World of Warcraft

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  • The Underbog
  • 60. Re: Cross-Server grouping, really?   10/09/2009 10:03:01 AM PDT
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Q u o t e:
I wish I had your rose-colored glasses

I don't think that phrase means what you think it means.



Q u o t e:
I have known many players for whom only the knowledge that there might be same-server consequence restrains them from being complete jerkwads all of the time.


There are no same-server consequences now. People ninja all the time. Blizzard won't do anything about it and players can't other than to scream about it in trade channel, which accomplishes exactly nothing.
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  • 61. Re: Cross-Server grouping, really?   10/09/2009 10:03:15 AM PDT
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Q u o t e:
IMO, cross-realm pugs only encourage ninjas and overall rude behavior


This is what concerns me, such as warriors rolling on cloth "because it has a higher gear skor lulz" and "oops" pulling three times so they can fraps it and show what a dbag they are on youtube. Beyond the necessary work to get whatever achievements are involved I am not going to do this.

Like most anything in this game, you can chose not to participate or to participate.

"Our Trachinian friend brings us excellent tidings. If the Medes darken the sun, we shall have our fight in the shade." -- Dieneces
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  • Laughing Skull
  • 62. Re: Cross-Server grouping, really?   10/09/2009 10:03:17 AM PDT
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If you plan on instituting cross server grouping, will you be applying this fix to the twink bg's?

It seems that it would be an easy solution to the problem of long or non-existant BG q's.
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  • Nesingwary
  • 63. Re: Cross-Server grouping, really?   10/09/2009 10:05:03 AM PDT
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Hell this isn't really that bad, of course I never do instances unless it's with friends so it has no real impact on me. I keep expecting NPC party fillers one day, kinda like the NPC's that help you on some select quests. The Ursoc quest in Grizzly Hills for instance, where the dude will heal, tank or DPS for you.

Sounds kinda far fetched but at certain times in the games history so did flying mounts, cross-faction and pvp transfers, sex changes, paladins tanking, dogs and cats living together...mass hysteria!
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Bornakk
Blizzard Poster
  • 64. Re: Cross-Server grouping, really?   10/09/2009 10:05:56 AM PDT
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Q u o t e:

Will it be possible to "disable" this, so to speak? Like, when you're in LFG and you're overcome with ninja paranoia, you can choose not to pick up people from other servers?


We will have more details on the system in the future as some things still need to be ironed out and then tested. Overall the complaints we are seeing here are not unexpected but also maybe a little overly cautious, we will see how things go when it is all implemented though.

Shark.
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  • Windrunner
  • 66. Re: Cross-Server grouping, really?   10/09/2009 10:07:26 AM PDT
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Q u o t e:
We are working on a system to allow cross-realm grouping, yes, as we have regularly seen complaints in the past regarding players having a hard time finding a group for the dungeon they want to run.


That's because nobody wants to tank or heal. This will do nothing to alleviate the problem, just like DKs did nothing to alleviate the tanking issue. You completely fail at identifying root causes.

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  • Shu'halo
  • 67. Re: Cross-Server grouping, really?   10/09/2009 10:07:33 AM PDT
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Q u o t e:
We are working on a system to allow cross-realm grouping, yes, as we have regularly seen complaints in the past regarding players having a hard time finding a group for the dungeon they want to run. We have seen a lot of success with the cross-realm battlegrounds and want to apply that to dungeons as well. While the current LFG system works alright, it's not really intuitive so a lot of players just avoid using it all together.

We are still working on ironing out the details of this new system and plan to provide a more comprehensive breakdown on it in the future.

Most of the issues that players feel this will cause are things that are already happening to some degree and we will monitor the situation and make changes as needed.


While I like this change as I think it will make it easier to get groups for lower lvl instances and reg instances that don't get much traffic I do have ONE concern.

How will this help with the REAL problem? Which is the imbalance of DPS to Heals/Tanks. Instead of being 20 DPS in LFG for every 1/2 Heals or tanks it will simple be 200 DPS for every 10/20 heals......
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  • Nordrassil
  • 69. Re: Cross-Server grouping, really?   10/09/2009 10:11:24 AM PDT
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Q u o t e:
We are working on a system to allow cross-realm grouping, yes, as we have regularly seen complaints in the past regarding players having a hard time finding a group for the dungeon they want to run. We have seen a lot of success with the cross-realm battlegrounds and want to apply that to dungeons as well. While the current LFG system works alright, it's not really intuitive so a lot of players just avoid using it all together.

We are still working on ironing out the details of this new system and plan to provide a more comprehensive breakdown on it in the future.

Most of the issues that players feel this will cause are things that are already happening to some degree and we will monitor the situation and make changes as needed.



My warrior transferred servers a while back when I "retired" from raiding. However, I'm finding that I'm partially regretting the transfer. While many of my friends are on the new server, I left behind some friends who have recently started playing again, and are instancing quite a bit. Now both servers are in the same battlegroup. My question would be, is there going to be an easy way for us to group up with this cross server LFG, or is it going to be completely random in who it picks?

