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  • Moon Guard
  • 0. Healing Nerfs - Stop it   10/07/2009 03:57:58 PM PDT
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Dear Blizzard and World of Warcraft players,

I have been playing a restro-druid for a while now. I made this character because I wanted to heal in tree form. I have played your game for quite a while. I was a paladin in WoW back in the days of MC and BWL and was a healer back then. I know healing in WoW, or.... that is to say, I did.

Since WotLK came out I have seen a systematic nerfing of healing. This is not just druid healing but all healing across the board. The justification was given that the ability of the healers was making content trivial that should not be easy. So in order to balance things and make content hard again, healers were nerfed, their abilities reduced, the spell power co-efficients changed and so on. The spirit nerf clearly was focused at healers over the DPS spell casters as well, so here is another nerf. I could go on but I suspect very few healers would argue this particular point against me, so let me continue...

As the 'bug fixes' and nerfs have continued (And I say bug fixes as this was once a phrase used to describe the 5 second rule casting change), healers have been expected to continue doing what they do without any change. DPS and Tanks expect us to be just as effective with each change. The burden is on /us/ to find a way around your continued nerfs. You say you don't want content to be trivial, and so healers must be changed, but the DPS and Tanks aren't the ones who have changed, it is the healers who are forced to adapt, forced to find that last bit of HPS or best way to squeeze out mana to last an encounter depending on the type of healer you are.

That said, I place a challenge to Blizzard. Stop it. Stop 'fixing' your game by making it harder on healers. If a battle is too easy, how about you nerf the DPS by 50% across the board? Can you imagine the outcry? I am told (And have seen myself) healers are the one role that people often are stuck waiting for. That and tanks. Rarely do I see someone spamming a channel asking for a DPS over and over again to start a PUG. Rarely do you see guilds saying how desperately short of DPS they are in recruiting requsts in public channels.

So here is what I ask. Please, make healing fun again. Stop nerfing my spells, be it on my paladin, druid or other. Stop messing with the game mechanics to make healing just that much harder in order to balance things. Go pick on the DPS.

But if this is all too long for you, here's the short summary:

MAKE HEALING FUN AGAIN, stop relying on nerfing healers to make content challenging.

-Sincerly, a WoW-Healer since Beta.
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  • The Forgotten Coast
  • 1. Re: Healing Nerfs - Stop it   10/07/2009 04:12:02 PM PDT
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watching a druid complain lmao

wanna trade characters? i hate what priest has become
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  • 2. Re: Healing Nerfs - Stop it   10/07/2009 04:13:11 PM PDT
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Q u o t e:
watching a druid complain lmao

wanna trade characters? i hate what priest has become

Watching a priest whine....wait, they never stop whining.
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  • 3. Re: Healing Nerfs - Stop it   10/07/2009 04:14:41 PM PDT
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Because spamming my Circle of Healing made the game challenging.

Life goes on, it's not like being a healer was ever popular in the first place. Nerfs suck, but it's not head pounding hard to be a healer, there might be a steeper learning curve than tanking or rolling your face across the keyboard like learning to dps is.

"We like to focus on the negative stuff first. Kind of like we heal the person with the least health first. "
Divinix
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  • Moon Guard
  • 4. Re: Healing Nerfs - Stop it   10/07/2009 04:15:13 PM PDT
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Q u o t e:
watching a druid complain lmao

wanna trade characters? i hate what priest has become


My point was that all healing has become systematically harder. And I heal on a paladin too. Most priests I know have stopped healing all together and now do DPS. This is not about one healing class against another, it is how healing has changed in the game overall. I'm sorry you took it as a 'my class is hard to play' whine, as that is not what my post was about.

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  • 5. Re: Healing Nerfs - Stop it   10/07/2009 04:21:13 PM PDT
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Q u o t e:

Most priests I know have stopped healing all together and now do DPS.



You don't know many priests.

"We like to focus on the negative stuff first. Kind of like we heal the person with the least health first. "
Divinix
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  • Moon Guard
  • 6. Re: Healing Nerfs - Stop it   10/07/2009 04:24:54 PM PDT
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Q u o t e:


You don't know many priests.


Well, that's true. I only know about 6 in game these days. But again, how is that totally relevant to my original post? Or is this just make snide remark day? No constructive comments only attacks about how:

'Oh, you're a druid, and you're complaining!'
or
'You don't know many priests!'
or so on?

