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  • Aerie Peak
  • 40. Re: More DK nerfs, just curious as to the rea   10/02/2009 08:48:45 AM PDT
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Q u o t e:
I hope you guys figure it out and find a new way around this nerf.



There are some new specs being talked about that include Scent of Blood. Also 0/17/54 + Glyph Of Chains Of Ice can still spam it because of RP bonus on glove bonus + 4pc pvp set bonus.

It will just drop in damage because CoI Glyph does about 400 less damage then a non-crit IT.

The new SoB spec being talked about will probably produce the most DC spam it just requires more melee uptime to produce the RP but ultimately can probably produce more RP then the IT glyph did in a pvp situation if you Dual Wield.

Guess we will find out when testing on the PTR. There are definately ways around the nerf it just makes no sense that they destroy a DW spec that has been around since WOTLK release, and greatly weaken one of the only semi-functioning pvp specs we have.

However this nerf won't stop people from going mostly Death Coil damage in pvp. As long as SS is horrible, and DC out performs it people will construct RP builds to try to stay afloat in pvp.
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  • Aerie Peak
  • 41. Re: More DK nerfs, just curious as to the rea   10/02/2009 08:50:38 AM PDT
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Q u o t e:
How about this?
top 10 DKs on SK100 only use glyph of disease, ghoul, and dark death. 1 used chains of ice.

no, this is most definitely NOT a pvp change, this is just to kill off DC spam in PVE.

QQ i finally got to play 0/17/54 love it, really enjoy it, got all the gear for it, and now they wanna kill it . . .


What spec were they? No shadowfrost spec is using glyph of disease.

Currently about 45% of DKs in pvp are using SS spec and the other 40% are using shadowfrost and like 5% using Frost.
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  • Altar of Storms
  • 42. Re: More DK nerfs, just curious as to the rea   10/02/2009 08:53:51 AM PDT
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Well shadowfrost is most likely dead now, we all knew this was coming.

Unfortunately it comes at a time when it is really all we have left.

I would like to presume they are not yet done with the patch though. Heres to hoping. /cheers?
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Ghostcrawler
Blizzard Poster
  • 43. Re: More DK nerfs, just curious as to the rea   10/02/2009 08:55:33 AM PDT
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As several players pointed out, the old glyph was driving too many other decisions with regard to spec and abilities used. We want DKs to be a melee class with some ranged abilities, not a ranged class.

Ghostcrawler
Lead Systems Designer
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  • Shattered Hand
  • 44. Re: More DK nerfs, just curious as to the rea   10/02/2009 08:58:52 AM PDT
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Q u o t e:
As several players pointed out, the old glyph was driving too many other decisions with regard to spec and abilities used. We want DKs to be a melee class with some ranged abilities, not a ranged class.


Perhaps a little tweaking to the melee abilites as well?

"This is one case where some of the concerns about Ret were valid, and to be fair, we still ignored the QQ for a long time and tried not to make any changes to nerf Ret."-GC
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  • Echo Isles
  • 45. Re: More DK nerfs, just curious as to the rea   10/02/2009 09:04:01 AM PDT
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Q u o t e:
no, this is most definitely NOT a pvp change, this is just to kill off DC spam in PVE.

QQ i finally got to play 0/17/54 love it, really enjoy it, got all the gear for it, and now they wanna kill it . . .

How is it going to kill off DC spam in PvE if Scourge Strike is still not worth casting and the rotation is still going to be 10 seconds without Epidemic and Reaping?

EDIT: To be clear, this change will result in a single-target loss of about 2 (two) DPS in BiS gear, according to simulators and be a significant buff to Unholy's already hefty AOE damage. The talent build isn't changing, the Glyph selection isn't changing (IT, Ghoul, Dark Death) and neither will the rotation.