Now I'm not necessarily asking for an answer in this thread, however, I would like it answered in whatever FAQ is released on this.
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  • 70. Re: Cross-Server grouping, really?   10/09/2009 10:12:03 AM PDT
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Q u o t e:
We are working on a system to allow cross-realm grouping, yes, as we have regularly seen complaints in the past regarding players having a hard time finding a group for the dungeon they want to run. We have seen a lot of success with the cross-realm battlegrounds and want to apply that to dungeons as well. While the current LFG system works alright, it's not really intuitive so a lot of players just avoid using it all together.

We are still working on ironing out the details of this new system and plan to provide a more comprehensive breakdown on it in the future.

Most of the issues that players feel this will cause are things that are already happening to some degree and we will monitor the situation and make changes as needed.


How about adding a check box that enables X-Server group formation. I never have trouble finding groups on my own server, granted im not one of the 15,000,000 dps that are lfg.
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  • Bloodscalp
  • 73. Re: Cross-Server grouping, really?   10/09/2009 10:15:21 AM PDT
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When does someone ever PUG as their first bet? Most people ask guildies and friends before moving to random PUGs. This makes that last resort so much easier, especially if you want to run a less popular instance.
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  • Wyrmrest Accord
  • 74. Re: Cross-Server grouping, really?   10/09/2009 10:15:25 AM PDT
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I'd just like to add to the discussion, whether it was mentioned already or not, that my only real complaint with the current LFG system is that it won't display parties and individuals on the same screen. Having to hop through a drop-down menu takes a bit more time when you're checking all the other heroics for that last DPS. Trade chat is just plain easier to use as LFG on my server, and this is probably the only change I was sad about when they implemented the most recent LFG system.
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  • Shattered Hand
  • 75. Re: Cross-Server grouping, really?   10/09/2009 10:17:23 AM PDT
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This is just Blizzard's form of ripping another idea from another game. "Eve Online" (well partially anyways. it's their version of allowing PVE to be clusterwide. They've already done it with PVP.

The only problem with this is that because you may never see this person again, and, cant report said person accross realms is that it will cause more ninjas.... People taking things they dont need because: who cares if I ninja said item from a cross server pug, they'll never be able to report me and they'll never be able to tell my GM / other people on said ninja's realm that they've taken the item.

In addition, anytime I run with a person that ninjas an item, I just put them on ignore and add a note there stating "ninja" in case I get in a pug where that person is already at (so I can either leave or alert the group to their "tactics".

I personally think that this will cause a decrease in people playing more than anything else and perhaps that's what needs to happen for Blizzard to realize they need to stop doing this cross realm crap.
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  • 76. Re: Cross-Server grouping, really?   10/09/2009 10:17:41 AM PDT
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Q u o t e:


As always, there is the vocal minority that are of course entitled to their input, but the fact is that the vast vast majority of players support and are very excited about x-server lfg.

Are there legitimate concerns? Of course there are, but the undeniable fact is that many of us are fed up with 1) not being able to run any lowbie dungeons because they are dead....and 2) as dps particularly, having to wait an hour or more to get a group for a dungeon that will take 20 minutes to run.




I'd refute your claim about minority and majority, neither of which I claim to be a part of.

Your second paragraph is on the mark, but I don't think this is the right way of going about fixing it.
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  • 77. Re: Cross-Server grouping, really?   10/09/2009 10:19:27 AM PDT
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Q u o t e:
That works for Guild Wars because they have a tiny player base accessing one data center.

World of Warcraft has many, many times more players accessing 4 different data centers in 4 different cities in just the United States alone.

Sorry, I need to burn you on this one.

The GW system allows you to group with anybody in the world. I repeat, ANYBODY. Everybody can join the NA/EU/K channels, as well as the International channels (which are simpler to gather to, so those are used more than changing home channels...) Last I checked, GW has 4 million sales. Not a small number IMO.

Also, please remember that 8 mil of WoW's 12 mil (I may have the numbers wrong: point is *majority*) is in China. Of that remaining 4 mil, I wouldn't give North America more than 2.5mil (this number is out of my butthole). Compare 2 mil to 4 mil. Please note that GW needs the framework to support those 4 mil - even if they don't have 4 mil active - because people can just pick it up again at a whim.

Please rethink your point. The GW system works.
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  • 78. Re: Cross-Server grouping, really?   10/09/2009 10:21:12 AM PDT
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I am a west coast player and when I log on everyone in my guild has done the Daily.

Many times I just don't get it done, even as a healer, because everyone is saved by the time I play.

The Cross Server grouping is a ray of hope for people like me.

Mountain o' Mounts
10/5/09
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  • 79. Re: Cross-Server grouping, really?   10/09/2009 10:21:37 AM PDT
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Q u o t e:
We are working on a system to allow cross-realm grouping, yes, as we have regularly seen complaints in the past regarding players having a hard time finding a group for the dungeon they want to run. We have seen a lot of success with the cross-realm battlegrounds and want to apply that to dungeons as well. While the current LFG system works alright, it's not really intuitive so a lot of players just avoid using it all together.

We are still working on ironing out the details of this new system and plan to provide a more comprehensive breakdown on it in the future.

Most of the issues that players feel this will cause are things that are already happening to some degree and we will monitor the situation and make changes as needed.
Funny, I've never seen nor heard of that complaint.
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