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  • Silvermoon
  • 220. Re: 3.3 PTR Rejuv change   10/02/2009 08:00:40 AM PDT
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I agree.
Like I said above, a 18s rejuv ticking over 18 people at once in the raid every 3s is a DISGUISED AOE HEAL, plain and simple !!
and its a freaking cheap one on mana even!
Its HPM is like 45 health point healed for 1 mana point spent, this is off the chart when compared to other healers.


Q u o t e:


You'll have to forgive me, but where do you see those spells doing more than 30% healing? I'm sure there are probably some fights where they might, but it's not as severe as rejuvenation. A good holy priest will usually land at about 15-30% usage between flash heals/coh/gheals/binding/PoM, and in most cases they do. And that is very good, to have all these spells in your arsenal and use them often. By blizzard's definition Priests and Druids fall under this ideology, where you have a lot of spells in your arsenal and you use them all a lot, some more than others varying from fight to fight.

Druids have drifted from that ideology, right now it's always rejuv first, wg second, then the rest follow. A lot of the times when aoe is heavy (emphasis on "alot of the times") Rejuv numbers go insane. How is this fun for you? Do you not want to be able to use all your other spells just as much?

I'm not concerned with how much healing druids are doing, because they aren't that far off from other classes, mind you, in some fights like twins they go nuts, but every class gets that one fight.

But hey look, I barely play my druid any more so I don't care, if you guys find easy healing fun, whatever.
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  • 221. Re: 3.3 PTR Rejuv change   10/02/2009 08:07:44 AM PDT
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Q u o t e:

I love it how everyone else wants us to work harder…

My answer? Some players will be left to die. That is all. Tanks and top DPS get saved. The rest of you are on your own.




Actually, I just foresee 1 more shaman being brought in to your typical raid, to be honest. With the way fights currently are, with all current changes, it would merely be an issue of .

Its not the end of the world - raids will adjust by changing their healer compositions. And, we always have the security in the fact that most people refuse to play any kind of healer. Maybe certain classes will be sat out in favor of other classes in the more hard-core guilds, but for the majority of the player base, this simply won't be the case.

It's a little insulting, though, to call it a bug fix, when in the Wotlk beta forums, there were tons of discussions regarding the extra tick. But a lot of things were discussed on those forums, that later on were called 'bugs'. So, whatever.
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  • 222. Re: 3.3 PTR Rejuv change   10/02/2009 08:12:02 AM PDT
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Q u o t e:
Please don't give me this crap about "we're just using the spell that's best suited for the fight"
Almost every fight I see druids spamming rejuvenation, and I'm sure now you're going to say "those druids fail" No. Check the numbers for some of high end guilds, it's always rejuvenation at like 30%+ in alot of the cases it's going to 50%+. Just go browse through some meters at random by yourself for other miscellaneous fights that require effort, it's all the same.


I'm sure people who are just interested in how large their hps numbers are will agree with you. But you need understand that it's not necessarily the druid who gives a damn. Druids are DESIGNED to spam rejuv. Except for a couple of fights, that rejuv will be doing nothing as it ticks away on a dps with 100% health but we still need it there. Why? Because we need to be able to swiftmend someone who stands in a fire. Because when we need to cast that nourish on someone who just got a boo-boo we need that rejuv there to buff up Nourish to an acceptable level. You have to plan ahead as a druid, not just press your lol-CH button at the lowest hp person in the raid. Otherwise you need a gcd before any other heal of yours will even matter.

And.. we're talking about a HOT here. Is that 2000-2500 tick every 3 seconds really saving anyone? At most it'll have 1 or 2 useful ticks before someone direct heals them up. All that said, I don't really care about the nerf. Maybe if they nerf raid healers enough they'll stop relying on stupid amounts of raid damage to determine fight difficulty.
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  • 223. Re: 3.3 PTR Rejuv change   10/02/2009 08:13:54 AM PDT
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I seem to recall many druids telling disc priests to just live with the 2 second cooldown extension on penance. It's a nerf/bugfix whatever you want to call it. All healers have been nerfed or buffed during each patch cycle, I am sure you'll figure out how to function with the changes.
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  • Tortheldrin
  • 224. Re: 3.3 PTR Rejuv change   10/02/2009 08:16:36 AM PDT
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Q u o t e:


You'll have to forgive me, but where do you see those spells doing more than 30% healing? I'm sure there are probably some fights where they might, but it's not as severe as rejuvenation. A good holy priest will usually land at about 15-30% usage between flash heals/coh/gheals/binding/PoM, and in most cases they do. And that is very good, to have all these spells in your arsenal and use them often. By blizzard's definition Priests and Druids fall under this ideology, where you have a lot of spells in your arsenal and you use them all a lot, some more than others varying from fight to fight.

