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  • Emerald Dream
  • 80. Re: WildGrowth Issue Getting Fixed Round 2   08/04/2009 09:39:28 AM PDT
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Q u o t e:


Resets swing timer, as well as other problems listed in the 25 page thread.

Resto Druids need to melee amirite?
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  • 81. Re: WildGrowth Issue Getting Fixed Round 2   08/04/2009 10:32:17 AM PDT
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Q u o t e:

Resto Druids need to melee amirite?
Have you ever done Vezax?
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  • Kil'jaeden
  • 83. Re: WildGrowth Issue Getting Fixed Round 2   08/04/2009 12:49:18 PM PDT
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Can't wait to test if it got fixed with 3.2.
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  • 84. Re: WildGrowth Issue Getting Fixed Round 2   08/04/2009 09:02:09 PM PDT
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Q u o t e:
Can't wait to test if it got fixed with 3.2.


It didn't.

circulus vitiosus.
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  • 85. Re: WildGrowth Issue Getting Fixed Round 2   08/04/2009 11:08:33 PM PDT
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i would rather have a buggy 51pt healing talent than a crappy 51pt healing talent.

If you build a man a fire, you will warm him for a day.

if you catch a man on fire, you will warm him for the rest of his life.

-Fire Mage Creedo
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Soi
  • Bladefist
  • 87. Re: WildGrowth Issue Getting Fixed Round 2   08/07/2009 12:03:21 PM PDT
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Yes it's nice they hot fixed the legendary before fixing a broken 51pt talent.

LOLpriorities
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  • Gnomeregan
  • 88. Re: WildGrowth Issue Getting Fixed Round 2   08/07/2009 12:47:19 PM PDT
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I tried to read all this but got sick of 'qq fix my spell it doesnt work so i suck' Try improvising. A few points:

1) Clearcasting during Vezax WAS A BUG and has now been removed.
2) Druids dont need to target an enemy mob or another player in the raid. TARGET YOURSELF. Healbot, Grid and any other ui you can think of work fine. WG works FINE. get around the 'bug' and figure it out and stop crying. this in NO WAY SHAPE OR FORM inhibits your ability to cast the spell or heal the raid.
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  • 89. Re: WildGrowth Issue Getting Fixed Round 2   08/09/2009 02:04:29 PM PDT
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Q u o t e:



Q u o t e:
They could remove it from the game. That would fix the problem.


They could remove you from the game. That would fix a problem too.



lmao

"Come my children, stay beneath my leaves, and you'll be safe" -shoduken
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  • 90. Re: WildGrowth Issue Getting Fixed Round 2   08/09/2009 03:44:56 PM PDT
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Q u o t e:
Yes it's nice they hot fixed the legendary before fixing a broken 51pt talent.

LOLpriorities


The talent itself isn't broken, but the macro to mouseover. I have no idea what you're talking about, but I'm glad they fixed my legendary before they fixed the macro. Would it be nice if they fixed it? Yes. Will they? Who knows, probably not.

circulus vitiosus.
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  • Garona
  • 91. Re: WildGrowth Issue Getting Fixed Round 2   08/10/2009 02:16:41 AM PDT
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I too have wanted this fixed for a long time now, would be great to see it working properly (casting on myself if the target is an enemy, like circle of healing for example). Oh and while you're at it if you could fix the lightweave embroidery "bug" that would great too!

Thanks :P
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  • 92. Re: WildGrowth Issue Getting Fixed Round 2   08/10/2009 02:34:30 AM PDT
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I haven't ever had this problem come up. Instead of all these macros, why not just F1+WG? Easy as pie.
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  • 93. Re: WildGrowth Issue Getting Fixed Round 2   08/10/2009 04:36:10 AM PDT
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Q u o t e:
I haven't ever had this problem come up. Instead of all these macros, why not just F1+WG? Easy as pie.


...are you serious?

If you ask for a porcupine, you can't really get pissed off that you didn't get a banana.
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  • Bonechewer
  • 94. Re: WildGrowth Issue Getting Fixed Round 2   08/10/2009 08:55:50 AM PDT
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Q u o t e:
Yes it's nice they hot fixed the legendary before fixing a broken 51pt talent.

LOLpriorities


The 51 point talent macro will be in the game forever, the mace has a shelf life of a few months. That is why the mace was fixed...finally.


Watch this space for when the forum profanity filter allows the word !#%%#@!.
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Ghostcrawler
Blizzard Poster
  • 95. Re: WildGrowth Issue Getting Fixed Round 2   08/10/2009 03:49:31 PM PDT
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I was going to post that we fixed this, because we did. But I'm glad that I didn't because sometime during the 3.2 patch it broke again. :(

Sometimes when we don't address simple things head on, it's for reasons like this.

We'll try to get it fixed (again) as soon as we understand what happened.

Ghostcrawler
Lead Systems Designer
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  • 97. Re: WildGrowth Issue Getting Fixed Round 2   08/10/2009 04:01:23 PM PDT
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While we're on the subject of aoe heals, can we please make aoe heals ignore blood worms?!
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  • 98. Re: WildGrowth Issue Getting Fixed Round 2   08/10/2009 04:10:58 PM PDT
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Q u o t e:

2) Druids dont need to target an enemy mob or another player in the raid. TARGET YOURSELF. Healbot, Grid and any other ui you can think of work fine. WG works FINE. get around the 'bug' and figure it out and stop crying. this in NO WAY SHAPE OR FORM inhibits your ability to cast the spell or heal the raid.


I'm guessing you don't pvp much as resto? I kinda enjoyed being able to target my friends or my enemies to keep tabs on what they're doing and maybe throw a roots / cyclone their way. Kinda a pain though when I can't WG myself because the priest I have targeted is out of LOS.

Yes there are workarounds, but this does inhibit my ability to cast the spell and heal my arena group.

[ Post edited by Jynnothyst ]


X
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  • 99. Re: WildGrowth Issue Getting Fixed Round 2   08/10/2009 05:13:34 PM PDT
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Q u o t e:
I was going to post that we fixed this, because we did. But I'm glad that I didn't because sometime during the 3.2 patch it broke again. :(

Sometimes when we don't address simple things head on, it's for reasons like this.

We'll try to get it fixed (again) as soon as we understand what happened.

It can take Furor's place in the having fixes break it category. :)

I'm a leaf on the wind.
http://www.restokin.com/
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