If you're going off of the patch notes, then GC already said it was intended for all pets to receive the 90% avoidance. All 7 classes with pets, all their pets. Spirit Wolves gaining avoidance were also not in the data mined files, but GC has said that they're supposed to, just like all pets.
I haven't entirely looked over the 3.3 notes but as of currently (3.2.2) the doomguard and infernal do not have any aoe reduction and die very quickly to heroic beasts...
edit: as well as any other boss with aoe :)
[ Post edited by Jushiro ]
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My arena teams might go to negative infinity but dude IM DARK! You cant handle this!
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Q u o t e: Enslaved not summoned. so not really pets.
Thankyou arrogant destruction warlock.
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I find it kind of sad
The dreams in which I'm dying
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Well they made them more usable for 80, the next step is to make them have the same damage reductions as other pets.
The step after that is to make it so your initial pet returns when your infernal despawns.
Look right through me, look right through me
And I find it kind of funny
I find it kind of sad
The dreams in which I'm dying
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Q u o t e: Ah yes, my raid would love me if I summoned a Doomguard that could break out of my control at any moment and start munching on the healers.
Please don't feed the gnome-shaped troll.
It's people like you that give me headaches.
Ritual of Doom
80% of base mana 30 yd range
10 sec cast 30 min cooldown
Reagents:
Demonic Figurine
Begins a ritual that sacrifices a random participant's health to summon a doomguard. Requires the caster and 4 additional party members to complete the ritual. In order to participate, all players must right-click the portal and not move until the ritual is complete.
The doomguard summoned from this effect is different from the one summoned by a curse of doom kill. Ritual of doom's doomguard is under your control for 15 minutes at the end of which it simply despawns.
edit: the same goes for the infernal: you control it for 60 seconds and then it leaves.
edit2: Your raid would love you if you knew your class and gemmed/enchanted/geared accordingly.
Thankyou, please try again.
[ Post edited by Jushiro ]
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I find it kind of sad
The dreams in which I'm dying
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Bump, these pets are fun to use and should be used. They can't be used if they die in 2 seconds to aoe.
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Q u o t e: Felguard, Succubus, Imp, Voidwalker, Felhunter = pets
Doomguard, infernal, enslaved minion = guardians.
Guardians =/= pets
Get it right.
If they were guardians you could have a pet + a guardian out at the same time.
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16. Re: Please fix infernal and doomguard 10/03/2009 01:13:12 AM PDT
Q u o t e:
If they were guardians you could have a pet + a guardian out at the same time.
Do mind control targets get avoidance? Why not. The same reason that Dooms and Infernals don't. They aren't pets.
My arena teams might go to negative infinity but dude IM DARK! You cant handle this!
I'm a Glorious Raider of Ulduar!
http://www.youtube.com/user/byolante
Blacklisted LNCr Videographer
Thankyou for being sensible. These two demons take our pet slot and they should get pet treatment like any other pet. Mirror images, wolves, water elementals, etc, etc, etc all get aoe reduction.
Look right through me, look right through me
And I find it kind of funny
I find it kind of sad
The dreams in which I'm dying
Are the best I've ever had
Look right through me, look right through me
And I find it kind of funny
I find it kind of sad
The dreams in which I'm dying
Are the best I've ever had