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  • 400. Re: Shadow Priest Q & A   07/02/2009 04:22:33 PM PDT
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Q u o t e:
Please, oh please tell me where exactly having an ability that removes your snares and prevents casting or channeling time lost is useful in PvE. I am extremely curious of where these talents are so important.

I can name you plenty of fights though that an extra HoT on the tank's party is always welcomed.



If your raid leader cannot form his groups to make them efficient, it's not blizzard's fault.


AoE bosses say hello? Like Mimiron? You remember mimiron?

Newskool doesn't lose. He lets people win.

I am pewpew spriest.
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  • 401. Re: Shadow Priest Q & A   07/02/2009 04:29:05 PM PDT
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Q u o t e:
Please, oh please tell me where exactly having an ability that removes your snares and prevents casting or channeling time lost is useful in PvE. I am extremely curious of where these talents are so important.

I can name you plenty of fights though that an extra HoT on the tank's party is always welcomed.



If your raid leader cannot form his groups to make them efficient, it's not blizzard's fault.


Fyi, VE healing is pathetic and not having Imp. Sform on any fight with AoE damage will reduce your DPS.

Main - Fauxy - forum banned for making fun of a fat kid.
http://www.wowarmory.com/character-sheet.xml?r=Spirestone&n=Fauxy
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Ghostcrawler
Blizzard Poster
  • 402. Re: Shadow Priest Q & A   07/02/2009 04:29:17 PM PDT
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I want to point out that developers would probably answer questions more often if there weren't so many responses of "LOL they said this spell is good when I think it's bad!" Save the trash talking for the Arena. Insulting the people who design the game might make you feel important but it won't do much for actually convincing us to make any changes. I'm totally cool if you disagree with us on, say the value of Dispersion. Where your argument fails is going to "You disagree with us, therefore you are dumb and don't understand WoW." That's weak. Be adults if you post here.

I'm sorry my comment about MC confused people. I have to think of everything in terms of PvP and PvE and I slipped into a PvE answer on a PvP question. It is very potent CC in 5-player dungeons. I don't think it's worthless in PvP, though I admit it's situational.

We don't think Bloodlust and Replenishment are comparable. Raids were called in Karazhan for lack of a Shadow Priest. Mana is just too valuable even with content on farm. Bloodlust is fun, but rarely means the difference between success and failure unless you're really on the cutting edge of fights you can handle. Even then, one spec brought Replenishment while 3 have always brought Bloodlust. Even today, you need multiple sources of Replenishment for a 25-player raid, while more than one Bloodlust is wasted.

We'll consider a Devouring Plague a no-cooldown, limit-one implementation. I'm pretty sure it's only set up that way because it used to be a racial and those were supposed to be infrequent.

I also suspect Psychic Horror has a travel time because it was most likely cloned from Death Coil. We'll look into changing it.

We have at least one other exciting Shadow PvP change, but I'm not at liberty to discuss it yet. It's not Dispersion (which we still think is fine).

On all of these points, the designers had already discussed them and made changes accordingly based on the threads that occurred on this and other forums. We just hadn't communicated the changes yet. Releasing information in a forum thread like this is risky for reasons such as:

1) It gets buried.
2) Our forums in languages other than English get the info second-hand, while we like to release big news simultaneously.
3) Players sometimes respond like jerks, forcing us to spend effort on moderation that we otherwise wouldn't have to spend.
4) Players complain that we answered the wrong thread or the wrong questions, when really all we're doing is trying to find a suitable thread in which to address the issue.
5) Other classes feel neglected or ignored.
6) It confuses the whole policy on fishing for blues.

Ghostcrawler
Lead Systems Designer
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  • Lightning's Blade
  • 403. Re: Shadow Priest Q & A   07/02/2009 04:30:20 PM PDT
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That's it? One fight?

That one fight that is also extremely healing intensive, where any extra healing is welcomed? That's your argument? Even if you would name any other AoE fights, VE is still a lot more useful to your raid as a whole and 2 talents that prevents pushback, sometimes.

Edit: first

and

Q u o t e:

Fyi, VE healing is pathetic and not having Imp. Sform on any fight with AoE damage will reduce your DPS.


Funny how you quote me asking for reasons, yet you do not give any.

[ Post edited by Sadiem ]


Sadiem #1:
http://www.youtube.com/watch?v=vAb5v15rB84
We sucked but we had fun:
http://www.youtube.com/watch?v=6khG-qS08ME
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  • 404. Re: Shadow Priest Q & A   07/02/2009 04:33:22 PM PDT
quote reply

Q u o t e:
I want to point out that developers would probably answer questions more often if there weren't so many responses of "LOL they said this spell is good when I think it's bad!" Save the trash talking for the Arena. Insulting the people who design the game might make you feel important but it won't do much for actually convincing us to make any changes. I'm totally cool if you disagree with us on, say the value of Dispersion. Where your argument fails is going to "You disagree with us, therefore you are dumb and don't understand WoW." That's weak. Be adults if you post here.

