III. Game-play
Blizzard has recently admitted that cat DPS is the hardest in the game to play. We work on a complex series of priorities, while maintaining debuffs, buffs, and watching timers. It's extremely easy to mess up the rotation and you can be assured even the best of us will hit the wrong button every now and again. That being said, there are still some common mistakes you should know to avoid doing.
(Source:
http://forums.wo
rldofwarcraft.com/thr
ead.html?topicId=1777
9490502&pageNo=8&
sid=1#156 )
Mistake Number One: Ferocious Bite
Ferocious Bite: Finishing move that causes damage per combo point and converts each extra point of energy (up to a maximum of 30 extra energy) into (9.4+AP/410) additional damage. Damage is increased by your attack power.
1 point : (410+0.07*AP)-(410+0
.07*AP) damage
2 points: (700+0.14*AP)-(700+0
.14*AP) damage
3 points: (990+0.21*AP)-(990+0
.21*AP) damage
4 points: (1280+0.28*AP)-(1280
+0.28*AP) damage
5 points: (1570+0.35*AP)-(1570
+0.35*AP) damage
FB is where you will see some of your largest numbers. Depending on the fight, it can easily reach 30k crits! However, there are very specific times to use FB. It is okay to FB
if you have more than 10 seconds left on Rip, have 5 combo points available, and you have more than 10 seconds left on Savage Roar. This may sound easy to accomplish but it really depends on your crit and clearcasting luck. Unless those two requirements are fulfilled, you may actually end up losing DPS by FB-ing.
There are, however, a couple of other things to keep in mind. Where burst is important (ex: XT hardmode), FB is fine and dandy. If you happen to have 2pc T8, you may notice that you have the extra combo points and time to use FB. That's thanks to the rough doubling of your Clearcasting procs, and FB should be used in this case.
Mistake Number Two: Mangle
Druids, Druids, Druids! Mangle is one of the most important moves in our priority system, but that's ONLY if a feral tank or Arms warrior is not present! Why, you ask?
Mangle: Mangle the target for 200% normal damage plus 634 and causes the target to take 30% additional damage from bleed effects for 12 sec. Awards 1 combo point.
The damage from Mangle is not that important. Shred easily out-damages it. The important part is the buff to bleed damage. As we know, a cat's damage comes from Bleed effects. Buffing that by 30% is, well, downright sexy! The Mangle debuff is incredibly important. So why not use it with a Feral tank or Arms warrior?
Well, bear tanks use Mangle because it causes a high amount of threat. They will mangle every time the cooldown is up (rather then when the debuff expires, like cats) in order to continuously build threat. This means Mangle will ALWAYS be up! Since the debuff is present, the cat doesn't need to waste the energy using it. That energy should be used for shred instead.
Arms Warriors bring Trauma to the table.
Trauma: Your normal melee critical strikes increase the effectiveness of Bleed effects on the target by 30% for 15 sec.
Trauma brings the same debuff as Mangle, and the Arms warrior expends no resources to apply it. Once they crit (which should be often on a decently geared warrior) the debuff is applied. I have occasionally ran into cases where the warrior gets an unlucky string of non-crits and the debuff falls off. However, it's still not worth using Mangle. Save the energy for Shred, and watch your DPS go up!
Mistake Number Three: Feral Faerie Fire
My thanks to Ashendar of Bloodscalp for reminding me I forgot about this one!
Feral Faerie Fire: Decrease the armor of the target by 5% for 5 min. While affected, the target cannot stealth or turn invisible. Deals [AP * 0.15 + 1] damage and additional threat when used in Bear Form or Dire Bear Form.
FFF decreases armor. Less armor means your shreds are hitting harder, which of course means more DPS! FFF stacks with similiar debuffs such Sunder Armor, and also effects ArP. (I.e., a cat with lots of ArP is going to see even larger numbers with FFF active!) Since it only needs to be applied once every 5 minutes, there's no reason to not toss this amazing debuff up on the boss at the beginning of a fight!
Keep in mind though, if you are running with a Feral tank, let them worry about FFF. Bears typically refresh it throughout a fight for the high threat that the Bear version generates.
Mistake Number Four: Clipping
Clipping is usually in regards to Rip, the finishing move and the majority of a cat's DPS. What the term means is overriding the last few seconds of the debuff and reapplying it, rather then waiting until it expires to reapply. For the most part, you do not want to clip. You want to allow Rip to finish its full duration. However, there are times when Clipping isn't only acceptable, it's essential to maintaining DPS.
