:D more often then when on the run in highly mobile fights. Just my 2-cents.

I think some math would be awesome on the 4pc currently. Im in no way a wow mather.

[ Post edited by Visuvius ]

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  • Kargath
  • 447. Re: Tier-10 Set Bonuses Feedback   10/08/2009 03:14:33 PM PDT
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Warrior Arms

2p- It seems nice, however Arms isn't stacking a lot of attack power. We're stacking ArP. So the bonus although having a higher uptime than fury, would probably be very a small benefit to our damage.

4p- I don't see this really being useful for arms or fury. For Fury you hardly have enough time to bloddsurge as is, and Arms MS starts to deal more damage than execute once you get enough ArP.

"Every broken enemy will know, That their opponent had to be invincible. Take a last look around while you're alive, I'm an indestructible master of war!" Indestructible by Disturbed
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Bornakk
Blizzard Poster
  • 448. Re: Tier-10 Set Bonuses Feedback   10/08/2009 03:16:08 PM PDT
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Another update:

Druid - Balance
4 piece bonus - Your critical strikes from Starfire and Wrath cause the target languish for an additional 5% of your spell's damage over 4 seconds.

Shark.
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  • Magtheridon
  • 449. Re: Tier-10 Set Bonuses Feedback   10/08/2009 03:17:30 PM PDT
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FIRST!


Q u o t e:
Druid - Balance
4 piece bonus - Your critical strikes from Starfire and Wrath cause the target languish for an additional 5% of your spell's damage over 4 seconds.



Thank you! Was hoping you would go a completely different route.

[ Post edited by Stommped ]

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  • Malfurion
  • 450. Re: Tier-10 Set Bonuses Feedback   10/08/2009 03:17:48 PM PDT
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Despite my defending of the current bonuses, I believe I could however, make some revisions to the current Rogue bonuses.

ROGUE - Any Spec

2 Piece - As it has been mentioned before in this thread, this could prove troublesome for PVP. The burst that this could put out would potentially give a Rogue the oppertunity to kill someone fully relentless geared more then fairly easily. A Great Rogue, as it is, can manage to kill most opponents (Of course with the help of their partners, namely Mages) and this could end up throwing Insult upon injury.

A Solution to this problem would be to buff the Proc rate, reduce the Proc to 2 CP's and move this bonus to the 4 piece.

4 Piece - despite the DPS gain from tricks, This ability is to say the lease... Boring.

I would much rather have our main CP builders proc some sort of minor bleed, or act like the Glyph of Backstab and actually extend Rupture.

With the way the Bonuses look now, this would press me into a Ruptureless Rotation (In High armor pen Gear) or at least move Rupture to my lowest priority.

A bonus that would incorporate Rupture and Evisc/Envenom would also be useful. Perhaps a minor buff to Rupture when Evisc/Enven is used while Rupture is still ticking. Increasing the damage done by Rupture by x% until Rupture fades(Or is refreshed)

Spot on with the Rogue t10 Graphics, however.
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  • Spinebreaker
  • 451. Re: Tier-10 Set Bonuses Feedback   10/08/2009 03:17:53 PM PDT
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second!
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  • Black Dragonflight
  • 452. Re: Tier-10 Set Bonuses Feedback   10/08/2009 03:17:57 PM PDT
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Q u o t e:


All of the things going against this set bonus make it what it is. The 4% chance, the mana concerns, and the 2 set t9 bonus all fight against it with pretty good strength. If it was stronger in the chance/mana than it might be comparable by changing up our rotation but until then (if that ever happens) I doubt it will outweigh 2 set t9. Maybe it will fair well in actual tests and in that case it might be worth it. I guess we'll have to see: but the mana issue is still there, though with such a small chance it may not be that big of a deal if it turns out to be good in its present state.


I partially agree with you. If you look at it and don't consider all the possibilities, it appears to be a terrible set bonus. Additionally, there are some ambiguities that raise the possibility of it being either better or worse than it appears.

I'm not sure what sort of mana concerns you're talking about though. I've never had mana problems in 25 man raids, and only rarely in 10 man raids. A bunch of extra divine storms wouldn't break the bank, so to speak.

Regardless, I still maintain that most Paladins are underestimating it, although this doesn't make it a good set bonus.
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  • 453. Re: Tier-10 Set Bonuses Feedback   10/08/2009 03:18:05 PM PDT
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Rogue: assassination

2pc: At first I saw this as a fun and flavorful mechanic, but due to how ruthlessness works and mutilate giving out three cps I can't say I'm too excited. 40% of the time on proc a mutilate will still have to use a mutilate, wasting the 6th CP. When this occurs the proc is only giving us a 2 cp bonus. My suggestion is to adjust the bonus to to either reward another amount of cps than 3, while making the proc more or less common to compensate.

