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  • 40. Re: Dots, hots and haste   10/07/2009 01:56:43 PM PDT
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Q u o t e:
just not those that use a lot of over-time spells.


The same could be said for Holy Priests because of CDs on COH and POM. Crit is valued more.

Scratchpost - 80 Druid ► Adanel - 80 Deathknight ► Duckrolléd - 49 Paladin


Q u o t e:
did you Blizzard really too stupid to read?

What is this... I don’t even?
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Ghostcrawler
Blizzard Poster
  • 41. Re: Dots, hots and haste   10/07/2009 01:57:02 PM PDT
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I wouldn't worry about Renew at this point or any other over-time spell. We're not even 100% sure we're going to offer it for Rejuv or if will even greatly benefit Rejuv or if you'll lose too many GCDs on Rejuv (or whether that will be okay). It just feels a little premature to worry about classes potentially getting left out.

Ghostcrawler
Lead Systems Designer
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  • 42. Re: Dots, hots and haste   10/07/2009 01:57:10 PM PDT
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Q u o t e:
PoH is only effective when you have Serendipity stacked 3 times (i.e. 3 flash heals = 36% reduced cast time).

I just find it bizarre that they want to give HoTs haste, but forget the other classes that use their HoTs a lot.


BS. Regardless of whether or not you prefer to stack Serendipity (I know priests who spam it anyway, in the right situation), the fact that it's a big heal and directly scales with haste which you can spam, gives haste a big purpose in terms of throughput for priests.

Because the majority of druid heals are dont with hots, and they have very few casted heals (and none that hit more than one target), haste is a problem for their throughput. This is why haste->rejuv ticking is being considered.

Spriests and Afflic locks similarly are largely dependant on the damage of their dots, and are gimped by haste because the majority of their damage isn't affected by it.

Haste-stacking priests (whether or not you think it's necessary or viable doesn't matter) actually gain from the gear they're getting. Haste stacking druids don't. It's a hole in the class mechanics which is being implemented with an optional glyph, for only those classes who needed it.
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  • Earthen Ring
  • 43. Re: Dots, hots and haste   10/07/2009 01:57:16 PM PDT
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Q u o t e:
Maybe they think the loss of one tick is just too drastic?
Then add the tick back?

Q u o t e:
Factoring in all priest and druid talents, renew will have more ticks than rejuvenation, 6 versus 5. Let's not forget priests also get the OMGOP 4pc t8 bonus baked into the talent, something druids have wanted for a long time.
None of that matters because the spells don't heal for the same amount.
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  • 44. Re: Dots, hots and haste   10/07/2009 01:57:33 PM PDT
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Will these be minor glyphs?

If not, how will you be assessing the haste change on its own merits as opposed to a trade-off?

That is, what if the haste glyph is great, but simply not as good as existing glyphs for a given class and/or spec?

If it's a minor glyph, then I would imagine people would pick it up purely if it was beneficial or not, as opposed to whether it was comparatively beneficial.

My other mount is your mom.
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  • 45. Re: Dots, hots and haste   10/07/2009 01:57:53 PM PDT
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We have two DoTs... No Glyph of the Faster Moonkin? :(
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  • 46. Re: Dots, hots and haste   10/07/2009 02:01:44 PM PDT
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Q u o t e:
very cool, but if it does tick faster it would cause problems to peoples rotations would it not?... that would make it unattractive to them. If I were to be affliction i put up all my dots but most of my damage was coming from shadowbolt. Having to stop and put up a corruption, and then go and continue with 1 more shadowbolt, and then start dot rotation leaving corruption out would seem like a hassle I'm not that interested in. But that is just my perspective.


This makes no sense. It's like saying you'd rather have no haste so you don't have to be burdened with casting shadowbolt so many times...

Corruption does MORE damage then shadowbolt, so you want to cast it MORE often.

I love this idea and have been waiting for hastened dots since haste was introduced.
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  • 47. Re: Dots, hots and haste   10/07/2009 02:02:08 PM PDT
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Q u o t e:
We have two DoTs... No Glyph of the Faster Moonkin? :(


Hey now, DKs have two as well. :P

I'll be intrigued how they handle *that* beast, along with Arms and Rend, considering it's supposed to 'always' be up.
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  • 48. Re: Dots, hots and haste   10/07/2009 02:03:04 PM PDT
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Q u o t e:
I wouldn't worry about Renew at this point or any other over-time spell. We're not even 100% sure we're going to offer it for Rejuv or if will even greatly benefit Rejuv or if you'll lose too many GCDs on Rejuv (or whether that will be okay). It just feels a little premature to worry about classes potentially getting left out.


Question though. Why did you decide upon using Glyphs instead of Talents? This feels more like squeezing "mandatory" Glyphs down their throats.

I think it would be more attractive if HoTs could crit because you have to worry less about GCDs.

Scratchpost - 80 Druid ► Adanel - 80 Deathknight ► Duckrolléd - 49 Paladin


Q u o t e:
did you Blizzard really too stupid to read?

What is this... I don’t even?
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  • Proudmoore
  • 49. Re: Dots, hots and haste   10/07/2009 02:03:10 PM PDT
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SO if a shadowpriest has a big +haste trinket proc, then casts shadow word:pain, which is then kept up for the rest of a boss fight via mind flay...

