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  • 0. Proposed BM/Pet changes in 3.2   06/21/2009 10:04:14 PM PDT
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From primarily a PvE point of view, there just doesn't seem to be anything offered to us, though you mentioned us being on your radar. Adding a cooldown reduction to Kill Command on a talent that we can't really sacrifice to pick up?

While you added to a few of the owner stats pets benefit from, hunter pets will see no benefit in that we do not collect expertise gear. Was it not going to be a bit more broad scaling? I also remain concerned about "super buffs" not passing along to the pet. Runes of Power & Storm Clouds boost a PC's damage significantly, but when a PC only accounts for ~56% of the damage, it's hard to keep up with the Jones...

I know you have a lot on your plate. I know we're not so far behind as to be a liability to non hardcore progression guilds. That said, if you're gonna take a look at us, which you said you were, I'd like to add my 2c.

My gut feeling tells me that trying to prop us up with a buff to our talents is not the way to go, increasing pet scaling is. Logically, if pets only receive a limited benefit from a select few meaningful dps stats, you're going to have to tinker talents for pet centered classes/specs every single upgrade in content. Giving pets meaningful scaling from the PC's dps stats and buffs seems to be the best way to go, even if it means nerfing us at the talent level.

Half of everything is luck.
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Ghostcrawler
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  • 1. Re: Proposed BM/Pet changes in 3.2   06/21/2009 10:26:24 PM PDT
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We would still like to improve pet scaling for things like haste, armor pen and really just about everything. Resilience and spell pen were the two that seemed the most important so we tackled them first. The way this data is handled in WoW is a little complicated (you've got something that isn't a player being affected by player spells, as well as having spells of its own) so the changes aren't trivial. We'll try to get to as many as we can for 3.2.

Ghostcrawler
Lead Systems Designer
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  • Draenor
  • 2. Re: Proposed BM/Pet changes in 3.2   06/21/2009 10:27:50 PM PDT
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WTF you still doing up? Don't you have work in the morning?

Most classes have a fear ward, give Locks a stun ward :)
People really need to learn the difference between SPEC and CLASS.
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  • Proudmoore
  • 3. Re: Proposed BM/Pet changes in 3.2   06/21/2009 10:28:01 PM PDT
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Q u o t e:
Resilience and spell pen were the two that seemed the most important


This surprises me, considering how low arena participation is relative to player population.
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  • 4. Re: Proposed BM/Pet changes in 3.2   06/21/2009 10:31:28 PM PDT
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Q u o t e:
WTF you still doing up? Don't you have work in the morning?


It's like...10:30 west coast

A lot of AP - Plenty of HR - Tons of Crit - Balls Deep Armor Pen.
Paisy is my forums apprentice. Be less jealous.
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  • Lothar
  • 5. Re: Proposed BM/Pet changes in 3.2   06/21/2009 10:34:29 PM PDT
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Q u o t e:
WTF you still doing up? Don't you have work in the morning?


It's only 10:00 for him.
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  • 6. Re: Proposed BM/Pet changes in 3.2   06/21/2009 10:35:28 PM PDT
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Q u o t e:
We would still like to improve pet scaling for things like haste, armor pen and really just about everything. Resilience and spell pen were the two that seemed the most important so we tackled them first. The way this data is handled in WoW is a little complicated (you've got something that isn't a player being affected by player spells, as well as having spells of its own) so the changes aren't trivial. We'll try to get to as many as we can for 3.2.


The rest of the stuff shouldn't be as hard then correct? I mean, it would be a simple copy paste job of stamina and AP, etc, just changing other stats and tweaking formulas, right?
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  • Gurubashi
  • 7. Re: Proposed BM/Pet changes in 3.2   06/21/2009 10:36:13 PM PDT
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Q u o t e:
It's only 10:00 for him.


10:45.


Q u o t e:
Hey Blizzard programmers, what's next? I shoot my Fireball and cheesburgers come out?

-Quintessence, Medivh
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  • 8. Re: Proposed BM/Pet changes in 3.2   06/21/2009 10:39:36 PM PDT
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Q u o t e:
10:45.

10:26:24 PM PDT according to his post ;)

This is a video game, nothing in it is hard.

Account Created: July 3, 2005
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Vux
  • Dragonblight
  • 9. Re: Proposed BM/Pet changes in 3.2   06/21/2009 10:48:05 PM PDT
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Q u o t e:
We would still like to improve pet scaling for things like haste, ... We'll try to get to as many as we can for 3.2.


THANK YOU

There's quite a lot of us who are pushing 20, 25, or even 30+% haste. It's good to hear this is finally being worked on.
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  • Nathrezim
  • 10. Re: Proposed BM/Pet changes in 3.2   06/21/2009 10:54:41 PM PDT
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Q u o t e:
We would still like to improve pet scaling for things like haste, armor pen and really just about everything. Resilience and spell pen were the two that seemed the most important so we tackled them first.


Makes sense. Good call.

RNG felhunter spell lock resists can cost games and has caused massive amounts of lock frustration in the past.

