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  • Greymane
  • 41. Re: Info and Feedback on the new FoL HoT   06/26/2009 09:23:25 PM PDT
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Q u o t e:

That's a joke right

Two people have already told you how to make it work: FOL the tank, then raid heal and get beacon procs.

It actually sounds super sweet.
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  • 42. Re: Info and Feedback on the new FoL HoT   06/26/2009 11:25:41 PM PDT
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Q u o t e:
No. All HoTs work that way when you spam them. It takes 1-3 seconds for them to tic, each cast resets that time, so if you spam them on the same person they never tic.

Actually, there is at least one HoT-like spell in the game that works properly in this situation: Divine Plea with the Guarded by the Light talent (well, ok, it's a HoT for mana, but anyway). Your melee attacks refresh its duration, but it still keeps ticking even if your melee attacks happen much more often than DP ticks.

So, the mechanics are clearly there, waiting to be used. They could have done it that way and, as we know now, they didn't.

"Mimiron's rockets do what 5 million damage?! If someone dies in that and asks "WHY U NOT HELZ ME?" you have my permission to reach through Vent and clock them on the skull." - GC
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  • 43. Re: Info and Feedback on the new FoL HoT   06/27/2009 12:03:55 AM PDT
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I think this implementation kills every conceivable worthwhile use. Beacon transfer, dead. Prot based FoL gear/glyphing, dead from overwrite mechanics. Synergy with Sacred Shield procs, dead from overwrite mechanics. All that's left is a piddly 500hps hot, which seems to be unworthy of the gcd and mana cost.

Holy Light the feral ftw?~!
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  • 44. Re: Info and Feedback on the new FoL HoT   06/27/2009 11:05:24 AM PDT
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Q u o t e:

Two people have already told you how to make it work: FOL the tank, then raid heal and get beacon procs.

It actually sounds super sweet.


you'll get more effective healing done by not casting FoL on the Beacon'd (and even SS'd) tank.
1/4 of a FoL every 3 seconds won't make or break a fight
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  • Earthen Ring
  • 45. Re: Info and Feedback on the new FoL HoT   06/28/2009 07:37:11 AM PDT
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Q u o t e:
you'll get more effective healing done by not casting FoL on the Beacon'd (and even SS'd) tank.
1/4 of a FoL every 3 seconds won't make or break a fight
This. The idea is clearly for players to play this way (SS+FoL the tank to keep the HoT up, raid heal and transfer it to the tank with beacon), but with the FoL HoT being so bad, no one is going to do this. And with the HoT not working with FoL spam, it's not going to be used that way either.

So... it's going unused with HL spamming and unused with FoL spamming. So what's it for again Blizzard?
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  • 46. Re: Info and Feedback on the new FoL HoT   06/28/2009 07:47:55 AM PDT
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Q u o t e:
the HoT really should continue to tick even while spamming flash of light on the target.


I disagree with this. The idea here isn't to further increase their single-target healing potential which is something they are already arguably the best at, but rather increase their ability to heal multiple people. If they heal one person the HoT does nothing. If they heal tons of people the HoT will be ticking on tons of people. This sounds like blizzard is addressing the problem perfectly, but you want more?

Druids = Primary Healers - http://www.worldofwarcraft.com/info/classes/index.html
"From our POV, hunters, mages, warlocks and rogues are pure classes. All other classes are hybrids." -GC
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  • 47. Re: Info and Feedback on the new FoL HoT   06/28/2009 07:56:25 AM PDT
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Q u o t e:


I disagree with this. The idea here isn't to further increase their single-target healing potential which is something they are already arguably the best at, but rather increase their ability to heal multiple people. If they heal one person the HoT does nothing. If they heal tons of people the HoT will be ticking on tons of people. This sounds like blizzard is addressing the problem perfectly, but you want more?


Ticking on tons of people? It requires a Sacred Shield on the target. You'd have to have a raid full of paladins to get it ticking on more than the tanks and the ret paladins whom shield themselves.

I has a webcomic! It has furries and blood and quantum mechanics and stuff.
http://www.drunkduck.com/Beautiful_Skies/
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  • Earthen Ring
  • 48. Re: Info and Feedback on the new FoL HoT   06/28/2009 07:57:01 AM PDT
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Q u o t e:


I disagree with this. The idea here isn't to further increase their single-target healing potential which is something they are already arguably the best at, but rather increase their ability to heal multiple people. If they heal one person the HoT does nothing. If they heal tons of people the HoT will be ticking on tons of people. This sounds like blizzard is addressing the problem perfectly, but you want more?
Uh, you're not getting how the HoT works. It can't be cast on a bunch of people, it can only be cast on the person with Sacred Shield on them. SS can only be cast on one person, and that person is almost always the tank you've been assigned to heal.
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  • 49. Re: Info and Feedback on the new FoL HoT   06/28/2009 08:22:03 AM PDT
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Q u o t e:
Uh, you're not getting how the HoT works. It can't be cast on a bunch of people, it can only be cast on the person with Sacred Shield on them. SS can only be cast on one person, and that person is almost always the tank you've been assigned to heal.



Listen to Odes, he knows what hes talking about. I tried the FOL hot out yesterday and the only words I could think of to say is " thats it"? Unless they change this dramatically I wont be taking the chance.

[ Post edited by Collosius ]


"I know who I am! I'm the dude, playing the dude, disguised as another dude"!

