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  • Daggerspine
  • 0. Proposed Warrior Rage Changes   06/26/2009 01:01:09 PM PDT
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I feel that the warrior class have evolved to the point that taking damage shouldn't be something we rely on to get rage to tank. Nor should it be something that you need to calculate into boss fights in correlation to DPS warriors.

What is my idea? Make it so that warriors do not gain ANY rage from taking damage with exceptions from specific talents/moves.

The first move, Berserker Rage.. keep the rage gain effect.

The second talent, give us a percentage of our rage when we block dodge or parry.. not a lot. By doing this it will make items will shield block a little more attractive. With my next suggestion, you'll see why it doesn't have to be a lot of rage.

Change 1h weapon spec to increase rage regenerated by x/x/x 3 talent points or keep it five, as it is the only thing in that tier.

this will make warriors rely on hitting with white swings (thus making hit and expertise even better. (and they're already very good, and fairly easy to hit the cap)

Lastly, increase rage gained from damage dealt across the board.. just to compensate for dps warriors getting 0 rage from damage taken.

If you have any other ideas feel free to post them.. these may turn out to be dumb as hell ideas so go easy on me.

[ Post edited by Souba ]


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  • Argent Dawn
  • 1. Re: Proposed Warrior Rage Changes   06/26/2009 01:12:19 PM PDT
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Bloodrage buff timer refreshes on a successful melee attack?

Talented for prot only, of course.

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Ghostcrawler
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  • 2. Re: Proposed Warrior Rage Changes   06/26/2009 01:37:23 PM PDT
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In the next (hopefully) PTR build, we are going to try:

Shield Specialization: This warrior talent now provides 5 rage on block, dodge, and parry instead of 2 rage on block.

There might be other changes that we aren't ready to talk about.

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  • Black Dragonflight
  • 3. Re: Proposed Warrior Rage Changes   06/26/2009 01:38:38 PM PDT
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Q u o t e:
In the next (hopefully) PTR build, we are going to try:

Shield Specialization: This warrior talent now provides 5 rage on block, dodge, and parry instead of 2 rage on block.

There might be other changes that we aren't ready to talk about.


Will that number be adjusted up if it is found on the PTR to still cause rage starvation?

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  • 4. Re: Proposed Warrior Rage Changes   06/26/2009 01:40:42 PM PDT
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Q u o t e:
In the next (hopefully) PTR build, we are going to try:

Shield Specialization: This warrior talent now provides 5 rage on block, dodge, and parry instead of 2 rage on block.

There might be other changes that we aren't ready to talk about.


Seriously? Or are you being sarcastic? I can't tell anymore lol

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  • Earthen Ring
  • 5. Re: Proposed Warrior Rage Changes   06/26/2009 01:42:06 PM PDT
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Q u o t e:


Will that number be adjusted up if it is found on the PTR to still cause rage starvation?


The druid talent (3 rage on dodge) still gives pretty hefty rage starvation if not being hit.

I think it's intended that you have to scale back your usage when you're avoiding, but not that you be limited to auto-attack.

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  • 6. Re: Proposed Warrior Rage Changes   06/26/2009 01:43:48 PM PDT
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omg
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  • 7. Re: Proposed Warrior Rage Changes   06/26/2009 01:44:37 PM PDT
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Well that's a way to make people spec more than 2/5 in there

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  • 8. Re: Proposed Warrior Rage Changes   06/26/2009 01:44:48 PM PDT
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Q u o t e:
In the next (hopefully) PTR build, we are going to try:

Shield Specialization: This warrior talent now provides 5 rage on block, dodge, and parry instead of 2 rage on block.

There might be other changes that we aren't ready to talk about.


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  • 9. Re: Proposed Warrior Rage Changes   06/26/2009 01:46:32 PM PDT
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Would it still be a 5 point talent incrementing the chance of getting that rage by 20% per point? And would it still give 1% block per point?

I'm considering right now moving 2 points out of the talent to get 1 min less on shieldwall along with the glyph so I can pop it more often, but now I'm undecided if such a change may be in the works.