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  • 7. Re: Healing Nerfs - Stop it   10/07/2009 04:28:42 PM PDT
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Q u o t e:


Well, that's true. I only know about 6 in game these days. But again, how is that totally relevant to my original post? Or is this just make snide remark day? No constructive comments only attacks about how:

'Oh, you're a druid, and you're complaining!'
or
'You don't know many priests!'
or so on?




OK, Shadow priests do the worst single target dps in game right now. PUGing as a shadow priest is nigh impossible. My guild was nice enough to me to let me raid as shadow from naxx-ulduar, but laughed me out of the vent chant when i wanted to go as dps in ToC. So double healing it is for me. Anecdotal? sure, but go ask any guild leader who has the worst dps across the board they have seen. Shadow is never the first, second, or third choice for dps.

[ Post edited by Razia ]


"We like to focus on the negative stuff first. Kind of like we heal the person with the least health first. "
Divinix
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  • 8. Re: Healing Nerfs - Stop it   10/07/2009 04:29:39 PM PDT
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Guys I switched to elemental and all the resto shamans I know suck we need buff imo. :\
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  • Dalvengyr
  • 9. Re: Healing Nerfs - Stop it   10/07/2009 04:30:05 PM PDT
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1- I agree. Healing has been made less fun. Healing often feels like the biggest stress and the biggest responsibility in the game. Whether this is actually true is not something I care to debate, because truth doesn't affect how much fun you feel like you're having, perception does.

2- For our job to be relaxing, we'd have to be OP, which would make content a walk in the park. They can't make our job any easier. It's barely a challenge as is. If healing isn't for you, then healing isn't for you, but it has to be this way or there is literally no challenge to the game.
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  • 10. Re: Healing Nerfs - Stop it   10/07/2009 04:32:41 PM PDT
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Healing nerfs are not noticable yet. Ok maybe I can't spam LB on everyone in the raid, but I still out heal everyone by close to 50% without seeing ANY mana issues on my druid.
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  • Proudmoore
  • 11. Re: Healing Nerfs - Stop it   10/07/2009 05:58:37 PM PDT
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Blizzard have built themself into a corner.

Raid damage is a constant, limited by stam and the ability of players to avoid the killing damage. For example I went from a guild 10 Heroic Togc (I was on my druid alt) to a pug 25 Togc, In the 10 I am doing 5k hps, in the 25 I am doing 3k hps. But unlike the 10 where we where beating the content in the 25 we are wiping. Why where we wiping? because players ar not avoiding the killing damage, They are standing in the fire , in front of the worm, in front of the charge:(

So blizzard have to design instances with out too! much killing damage because you cant heal stupid.

But talents continue to scale, Spell abilites scale, gear scales and add ons scale, all of these means less healers are needed, But less healers means greater responsibility on each individual healer, It also means a higher chance of death to bad timing.

Tank takes 20k hit
+0.05 Tank gets 20k heal(100% overheal) oops lag
+0,6 Tank takes 20k hit
+1.0 Hot+absorbs for 8k
+1.2 Tank takes 20k hit and dies, 1k overkill
+1.3 Heal would have landed for 20k heall but yea he died 0.1 of a second before.

Omg Bad healer he faiiled to keep the tank up... /sigh

Then added in the 3.2 innovations No trash, You need to be on the ball and healing at the best of your ability 100% of the time, no trash breaks where your can run at 50-75%, have a chat or discussion,joke around a bit.

Limited amount of wipes. Option A, I can run reactivily to a degree and have 60% overheal Option B i can be pro-active and just spam spam spam and have 80% overheal.

Option B has 1% chance less of a wipe and option B it is.

2.0 had a stam buff and they didnt need to nerf healers severly
4.0 has a stam buff planned
3.0 ie wotlk had no stam buff and they needed to nerf healers

Then you have the gear scaling during wotlk, not only is the top end gear scaling fast, but many more players and characters have access to it. In TBC Kara+ a bit of ZA was the norm and right at the end some badge gear, gear like a S4 armor drop or s3 weapon was a gear upgrade for many. Wotlk? even my alts have 232 and 245 epic weapons. You get upgrades where you jump 50 ilvl is a single upgrade

Tldr version, Healers scale faster then damage taken, Its either nerf healers or increase the ability to take damage, Wotlk gear and abilities have scaled hugely. I dont like healer nerfs but i understand why.


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  • 12. Re: Healing Nerfs - Stop it   10/07/2009 06:04:29 PM PDT
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Q u o t e:


So blizzard have to design instances with out too! much killing damage because you cant heal stupid.