Druids have drifted from that ideology, right now it's always rejuv first, wg second, then the rest follow. A lot of the times when aoe is heavy (emphasis on "alot of the times") Rejuv numbers go insane. How is this fun for you? Do you not want to be able to use all your other spells just as much?

I'm not concerned with how much healing druids are doing, because they aren't that far off from other classes, mind you, in some fights like twins they go nuts, but every class gets that one fight.

But hey look, I barely play my druid any more so I don't care, if you guys find easy healing fun, whatever.
I don’t find healing easy at all… I never did.

I find it spammy and a little stressful. I find healing to be a task where if I blink, someone can die. I find healing to be cast… cast… cast… cast… cast… cast… cast… cast… cast… cast… cast… cast… cast… cast… cast… cast… cast… cast… cast… cast… cast… cast… cast… cast… cast… cast… cast… cast… cast… cast… cast… cast… cast… cast… cast… cast… cast… cast…


… well you get the idea.

But I understand that most players who post here do find healing to be very easy, and perhaps a little boring. For myself, if feral was actually a viable PvP spec, I wouldn’t even have speced healing.. and that is why I am learning how to tank these days.

I like tanking better then healing. It is more thoughtful, and I feel that I have time to actually think and make decisions. Plus I get to control the pace of the group or raid.

Plus I don’t have to worry so much about all this bickering over healing meters, and raid spots. All tanks seem to be pretty evenly viable.

Anyway, my accomplishments speak for themselves (or my lack thereof), and I can not place too much weight on my words. All I can do is speak from my own experiences, and remind myself that this game is played by a few million people all at different levels of aptitude and skill.

Cheers!

..._____
..[..O......]
..[]/===\[]-----{
.[]=====[]
[][][][][][][][][]..........Exterminate! EX-TER-MI-NATE!
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  • Drak'Tharon
  • 225. Re: 3.3 PTR Rejuv change   10/02/2009 08:21:34 AM PDT
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This "nerf" will just mean druids will need to be more selective about who they roll rejuv on. For my guild, most heavy AE fights either involve 5 or 6 healers with the following configurations.

5 Healers:

Resto Shaman
Holy Paladin
Holy Priest
Holy Priest
Resto Druid


6 Healers:

Resto Shaman
Holy Paladin
Holy Priest
Holy Priest
Resto Druid
Resto Druid

And when I say heavy AoE I mean like... twin valks AE. Something like Beasts 6 heal will involve a disc priest and swapping a druid for another pally. It really just depends on the fight what you bring. It is a nerf for sure, but I don't think it will be "the end of druids" or anything silly like that.
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  • 226. Re: 3.3 PTR Rejuv change   10/02/2009 08:22:36 AM PDT
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Q u o t e:
I seem to recall many druids telling disc priests to just live with the 2 second cooldown extension on penance. It's a nerf/bugfix whatever you want to call it. All healers have been nerfed or buffed during each patch cycle, I am sure you'll figure out how to function with the changes.


That's funny, I don't recall that at all. In the main penance is nerfed thread, not a single druid rejoiced about it. Some priests did, most didn't understand the reasoning behind attacking the spell because of the glyph.

New draenei city opened. Called the exodus. Yeah it features a link to billing.

-Theexiled
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  • 228. Re: 3.3 PTR Rejuv change   10/02/2009 08:42:30 AM PDT
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Q u o t e:
We don't want rank 15 to have that extra tick. It is technically a bug in that we didn't intend for it to have that behavior, but obviously we sat on the change for awhile. However since the popular Resto style has now become Rejuv on as many people as possible, we thought the extra tick had become problematic. Frankly we think druids can absorb the small nerf without hurting their overall healing much.


