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  • Sentinels
  • 360. Re: Upcoming Engineering Changes   06/30/2009 10:45:46 AM PDT
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I liked the spynoculars. T-T

Edit: SLAP IN DA FAEC!

[ Post edited by Sasika ]


"You are braver than you believe, stronger than you seem and smarter than you think."
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  • 361. Re: Upcoming Engineering Changes   06/30/2009 10:46:09 AM PDT
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Q u o t e:


Thank you so much. I know the Blizzard-Engineer forum relationship has been... strained in the nicest terms, so I'm sure you guys were hesitant to start talking about things. That said, these changes show us that there is indeed a light at the end of the tunnel.


Not only is there light at the end of the tunnel, we find out it isn't a train. (Of course we could likely skin the train.)
/Cheer
Here's hoping they give healers a bonus too. Healers get enough aggro without using the bombs and making it worse, argh. My suggestion is give Jeeves the ability to heal if you include bandages, it gives pally healers one other target, even if it only works on the engineer. It would be limited by the bandages I make and number I put in Jeeves. I could put a larger stock of bandages that healers never use anyway, and not have to worry as much about my HP. Except in heroic AN and OK, those guys hit like a freakin' truck.
Just a thought

http://www.siglaunch.com/sigs/wow/7/5/3/7/6/675376jhsvB.png
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  • Ravenholdt
  • 362. Re: Upcoming Engineering Changes   06/30/2009 10:46:16 AM PDT
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YAY THX GTUYZZZ
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  • Shadowsong
  • 363. Re: Upcoming Engineering Changes   06/30/2009 10:52:57 AM PDT
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Free bomb every 10 min. = Pure Win.
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  • Moon Guard
  • 364. Re: Upcoming Engineering Changes   06/30/2009 10:59:18 AM PDT
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I'd like to request that Jeeves provide frosty beverages and fancy cheese to the Engineer and his guests.

And he needs a mustache.
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  • 365. Re: Upcoming Engineering Changes   06/30/2009 11:37:49 AM PDT
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Q u o t e:
I'd like to request that Jeeves provide frosty beverages and fancy cheese to the Engineer and his guests.

And he needs a mustache.


I still say he should be able to use bandages on us when we summon him. This won't really make him that epic, and yes he should have a handlebar mustache. Fear the stache.

http://www.siglaunch.com/sigs/wow/7/5/3/7/6/675376jhsvB.png
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  • 366. Re: Upcoming Engineering Changes   06/30/2009 12:03:54 PM PDT
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I got to say I am really looking forward to Jeeves!
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  • 367. Re: Upcoming Engineering Changes   06/30/2009 12:36:44 PM PDT
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It would be sweet if Horde got an undead Jeeves. That attitude is perfect!

I don't want some sappy "As you wish" butler. I want a dude who tells me like it is.


or, lol, given the whole backfire thing....sometimes he tells me to go screw, he's busy. I have to wait a few minutes or something. Give him some personality!

[ Post edited by Brujar ]

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  • Korialstrasz
  • 368. Re: Upcoming Engineering Changes   06/30/2009 12:40:31 PM PDT
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Oh good. Glad i stuck it out.

Stun bomb utility belt...better stats...5s boots...teleporter to random location...and AH in Dal... and of course jeeves. f . t. w!

[ Post edited by Galech ]


Arena: Globogym
BGs: Joe's Gymnasium.
Blizzard Entertainment
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Zarhym
Blizzard Poster
  • 369. Re: Upcoming Engineering Changes   06/30/2009 12:53:47 PM PDT
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Based on feedback we've received about particular engineering items and schematics, we've made a few additional changes we'd like to share. Bear in mind again that this information is subject to change during the 3.2 testing process.

World Enlarger: Cooldown is now 15 minutes, down from 1 hour.

Mind Amplification Dish: A passive bonus of 45 stamina has been added to this tinker.

Nitro Boosts: Passive bonus is now 24 critical strike rating.

Frag Belt: The cooldown is now 6 minutes, down from 10 minutes.

[ Post edited by Zarhym ]


Singin' I don't know if I've been reborn,
Lived a past life, suffered in another time...
I don't know. Give it up.
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  • 370. Re: Upcoming Engineering Changes   06/30/2009 12:59:39 PM PDT
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Not to bad

[ Post edited by Remain ]

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  • 371. Re: Upcoming Engineering Changes   06/30/2009 01:00:14 PM PDT
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Q u o t e:
Based on feedback in this thread about particular engineering items and schematics, we've made a few additional changes we'd like to share. Bear in mind again that this information is subject to change during the 3.2 testing process.