-Kirk Lazarus-
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  • 50. Re: Info and Feedback on the new FoL HoT   06/28/2009 08:37:31 AM PDT
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Q u o t e:
Honestly, here's what I think they should do. Don't know if anyone agrees with me, but I'll toss my idea out just to see what people think.

1) The HoT procced should not have its power based on the healing of the Flash of Light. It should basically be its own spell, very similar to rejuvenation or renew, whose power is based solely on the spellpower of the paladin (perhaps with some internal base, like other HoTs). This way you don't have to worry about overwriting a strong HoT with a weak HoT due to factors beyond your control (if you could control it, I'd be all for this, as it would be an interesting decision to make, but lack of control makes this uninteresting and just annoying).

2) The HoT should be weaker than what we are getting right now, but should stack.
EDIT: When I say stack, I'm thinking a maxmimum of 3 times, similar to lifebloom, but with no special effect when the spell ends (either through duration or dispelling).

3) It should function like DoTs, in that repeatedly casting FoL refreshes the duration but does not delay ticks of the HoT.

EDIT #2: As an interesting side thought, possibly make it so that holy shock consumes the current stack of the HoT for additional healing.


This.

Tick every second. Stack. Holy shock consumes said stack for more healing.

This would make for druidic-esque FoL / Shock heal in the way Rejuv/Regrowth Swiftmend interact. But no where near as good. Just like Healing Touch is like Holy Light, but no where near as good.
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  • Thorium Brotherhood
  • 51. Re: Info and Feedback on the new FoL HoT   06/28/2009 08:42:43 AM PDT
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Q u o t e:


This.

Tick every second. Stack. Holy shock consumes said stack for more healing.

This would make for druidic-esque FoL / Shock heal in the way Rejuv/Regrowth Swiftmend interact. But no where near as good. Just like Healing Touch is like Holy Light, but no where near as good.


That would be pretty amazing.
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  • Greymane
  • 52. Re: Info and Feedback on the new FoL HoT   06/28/2009 06:14:16 PM PDT
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While we're at it:

Can we please rename the shield proc from Sacred Shield?

At the very LEAST rename it to Sacred Shield Effect, and give it a slightly different icon?

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Ghostcrawler
Blizzard Poster
  • 54. Re: Info and Feedback on the new FoL HoT   06/29/2009 10:55:20 AM PDT
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We considered making the hot not get overwritten with subsequent Flashes, but first we're going to try a 1 sec periodic tick so you can get some hot benefit before the next cast.

Ghostcrawler
Lead Systems Designer
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  • 55. Re: Info and Feedback on the new FoL HoT   06/29/2009 11:02:55 AM PDT
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allowing it to be overwritten negates any positives from the hot, you will not want to use flash of light too much or you're not getting the benefit. I think Pallies are going to be in worse shape after the patch.
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  • 56. Re: Info and Feedback on the new FoL HoT   06/29/2009 11:06:24 AM PDT
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Q u o t e:
We considered making the hot not get overwritten with subsequent Flashes, but first we're going to try a 1 sec periodic tick so you can get some hot benefit before the next cast.


Why why why why WHY would you come up with the perfect solution and then go around and use a useless one?

The HoT being overwritten means its better to leave it alone on the target for the full 12 seconds to get the maximum benefit. Do you not understand? I can cast 1 flash of light per second! 3 second ticks or 1 second ticks won't matter! Just change it so that it won't be overwritten and make it roll like ignite but with a lower rolling %!
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  • Moonrunner
  • 57. Re: Info and Feedback on the new FoL HoT   06/29/2009 11:12:35 AM PDT
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Q u o t e:
Why why why why WHY would you come up with the perfect solution and then go around and use a useless one?

The HoT being overwritten means its better to leave it alone on the target for the full 12 seconds to get the maximum benefit. Do you not understand? I can cast 1 flash of light per second! 3 second ticks or 1 second ticks won't matter! Just change it so that it won't be overwritten and make it roll like ignite but with a lower rolling %!
Depending on how the actual timing works out in practice, you might not miss any ticks at all while still constantly refreshing with it ticking once per second, while having it not overwrite would only get you the tick without the refresh. IF it works right on 1s ticks, it's the better solution. If it doesn't, then it would need to be changed.
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  • Lightbringer
  • 58. Re: Info and Feedback on the new FoL HoT   06/29/2009 11:13:58 AM PDT
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Q u o t e:
We considered making the hot not get overwritten with subsequent Flashes, but first we're going to try a 1 sec periodic tick so you can get some hot benefit before the next cast.


Depends on what order the server processes things in and how quickly...most of us are at 1s FoL casts, so may still perma-clip it.

Can we get SS usable on multiple targets again? Doesn't have to be infinite, but 3 or 5 or even two would be nice.
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  • 59. Re: Info and Feedback on the new FoL HoT   06/29/2009 11:15:58 AM PDT
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The HoT's HPS is going to be so low regardless of the implementation, that I can't see where it's going to be of any benefit.

The small amount of healing isn't going to suddenly allow a paladin to be come a top notch healer through beacon, especially with the healing lag on the beacon's heal landing. Until the healing lag is fixed beacon is horribly unreliable during a very high damage situation.

My Flash of LIght is down to 1 second on my paladin, seems like that wouldn't work too well with the HoT even if it's changed to a 1 second tick.

[ Post edited by Solsticia ]

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