World of Warcraft

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  • Whisperwind
  • 40. Re: 1 New Class in 5 years = Not Acceptable   10/05/2009 01:15:58 PM PDT
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Q u o t e:


You CAN make a healing class that can do both healing and dps. You just make it so there dps spells used on party members heal them. This isnt revolutionary. Its been in D&D for 30 years. And all healers and spell users use spell power (no more + healing) so there isn't a big change in gear that is required.


This was tried somewhat already with Shadow Priests and hybrids back in the day. Vampiric Embrace used to have very strong healing which they nerfed into the ground. Hybrids originally were closer to what you propose. They didn't have double use spells (ones that hurt enemies and heal allies) but they were supposed to be jack-of-all-trades, fairly capable of everything, master at nothing.

And everyone hated that.
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  • Sisters of Elune
  • 42. Re: 1 New Class in 5 years = Not Acceptable   10/05/2009 01:24:53 PM PDT
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Q u o t e:
LFG Tank
Need Tank, Heroic CoS
Need Healer, we are RTG
Need Healer, for Naxx 10
Need Tank, we are RTG

- This is why you need new classes. Because having so many DPS classes without an equal number of healing and tanking classes makes LFG a nightmare. We all wanted DK's to tank and not dps, blizz is at fault for that, but we need new classes because all dungeons and raids require healing and tanking and there is a constant shortage of both. Make a fun tanking and healing class to fix the problem and don't give them a dps only mentality.

Except that any player that wants to play as a tank already has a character that can tank. Same for healing. Adding more tanking or healing classes isn't going to change the fact that tanks and healers are the hardest spots to fill in a group.

I'm directly opposed to the OP's position. I do not think this game needs any more classes. There's already lots of variety even within a single class just by way of talent specs, so there is something to suit virtually any play style you may have. What would a new class bring to the table that isn't already available?

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Talie - 78 Human Priest
Clomer - 70 Human Paladin
Tyn - 37 Human Rogue
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  • Blackrock
  • 43. Re: 1 New Class in 5 years = Not Acceptable   10/05/2009 01:28:39 PM PDT
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One thing I would like to see would be an alternate to additional classes (since Blizz has stated before that they don't like the idea of adding more classes including hero classes). Allow us to take heroic levels in a base class. It would work similarly to talents but have a set progression and be more defined, in addition to talent points gained at each level. Maybe you could gain 1 heroic level for every 5 levels you have. You would also gain access to specific heroic abilities only available to your heroic class choice.

A few examples of this could be as follows:
A heroic beastmaster hunter could gain an additional pet talent point and additional contribution to their pet's HP, armor, and attack power every heroic level.

A heroic marks hunter could gain additional bonuses to damage caused with ranged weapons and reduced cost to use abilities every heroic level.

A heroic survival hunter could gain additional armor benefits (% bonus or possibly plate), bonuses with their traps, and increases the range of your attacks slightly every heroic level.

A heroic boomkin could gain additional treants, additional boomkin form benefits (possibly reduced casting time pushback, additional int or spr -> spellpower, etc) every heroic level.

A heroic feral druid could gain an animal companion (like a hunter's pet but somewhat weaker), faster movement speed while in bear or cat form, and a specific bonus to cat form and bear form (possibly all new upgraded forms like elder cat and elder bear).

A heroic resto druid could gain additional tree form benefits, an extra HoT, and the ability to cast a few extra spells while in tree form.

[ Post edited by Gwonam ]


http://forums.worldofwarcraft.com/thread.html?topicId=19820327160&postId=198185252575&sid=1#0
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  • 44. Re: 1 New Class in 5 years = Not Acceptable   10/05/2009 01:32:19 PM PDT
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If they just kept adding classes it would get a little ridiculous, not to mention flavorless. While I obviously enjoyed the one addition they have made, I do NOT want to see the game go through what it did when Death Knights came into the fold again. That was months of nothing but unbalanced play, whether it be DK's being way too powerful at all they do, or way too weak.

Not worth it in my opinion.

… feel free to just play one of the original 3 Warcraft games for the rest of your life…In any case, the problem lies with you, not with Blizzard or the rest of the player base…

Vardalm of WA
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  • Hydraxis
  • 45. Re: 1 New Class in 5 years = Not Acceptable   10/05/2009 01:35:00 PM PDT
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I smell an FotM fart. /stinky
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  • 46. Re: 1 New Class in 5 years = Not Acceptable   10/05/2009 01:35:44 PM PDT
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Q u o t e:
One thing I would like to see would be an alternate to additional classes (since Blizz has stated before that they don't like the idea of adding more classes including hero classes). Allow us to take heroic levels in a base class. It would work similarly to talents but have a set progression and be more defined, in addition to talent points gained at each level. Maybe you could gain 1 heroic level for every 5 levels you have. You would also gain access to specific heroic abilities only available to your heroic class choice.

