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  • Burning Legion
  • 20. Re: Dots, hots and haste   10/07/2009 01:42:12 PM PDT
quote reply

Q u o t e:
HoTs and DoTs are uses by classes that stack them. If haste is only applied to one of the HoTs or DoTs that they're stacking, it's probably going to still be a waste of effort to gear/gem for, and the classes in question may still avoid it like the plague. You need to apply it to all HoTs and DoTs to test it properly.

And didn't you guys just nerf Rejuv because of how much healing it was doing? Or did I miss something?

For Shadow priests, at least, this will be a straight up buff. Currently they enjoy pretty much zero benefit from haste beyond 300 or so, and the first 300 is mostly just to prevent clipping Mind Flay with a fully talented Mind Blast cooldown. Allowing SW:P to tick faster will make haste more desirable than it is currently without changing DoT refresh clashes at all. It's unlikely they'll want to start gearing for haste, but it will make the haste they can't avoid much more useful and begin to address Shadow gear scaling concerns.

For Resto druids, it's a straight up playstyle choice: higher mana expenditure / GCD commitment for more raid HPS. In any case it's definitely something that has been talked about for a while, so it will be useful to see how it plays out on PTR.
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  • 21. Re: Dots, hots and haste   10/07/2009 01:42:14 PM PDT
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Haste also doesn't benefit CoH scaling. Just throwing that out there.
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  • Shadow Council
  • 22. Re: Dots, hots and haste   10/07/2009 01:44:17 PM PDT
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Q u o t e:
I think it should be interesting. However, I can see where it would be somewhat op on the warlock side. For demo and destro, it would indeed make having to refresh these more often (granted, destro doesn't use corruption much). For affliction, however, this wouldn't change the rotation at all because of everlasting afflction -- the timer is constantly refreshed.

To me it seems like it would be a pretty big buff to affliction. Of course, affliction could use a slight buff to catch up to destro, specially when it's not using the doomguard, but blizz would need to be careful not ot make the coefficients too high on the haste increase, otherwise affliction will be up by too large a margin.

For shadow priests, I think it would be a blessing if this does increase their dps, even if they need to refresh more often. Shadow priests do need a slight buff (they're not horrible like a lot of them think, but they could be a bit higher imo).

As far as druids go, it could be interresting. Do you want to put rejuv on the whole raid, or focus more on fewer targets?


Actually, it'd be about the same for SPriests as it is for Affliction Locks due to Pain & Suffering which does along the same lines as Everlasting Affliction (100% chance to refresh the timer on SWP on Flay cast).... so it'll be good for us too!

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  • Earthen Ring
  • 23. Re: Dots, hots and haste   10/07/2009 01:44:23 PM PDT
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Q u o t e:
Because it's not getting nerfed in the next patch. That and druids are HoT healers, so it makes sense that rejuvenation should be better than renew in all circumstances, which isnt the case if rejuv nerf goes live without being compensated.
Rejuv is being nerfed because it's doing too much healing. People need to get over this 'compensation' idea. The idea behind nerfs is to reduce your power, not just shift things around.

And no, Renew will not be better than Rejuv after the nerf.
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  • 24. Re: Dots, hots and haste   10/07/2009 01:44:47 PM PDT
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Q u o t e:
Because glyph of renew kinda already does this.


Glyph of Renew is completely different.


Q u o t e:
Reduces the duration of your Renew by 3 sec. but increases the amount healed each tick by 25%.


This makes Renew heal the exact same amount over 12s instead of 15s by cutting off the extra tick. So instead of 5 ticks, its 4 ticks with the Glyph.

If the Glyph was changed to make Renew hasted than it would heal for more over the duration because you have that one extra tick.

[ Post edited by Shayera ]


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  • Mal'Ganis
  • 25. Re: Dots, hots and haste   10/07/2009 01:44:54 PM PDT
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The only problem I see with this for Shadow Priests is that in any multi-target situation, it might be a little overpowered, adding to the illusion of decent damage.
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  • Sentinels
  • 26. Re: Dots, hots and haste   10/07/2009 01:47:17 PM PDT
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Q u o t e:
I thought in 4.0 haste was going to just make people regen Energy/Focus/Mana faster. Why make a change like this now?


It's actually Energy/Focus/Rage/Runic. not mana.

This is only for melee classes because they, frankly, couldn't care less about haste. Its a very good caster stat, and haste will still increase cast times and GCD for casters in 4.0
But things such as SPriest and Afflic locks doesnt use haste that much.

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  • 27. Re: Dots, hots and haste   10/07/2009 01:47:45 PM PDT
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Two thoughts as it pertains to resto druids. With druids being able to so easily hit the soft haste cap, I wonder if that is also a large impediment to stacking more haste than this change would be a reason to pick up more haste.

I also worry that it would make druids even better for picking up raid healing in the pulse damage modes we're in now.

Plus, it seems odd that there might be a downside for HoTs such that you're committed to spending more mana for an increased effect that you might not need. I guess if it's glyphed, then I suppose you can turn it on and off.

