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Nethaera
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  • 0. Tier-10 Bonuses Feedback   10/08/2009 11:35:44 AM PDT
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The tier-10 set bonuses have recently been released on the PTR and we would like to get your feedback on each of them. The items will soon be available on the PTR for additional testing, but we welcome your initial impressions and theory crafting thoughts as well.

To properly organize feedback, please format responses as:

[CLASS]:[SPEC]
2 piece – [Feedback]
4 piece – [Feedback]

Here is a list of the current planned set bonuses for Healing roles:

Druid

  • 2 piece bonus - The healing granted by your Wild Growth spell reduces 0% less over time.
  • 4 piece bonus - Each time your Rejuvenation spell heals a target, it has a 2% chance to jump to a new target at full duration.


Paladin

  • 2 piece bonus - While your Divine Illumination talent is active, your healing spells are increased by 35%.
  • 4 piece bonus - Your Holy Shock spell causes the next Holy Light you cast within 10 sec to have 0.3 sec reduced cast time.


Priest

  • 2 piece bonus - Your Flash Heal critical strikes cause the target to heal for 25% of the healed amount over 9 sec.
  • 4 piece bonus - Your Circle of Healing and Penance spells have a 20% chance to cause your next Flash Heal cast within 6 sec to reset the cooldown on your Circle of Healing and Penance spells.


Shaman

  • 2 piece bonus - Your Riptide spell grants 20% spell haste for your next spellcast.
  • 4 piece bonus - Your Chain Heal critical strikes cause the target to heal for 25% of the healed amount.

[ Post edited by Bornakk ]

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  • 1. Re: Tier-10 Bonuses Feedback   10/08/2009 11:40:41 AM PDT
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SHAMAN:RESTO

  • 2 piece – Finally an incentive to regularly use riptide. I am very excited about this. It feels as if this bonus should have been attached to the spell since its inception. Great work on this. So far the best resto shaman 2pc bonus of the entire expansion.
  • 4 piece – It really depends on what the duration of the HOT is, but overall I think the idea is a good one. It will enable chain heal to compete with wild growth some. Until we know the duration, I can't comment further. If it is another earthliving proc, then I will not be too excited about obtaining the 4 piece, and would suggest something different.

[ Post edited by Leibowitz ]

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  • 2. Re: Tier-10 Bonuses Feedback   10/08/2009 11:47:00 AM PDT
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Priest


* 2 piece bonus - After your Pain Suppression and Guardian Spirit talents expire on your target, they grant your target 10% increased healing received for 10 sec.
* 4 piece bonus - Your Flash Heal spell has a 15% chance to reset the cooldown on your Circle of Healing and Penance Spells.


My feedback on:

2 set - very poor. Guardian spirit is a life-saving cooldown we use to save the life of either the tank or a raid member who is low on health and about to die. It takes the death, then heals the target for half their health. The 10% healing bonus on this ability would encourage us to use our CD as a throughput method, which doesn't make sense. Tanks either get too low and die, or get too low and instantly healed to full. If anything, the bonus to healing would attribute to a ton of over-healing.

4 set - completely unreliable since its a random proc chance. COH is not a part of a "rotation" - we are no dpsers. We are healers. We can't have random procs, because we cannot predict what spell will be the next spell needed. Looks nice on paper if it was regarding a damage dealer, but healers do not function in this manner.
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  • Doomhammer
  • 3. Re: Tier-10 Bonuses Feedback   10/08/2009 11:52:16 AM PDT
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Druid - Resto

2 Piece Bonus - I assume the number 0 will be changed to something that actually makes sense, if so I think it is an interesting and useful bonus.

4 Piece Bonus - Will the rejuv stay on the original target or will it disappear with the jump? If it disappears then this is a terrible change, I would hate for someone I just hotted (the tank for example) to lose the rejuv as I was setting him up for some nourish spam, or the caster to lose it in favor of someone who I wasn't planning to heal. If it stays and the new target just get a few rejuv then it looks like an interesting and useful bonus :)

And thank you for asking our opinion.

[ Post edited by Ylvelill ]

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  • 4. Re: Tier-10 Bonuses Feedback   10/08/2009 11:52:56 AM PDT
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Q u o t e:

To properly organize feedback, please format responses as:

[CLASS]:[SPEC]
2 piece – [Feedback]
4 piece – [Feedback]
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  • Burning Legion
  • 5. Re: Tier-10 Bonuses Feedback   10/08/2009 11:53:34 AM PDT
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PALADIN:HOLY
2 piece - Divine Favor is pretty much only ever used by raiding paladins in a macro rolled into their usual Holy Shock or Holy Light cast, and all this set bonus is doing is reminding them where one of their Holy talent points went. Divine Favor was great when crits returned 100% of the spell cost, and it was okay when crits returned 60% of the spell cost, but with the gutting of crit in 3.2 Divine Favor, like every other crit talent Holy paladins are forced to take, is pretty much worthless now. Seeing it on the final tier set of the expansion is disheartening to the extreme. The only remaining association between paladins and crit is what remains in the devs' heads, and seeing a crit-based set bonus when we're all trying to shed crit just emphasizes the disconnect between paladin mechanics and paladin itemization that has existed since T8.