Is the +haste speed kept the entire time? Or only as long as the trinket proc lasts?
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  • Earthen Ring
  • 50. Re: Dots, hots and haste   10/07/2009 02:03:32 PM PDT
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Q u o t e:
Haste is already pretty attractive for many casters, just not those that use a lot of over-time spells.
I underlined the important part. These classed use multiple HoTs or DoTs (and in some cases channeled spells) at the same time. Making haste work with just one of the HoTs or DoTs is a lot like making it work with just the channeled spells as you did some time ago. Until the stat works for all (or something close to it) of what they're using, it's not going to be something they want to gear for.

And yes, the same thing applies to crit.
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  • Malfurion
  • 51. Re: Dots, hots and haste   10/07/2009 02:04:01 PM PDT
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Q u o t e:


That 4 piece is not a additive bonus, its multiplied. So if you had 3/3 Empowered Renew, the 4 piece is a 1.5% increased healing bonus.

Priest's cannot spam Renew on the level of a Resto Druid because we can't even touch the haste cap without stacking absurd amounts of haste.


I'm talking about the druid's 4pct8 bonus, you know, the one that people loved to b!tch about on these forums where the initial tick lands immediately rather than 3 seconds later.
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  • 52. Re: Dots, hots and haste   10/07/2009 02:04:32 PM PDT
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Q u o t e:
Question though. Why did you decide upon using Glyphs instead of Talents? This feels more like squeezing "mandatory" Glyphs down their throats.



Q u o t e:
Because of this, we are planning on introducing the concept through glyphs. Glyphs represent a great test bed for new ideas because they are easier to change (and easier on the players when we do change them) compared to core spell functions or even talents. If we like the way it feels and players like the way it feels and the glyphs prove popular or fun, then this may be the kind of thing that shifts from glyphs over time -- not unlike the way some favorite set bonuses eventually become talents.

"I actually wear 2 hitrating pieces for a reason... decursing."

-Dryst
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  • Shandris
  • 53. Re: Dots, hots and haste   10/07/2009 02:07:01 PM PDT
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Personally I'm just happy about the current Glyph of Mind Flay becoming baseline.

Beyond our theories of practice stands practice itself.
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  • Malfurion
  • 54. Re: Dots, hots and haste   10/07/2009 02:08:37 PM PDT
quote reply

Q u o t e:
Then add the tick back?


Believe me, I would LOVE it if they left rejuvenation alone, but both you and I know this ain't gonna happen.


Q u o t e:
None of that matters because the spells don't heal for the same amount.


Of course they don't. If they healed for the same amount why the hell bring resto druids then? I was pointing out that renew has more ticks than rejuvenation after the nerf.
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  • Shattered Hand
  • 55. Re: Dots, hots and haste   10/07/2009 02:10:45 PM PDT
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Q u o t e:
I wouldn't worry about Renew at this point or any other over-time spell. We're not even 100% sure we're going to offer it for Rejuv or if will even greatly benefit Rejuv or if you'll lose too many GCDs on Rejuv (or whether that will be okay). It just feels a little premature to worry about classes potentially getting left out.


Can you help me understand why resto druids need their healing buffed at this point? I think you should nerf their healing by a lot to match this buff
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  • Khadgar
  • 56. Re: Dots, hots and haste   10/07/2009 02:11:35 PM PDT
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Whichever glyph that is being used should read...

...... In addition, your gear haste reduces this spell by x amount.

Heck, better yet, all haste !!!

Hushpink (Capered)
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  • Chromaggus
  • 57. Re: Dots, hots and haste   10/07/2009 02:12:38 PM PDT
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It'd be nice if haste also reduced the cooldown on abilities (like mind blast). It seems like that'd do a lot to keep haste from being a poor stat for classes that need to weave a certain number of one ability in between the cooldown on another ability.
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  • 58. Re: Dots, hots and haste   10/07/2009 02:12:55 PM PDT
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Q u o t e:
Can you help me understand why resto druids need their healing buffed at this point? I think you should nerf their healing by a lot to match this buff


They've already been nerfed and are being nerfed again next patch. I watched my guilds Resto Druids HPS drop since their Tier 8 4 piece was cut in half. Next patch their Rejuv is being cut down to 12s.

The #1 concern I still have is that having 2 Resto Druids feels like a requirement just to beat damage aura fights.

Scratchpost - 80 Druid ► Adanel - 80 Deathknight ► Duckrolléd - 49 Paladin


Q u o t e:
did you Blizzard really too stupid to read?

What is this... I don’t even?
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  • Garithos
  • 59. Re: Dots, hots and haste   10/07/2009 02:15:43 PM PDT
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Could you, by any chance, potentially deal with two problems in one fell swoop?

There are times when faster ticking HoTs would be a godsend, and others when it would be rather problematic.
So perhaps the ability to turn haste into faster ticking HoTs at the click of a button would be nice. . . Say, I don't know, maybe a form the Druids could shift into to utilise the Haste.
Basically, make the additional Healing and the Healing aura of Tree of Life stay with the Druid outside of the form, and make Tree of Life form give the additional Armour and the faster ticking HoTs.

Not only do we get the pleasure of dealing with sudden raid damage with all of our pre-cast HoTs, but it means we don't need to be emancipated within that ghastly Tree of Life form during raid!
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