Ri of Moonrunner sums it up perfectly:
Q u o t e:
That ((Clipping)) depends on how long you'll be away from the boss. If you're only going to be away for a couple seconds, save your CPs and reapply rip when you go back in. If switching targets, like in Emalon, or if you won't be hitting the boss for a while, like in Razorscale, I would reapply rip before switching (or savage roar) instead of FB, so you still have some energy when starting to tear into the add.
Keep in mind that once you switch targets, your combo points on the original target are lost.
Mistake Number Five: Berserk
When to use Berserk is something to keep in mind. You always want to use it on a full energy bar, following Tiger's Fury. Typically, you can use the ability right at the beginning of the fight,
as long as you're confident in the tank's ability to keep aggro! Remember, a dead kitty does no DPS. (And unfortunately, Druid cats do *not* have nine lives!)
Ri shares some solid advice in regards to Berserk timing:
Q u o t e:
I use Berserk immediately after a TF so I can have full, or near-full energy. Depending on the fight, I'll use it at the very beginning (Usually a Mangle, Roar, Rake, wait, shred, TF, Berserk), or wait for an opportune time, such as XT's heart phase. After the initial berserk I use it every time it's up, always coupled with a TF. You need to be careful with using Berserk at the beginning of the fight. If you know your tank has threat problems, you may never get to use it to its full extent. If you know your tank has ridiculous threat, then feel free to go crazy.
Mistake Number Six: Prowl
Prowl has absolutely no advantage in PvE. Ravage and Pounce simply do not earn their energy costs! Even though Pounce applies a bleed, the 50 energy cost is just not worth it. You are best off removing Prowl from your PvE bar setup. The sooner you get to those mobs, the sooner you can start your regular attacking cycle. Those Shreds will be doing plenty more damage then the openers could ever do.
Mistake Number Seven: Rake
Recently, Rake has been acting a little off. As with Rip, you shouldn't be clipping this bleed. Allow it to run its full duration before refreshing it to get the maximum amount of DPS from it as possible. However, varying accounts (I have also experienced this) are stating that Rake is being used, however, it does not apply the bleed although it awards the combo points. The best way to avoid this is to not let the bleeds clip. I've still occasionally ran into a situation where Rake is being used, combo points awarded, but bleed not applied. So far, I haven't found a solid answer to this. Just reapply Rake - remember it has amazing DPE and should be used!
So what IS this priority system, Wildhoof?
Again, Demoneater has the answer!
Q u o t e:
Feral DPS does not have a solidified rotation like, say, arcane mages or blood death knights. Doing maximum DPS as a feral relies on maximizing the uptimes of your different buffs and debuffs.
As mentioned above in the FAQ section, it boils down to:
- Keep Savage Roar up
- Keep Mangle up, unless you have a bear or arms warrior in the group
- Keep a 5-point Rip up
- Keep Rake up
- Use Shred for combo points
- Use Tiger's Fury on the cooldown
If you feel as though you are struggling with your DPS, there are addons available to help you along.
BadKitty: BadKitty is a timer watcher. It displays the time remaining of all your buffs/debuffs (customizable) in one bar, and has pop-ups for expiring debuffs/buffs in another bar. (Also customizable.) It does not recommend what move you should use next, just which are expiring.
BadKitty can be found here: http://wow.curse.com
/downloads/wow-addons
/details/badkitty.asp
x
FaceMauler: FaceMauler is recommended for cats who are brand new to the DPS field. It works by reading your current debuffs and buffs and then popping up an icon on which it recommends you use next. FaceMauler is great for learning how our system works, but once you have a good handle on it, don't bother with FaceMauler anymore.
FaceMauler can be found here: http://wow.curse.com
/downloads/wow-addons
/details/facemauler.a
spx
For more information on Feral Druids, please check out Demoneater's entire thread:
http://forums.wo
rldofwarcraft.com/thr
ead.html?topicId=1586
4788935&sid=1
As well as ElitistJerk's forums: http://elitistjerks.
com/f73/
That's all, folks! Thanks for reading and I hope this helped you avoid some of the more common mistakes made by Kitty Druids.
Thanks to Demoneater for providing such solid and easy-to-read information!
fwarcraft.com/thread.
fwarcraft.com/thread.