A few examples of this could be as follows:
A heroic beastmaster hunter could gain an additional pet talent point and additional contribution to their pet's HP, armor, and attack power every heroic level.

A heroic marks hunter could gain additional bonuses to damage caused with ranged weapons and reduced cost to use abilities every heroic level.

A heroic survival hunter could gain additional armor benefits (% bonus or possibly plate), bonuses with their traps, and increases the range of your attacks slightly every heroic level.

A heroic boomkin could gain additional treants, additional boomkin form benefits (possibly reduced casting time pushback, additional int or spr -> spellpower, etc) every heroic level.

A heroic feral druid could gain an animal companion (like a hunter's pet but somewhat weaker), faster movement speed while in bear or cat form, and a specific bonus to cat form and bear form (possibly all new upgraded forms like elder cat and elder bear).

A heroic resto druid could gain additional tree form benefits, an extra HoT, and the ability to cast a few extra spells while in tree form.


They are already planning something like this with Cataclysm. Rather than calling it hero levels though, they are calling it mastery. The further you spec into a given tree, the more side benefits you get , suited to that tree.
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  • 47. Re: 1 New Class in 5 years = Not Acceptable   10/05/2009 01:36:53 PM PDT
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They will probably add runemaster or similar in the future.

This hero class was based off of the expansion, odds are, the next hero class will be based thematically off of its expansion.

What I would rather see them do is kill off or renovate the original classes to be more in line with DKs.

If you have ever played the DK start chain, it feels much more like a really good single player game than it felt like World of Warcraft.

I think that's how a good class should play.

Things like the Rune System are a lot more fun than build up a bar, or worry about a bar going down.
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  • Frostmourne
  • 48. Re: 1 New Class in 5 years = Not Acceptable   10/05/2009 01:37:33 PM PDT
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Q u o t e:


LFG Tank
Need Tank, Heroic CoS
Need Healer, we are RTG
Need Healer, for Naxx 10
Need Tank, we are RTG

- This is why you need new classes. Because having so many DPS classes without an equal number of healing and tanking classes makes LFG a nightmare. We all wanted DK's to tank and not dps, blizz is at fault for that, but we need new classes because all dungeons and raids require healing and tanking and there is a constant shortage of both. Make a fun tanking and healing class to fix the problem and don't give them a dps only mentality.


DK's were added and that didn't fix the tanking problem, and it is most definately Blizzards fault. Add another class that can tank, the problem will still be the same, they want to DPS.

There's 4 classes that can tank, 4 classes that can heal, and all can DPS.

Tanks were much easier to find before dual spec's, the answer to tanking issues is not to throw another class into the game with the ability to tank, but to reshape the existing classes better.



- When recently asked about the Mage class, a Blizzard developer replied "Aren't mages those guys that make the drinks?"
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  • 49. Re: 1 New Class in 5 years = Not Acceptable   10/05/2009 01:38:45 PM PDT
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More classes would just be redundant.

We've already covered the main archetypes in WoW lore. Anything more would just cause too much overlapping.
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  • 50. Re: 1 New Class in 5 years = Not Acceptable   10/05/2009 01:42:29 PM PDT
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Q u o t e:
More classes would just be redundant.

We've already covered the main archetypes in WoW lore. Anything more would just cause too much overlapping.


Eh, I would like to see something like Prestige Classes or Hero classes where once you hit 80, your class can move to an upgraded class for the path of the titans.

Blizzard has learned a ton since they made WoW on class design, and the DK class is extremely well designed.

Now, if you argue that it was imbalanced on release, you would be right, but were they to design other classes with the DK paradigm (i.e. alternate resource systems than mana/energy/rage) things would be balanced and honestly the game would be much better.
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Zarhym
Blizzard Poster
  • 51. Re: 1 New Class in 5 years = Not Acceptable   10/05/2009 01:47:27 PM PDT
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Q u o t e:
I guess the main argument against new classes is that, "we don't need new classes, we still trying to figure out how to balance the ones we have."

Well as most people have figured out, the 10 classes will never be perfectly balanced. There will always be a group of classes that dominates, a group that does ok and then a group that is at the bottom. Each group takes there turn. Years ago warlocks were OP, now Paladins are, in the near future another class will be.

It simply is not possible to achieve a perfect balance system when new items, spells and abilities are introduced on a consistent basis. If people were so concerned about balance then they would demand a halt to all of these factors until balance was achieved.

For the most part, Blizzard does a good job of juggling of the classes and I'm impressed by the steps they take to try and make it fair for everyone (eg. every patch makes changes to a class)

But its time to move on. There are a lot of fun classes that we could have had by now (from bard to battlemage) and while coming up with there concept, spells/abilities and how they fit in with other classes will surely take time, having only 1 new class in 5 years just is not good enough.