World Enlarger: Cooldown is now 15 minutes, down from 1 hour.

Mind Amplification Dish: A passive bonus of 45 stamina has been added to this tinker.

Nitro Boosts: Passive bonus is now 24 critical strike rating.

Frag Belt: The cooldown is now 6 minutes, down from 10 minutes.


Nice.

Edit: Is the Nitro Boosts tinker JUST 24 crit now or 12 hit 24 crit + speed boost

[ Post edited by Arthrix ]

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  • Dalaran
  • 372. Re: Upcoming Engineering Changes   06/30/2009 01:01:34 PM PDT
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Q u o t e:
Based on feedback in this thread about particular engineering items and schematics, we've made a few additional changes we'd like to share. Bear in mind again that this information is subject to change during the 3.2 testing process.

World Enlarger: Cooldown is now 15 minutes, down from 1 hour.



Q u o t e:

World Enlarger: Cooldown is now 15 minutes, down from 1 hour.



Q u o t e:

15 minutes, down from 1 hour.



Q u o t e:

15 minutes



YESSSSSSSSSSSSSSSS

*happy miniature rogue dance*

...some Marvin Gaye, some Luther Vandross, a little Anita, will definitely set this party off right...
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  • 373. Re: Upcoming Engineering Changes   06/30/2009 01:02:10 PM PDT
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Nice.
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  • 374. Re: Upcoming Engineering Changes   06/30/2009 01:02:41 PM PDT
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Does the goblin welding beam also repair gates? That would seem to be a useful function as well.
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  • 375. Re: Upcoming Engineering Changes   06/30/2009 01:08:47 PM PDT
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Q u o t e:
Based on feedback in this thread about particular engineering items and schematics, we've made a few additional changes we'd like to share. Bear in mind again that this information is subject to change during the 3.2 testing process.

World Enlarger: Cooldown is now 15 minutes, down from 1 hour.

Mind Amplification Dish: A passive bonus of 45 stamina has been added to this tinker.

Nitro Boosts: Passive bonus is now 24 critical strike rating.

Frag Belt: The cooldown is now 6 minutes, down from 10 minutes.

Minor speed on Nitro Boosts PLEASE, even if it costs some crit. It's both useful in PVE and mandatory in PVP. I hate having to keep a separate helmet and boots for BG's.

[ Post edited by Provus ]

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  • Twisting Nether
  • 376. Re: Upcoming Engineering Changes   06/30/2009 01:13:57 PM PDT
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Q u o t e:
Based on feedback in this thread about particular engineering items and schematics, we've made a few additional changes we'd like to share. Bear in mind again that this information is subject to change during the 3.2 testing process.

World Enlarger: Cooldown is now 15 minutes, down from 1 hour.

Mind Amplification Dish: A passive bonus of 45 stamina has been added to this tinker.

Nitro Boosts: Passive bonus is now 24 critical strike rating.

Frag Belt: The cooldown is now 6 minutes, down from 10 minutes.


Whoa! That was fast. Thank you. But what about the goggles?
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  • 377. Re: Upcoming Engineering Changes   06/30/2009 01:14:32 PM PDT
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Still waiting to see a crafted non combat pet.... like maybe a Companion Cube ^^

A new Gnomish Death Ray would also be fun

also new Recombobulator and Discombobulator rays

maybe some new EZ-Throw dynamite (considering the new bg focus of blowing up structures)

Reality is the temporary resultant of the struggle between rival gangs of programmers.
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  • Silver Hand
  • 378. Re: Upcoming Engineering Changes   06/30/2009 01:18:39 PM PDT
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Q u o t e:
I liked the spynoculars. T-T

Edit: SLAP IN DA FAEC!

Zoom your face into your monitor real fast. It's about the same -- and hey, you don't even need to be an engineer to do it!

http://www.flinthammer.org
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  • Silver Hand
  • 379. Re: Upcoming Engineering Changes   06/30/2009 01:21:10 PM PDT
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Q u o t e:
Based on feedback in this thread about particular engineering items and schematics, we've made a few additional changes we'd like to share. Bear in mind again that this information is subject to change during the 3.2 testing process.

All nice stuff -- although run speed >>>> crit for PvP boot enchants -- but goggles/goggle-look head enchants, please.

http://www.flinthammer.org
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