I'm sorry my comment about MC confused people. I have to think of everything in terms of PvP and PvE and I slipped into a PvE answer on a PvP question. It is very potent CC in 5-player dungeons. I don't think it's worthless in PvP, though I admit it's situational.

We don't think Bloodlust and Replenishment are comparable. Raids were called in Karazhan for lack of a Shadow Priest. Mana is just too valuable even with content on farm. Bloodlust is fun, but rarely means the difference between success and failure unless you're really on the cutting edge of fights you can handle. Even then, one spec brought Replenishment while 3 have always brought Bloodlust. Even today, you need multiple sources of Replenishment for a 25-player raid, while more than one Bloodlust is wasted.

We'll consider a Devouring Plague a no-cooldown, limit-one implementation. I'm pretty sure it's only set up that way because it used to be a racial and those were supposed to be infrequent.

I also suspect Psychic Horror has a travel time because it was most likely cloned from Death Coil. We'll look into changing it.

We have at least one other exciting Shadow PvP change, but I'm not at liberty to discuss it yet. It's not Dispersion (which we still think is fine).

On all of these points, the designers had already discussed them and made changes accordingly based on the threads that occurred on this and other forums. We just hadn't communicated the changes yet. Releasing information in a forum thread like this is risky for reasons such as:

1) It gets buried.
2) Our forums in languages other than English get the info second-hand, while we like to release big news simultaneously.
3) Players sometimes respond like jerks, forcing us to spend effort on moderation that we otherwise wouldn't have to spend.
4) Players complain that we answered the wrong thread or the wrong questions, when really all we're doing is trying to find a suitable thread in which to address the issue.
5) Other classes feel neglected or ignored.
6) It confuses the whole policy on fishing for blues.



Q u o t e:

I'm sorry my comment about MC confused people. I have to think of everything in terms of PvP and PvE and I slipped into a PvE answer on a PvP question. It is very potent CC in 5-player dungeons. I don't think it's worthless in PvP, though I admit it's situational.



...

I was so excited to start MCing people in PVP :(
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  • 405. Re: Shadow Priest Q & A   07/02/2009 04:33:29 PM PDT
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Q u o t e:


Where did you learn to read?

I never said I was talking about the self healing. You're the kind of priest that takes imp. SF, which is ... completely useless in PvE, unlike Imp. VE.

So, if you're doing 4k dps (if you're decent you will do more) it is 200 hps x4 = 800 hps + 1k hps on yourself. 800+1k = 1800 hps, hence 9k hp/5, and that sucks? We don't live in the same world.


No, I'm the kind of Shadow Priest that doesn't worry about threat because my tanks are good enough to hold agro. So I go Imp SF for Thorim. I take less pushback from blizzard and I can fade out of freeze to avoid getting killed. Dont pretend you know more than everyone else.

Edit: I also have imp VE. I think you would be hard pressed to find someone who can find fault with my spec.

[ Post edited by Tuboshadow ]

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  • Lightning's Blade
  • 406. Re: Shadow Priest Q & A   07/02/2009 04:37:56 PM PDT
quote reply

Q u o t e:


No, I'm the kind of Shadow Priest that doesn't worry about threat because my tanks are good enough to hold agro. So I go Imp SF for Thorim. I take less pushback from blizzard and I can fade out of freeze to avoid getting killed. Dont pretend you know more than everyone else.

Edit: I also have imp VE. I think you would be hard pressed to find someone who can find fault with my spec.


What the hell are you talking about? What does threat has to do with that?

Sadiem #1:
http://www.youtube.com/watch?v=vAb5v15rB84
We sucked but we had fun:
http://www.youtube.com/watch?v=6khG-qS08ME
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  • 407. Re: Shadow Priest Q & A   07/02/2009 04:40:58 PM PDT
quote reply

Q u o t e:


I'm sorry my comment about MC confused people. I have to think of everything in terms of PvP and PvE and I slipped into a PvE answer on a PvP question. It is very potent CC in 5-player dungeons. I don't think it's worthless in PvP, though I admit it's situational.





Would you consider making MC a 1.5 sec cast with the argument that Sheep is also CC and casting Sheep is 1.5 sec cast? Would make MC used more, i guarantee that much. And it would let spriests survive more often in pvp...possibly..