And this change will only make that worse. We will spend more time using Rejuv then we did before because IT’S NOT AN OPTION. You haven’t reduced rejuv spam you’ve made it worse and made a miserable job of spamming even worse. As you've fixed other classes our relative HoT throughput has gone down. If HoT throughput becomes "balanced" then you have nothing to offset their natural deficiencies and they become inferior. Despite what the trolls try to show you cannot and should not balance HoT throughput with direct heals. If you don’t like HoT’s then remove them and give us comparable spells. This nerfing by attrition is getting very annoying.


Q u o t e:
We're not trying to hide a nerf, and we can certainly change the patch note to not say bug fix if that makes it go down any easier.


Quite frankly, calling it a bug is insulting. Everyone knows it’s a nerf and you are calling us idiots by passing it off as a bug. Thank you for at least confirming it’s a nerf.


Q u o t e:
We'll look into any discrepancy in numbers between rank 14 and 15 and make sure things are working as intended.


The difference between rank 14 and 15 is irrelevant, what is relevant is the ratio between healing and damage. You logic is only valid if damage scales linearly and other spells are also constant. Damage has not scaled linearly and our spells are not the same. We did not use rank 14 rejuvenation. We used Lifebloom. It's a bad comparison.

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  • Greymane
  • 230. Re: 3.3 PTR Rejuv change   10/02/2009 08:51:04 AM PDT
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Q u o t e:
Nah we'll adapt and move onto the next nerf.

But calling it a 'bug fix' when this 'bug' was known and discussed intensely through WotLK Beta is just insulting.

At least be honest with the community and call it a nerf.


Weren't you the guy that was laughing at everying yesterday saying "Thx for the buff blizz!!!!!" and saying you'd link comments later once you're right?

I bet you're pretty embarrassed now, aren't you?
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  • 231. Re: 3.3 PTR Rejuv change   10/02/2009 08:53:26 AM PDT
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Seriously any good druid healer should not be QQ'ing about why this 'bug fix' hahah nerf has to be made. Good druids actually do understand & are not arguing agaisnt it.

What we are really concerned about & the focus of this should really now move to is GC's last point.

Kinda get the feeling an "O %!!*e" moment has taken place in the Dev Dept.

Damn it the players are right...we can't just knock the last tick off & divide the base heal amount across 3 secs less.... We FORGOT to adjust the spell co-efficient up with it ... DOH !!!!! Rank14 is healing for like 70 less than Rank15
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  • 232. Re: 3.3 PTR Rejuv change   10/02/2009 08:56:23 AM PDT
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how about some pvp changes besides a laughable armor increase from barkskin? druids are complete dog@*#! now in the brackets that matter, and armor isnt the problem. if you are going to take out some of our prehotting capability (rejuv has to always be up for both swiftmend and to proc the new idol that every druid uses) we need some sort of compensation for helping heal burst. also, our utility is crap, possible fixes include 30 yard cyclone along with lower duration on CS lockouts to match.

Rival Afks of Thunder Bluff
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  • Silvermoon
  • 233. Re: 3.3 PTR Rejuv change   10/02/2009 09:02:59 AM PDT
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That you can not do.
If rejuv rank 15 5 ticks heals as much as rejuv rank 15 6 ticks, it means the HPS of rejuv is going to be increased.
This is like buffing the druids for Arena with a stronger rejuv tick.
How likely do you think that is?
Rejuv rank 14 tooltip is just wrong.

Just suck it up already !


Q u o t e:
Seriously any good druid healer should not be QQ'ing about why this 'bug fix' hahah nerf has to be made. Good druids actually do understand & are not arguing agaisnt it.

What we are really concerned about & the focus of this should really now move to is GC's last point.

Kinda get the feeling an "O %!!*e" moment has taken place in the Dev Dept.

Damn it the players are right...we can't just knock the last tick off & divide the base heal amount across 3 secs less.... We FORGOT to adjust the spell co-efficient up with it ... DOH !!!!! Rank14 is healing for like 70 less than Rank15
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  • Tortheldrin
  • 234. Re: 3.3 PTR Rejuv change   10/02/2009 09:08:42 AM PDT
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There is a blue post below me!!!