I tentatively agree with the change for HoTs. I just want to make sure that it doesn't come out being far too powerful. But it'll be nice to see it tested at least.
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  • 28. Re: Dots, hots and haste   10/07/2009 01:48:36 PM PDT
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It's spell dependant. I wouldn't appreciate this for Serpent Sting, as it'd be harder to refresh it with Chimera Shot. Not to mention, on any DoT, you'd have to refresh it more often, meaning more GCD's and more mana consumed per minute.
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  • Arthas
  • 29. Re: Dots, hots and haste   10/07/2009 01:51:01 PM PDT
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Hopefully druids will now stop complaining about the rejuv "bug fix"

I guess the QQ works huh?
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  • Area 52
  • 30. Re: Dots, hots and haste   10/07/2009 01:51:12 PM PDT
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Awesome idea! If this goes into affect though.. would there be any possibility of making HoTs crit?
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  • Earthen Ring
  • 31. Re: Dots, hots and haste   10/07/2009 01:51:53 PM PDT
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Q u o t e:
For Shadow priests, at least, this will be a straight up buff.
I didn't say otherwise. But is this change intended to just make unavoidable haste semi-useful for one spell, or is it intended to actually fix the issue of Haste and HoTs/DoTs which affect all DoTs and HoTs, and the classes that use them?

How about Blizzard maybe avoid layer upon layer of kludges? This is the sort of thing they did with regen stats, and are finally going to maybe get around to fixing correctly in 4.0.
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  • Malfurion
  • 32. Re: Dots, hots and haste   10/07/2009 01:52:19 PM PDT
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Q u o t e:
Rejuv is being nerfed because it's doing too much healing. People need to get over this 'compensation' idea. The idea behind nerfs is to reduce your power, not just shift things around.

And no, Renew will not be better than Rejuv after the nerf.


Maybe they think the loss of one tick is just too drastic? Besides, who said that the proposed glyph is going to make up for the rejuvenation nerf?

Factoring in all priest and druid talents, renew will have more ticks than rejuvenation, 6 versus 5. Let's not forget priests also get the OMGOP 4pc t8 bonus baked into the talent, something druids have wanted for a long time.
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  • 33. Re: Dots, hots and haste   10/07/2009 01:52:55 PM PDT
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I think I'm going to cry.

Partly tears of joy, party tears of dread.

The idea of shorter dot durations, when out spells are designed to line up pretty well as it is, scares me.

BUT the idea of getting some attention here after being completely bereft of needed buffs, excites me to no end. The mindflay change is long coming.

Thanks GC

[ Post edited by Aytheist ]

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  • 34. Re: Dots, hots and haste   10/07/2009 01:52:56 PM PDT
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Wouldn't hasting Rejuv's mean less HPS though? Resto Druid's main advantage is being able to HOT 10-15 targets at once.

Rejuv is being cut down to a 12s duration and if you had 20% haste it would be a 9.6s duration HOT. The only reason I can see a Resto Druid getting this Glyph is if they tone down the damage auras.

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  • Wyrmrest Accord
  • 35. Re: Dots, hots and haste   10/07/2009 01:54:36 PM PDT
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Valuing haste as more than a gcd-reducer stat (for resto druids) has been a LONG-standing problem, as GC notes. I'm very excited to see something change because to be honest, lack of change is stagnant and this is a big change that might make the game a little more exciting.

I'm all for change and can't wait to see how this works out.

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  • 36. Re: Dots, hots and haste   10/07/2009 01:54:58 PM PDT
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Q u o t e:


Maybe they think the loss of one tick is just too drastic? Besides, who said that the proposed glyph is going to make up for the rejuvenation nerf?

Factoring in all priest and druid talents, renew will have more ticks than rejuvenation, 6 versus 5. Let's not forget priests also get the OMGOP 4pc t8 bonus baked into the talent, something druids have wanted for a long time.


That 4 piece is not a additive bonus, its multiplied. So if you had 3/3 Empowered Renew, the 4 piece is a 1.5% increased healing bonus.

Priest's cannot spam Renew on the level of a Resto Druid because we can't even touch the haste cap without stacking absurd amounts of haste.

Scratchpost - 80 Druid ► Adanel - 80 Deathknight ► Duckrolléd - 49 Paladin


Q u o t e:
did you Blizzard really too stupid to read?

What is this... I don’t even?
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Ghostcrawler
Blizzard Poster
  • 37. Re: Dots, hots and haste   10/07/2009 01:55:10 PM PDT
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Q u o t e:
I thought in 4.0 haste was going to just make people regen Energy/Focus/Mana faster. Why make a change like this now?


Getting Energy, Focus or Rage faster is a big deal and can lead directly to higher dps. That is usually less of an issue for mana. Haste is already pretty attractive for many casters, just not those that use a lot of over-time spells.

Ghostcrawler
Lead Systems Designer
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  • 39. Re: Dots, hots and haste   10/07/2009 01:56:26 PM PDT
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sounds tight!


Q u o t e:
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