Glad you recognized that as important, even if it doesn't effect our pets much, I recognize the importance of it.
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  • 11. Re: Proposed BM/Pet changes in 3.2   06/21/2009 11:02:14 PM PDT
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Q u o t e:


This surprises me, considering how low arena participation is relative to player population.


GC is trying to "improve" hunter and lock arena representation, and we really appreciate all the help we can get, but we need sooooo much more, and nerfing RoS is not the way to do it :(
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  • 12. Re: Proposed BM/Pet changes in 3.2   06/21/2009 11:04:59 PM PDT
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Unfortunately "pet scaling" is not a fix all.

Chimaera Shot, Explosive Shot, and Arcane Shot all do not scale off of either Haste or ArP. Since these two stats are the "additional" stats we have to work with on our gear, its kind of a bummer. No matter what happens right now, ~50-65% of my damage will not be getting any benefits from either ArP or haste. This is due to either pet scaling, or instant shots that deal magic damage.

The ways to fix this are numerous, so I will just bring up the issue and let others discuss it.

[Now Tracking]
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  • 13. Re: Proposed BM/Pet changes in 3.2   06/21/2009 11:05:58 PM PDT
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Q u o t e:
Unfortunately "pet scaling" is not a fix all.

Chimaera Shot, Explosive Shot, and Arcane Shot all do not scale off of either Haste or ArP. Since these two stats are the "additional" stats we have to work with on our gear, its kind of a bummer. No matter what happens right now, ~50-65% of my damage will not be getting any benefits from either ArP or haste. This is due to either pet scaling, or instant shots that deal magic damage.

The ways to fix this are numerous, so I will just bring up the issue and let others discuss it.


the point is we will find haste and armP on our gear anyways, cant avoid it, so i rather my benefit from it even if half my shots dont.
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  • 14. Re: Proposed BM/Pet changes in 3.2   06/21/2009 11:34:20 PM PDT
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Q u o t e:


the point is we will find haste and armP on our gear anyways, cant avoid it, so i rather my benefit from it even if half my shots dont.


Auto, Steady, Aimed, Arcane, Multi, Chimaera, 3xStings, Explosive, Silence, Traps, Pets

Haste only affects two of those :-/

[Now Tracking]
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  • 15. Re: Proposed BM/Pet changes in 3.2   06/21/2009 11:45:12 PM PDT
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GC, what were your intentions with the Catlike Reflexes change?

I'll post this again in case you missed my previous post on the subject:


The change to Catlike Reflexes perplexes me. Tacking on a damage ability modifier to a defensive talent does not seem right.

The problem is even if we did have points to spare for this talent I wouldn't bother getting it anyways. Kill Command needs to be used in conjunction with Bestial Wrath and the cooldowns will interfere with each other. Meaning there is a chance Kill Command will not be up when Bestial Wrath is popped.

I'm not saying Catlike Reflexes doesn't need work, but I'd suggest continuing the theme of it being a defensive talent instead of trying to tack on something that may in fact simply make things worse.

Here are my suggestions for BM based on my experience with the spec:

Remove the 10% run speed modifier from Kindred Spirits. Make this baseline for all hunters. This will help us out in PVP. We need it.

In its place, make Kindred Spirits have a 20/40/60/80/100% chance of activating the current Kill Command effect when Bestial Wrath is used. (that is what we're doing anyways).

Change Kill Command to a different player activated ability on the GCD. Make it a pet based mini nuke. Have modifiers deep in the BM tree for its damage. Perhaps make it a talented ability in the BM tree since it provides such a minuscule amount of damage for marks and surv to begin with and they certainly don't need any more abilities in their rotation.

These changes will bump up BMs damage in PVE, (something you said you'd like to happen and something that won't happen if your change goes through). Add increase interactivity to the spec and make it fun.

BM Hunter PVP Guide: http://forums.worldofwarcraft.com/thread.html?topicId=16904261669&sid=1
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  • 16. Re: Proposed BM/Pet changes in 3.2   06/21/2009 11:53:02 PM PDT
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Q u o t e:


The rest of the stuff shouldn't be as hard then correct? I mean, it would be a simple copy paste job of stamina and AP, etc, just changing other stats and tweaking formulas, right?


If it were that simple, I'm sure they would have done it.

BM Hunter PVP Guide: http://forums.worldofwarcraft.com/thread.html?topicId=16904261669&sid=1
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  • 19. Re: Proposed BM/Pet changes in 3.2   06/22/2009 12:01:17 AM PDT
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Q u o t e:
Since we are talking pets..the Rhino Stampede ability adds bonus damage to mobs or players with a bleed effect...but...Hunters do not have any bleed effects. I am confused about this.


Not to mention its inferior to other similar effects...

Druids and warriors are the bleed classes, they have 30% increased bleed damage, and its baked into their abilities through talents.

I always thought this was a strange change as well. I just don't get what the intention was.

BM Hunter PVP Guide: http://forums.worldofwarcraft.com/thread.html?topicId=16904261669&sid=1
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