Beyond the balance concern, which is a valid one, we don't want to over-saturate World of Warcraft with different classes. We want to make sure each class has a very distinct set of core mechanics from other classes. Continually introducing new classes can tend to bring about a feeling of redundancy if we're not fully comfortable with developing an entirely new set of mechanics distinct from the current classes.

This does not mean that we'll never consider adding new classes to the game as time moves on, but we're pretty happy with the play styles represented by the classes currently available.

It comes and it kills, cruising the earth
Attacking your towns as you watch from outside
And no one felt crashes in your hearts...
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  • Stormreaver
  • 53. Re: 1 New Class in 5 years = Not Acceptable   10/05/2009 01:52:15 PM PDT
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Q u o t e:


LFG Tank
Need Tank, Heroic CoS
Need Healer, we are RTG
Need Healer, for Naxx 10
Need Tank, we are RTG

- This is why you need new classes. Because having so many DPS classes without an equal number of healing and tanking classes makes LFG a nightmare. We all wanted DK's to tank and not dps, blizz is at fault for that, but we need new classes because all dungeons and raids require healing and tanking and there is a constant shortage of both. Make a fun tanking and healing class to fix the problem and don't give them a dps only mentality.


Or I don't know.... maybe people don't like playing tanks/healers? You CAN NOT force someone to play a certain role.
(It might also help if they aren't the first people blamed for anything and everything.)
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  • 54. Re: 1 New Class in 5 years = Not Acceptable   10/05/2009 01:52:31 PM PDT
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Q u o t e:

Beyond the balance concern, which is a valid one, we don't want to over-saturate World of Warcraft with different classes. We want to make sure each class has a very distinct set of core mechanics from other classes. Continually introducing new classes can tend to bring about a feeling of redundancy if we're not fully comfortable with developing an entirely new set of mechanics distinct from the current classes.

This does not mean that we'll never consider adding new classes to the game as time moves on, but we're pretty happy with the play styles represented by the classes currently available.
Long story short, a Ranger class would be too much like a Hunter, a Battlemage too similar to a Mage, a WItch Doctor too similar to a Shaman, etc?

[ Post edited by Pyronaptor ]

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  • Tichondrius
  • 56. Re: 1 New Class in 5 years = Not Acceptable   10/05/2009 01:58:56 PM PDT
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Q u o t e:

Beyond the balance concern, which is a valid one, we don't want to over-saturate World of Warcraft with different classes. We want to make sure each class has a very distinct set of core mechanics from other classes. Continually introducing new classes can tend to bring about a feeling of redundancy if we're not fully comfortable with developing an entirely new set of mechanics distinct from the current classes.

This does not mean that we'll never consider adding new classes to the game as time moves on, but we're pretty happy with the play styles represented by the classes currently available.


Im sorry for calling you out on this but classes have become increasing similar over the years. Not adding another class due to classes having overlapping playstyles and abilities is just a bad reason imo.

A few examples of classes gaining the same spells:
A mortal strike type debuff
Silences
Spell interrupts
Fear breaks
Dispels, offensive and defensive
Disarms
Snairs/ slows
CC (this may be justified)




Logging your keys since 2005.
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  • 57. Re: 1 New Class in 5 years = Not Acceptable   10/05/2009 01:59:34 PM PDT
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Q u o t e:


Or I don't know.... maybe people don't like playing tanks/healers? You CAN NOT force someone to play a certain role.
(It might also help if they aren't the first people blamed for anything and everything.)


and when this is suggested, its never the poster in question willing to switch. People make their own arguments invalid so often I think they don't realize what they are doing.

"Player, not the class" can logically be extended to the removal of gear and talent trees. It hasn’t been because it was about catering to a patrician class system, not improving game play.
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  • Whisperwind
  • 58. Re: 1 New Class in 5 years = Not Acceptable   10/05/2009 02:00:06 PM PDT
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Q u o t e:


Im sorry for calling you out on this but classes have become increasing similar over the years. Not adding another class due to classes having overlapping playstyles and abilities is just a bad reason imo.

A few examples of classes gaining the same spells:
A mortal strike type debuff
Silences
Spell interrupts
Fear breaks
Dispels, offensive and defensive
Disarms
Snairs/ slows
CC (this may be justified)






Couldn't it also be argued then that since classes are already so homogenized, why should new ones be added?
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  • Tichondrius
  • 59. Re: 1 New Class in 5 years = Not Acceptable   10/05/2009 02:01:35 PM PDT
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Q u o t e:


Couldn't it also be argued then that since classes are already so homogenized, why should new ones be added?


Fair, but at this point what difference does it make?

Logging your keys since 2005.
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