0. Trial of the Grand Crusader Difficulty Hotfix 09/08/2009 05:55:04 PM PDT
We just hotfixed the following changes to the Trial of the Grand Crusader (aka Heroic mode).
Northrend Beasts
- Fixed a bug where the flag that prevents a creature from gaining attack speed after a parry was inadvertently left off Gormok the Impaler. This bug is fixed in normal mode as well.
- Increased the amount of time players have to defeat the encounter before Icehowl berserks.
- You have an extra half second to get out of the way of a very angry charging Yeti. Players with high ping rejoice.
- Icehowl will become tauntable. (This particular element isn't hotfixed quite yet, but should be shortly).
Lord Jaraxxus
- Infernal Eruption will now spawn an additional Felflame Infernal the instant the eruption occurs.
- Nether Portal now summons Mistresses of Pain slightly more often.
3. Re: Trial of the Grand Crusader Difficulty Ho 09/08/2009 06:08:43 PM PDT
This hotfix has caused me to not be able to log into my toon that was booted durring TOC, but I can log into any other server/toon. I have done the whole recycle garbage. Tips?
15. Re: Trial of the Grand Crusader Difficulty Ho 09/08/2009 07:55:07 PM PDT
Q u o t e: what're the timers on spawns/enrage on beasts now
Blizzard themselves never reveal hard enrage timers, but 10 minutes as opposed to 9 would be a good venture. Anything more would be too hard a nerf too quick, I reckon.
In a more subjective view, the only two changes I agree with are the extra half second (latency correction mostly) and the removal of the parry gibbing mechanic (biased opinion of a tank).
17. Re: Trial of the Grand Crusader Difficulty Ho 09/08/2009 10:09:34 PM PDT
Seriously, we swore that guys who didn't register as being hit had been, and that the guy who did get hit was a good range away comparatively. I know that I would appreciated australian servers (and better maintenance times for that matter).