I have no problem with blizzard designing more content that points out idiots. Give more bosses voidzones/fires/rockets please. Maybe one day the tunnel visioners will figure out why they keep dying. Meanwhile I'll have moved on to SW:TOR or something.
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  • Duskwood
  • 13. Re: Healing Nerfs - Stop it   10/07/2009 06:22:07 PM PDT
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I want more nerfs actually, healing is never "intense" make stuff matter...

Hope is merely a distraction
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  • Proudmoore
  • 14. Re: Healing Nerfs - Stop it   10/07/2009 07:22:28 PM PDT
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Q u o t e:

I have no problem with blizzard designing more content that points out idiots. Give more bosses voidzones/fires/rockets please. Maybe one day the tunnel visioners will figure out why they keep dying. .


Not disagreeing with you:) What was the delightful phase I heard last night? "Idiots in full epics" or something like that. Someone in t8.5 shoulders says We killed Yogg 25. Someone in t9 shoulders says, we probably DID'NT kill yogg.

But harder content with gates, means less players see the content, Guilds stuck on content for anything up to a year leads to guild break ups which leads to people quitting the game.

Molts nothing on that character indicates you have done any content that could be considered intense.
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  • 15. Re: Healing Nerfs - Stop it   10/08/2009 06:14:27 AM PDT
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Honestly? I think healing is in a pretty good place right now - going into 3.3.

The incoming damage, both to the tank and to the raid, in heroic ToGC feels just about right (though maybe a bit light in places).

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Pi
  • Laughing Skull
  • 16. Re: Healing Nerfs - Stop it   10/08/2009 06:26:27 AM PDT
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Healing is pretty fun, maybe you're just not very good at it.
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  • 17. Re: Healing Nerfs - Stop it   10/08/2009 07:05:37 AM PDT
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Q u o t e:
watching a druid complain lmao

wanna trade characters? i hate what priest has become


I'd trade toons.

Priest healing seems like good, clean fun.

Shammy healing is rough. Button, cigarette break, button, hope to god it gets there in time, Button, pray the tank knows where his cooldowns are, button...

Yes, yes, you're upset and your quitting. We get it. We're glad you're leaving. gtfo.
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  • 18. Re: Healing Nerfs - Stop it   10/08/2009 08:02:13 AM PDT
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Honestly, how can GC make the game harder? Nerf the healers so there have to be 7 as per design. 18 DPS slots. Tie up the healers with trying to maintain massive retarded tank damage with cooldown rotations, make raids not stand in fire or silly stuff, all while restricting mana and therefore throughput.

The harder fights we will simply take less healers. GC cannot help this. If he increases raid damage then the retards die and cry no heals. If the bossfight is too hard and we lose the tanks due to lack of cooldowns - everyone cries lack of heals.

This is all the result of poor planning - lack of vision and forethought. Either he can make the fights so that it does not matter how many healers we take or he can make life hell on all healers. He chose to make it totally suck for healers, on top of some sorry itemization and set bonuses. This is so that we have to take a certain number of healers.

Its easy to be the developer who does not play the class, nor feel the pain. He does not see a nerf as a total slap in the face - because he is doing the slapping. Oh - this is NOt a nerf - its a bugfix...... lol

Whatever guys. There just is no way to fix it - especially when the Devs hate the healers. I used to think they just hate pallies, but I can see they hate nearly everyone. DPS can laugh and joke and play, but a healer cannot even blink or its a raid wipe. This game has lost a lot of what made it fun - and I think thats because the original Devs are no longer here or they let the ones we have run rampant and mess it all up.

Healing isn't for everyone. You aren't always going to be celebrated the way the rogue on top of the damage meters is. But every good guild knows it rests on the ability of its healers. - Ghostcrawler
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Pi
  • Laughing Skull
  • 19. Re: Healing Nerfs - Stop it   10/08/2009 08:18:11 AM PDT
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Q u o t e:
Whatever guys. There just is no way to fix it - especially when the Devs hate the healers. I used to think they just hate pallies, but I can see they hate nearly everyone. DPS can laugh and joke and play, but a healer cannot even blink or its a raid wipe. This game has lost a lot of what made it fun - and I think thats because the original Devs are no longer here or they let the ones we have run rampant and mess it all up.

Yeah, arbitrary hatred towards a large portion of your player base is the sort of thing you're used to seeing from a wildly successful, multi-billion dollar company.

(you are an idiot)
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