4 piece - This is the same thing as the Resto shaman 2 piece bonus, but paladins will have to take two additional pieces of the most notoriously poorly itemized sets in the game to reach it. It is also the same thing we had at the beginning of the expansion that got taken away from us. However, the first time around we had much less haste - now, many paladins won't even see the full .3 second reduction thanks to gear, talents and raid buffs. It is also completely irrelevant to the paladin playstyle, and represents a decrease in both HPM and HPS from casting Holy Light. Before the 3.2 changes, this would have been more useful - a quick Holy Shock on a low raid member, with the IoL proc allowing you to quickly return to the tank. But with current Beacon, there is rarely a reason not to just Holy Light the low raid member if you're determined to help the raid healers. The 4 piece is useful in 10 mans where paladins have to do more with less and occasionally stray off their assignment, but pretty extraneous in 25 mans, where a paladin's job is to output maximum consistent HPS on two tanks.

[ Post edited by Sonohako ]

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  • Blackrock
  • 6. Re: Tier-10 Bonuses Feedback   10/08/2009 11:55:36 AM PDT
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Priest: Discipline

2 piece – Awesome. Usually the two piece is reserved for silly things like lower mana costs or faster cast times- both are things that can be done with other/better gear. This gives even more utility to an already incredibly useful tool.

4 piece – I can't imagine relying on the proc per say, but I really like the idea that it COULD become useful. Hopefully Blizzard will give us an easy way to determine when it procs, and if so it could make saving tank lives easier as a Discipline Priest.

Overall I LOVE the changes, and if anyone wants to naysay them I can only suggest you see the previous bonuses. They're nowhere as cool as these.
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  • 7. Re: Tier-10 Bonuses Feedback   10/08/2009 11:55:53 AM PDT
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[priest]:[discipline]
2 piece
– [[]Guardian spirit already gives a +healing benefit to the target.. feels like you are extending its duration. I think for disc the bonus is okay, though I think a better 2 pc bonus might be something like, makes renew able to crit[]]
4 piece – [[bAs a healer it is more important to be able to count on a proc.. a certain event ALWAYS sets off this other event. As disc.. we were forced to use greater heal more with the increased penance cooldown and glyph nerf, but not we are expected to spam flash heal hoping for the proc. If I do nothing but penance and flash heal my tank with 4pc tier 10.. I might not see the proc go for a while.. and when it finally does it might hit right before penance was off cooldown anyway, thus being almost fully wasted. It looks nice but I don't think it provides much of an hps boost at all.. I would probably see the most benefit from this bonus while just flash healing the raid while clearing trash, but I don't need help with that :P
I think that the lack of a power word shield or weakened soul modifier for either set bonus is a mistake. I think all disc priests would love to see weakened soul adjusted especially for our tanks so that we can use pw:s more on them.[] ]

[ Post edited by Peria ]


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  • Suramar
  • 8. Re: Tier-10 Bonuses Feedback   10/08/2009 11:55:59 AM PDT
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Priest : Holy

2 piece – It's pretty bad. First of all +10% healing for 10 seconds on one target isn't worth much. On top of that it's only triggered by a spell I don't use very often. I save my Guardian Spirit for emergencies. Plus this bonus just isn't interesting. Even if it was 30% healing for 30 seconds I still wouldn't like it. My class / spec is far better at raid healing than tank healing, so I can't even take advantage of it myself. This bonus benefits other healers more than it benefits me.

4 piece – At first it looks nice because it helps to reduce the CD on CoH, a CD we all hate. However the 15% proc rate is really bad considering we only have ~3 seconds to make use of the proc in the off chance we get it while CoH happens to be on CD. Plus only one of our multiple heals is even capable of triggering the proc. As someone else said it's really a sort of "when the stars align" type proc, which is really odd considering at best all it does it shave off ~3 seconds from CoH.

Edit: I just saw a post by Arakel that makes a really good point.


Q u o t e:
You cast CoH. CD starts. You follow with Flash Heal. Due to latency there is no way you'll know that the Flash has reset the cooldown on COH, so you'll start casting something else (ProM, PoH, whatever). By the time latency and human reaction time are factored in, you're into your next GCD and (possibly) even into the next one, for those with poor reactions/latency.

