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  • 40. Re: Healing Nerfs - Stop it   10/28/2009 08:54:22 AM PDT
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healing is too easy in its current state.
It is what it is.

Weezthejuice 80 holy pally
"If you're looking for that one thing that's going to get you a raid spot, I'd shoot for a reputation that you know what the blank you're doing and some good friends" - GC
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  • Muradin
  • 41. Re: Healing Nerfs - Stop it   10/28/2009 08:57:56 AM PDT
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Q u o t e:
healing is too easy in its current state.
It is what it is.


Hard-mode healing with 5 Healers is still fairly hard.

Normal-mode healing is such a joke, I don't know how people don't fall asleep. It gets worse as you geared up too because easy healing becomes even EASIER.
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  • 42. Re: Healing Nerfs - Stop it   10/28/2009 09:00:00 AM PDT
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wotlk priests whine more than mages during vanilla.... and i didn't think that was possible - especially after the double trinket nerf of jan '06

NO FAT CHICKS!!!!!

-Dizko
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  • 43. Re: Healing Nerfs - Stop it   10/28/2009 09:03:06 AM PDT
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Q u o t e:


Hard-mode healing with 5 Healers is still fairly hard.

Normal-mode healing is such a joke, I don't know how people don't fall asleep. It gets worse as you geared up too because easy healing becomes even EASIER.


Easy mode healing with 3 is fun imo

Weezthejuice 80 holy pally
"If you're looking for that one thing that's going to get you a raid spot, I'd shoot for a reputation that you know what the blank you're doing and some good friends" - GC
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  • Mal'Ganis
  • 44. Re: Healing Nerfs - Stop it   10/28/2009 09:33:24 AM PDT
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Q u o t e:
I agree that healing is less fun now. I played a holy Paladin in TBC and this character in Vanilla. then recently came back to heal on this character and I find it terrible. The person that mentioned mana is on the right track. I think we need heal output up around where it was when Northrend dropped but nerf mana regen to make decisions matter again.

Spamming heals is dumb. I enjoyed the decisions around the 5 second rule and letting the rogue get low so you could squeak out another regen tick. That made it more about timing and less about int stacked spamming.

TLDR Version: Buff HPS, nerf regen and make the 5 second rule matter again
The problem with the 5SR was that if you had two classes get significantly more regen OO5SR and two classes get the same regen OO5SR as they got I5SR you had to draw a line and say that the two groups had identical overall regen at a certain OO5SR percentage and make every single fight allow that much OO5SR time. If you get more time than that, the first group becomes OP, if you get less time, the first group is gimped. It's much less of a PITA if everyone has roughly equal regen regardless of how much they cast.

And HPS is already far too high. The whole reason why hard modes always make you drop to ~5 healers is because they can't crank damage much higher without basically one-shotting the raid.

"These forums are as much an indicator of the players' happiness as a hospital is an indicator of public health." -Feoria of Shadowmoon
AKA Suzushiro of Winterhoof
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  • 45. Re: Healing Nerfs - Stop it   10/28/2009 09:55:40 AM PDT
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Q u o t e:
I have no problem with blizzard designing more content that points out idiots. Give more bosses voidzones/fires/rockets please. Maybe one day the tunnel visioners will figure out why they keep dying. Meanwhile I'll have moved on to SW:TOR or something.


I'm a big fan of void zones and other instant kill moves, precisely because there is no way to heal them.

Also, one thing I think is missing is the need to use CC and other skills in encounters. I remember in raids like SSC where you had to sheep adds or banish things or otherwise keep things under control. Making dps have to do more than just put out higher dps would be a great way to challenge them. You could also tie it into the first part - have adds like the shadowstrike adds on H anub; if you don't stop them casting, they'll one shot someone.

Everyone's always in favor of saving Hitler's Brain, but as soon as you put it in the body of a Great white shark, ooooh! Suddenly you've gone too far!

- Professor Hubert Farnsworth
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  • 46. Re: Healing Nerfs - Stop it   10/28/2009 09:59:34 AM PDT
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Q u o t e:
Say they code in more encounters that require precise raid movement. Okay, fine. You don't move when you're supposed to, you take damage. Who's job is it to heal that damage? Yep...ours. When's the last time you heard a DPS talk about how happy they are to stop doing damage and move around, instead? Now how many DPS out there would rather stand still, eat a bazillion incoming damage, and expect the healer to keep them alive?


So why not have moves that, instead of just doing damage, slap the dps with an incurable debuff that lowers their dps? Hit them in the meters and they'll pay attention. There are plenty of ways to challenge dps, it's sad that they keep choosing the weakest one - requiring more dps.

Everyone's always in favor of saving Hitler's Brain, but as soon as you put it in the body of a Great white shark, ooooh! Suddenly you've gone too far!

- Professor Hubert Farnsworth
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  • 47. Re: Healing Nerfs - Stop it   10/28/2009 10:05:39 AM PDT
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Q u o t e:
healing is too easy in its current state.
It is what it is.

/agree

...coming from someone who just switched over to healing...

Meow dude.
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  • Mal'Ganis
  • 48. Re: Healing Nerfs - Stop it   10/28/2009 10:06:06 AM PDT
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They nerf us then change up our spells a bit so we're forced to do more than just spam 1 button.

Healing is fine.

I like how the OP complains about the "spirit" nerf when all it did was make leveling harder. Not like it made a diff in raids.