[ Post edited by Prinsipe ]


www.wowarmory.com/character-sheet.xml?r=Echo+Isles&n=Prinsesa
www.wowarmory.com/character-talents.xml?r=Echo+Isles&n=Prinsipe
www.wowarmory.com/character-sheet.xml?r=Echo+Isles&n=Drudenko
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  • 46. Re: More DK nerfs, just curious as to the rea   10/02/2009 09:05:32 AM PDT
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Q u o t e:
Perhaps a little tweaking to the melee abilites as well?


I'd imagine so, these are just notes about what the first build might have. They'll probably put it out on the PTR, see how it looks, and adjust.

Apparently I'm "haughty."
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  • Haomarush
  • 47. Re: More DK nerfs, just curious as to the rea   10/02/2009 09:11:38 AM PDT
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You could change icy touch to melee range.
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  • Crushridge
  • 48. Re: More DK nerfs, just curious as to the rea   10/02/2009 09:12:27 AM PDT
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Q u o t e:
As several players pointed out, the old glyph was driving too many other decisions with regard to spec and abilities used. We want DKs to be a melee class with some ranged abilities, not a ranged class.


You do realize that even after this change I will still spam deathcoils because they still hit harder than my scourge strikes which do nothing for me that plague strike can't do as far as pvp is concerned? Just saying...

[ Post edited by Akiris ]

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  • 49. Re: More DK nerfs, just curious as to the rea   10/02/2009 09:13:43 AM PDT
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WTT your nerfs for our nerfs...

Hello. My name is Halkalla Inigo Montoya. You killed me in pvp earlier, but now my wolves are not on cooldown. Prepare to die.

/cast Bloodlust
/yell I'M A VALIDATIN' MAH RAID SPOT!
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  • 50. Re: More DK nerfs, just curious as to the rea   10/02/2009 09:14:15 AM PDT
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Q u o t e:


What spec were they? No shadowfrost spec is using glyph of disease.

Currently about 45% of DKs in pvp are using SS spec and the other 40% are using shadowfrost and like 5% using Frost.


I just took the top 100 DKs and opened up 30 tabs in firefox with their armory.
If they had unholy as a pvp spec then i counted it in the top 10. if it was a PVE build then i ignored it. I stopped at around 15 or so.

Try it, its not that hard to verify =/

Die, Shadowfrost. Die. Die. Don't come back.
Explanation: Die! I play Shadowfrost, so you are going to DIE DIE DIE!!! Don't even think of coming back.
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  • Malorne
  • 51. Re: More DK nerfs, just curious as to the rea   10/02/2009 09:19:43 AM PDT
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Its really not the end of the world, but DKs need a few tweaks.

The fact that my deathcoils hit harder than my main strike is kind of ridiculous and Blizzard just needs to adjust SS damage a little. It needs to be less disease dependent and do just a tiny bit more damage to make it our "main strike" in PvP.

DKs still do good aoe damage, but we lack burst now and have no mortal strike, so something needs to be added in.

I think buffing blood/frost in PvP would be a good place to start. We currently rely so heavily on our defensive buffs that Unholy is the only really viable spec unless you are running certain kinds of comps.

xfire: Volcanon
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  • 52. Re: More DK nerfs, just curious as to the rea   10/02/2009 09:20:53 AM PDT
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Q u o t e:
You could change icy touch to melee range.


OMFG!!!!

thats a GENIUS idea!

make its so the glyph still adds 10 RP, but make it so your icy touch becomes a melee attack.

that way tanks can still pull with it, but if you enjoy RP generation, you still have a nice healthy flow =)

[ Post edited by Tsukiyuri ]


Die, Shadowfrost. Die. Die. Don't come back.
Explanation: Die! I play Shadowfrost, so you are going to DIE DIE DIE!!! Don't even think of coming back.
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  • Haomarush
  • 53. Re: More DK nerfs, just curious as to the rea   10/02/2009 09:21:41 AM PDT
quote reply

Q u o t e:
Its really not the end of the world, but DKs need a few tweaks.