The only way you could possibly make the best use of it is to CoH, flash, and then pound CoH again assuming that you're going to get a proc - if you don't, you've just wasted time you could have spent on a spell that you CAN use.


Human error alone makes the 4pc seem like it would be very difficult to get use out of. In it's current form I think anything less than a 100% chance to proc would be stupid, and I would rather have a boring but reliable "reduces your CoH CD by 1-2 seconds". Also as others have said a "removes the CD from your next CoH" would also be nice assuming it has a reasonable proc rate. If it was "15% chance from your FH" then I would still rather have the flat CD reduction. That's just way too low of a proc chance from a spell I don't use often (and don't like using often).

[ Post edited by Jrgrim ]

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  • 9. Re: Tier-10 Bonuses Feedback   10/08/2009 11:57:15 AM PDT
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[PALADIN]:[HOLY]
-------------------------------------------

  • 2 piece -- Divine favor feels sort of bleh, because most of us dont correctly utilize it except as rolled in a macro with something else--we hardly ever see its effects directly. It's not a very fun set bonus, but it IS useful.

  • 4 piece -- This feels like a backwards step. It's giving us back something we had before 3.1. While it's a solid set bonus, it's unoriginal and almost feels like it's defeating half a year's worth of class evolution to unnerf a nerf through a set bonus. I also thought that I'd mention that our 4 piece feels like the less universally useful resto shaman 2 piece. :/
  • [ Post edited by Miao ]

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    • Lightninghoof
    • 11. Re: Tier-10 Bonuses Feedback   10/08/2009 11:59:09 AM PDT
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    PALADIN:HOLY
    2 Piece - Divine Favor has become far too situational to ever really think about using. If it's not macro'd into one of your abilities, by the time you realize it might be useful to use it, you're already halfway through the cast (and any time you conciously use it it normally ends up overhealing). Very lackluster unless divine favor mechanic gets changed.
    4 Piece - A nice bonus. I don't feel like holy shock is useful enough for this is make a very enticing 4 piece bonus though. But definitely more useful than 10 seconds on judgement.

    Arkeus <80 Paladin> // Dayh <80 Mage> // Duskh <80 Death Knight> // Dawnh <80 Priest> // Daggerh <80 Rogue> // Dreamh <80 Druid> // Duckh <80 Hunter> // Defendh <80 Warrior> // Doomh <60 Warlock>
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    • 12. Re: Tier-10 Bonuses Feedback   10/08/2009 12:00:54 PM PDT
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    Priest sets
    2 piece: Very Bad
    Way way to situational. Given that we can't cast these spells more often than 70 seconds (glyphed Guardian spirit) to 3 minutes (untalented, unglyphed guardian spirit or pain suppression) and that they are spells that you only use in OH **** moments an extra 10% healing after the duration ends is basically useless as the crisis should be past and the target back to full by the end of the normal duration anyway.

    4 piece: Bad (holy) - Mediocre (discipline when tank healing)
    Over all the 15% chance to proc is way to low. Given typical priest casting patterns you will be lucky to get more than a couple of procs/minute unless tank healing as disc.

    Bad for holy as the CD is only 6 seconds (4.5 seconds after GCD) and most holy priests will go to instants like Prayer of Mending and Renew or to a heavy hitter like Prayer of healing in any situation where massive AoE healing is needed so there will be little chance of proccing the effect.

    Mediocre for a tank healing disc priest as flash heal spam is used quite a lot in that role but dire for a disc priest on raid shielding duty as flash almost never cast in that role.

    [ Post edited by Eleanor ]


    In a game full of heroes why are healers treated as sidekicks?
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    • Uther
    • 13. Re: Tier-10 Bonuses Feedback   10/08/2009 12:01:10 PM PDT
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    Shaman Resto:

    2 Piece: The only thing I don't like about the 2 piece bonus is that it seems to want to to follow up a riptide with a healing wave, which is fine of course. But with the gear level we're at by this point, and the haste that most shaman probably have, I use LHW more than HW. And my LHW is already way below the global cool down. So an extra 20% haste isnt the most amazing thing. (edit: yes, it will be good for chain heal, but still doesn't strike me as amazing)

    4 Piece: I don't understand the shaman 4 piece at all. It might be awesome but a rewording would really help me.

    I LOVE my T8 & T9 bonus' and will kinda miss them.

    edit: wrong format

    [ Post edited by Emen ]


    Get your towels ready it's about to go down.
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    • Mug'thol
    • 14. Re: Tier-10 Bonuses Feedback   10/08/2009 12:01:40 PM PDT
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    Shaman:RESTO