Account Created:
November 23, 2004 6:37 AM PST
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  • Drak'thul
  • 49. Re: Healing Nerfs - Stop it   10/28/2009 10:07:14 AM PDT
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The only "nerf" to healing is that it's no longer viable to bring 7-9 healers to any given raid like in tBC. If you bring more than five now, realistically you're gimping yourself. Those five have to be stellar performers in TotGC.

From a PvP standpoint, I'm ready for 20% MS arena auras. It's better than overpower procs and mouth-breathing tunnelvisions.

If at first you don't succeed, roll a hero class.
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  • 50. Re: Healing Nerfs - Stop it   10/28/2009 10:29:38 AM PDT
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Q u o t e:
Healing is pretty fun, maybe you're just not very good at it.
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  • Shandris
  • 51. Re: Healing Nerfs - Stop it   10/28/2009 10:46:13 AM PDT
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Q u o t e:
The real problem with healing currently is that it's all twitch, Every healer pretty much ignores mana efficiency for MOARSPAMPLZ. Paying attention to your mana consumption used to be an important part of playing a healer, and in fact any class with a manabar. Now however, all healers can spam away, all hybrids never ever ever run into resource limitations, and it's much easier to heal now than a great many times in the past.

Hopefully blizzard slows things down in Cata, and makes choices more important than just hitting everything as fast as you can.


Read this Blizz, please.


Q u o t e:
Russia: One sec, respeccing from Communism
Australia: BRB grabbing beer
South Africa: What do I do?
America: Stack debuffs
-Shodan, Alleria
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  • 52. Re: Healing Nerfs - Stop it   10/28/2009 10:50:19 AM PDT
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Top end healing may be a little easier but, entry healing in Wotlk is a pain. The nerfs hit people trying to become geared healers a lot harder.
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  • 53. Re: Healing Nerfs - Stop it   10/28/2009 11:06:31 AM PDT
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Nerfs take the fun out of playing.
Whole game has tilted wholesale towards DPS classes, probably because of more of them than us.
Driving some of us who routinely helped those DPS to instead play DPS ourselves is a great idea.
We all know LFG is always full of geared healers willing to help.


I recruit good & motivated players who want to raid end game
Qualified server transfer applications welcomed
You can apply and get a decision before transferring
pr.guildportal.com
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  • 54. Re: Healing Nerfs - Stop it   10/28/2009 11:07:37 AM PDT
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So I leveled my Hunter......
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  • 55. Re: Healing Nerfs - Stop it   10/28/2009 11:08:42 AM PDT
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And I leveled a new Rogue.....
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  • 56. Re: Healing Nerfs - Stop it   10/28/2009 11:09:35 AM PDT
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My Warrior will be next....
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  • 57. Re: Healing Nerfs - Stop it   10/28/2009 11:12:35 AM PDT
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And my Deathknight is coming along....

And others....numerous others.

Healing nerfs are great.
We have too many dedicated healers.
Healers have no choice but to accept nerfs.
They cannot play other classes.....

Or other games....

Where they have the resources to be concerned about your sincere issues.

This guy is really level 73 and the Warrior level 77.
But then it is the armory....

[ Post edited by Aristotle ]

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  • 58. Re: Healing Nerfs - Stop it   10/28/2009 11:13:52 AM PDT
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Q u o t e:
My Warrior will be next....



i giggled
2 healer 80's and 1 dps 80 for me so far (DPS was my main in bc, i rerolled to heal). This is my main ;)

[ Post edited by Hoofz ]


Weezthejuice 80 holy pally
"If you're looking for that one thing that's going to get you a raid spot, I'd shoot for a reputation that you know what the blank you're doing and some good friends" - GC
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Ghostcrawler
Blizzard Poster
  • 59. Re: Healing Nerfs - Stop it   10/28/2009 12:40:04 PM PDT
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Healing has always been challenging and to some extent thankless in WoW. I don't think LK fundamentally changed that.

When I heal, I like to be challenged. Just buffing healing overall, or taking some of the challenge away from the healers, I don't think makes the game more fun for them. It might be fun for a week as everyone thanks you for doing such an amazing job all the time, but playing any game in godmode typically gets old after the initial rush.

What I mean is that one of the most boring experiences I can have in the game is to be a healer for a milk run in which a wipe is unlikely and nobody is going to take much damage. By contrast, you can still have fun in that situation as a DPS spec. You can see how fast the boss dies. You can see how much damage you can do. It can even be fun as a tank, because you can usually afford to drop some of your defenses in order to improve your dps and try and make the fight shorter. At the very least, you can try and see how much damage you can mitigate. It's possible to do some pulls and even weaker bosses with almost no incoming damage. All a healer can really do is try to heal as little or efficiently as possible, which really just means you're standing around a lot. Maybe you're tossing the occasional Wrath or SW:Pain or something, but that dps contribution is pretty trivial even compared to the trying-to-DPS-a-little tank.

Where I will agree we need to improve healing in WoW is in relationship to how much damage the tank is taking (or even a teammate in PvP). Damage to health is too high in almost all scenarios, such that only the really big, really fast, or really broad (group-based) heals count for much. Things that are fun for a healer, such as trying to be mana-efficient or matching the right heal to the right damaged character go away when you're just spamming like mad. None of this should come as news to readers of this forum, because it's the kind of thing we've said before.

What I would like to see in Cataclysm is higher health pools but also lower heals (and tank avoidance) overall. Hopefully everyone won't be on the verge of almost dying, yet the risk of overhealing will be more real such that you can't just madly spam all of the time if you want to make it to the end of the encounter.

A similar thing is true for PvP. If health pools are larger, but heals smaller, then you see folks with health in between 100% and 0% more often.

Ghostcrawler
Lead Systems Designer
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