Q u o t e:

We'll consider a Devouring Plague a no-cooldown, limit-one implementation. I'm pretty sure it's only set up that way because it used to be a racial and those were supposed to be infrequent.




Devouring Plague is given a bonus in the Tier 8 set for shadow priests. WTB no CD pleeeeease? lol

Thank you for this consideration.

=)

[ Post edited by Scoob ]


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Scoob of the Nightfall
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  • 408. Re: Shadow Priest Q & A   07/02/2009 04:42:45 PM PDT
quote reply

Q u o t e:


No, I'm the kind of Shadow Priest that doesn't worry about threat because my tanks are good enough to hold agro. So I go Imp SF for Thorim. I take less pushback from blizzard and I can fade out of freeze to avoid getting killed. Dont pretend you know more than everyone else.

Edit: I also have imp VE. I think you would be hard pressed to find someone who can find fault with my spec.


no IMP spirit tap?


...wow dude.. =(

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Scoob of the Nightfall
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  • 409. Re: Shadow Priest Q & A   07/02/2009 04:44:05 PM PDT
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Q u o t e:


What the hell are you talking about? What does threat has to do with that?


When you dont have to put talent points in Shadow Affinity you can put them into Imp SF and become a better raider. We are talking about talent points, and most people take Threat reduction over imp SF. You have taken imp Spirit tap which is nice if you need mana. But frankly you dont get much mana from it, so I would rather have the utility that imp SF gives, and the reduced pushback helps dps, which is what I am there for.
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  • 410. Re: Shadow Priest Q & A   07/02/2009 04:44:58 PM PDT
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Q u o t e:


Would you consider making MC a 1.5 sec cast with the argument that Sheep is also CC and casting Sheep is 1.5 sec cast? Would make MC used more, i guarantee that much. And it would let spriests survive more often in pvp...possibly..



Devouring Plague is given a bonus in the Tier 8 set for shadow priests. Evolved incredibly from..what was it called... Star Shards? lol

Thank you for this consideration.

=)


No, devouring plague has been in the game since release, it was originally an undead priest only racial.
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  • Thunderhorn
  • 411. Re: Shadow Priest Q & A   07/02/2009 04:45:04 PM PDT
quote reply

Q u o t e:
I want to point out that developers would probably answer questions more often if there weren't so many responses of "LOL they said this spell is good when I think it's bad!" Save the trash talking for the Arena. Insulting the people who design the game might make you feel important but it won't do much for actually convincing us to make any changes. I'm totally cool if you disagree with us on, say the value of Dispersion. Where your argument fails is going to "You disagree with us, therefore you are dumb and don't understand WoW." That's weak. Be adults if you post here.

I'm sorry my comment about MC confused people. I have to think of everything in terms of PvP and PvE and I slipped into a PvE answer on a PvP question. It is very potent CC in 5-player dungeons. I don't think it's worthless in PvP, though I admit it's situational.

We don't think Bloodlust and Replenishment are comparable. Raids were called in Karazhan for lack of a Shadow Priest. Mana is just too valuable even with content on farm. Bloodlust is fun, but rarely means the difference between success and failure unless you're really on the cutting edge of fights you can handle. Even then, one spec brought Replenishment while 3 have always brought Bloodlust. Even today, you need multiple sources of Replenishment for a 25-player raid, while more than one Bloodlust is wasted.

We'll consider a Devouring Plague a no-cooldown, limit-one implementation. I'm pretty sure it's only set up that way because it used to be a racial and those were supposed to be infrequent.

I also suspect Psychic Horror has a travel time because it was most likely cloned from Death Coil. We'll look into changing it.

We have at least one other exciting Shadow PvP change, but I'm not at liberty to discuss it yet. It's not Dispersion (which we still think is fine).

On all of these points, the designers had already discussed them and made changes accordingly based on the threads that occurred on this and other forums. We just hadn't communicated the changes yet. Releasing information in a forum thread like this is risky for reasons such as:

1) It gets buried.
2) Our forums in languages other than English get the info second-hand, while we like to release big news simultaneously.
3) Players sometimes respond like jerks, forcing us to spend effort on moderation that we otherwise wouldn't have to spend.
4) Players complain that we answered the wrong thread or the wrong questions, when really all we're doing is trying to find a suitable thread in which to address the issue.
5) Other classes feel neglected or ignored.
6) It confuses the whole policy on fishing for blues.
Well thank you for coming back GC and explaining your answers more. Also sorry for the sour answers or replies you get from some of the playerbase. It seems many are stressed or frustrated and they like to vent here on the forums a lot. It probably as you said makes the Devs feel unwanted when in reality we do like the more hands on approach where you explain concepts and ideas the Devs have to us.