1cp: results in 1-2 post ruthlessness
2cp: 2-3 post ruthlessness (does disfavor mutilate with 3 )
3cp: 3-4 Post ruthlessness (4cp is great, 3 is pretty terrible)
4cp: 4-5 (Possibly a more desired option?)
5cp: Poor choice due to stepping on ruthlessness' toes

4pc: Decent bonus, hardly overly strong, but solid. Many rogues who do not use tricks on cool down will not see this as the buff that it is. This is a pretty unique mechanic, and could be adjusted to be more or less interesting by just changing the energy amount.

Neither of the bonuses really slap me across the face as a "wow so awesome final tier lets kill Arthas" bonus. I'm also really put off by the appearance of the set -- I just don't see the motivation in making it look like someone who was just hung.

[G] [80:Activa]: i've been trying to shower him with love for 10 minutes but he's afk
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  • 454. Re: Tier-10 Set Bonuses Feedback   10/08/2009 03:18:30 PM PDT
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Q u o t e:
Druid - Feral
  • 2 piece bonus - Your Swipe (Bear) and Lacerate abilities deal 20% additional damage and the cost of your Rip ability is reduced by 10 energy.
  • 4 piece bonus - Your Enrage ability no longer decreases your armor and instead decreases all damage taken by 12%, and the periodic damage done by your Rake ability can now be a critical strike.



2 Piece is good, similar to all other WotLK 2 piece and great TPS boost.

4 Piece is amazing. FINALLY a tanking 4 piece set bonus that may have me wearing the set instead of piecemeal garb.


As for viability, I cant tell because it seems that these are case in point that we still have not managed to scale threat generation to match DPS scale and we are using set bonuses as band-aids. Whether or not this band-aid will work in IC remains to be seen but they appear to be nice and in the correct direction.
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  • Feathermoon
  • 456. Re: Tier-10 Set Bonuses Feedback   10/08/2009 03:20:44 PM PDT
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Q u o t e:
We have made some updates to the sets in the number values so keep an eye out for them and continue to give us your feedback.

Update:
Mage 2 piece bonus – Hot Streak, Missile Barrage and Brain Freeze grant 12% haste for 5 sec.
Mage 4 piece bonus – Mirror Image is 30 sec and damage bonus is 18%.
I like the changes and that they were swapped. Concerning the 4-piece Mage set bonus, does this mean the set bonus lasts the full 30 second duration? The wording isn't exactly clear, but I presume that's the intended meaning.

l2search - http://i24.photobucket.com/albums/c25/Andantonius/Searchfirst.jpg
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  • Malfurion
  • 457. Re: Tier-10 Set Bonuses Feedback   10/08/2009 03:21:16 PM PDT
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Q u o t e:
Mage 2 piece bonus – Hot Streak, Missile Barrage and Brain Freeze grant 12% haste for 5 sec.
Mage 4 piece bonus – Mirror Image is 30 sec and damage bonus is 18%.


Mage - Arcane
2 piece- 5 seconds doesn't really seem to be much to do anything with arcane. Isn't half of this time going to be consumed just in casting the Missile barrage?
4 piece - Tying damage to mirror image is just simply not desired. MI is a defensive cooldown to allow mages to control aggro. With this bonus it will never be available when a mage would actually need it. When you are attempting to drop aggro, why would you also want to do more damage? Please redesign.


One would assume for channeled spells, that it would proc on the ending of said spell.
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  • 458. Re: Tier-10 Set Bonuses Feedback   10/08/2009 03:21:24 PM PDT
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Death Knight

2 Piece - Looks good, but may have weaker returns for Blood, who uses a F/U-light rotation. I suggest changing it to Heart Strike to provide a similar boost to what Frost and Unholy get.

4 Piece - Acceptable for all specs. Static 3% would've been boring so you gave it the Blade Barrier treatment. No changes necessary.
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  • 459. Re: Tier-10 Set Bonuses Feedback   10/08/2009 03:23:38 PM PDT
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Rogue: Assassination/Combat

2pc - I like the concept a lot, and I understand the low proc-rate is most likely to avoid it from being abused in PVP. A different rhythm for combo point generation is a good feel for a set bonus, but such a low proc rate seems like it'd feel sparse. My solution would be to switch the 2pc and the 4pc bonus, and increase the proc rate. Even if that means lowering the CPs generated. Even two combo points would still be fun as long as they happened more than 13% of the time.

If it goes live as is, I'll sigh wistfully, but I'll still like it.

4pc - Clever idea, forcing Rogues into using TotT if they weren't already, but at this level of raiding, everyone should be. And for the people that have been playing their class properly already, 30 energy per 30 seconds is only a Mutilate a minute, and it's boring. Something more interesting would be that it generates a combo point. Or increases your own damage as well as your target's. Or makes your next Mutilate free. Okay, that last one's a little much, but as is, it's not enough compared to everyone else's.

Please change this one before 3.3 hits live.

And since everyone else is sneaking in their opinion of the model, I guess I can get away with it. Very cool concept with the noose and bagged head, and I like the radioactive tips on the spikes, but everything else looks atrocious.

[ Post edited by Niiko ]

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