The fact that my deathcoils hit harder than my main strike is kind of ridiculous and Blizzard just needs to adjust SS damage a little. It needs to be less disease dependent and do just a tiny bit more damage to make it our "main strike" in PvP.

DKs still do good aoe damage, but we lack burst now and have no mortal strike, so something needs to be added in.

I think buffing blood/frost in PvP would be a good place to start. We currently rely so heavily on our defensive buffs that Unholy is the only really viable spec unless you are running certain kinds of comps.


Death coil is supposed to fill the gap between rune cooldowns. It does that.
Personally I think the damage of DC is fine but SS damage is too weak.
Unfortunately DC is pretty weak for blood, when its supposed to fit into the same role as unholys death coil. Blood doesnt really have an as effective runic power dump compared to frost and unholy.
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  • 54. Re: More DK nerfs, just curious as to the rea   10/02/2009 09:38:49 AM PDT
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Q u o t e:
As several players pointed out, the old glyph was driving too many other decisions with regard to spec and abilities used. We want DKs to be a melee class with some ranged abilities, not a ranged class.
Stop nerfing our melee abilities into the ground and we might just start using them again.

"You're not changing your game up that much to replace one FU ability with another."
~Ghostcrawler
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  • 55. Re: More DK nerfs, just curious as to the rea   10/02/2009 09:44:00 AM PDT
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Q u o t e:
Stop nerfing our melee abilities into the ground and we might just start using them again.

This is phrased a bit more aggressively than I would do it but... pretty much.

Players will gravitate to the most effective build, and when the ranged attack hits harder than the main 41 point talent FU strike, the problem isn't limited to a single overpowered glyph.

Not that the glyph of icy touch didn't need to be nerfed, it clearly did. The stick was justified. But unholy needs carrots, too. We're growing boys!

WOTLK Shaman FAQ: http://forums.worldofwarcraft.com/thread.html?topicId=79203452
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  • Boulderfist
  • 57. Re: More DK nerfs, just curious as to the rea   10/02/2009 10:28:09 AM PDT
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Q u o t e:
Incoming sub 1% representation for season 8.

From DKs?

Never going to happen.

Totem Racks: http://forums.worldofwarcraft.com/thread.html?topicId=17367981962&sid=1

Flame Shield: http://forums.worldofwarcraft.com/thread.html?topicId=18031196559&postId=193537537825&sid=1
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  • 58. Re: More DK nerfs, just curious as to the rea   10/02/2009 10:35:45 AM PDT
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Q u o t e:
As several players pointed out, the old glyph was driving too many other decisions with regard to spec and abilities used. We want DKs to be a melee class with some ranged abilities, not a ranged class.


If this is really the intended result, why not reduce the range of icy touch and leave the RP generation alone? That way you have to get close to build up your RP for deathcoils. It will drastically lower the available RP in PvP situations and not really effect the PvE builds.
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  • Frostwolf
  • 59. Re: More DK nerfs, just curious as to the rea   10/02/2009 10:35:52 AM PDT
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Q u o t e:
As several players pointed out, the old glyph was driving too many other decisions with regard to spec and abilities used. We want DKs to be a melee class with some ranged abilities, not a ranged class.


I understand this philosophy, and I support the idea, however I think your missing the target with melee. DK's are doing this because that's about all they can do right now.

You constantly nerf this class even when it's struggling and I just don't understand it.

I honestly feel like your not seeing the forest through the trees on this. DK's are not very strong in melee, they don't have MS or short CD stuns due to the last patch nerfs.

It's really starting to feel like you just want DK's to be bad to punish them for being OP for seasons 5 and 6.

I'm getting very very tired of nerf after nerf after nerf, especailly now that DK's are widely considered to be fine now.


Step 4: If the paladin bubbles, root the paladin and bandage yourself. If you are a mage, use Ice Block.

Arzog/Archimonde – On how to kill a ret pally.
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