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  • 0. Earthen Power Nerf: Overkill.   09/09/2009 06:58:41 PM PDT
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The 3.2.2 PTR change to earthen power will be crippling to Enhancement Shaman, I am not saying that this talent isn't a bit too powerful, but granting the shaman short term immunity to movement impairing effects is not the issue, the issue is it granting the shamans team mates the immunity.

Removing the immunity from the shaman themselves will do nothing but cripple a spec that has just recently regained viability, without showing any form of dominance, except as a part of a counter RMP team in one tournament, a tournament which doesn't well reflect the state of play on live (nothing over item level 213).

This comp (beastcleave), has not shown any heavy dominance on live as of yet (a whole one week into the season), and people have not even had the time to develop and test counter strategies to it.

I would propose that if you feel earthen power is overly powerful, you remove the snare immunity from allied targets, but leave it on the shaman, else we will see a return enhancement shaman being unable to stick to a target.

We already suffer greatly from a lack of controllable damage, reliance on long cooldowns (bloodlust/heroism, spirit wolves), and inability to kill healers. Returning Enhancement Shaman an easy to kite class will severely undermine everything you have done to give us arena viability.

[ Post edited by Muffinkite ]


Muffinkite - 80 Shaman
Melonkite - 80 Mage
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  • Tichondrius
  • 1. Re: Earthen Power Nerf: Overkill.   09/09/2009 07:08:32 PM PDT
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double kill....

TRIPLE KILL....

OVERKILL!!!!


yea, I agree

Paladin - Ima dispel your UA!

Warlock - Foolish paladin! You've activated my trap card!

Ackbar - IT'S A TRAP!
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  • 2. Re: Earthen Power Nerf: Overkill.   09/09/2009 07:12:32 PM PDT
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Can't you just ghostwolf to avoid snares?

░█▀▀ ░▀█▀ ░█▀█ ░█▀█ ░░░█▀█ ░█▀█ ░█▀▀ ░▀█▀ ░▀█▀ ░█▀█ ░█▀▀ ░░
░▀▀█ ░░█ ░░█░█ ░█▀▀ ░░░█▀▀ ░█░█ ░▀▀█ ░░█ ░░░█ ░░█░█ ░█░▀█░░
░▀▀▀ ░░▀ ░░▀▀▀ ░▀ ░░░░░▀ ░░░▀▀▀ ░▀▀▀ ░░▀ ░░▀▀▀ ░▀░▀ ░▀▀▀▀░░
Just Kidding.
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  • Rexxar
  • 3. Re: Earthen Power Nerf: Overkill.   09/09/2009 07:14:16 PM PDT
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NO!

DON'T NERF OVERKILL!

Oh wait nvm, I'm drunk :S

DAMN YOU YUENGLING FOR MAKING SUCH A DELISHUZ BEER!


Q u o t e:
This is a $%^$$%^ travesty. The game can never have too many crabs.

-our fearless leader Ghostcrawler.
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  • Korgath
  • 4. Re: Earthen Power Nerf: Overkill.   09/09/2009 07:16:19 PM PDT
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The main issue here (as I see it) is that ranged classes in particular are balanced around using snares to try to keep melee from wiping the floor with them (in theory, we can leave that discussion for another thread). Thus when you have a class that completely negates it, along with the very respectable damage shamans do, it creates a big balance issue with Shamans too easily trumping ranged defenses.

http://www.wowarmory.com/character-sheet.xml?r=Draka&n=Dazanna
http://www.wowarmory.com/character-sheet.xml?r=Draka&n=Toastette

~flyingtoastr
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  • 5. Re: Earthen Power Nerf: Overkill.   09/09/2009 07:17:21 PM PDT
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Q u o t e:
Can't you just ghostwolf to avoid snares?


Ghost wolf doesn't remove the snares, just keeps us from going below 100% base movement speed, also, can't use spells or anything but white attacks in ghost wolf, so it's not a viable way to deal damage, especially considering all of our attacks are on very short cooldowns, making it even more impractical (we could really get 2-3 seconds per attack rotation under the best circumstances to be in ghostwolf without completely crippling our damage.

Muffinkite - 80 Shaman
Melonkite - 80 Mage
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  • 6. Re: Earthen Power Nerf: Overkill.   09/09/2009 07:17:29 PM PDT
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IT WAS OBVIOUSLY OVERKILL
I MEAN
IT CRIT FOR LIKE
#!@#ING 2000 (OVER9000 OVERKILL)
HOW DARE THE GHOST CRAB
HE SHOULD BE ARRESTED

I'M WATCHING YOU BUSTER
IF YOU DON'T POST AND TRY TO JUSTIFY THIS OVERKILLAGE...

http://i.ehow.com/images/GlobalPhoto/Articles/4775631/KingCrabLegs-main_Full.jpg

I'LL LET THAT SPEAK FOR ITSELF.