:)

[ Post edited by Morgaine ]


..._____
..[..O......]
..[]/===\[]-----{
.[]=====[]
[][][][][][][][][]..........Exterminate! EX-TER-MI-NATE!
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Ghostcrawler
Blizzard Poster
  • 235. Re: 3.3 PTR Rejuv change   10/02/2009 09:09:38 AM PDT
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Q u o t e:
Thanks for the response to this. I'm ok with the duration nerf, and even the healing reduction. But I have a hard time accepting the fact that my rank 14 heals for only 290 less over the duration of the spell than rank 15 does.


It's just kind of the way Rejuv works. The base points aren't that great but with a lot of spellpower, it really shines.

With 15 ranks the jump between ranks isn't going to ever be very big. Many other spells scale with rank similarly, which is one of the reasons we want to move to a one rank-per level system (i.e. ranks are kind of dumb).

Ghostcrawler
Lead Systems Designer
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  • 236. Re: 3.3 PTR Rejuv change   10/02/2009 09:10:21 AM PDT
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Q u o t e:
That you can not do.
If rejuv rank 15 5 ticks heals as much as rejuv rank 15 6 ticks, it means the HPS of rejuv is going to be increased.
This is like buffing the druids for Arena with a stronger rejuv tick.
How likely do you think that is?
Rejuv rank 14 tooltip is just wrong.

Just suck it up already !




Earlier it was said druids told priests to suck it up on the penance nerf, when we didnt...

New draenei city opened. Called the exodus. Yeah it features a link to billing.

-Theexiled
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  • Cenarion Circle
  • 237. Re: 3.3 PTR Rejuv change   10/02/2009 09:11:54 AM PDT
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Frankly, the insulting manner in which this nerf was presented to us, along with the extensive history that Blizzard has of giving and then taking away again, should have me absolutely livid. However, This has gone on for so long that I am actually deadened to this sort of thing now. Nobody likes to watch their characters advance and improve and then get knocked down repeatedly. Even if the final result is a character that is still improved over what it was several months or years ago, one still feels cheated out of the efforts they have made to improve their character. Additionally, Rejuv was used heavily, for the most part, BECAUSE Blizzard created an environment in which it was literally the ONLY tool aside from Wild Growth that would allow us to cope with the massive amount of raid damage being thrown around. Fortunately, I have tried out Aion and find it to be a rather refreshing change to WoW. I will probably play out the remainder of my subscription time here but not any more than this. I now have an alternative to this game and can move on with no regrets.
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  • Uther
  • 238. Re: 3.3 PTR Rejuv change   10/02/2009 09:14:54 AM PDT
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Q u o t e:
That you can not do.
If rejuv rank 15 5 ticks heals as much as rejuv rank 15 6 ticks, it means the HPS of rejuv is going to be increased.
This is like buffing the druids for Arena with a stronger rejuv tick.
How likely do you think that is?
Rejuv rank 14 tooltip is just wrong.

Just suck it up already !




Im not quite sure what you mean, This isnt a tool tip error, this is a spell 5 levels lower healing for the same amount (the difference between the 2 is less then 250 and its not due to sp, as proof has been given time and time again) on the PTR and LIVE. It shows a clear error with the co-efficient and not just some tool tip error, maybe you should suck it up and except facts.
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  • Winterhoof
  • 239. Re: 3.3 PTR Rejuv change   10/02/2009 09:16:59 AM PDT
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Q u o t e:


It's just kind of the way Rejuv works. The base points aren't that great but with a lot of spellpower, it really shines.

With 15 ranks the jump between ranks isn't going to ever be very big. Many other spells scale with rank similarly, which is one of the reasons we want to move to a one rank-per level system (i.e. ranks are kind of dumb).


Please tell me "It's just kind of the way it [it] works" isn't the end of this.

The tooltip indicates that there should be a pretty significant difference between R14 and R15. The actual results are that no matter what spell power you have it ticks for 58 more at R15.

ok sow hat
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