(Of course, if we could get 1-h weapon specialisation for 3 points like Paladins, it would eliminate my dilemma. :P )

[ Post edited by Shuraa ]

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  • 10. Re: Proposed Warrior Rage Changes   06/26/2009 01:47:40 PM PDT
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Q u o t e:
In the next (hopefully) PTR build, we are going to try:

Shield Specialization: This warrior talent now provides 5 rage on block, dodge, and parry instead of 2 rage on block.

There might be other changes that we aren't ready to talk about.


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  • 11. Re: Proposed Warrior Rage Changes   06/26/2009 01:48:32 PM PDT
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:(

I didn't have the points to drop in this talent is it is. I don't know where I'm supposed to get them from.

This still makes us bad offtanks.

I'm not that happy about this change. It's a band-aid that forces us to take an otherwise sub par talent. We shouldn't be settling for this.
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  • 12. Re: Proposed Warrior Rage Changes   06/26/2009 01:49:12 PM PDT
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Q u o t e:
In the next (hopefully) PTR build, we are going to try:

Shield Specialization: This warrior talent now provides 5 rage on block, dodge, and parry instead of 2 rage on block.

There might be other changes that we aren't ready to talk about.

5? That's a bit excessive. Seriously.

And I would prefer to get away from having to get hit (or swung at) to get rage.

[ Post edited by Satina ]

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  • 13. Re: Proposed Warrior Rage Changes   06/26/2009 01:50:43 PM PDT
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Q u o t e:

5? That's a bit excessive. Seriously.


I think 3 or 4 would prolly cut it but 5 will deffinantly work.

Now to fix the threat/DPS issues
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  • Black Dragonflight
  • 14. Re: Proposed Warrior Rage Changes   06/26/2009 01:52:38 PM PDT
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Q u o t e:


The druid talent (3 rage on dodge) still gives pretty hefty rage starvation if not being hit.

I think it's intended that you have to scale back your usage when you're avoiding, but not that you be limited to auto-attack.


They also have much better outgoing rage generation from damage though. Which would effect it overall, plus there much better crit rate, and rage back on crit abilities.

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  • Cenarius
  • 15. Re: Proposed Warrior Rage Changes   06/26/2009 01:55:08 PM PDT
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A great start

and I'd like to empasize:

Q u o t e:
And I would prefer to get away from having to get hit (or swung at) to get rage.
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  • 16. Re: Proposed Warrior Rage Changes   06/26/2009 01:55:45 PM PDT
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But if warriors are buffed... how will that increase the numbers on the other tanks?


Kidding... I'm glad to see some of the issues identified being addressed.

"...but here is the problem. There are A LOT of warrior tanks." - GC
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  • Thorium Brotherhood
  • 17. Re: Proposed Warrior Rage Changes   06/26/2009 01:57:00 PM PDT
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Q u o t e:
5? That's a bit excessive. Seriously.
And I would prefer to get away from having to get hit (or swung at) to get rage.


We'll have to test it to see if 5 is excessive or not.

It's a small change that will primarily affect prot warriors with little effect on dps warriors, which is probably why this is the first thing to test. Something more dramatic like altering rage-per-melee would be risky if it has unintended effects on dps warriors.

[ Post edited by Inushi ]

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  • 18. Re: Proposed Warrior Rage Changes   06/26/2009 01:57:47 PM PDT
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Q u o t e:


I think 3 or 4 would prolly cut it but 5 will deffinantly work.

Now to fix the threat/DPS issues


Maybe make it so that we deal more damage or generate more threat based on how much rage we have when we do the attack. There is a DK ability that scales with the amount of runic power you have without consuming the runic power.

I personally think that would make sense as a pissed off warrior would probably be more threatening and do more damage than one that is not.
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  • 19. Re: Proposed Warrior Rage Changes   06/26/2009 01:58:42 PM PDT
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Q u o t e:


We'll have to test it to see if 5 is excessive or not.

It's a small change that will primarily effect prot warriors with little effect on dps warriors, which is probably why this is the first thing to test. Something more dramatic like altering rage-per-melee would be risky if it has unintended effects on dps warriors.


I think fury warriors suffer that same issues at times.
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