O hay, It's Apøstle.
http://www.wowarmory.com/character-sheet.xml?r=Azshara&n=Ap%C3%B8stle
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  • Bleeding Hollow
  • 7. Re: Earthen Power Nerf: Overkill.   09/09/2009 07:18:05 PM PDT
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Q u o t e:
Can't you just ghostwolf to avoid snares?
It takes a GCD and then they can't do anything without coming out anyways (i.e. Frost Shock). It also just puts them at a minimum normal speed, not immunity to snares (lolbootenchants), which will carry over to when they jump out of ghost wolf.
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  • Ner'zhul
  • 8. Re: Earthen Power Nerf: Overkill.   09/09/2009 07:19:18 PM PDT
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Earthen Power was flat out too Good with the change to Ghost wolf that they put in.
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  • 9. Re: Earthen Power Nerf: Overkill.   09/09/2009 07:22:01 PM PDT
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Q u o t e:
Earthen Power was flat out too Good with the change to Ghost wolf that they put in.

It's only too good because it affects an entire group.

Common sense is common.
Wait, what?
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  • 10. Re: Earthen Power Nerf: Overkill.   09/09/2009 07:24:14 PM PDT
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Q u o t e:

It's only too good because it affects an entire group.


Which is the exact aspect I propose changing.

Muffinkite - 80 Shaman
Melonkite - 80 Mage
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  • Doomhammer
  • 11. Re: Earthen Power Nerf: Overkill.   09/09/2009 07:27:35 PM PDT
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Q u o t e:
Earthen Power was flat out too Good with the change to Ghost wolf that they put in.


The change to gw wasn't very useful at all to enhance.
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  • Korgath
  • 12. Re: Earthen Power Nerf: Overkill.   09/09/2009 07:27:51 PM PDT
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Q u o t e:

It's only too good because it affects an entire group.


No, its too good because it makes a class with already powerful snares immune to everyone else's snares at the same time.

If it was a one off buff on cast perhaps, but perma freedom is grossly overpowered.

http://www.wowarmory.com/character-sheet.xml?r=Draka&n=Dazanna
http://www.wowarmory.com/character-sheet.xml?r=Draka&n=Toastette

~flyingtoastr
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  • 13. Re: Earthen Power Nerf: Overkill.   09/09/2009 07:31:50 PM PDT
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Q u o t e:


No, its too good because it makes a class with already powerful snares immune to everyone else's snares at the same time.

If it was a one off buff on cast perhaps, but perma freedom is grossly overpowered.

1. Cannot DPS while in ghost wolf
2. Brings you at 100% speed if snared. It doesn't let you 'catch up' to somebody while snared unless they also are.
3. Doesn't remove snares.

Trust me, ghost wolf isn't making any shaman OP right now.

Common sense is common.
Wait, what?
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  • Korgath
  • 14. Re: Earthen Power Nerf: Overkill.   09/09/2009 07:32:24 PM PDT
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Q u o t e:

1. Cannot DPS while in ghost wolf
2. Brings you at 100% speed if snared. It doesn't let you 'catch up' to somebody while snared unless they also are.
3. Doesn't remove snares.

Trust me, ghost wolf isn't making any shaman OP right now.


I thought we were talking about Totem of Freedom?

http://www.wowarmory.com/character-sheet.xml?r=Draka&n=Dazanna
http://www.wowarmory.com/character-sheet.xml?r=Draka&n=Toastette

~flyingtoastr
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  • Altar of Storms
  • 15. Re: Earthen Power Nerf: Overkill.   09/09/2009 07:34:07 PM PDT
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Anything that counters RMPs inevitably gets nerfed.
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  • 16. Re: Earthen Power Nerf: Overkill.   09/09/2009 07:37:56 PM PDT
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Q u o t e:


I thought we were talking about Totem of Freedom?

Ah sorry. I heard the term 'perma freedom' thrown around too much as a reference to ghost wolf so I got confused. Regardless, freedom still works a little differently (immune to roots).

Common sense is common.
Wait, what?
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  • Kel'Thuzad
  • 17. Re: Earthen Power Nerf: Overkill.   09/09/2009 07:39:08 PM PDT
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Q u o t e:
Anything that counters RMPs inevitably gets nerfed.


I'd bet a months salary if SK Gaming complained to their friends at Blizzard about certain comps it'd get nerfed sooner then later. You can't deny Beast Cleave had a gimmick that trained RMP but then again RMP has it's gimmicks that trained so many other comps.

Blues and top end Arena teams have admitted they talk about comp balance, it shouldn't come to any surprise with these changes. Remember most of the top Arena teams have or do play RMP.
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  • Arena Tournament 2
  • 18. Re: Earthen Power Nerf: Overkill.   09/09/2009 07:42:05 PM PDT
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You're over estimated the magnitude of the nerf, note that EP was introduced in 3.1 but enhc wasn't complained about until 3.2?

I think you deserve a little credit. No one's ever dodged that shot of mine.. But nobody gets lucky twice, either!
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  • 19. Re: Earthen Power Nerf: Overkill.   09/09/2009 07:42:29 PM PDT
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Q u o t e:


No, its too good because it makes a class with already powerful snares immune to everyone else's snares at the same time.

If it was a one off buff on cast perhaps, but perma freedom is grossly overpowered.


Enhancement has no other way to get or stay in melee range, we bring only 50% snares, little power to damage from range, and not tremendously fearsome damage even when in range (unless we get very good RNG)


Muffinkite - 80 Shaman
Melonkite - 80 Mage
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