    2 Piece: The 2 piece is fantastic. Chain heal is going to be an even greater healing spell to heal the raid up quickly. LHW might start to clash with the GCD now, but it will make it an even better spot healing tool. Will this stack with the talents 20% haste for HW? That will be a lot of burst tank healing. Last but not least, will this affect Astral Recall? haha :p

    4 Piece: Without more information on the timer on the HoT i can't fully comment, but it sounds like an all right 4 piece. Nothing to go nuts over like t8 4 set, but it will certainly be worth getting 4 piece this time around.
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    • Smolderthorn
    • 16. Re: Tier-10 Bonuses Feedback   10/08/2009 12:02:09 PM PDT
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    Q u o t e:
    Priest


    * 2 piece bonus - After your Pain Suppression and Guardian Spirit talents expire on your target, they grant your target 10% increased healing received for 10 sec.
    * 4 piece bonus - Your Flash Heal spell has a 15% chance to reset the cooldown on your Circle of Healing and Penance Spells.


    My feedback on:

    2 set - very poor. Guardian spirit is a life-saving cooldown we use to save the life of either the tank or a raid member who is low on health and about to die. It takes the death, then heals the target for half their health. The 10% healing bonus on this ability would encourage us to use our CD as a throughput method, which doesn't make sense. Tanks either get too low and die, or get too low and instantly healed to full. If anything, the bonus to healing would attribute to a ton of over-healing.

    4 set - completely unreliable since its a random proc chance. COH is not a part of a "rotation" - we are no dpsers. We are healers. We can't have random procs, because we cannot predict what spell will be the next spell needed. Looks nice on paper if it was regarding a damage dealer, but healers do not function in this manner.


    Really going to just quote this as it's pretty much exactly what I would have typed. I don't consider either of these bonuses useful, and much like our current tier of gear, I will only take when there is no non set loot equiv.
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    • 17. Re: Tier-10 Bonuses Feedback   10/08/2009 12:03:43 PM PDT
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    Druid:Restoration
    2 piece - Sounds like it could be interesting, but I don't like it because I have to give up my very nice 4 piece T9 bonus to take advantage of it. This is why this bonus is kind of "blah" to me.
    4 piece - We need more details to adequately give feedback on this.
    1) How will the jump work? Is it range based? Does it use the same logic that WG does? I hate popping WG and having it heal DK's Army of the Dead. It's a waste of my GCD and my CD on the WG.
    2) This only applies to actual healing done, NOT over heal, correct?
    3) How will this apply with the proposed haste/HoT changes? If my HoTs are ticking faster (therefore being on the target less time) I'm going to not be able to roll as many targets w/Rejuv as I could previously, especially with the 'bug fix' on the highest Rejuv rank.
    As for actual feedback without those questions being answered: I'd rather have some bonus I have some control over. I don't like the WG mechanic as it is and this one feels too much like a wanna-be Wild Growth. I already have healers sniping my HoTs so....

    WTB [Raiding Time]
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    • Mal'Ganis
    • 18. Re: Tier-10 Bonuses Feedback   10/08/2009 12:07:08 PM PDT
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    [Druid]:[Resto]
    2 piece – I'm not quite sure what 0% means. I'm guessing one of two things:

    1.) It is a placeholder number, and it will be changed to 50% or some such number.
    2.) It means it doesn't decrease over time at all.

    Either way, these are both great abilities, leagues better than our current T9 2 piece. Assuming no overheal, say a fight like IC hard or Heroic Valks, this will raise our HPS by probably a thousand or more, depending on the. Great bonus.

    4 piece –I'm unsure of the mechanics here. If it jumps and SPREADS it is great, Say I have one rejuv up, and it ticks with 6 seconds left. If a new one appears at full and leaves the previous one as well, great bonus. I don't want this bonus if it removes the previous one though.

    2 Concerns:

    2% doesn't seem like too much, you might want to make it 5%.

    Whats the range on the jump? if its low like WG, then this may not be too useful. 15 yards?
    ------------------------------------

    Edit- Formated right

    [ Post edited by Evyntyne ]


    Blizzard gave us Seal Form so we can travel through your sea of tears.
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    • 19. Re: Tier-10 Bonuses Feedback   10/08/2009 12:07:45 PM PDT
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    Druid


    * 2 piece bonus - Not a terrible set bonus but it wont really add much throughput, unless raid healing is being stressed heavily, it won't help much or at all.
    * 4 piece bonus - If the rejuv leave the target then this bonus is terrible. It will likely cause more help then harm. If it is a smart heal then that may be another story but its not very attractive at a 2% proc either. I will probably keep my t9 4pc if these are the bonuses.

    P.S. why soo much emphasis on these two spells? they're already heavily overused.

    I make sure to /spit on a person every time I see that damn zebra mount from RaF.
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