Anyways I'm a bit bummed from the looks of things Priest is at the bottom of the list when it comes to official Q&As, of course that is liable to change, but either way I am hoping some more PvE oriented question can be addressed. Hybrids in general must be difficult to talk about as they have so many rolls.

That being thanks for coming back and explaining a bit. I for one would love to hear the direction Blizzard has for Shadow Priests as far as being "Energy Drainers" when in fact it doesn't seem we are at all or that is the main focus of the spec at all.
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  • 412. Re: Shadow Priest Q & A   07/02/2009 04:45:53 PM PDT
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Q u o t e:


no IMP spirit tap?


...wow dude.. =(


I have ZERO mana problems without it. Thus imp SF is better.
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  • 413. Re: Shadow Priest Q & A   07/02/2009 04:47:23 PM PDT
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A quick comment on Dispersion.

Alot of Shadow priests have this talent, because realistically, the only other choice to get is Inner Focus.

However my concern with Dispersion is in PvE, mana issues aren't so much of a problem, nor are there that many opportunities in order to use Dispersion

I'd be alot happier to see something that is greatly beneficial but not overpowered, maybe rework the way Dispersion works? While keeping the mana regen efficiency or something, but add something to make it much more appealling for PvE something along the lines of Shadowy Focus, or Improved Spirit Tap, give us another Spirit Multiplier for using Dispersion.


Edit: The mana return from Dispersion for the Penalty, is not worth it in PvE with a 3 min CD ShadowFiend

[ Post edited by Subtlety ]



Q u o t e:
Yes, it's Chicken Master.
-Eyonix
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  • 414. Re: Shadow Priest Q & A   07/02/2009 04:47:25 PM PDT
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Q u o t e:



Edit: I also have imp VE. I think you would be hard pressed to find someone who can find fault with my spec.


Well... You don't have Imp Spirit Tap which is a dps increase even if it is minor. It still adds more dmg than VE.... >.> Just saying.

Warning: Abindia might cause seizures.
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  • Lightning's Blade
  • 415. Re: Shadow Priest Q & A   07/02/2009 04:51:15 PM PDT
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Q u o t e:


When you dont have to put talent points in Shadow Affinity you can put them into Imp SF and become a better raider. We are talking about talent points, and most people take Threat reduction over imp SF. You have taken imp Spirit tap which is nice if you need mana. But frankly you dont get much mana from it, so I would rather have the utility that imp SF gives, and the reduced pushback helps dps, which is what I am there for.


What? Seriously, L2read, nowhere I talked about Shadow affinity, nor am I specced into it. I will check after typing this to make sure I didn't make any typo ... but I don't know where you saw that.

Sadiem #1:
http://www.youtube.com/watch?v=vAb5v15rB84
We sucked but we had fun:
http://www.youtube.com/watch?v=6khG-qS08ME
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  • 416. Re: Shadow Priest Q & A   07/02/2009 04:51:47 PM PDT
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Q u o t e:


Well... You don't have Imp Spirit Tap which is a dps increase even if it is minor. It still adds more dmg than VE.... >.> Just saying.


Lets see, 900 Spirit. 10% = 90 Spirit.

Twisted Fate grants 10% of Spirit as Spell power

That means a decently geared raiding Shadow priest will grant 9 Spell power for 8 seconds. If you save 5 seconds of pushback over the course of an entire fight, you would probably match if not pass the 9 SP boost you can from imp Spirit tap.
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  • Deathwing
  • 417. Re: Shadow Priest Q & A   07/02/2009 04:52:41 PM PDT
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Q u o t e:
We'll consider a Devouring Plague a no-cooldown, limit-one implementation. I'm pretty sure it's only set up that way because it used to be a racial and those were supposed to be infrequent.


This would be amazing to see.
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  • 418. Re: Shadow Priest Q & A   07/02/2009 04:52:58 PM PDT
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Q u o t e:


What? Seriously, L2read, nowhere I talked about Shadow affinity, nor am I specced into it. I will check after typing this to make sure I didn't make any typo ... but I don't know where you saw that.


You didnt, I assumed that is what you were talking about. I have also addressed imp Spirit tap too.
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  • Nesingwary
  • 419. Re: Shadow Priest Q & A   07/02/2009 04:53:00 PM PDT
quote reply

Q u o t e:


What? Seriously, L2read, nowhere I talked about Shadow affinity, nor am I specced into it. I will check after typing this to make sure I didn't make any typo ... but I don't know where you saw that.


I hear glyph of power word: shield pwns

Is this going to be a standup fight, Sir, or another bug hunt?
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