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  • Demon Soul
  • 20. Re: Do Crits Take Double Resil Penalty Now?   06/19/2009 08:20:46 AM PDT
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Q u o t e:


Well its confusing. Crit is lowered twice, but its the same? Eh?



Its highly reduced in damage, but the frequency of your crits will be essentially the same as it would be under the old (current) resil mechanics. They cant nerf crit frequency without buffing "on-crit" procced effects.
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  • 21. Re: Do Crits Take Double Resil Penalty Now?   06/19/2009 08:30:10 AM PDT
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Q u o t e:


Its highly reduced in damage, but the frequency of your crits will be essentially the same as it would be under the old (current) resil mechanics. They cant nerf crit frequency without buffing "on-crit" procced effects.


Well I understood that. The fact that crit damge is reduced more hurts high crit builds vs low crit builds, as I said then, using the exampel Arcane vs Frost.

Frost relies on damge from crits, while Arcane does not, this this changes the balance of power between the two specs in pvp. Once spec is more affected by the change than the other. I'm sure the same is true for many more classes and specs.

Specs with high base damage and low crit modifers will fare better under this change than specs with low base damage and high crit modifers.

And ironically this change actually devalues pvp gear more for Mages because this change makes Haste even more valuable over crit and all the best pvp gear has crit only, so Mages are forced more and more to stack haste, which means we are forced more into using pve gear.

I have a fealing that optimal Frost pvp is now going to be 4pc T8.5 with all other pieces being high Haste pve pieces...
But it wont' mater cause healing is going to be so OP in pvp that mages wil be out anyway....

Winning team with be Tree + Paladin + DK, or maybe even Tree + Priest + Shaman, or heck perhaps even Tree + Tree + Tree, and even melee will lose to them by just giving up after 45 minutes.....

[ Post edited by Democritus ]

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  • Scarlet Crusade
  • 22. Re: Do Crits Take Double Resil Penalty Now?   06/19/2009 09:02:41 AM PDT
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Q u o t e:
Let's say instead that 25% is overboard, and that it's 12.5% global damage reduction. That would make a normal hit of 1000, so crit of 1500, and then reduced by 25% and then 12.5%, so 956.25.

So, your crits vs high resil targets will deal less damage than your normal hits vs 0 resil targets.

lol.


You forgot that the regular hit is now also reduced, so the hit of 1000 is reduced by 12.5%, so 875 damage for the normal hit.

The crit will still do more, but not by much.

CAN do that while stunned.
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Ghostcrawler
Blizzard Poster
  • 23. Re: Do Crits Take Double Resil Penalty Now?   06/19/2009 09:13:57 AM PDT
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Q u o t e:
Take the damage you currently see. Crits. Non-crits. It doesn't matter. Now reduce everything by about 12% for a target in full resilience.


This is correct. The only thing you have to remember is not to count the extra dot reduction that used to exist. Dots are now lowered by 12% just like crits and normal hits.

The only way this is a nerf to classes or specs the value crit is if a lot of your opponents start wearing more resilience now.

Ghostcrawler
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  • Frostmourne
  • 24. Re: Do Crits Take Double Resil Penalty Now?   06/19/2009 09:16:27 AM PDT
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Firstlol

Healing is going to be notably overpowered now :/

[ Post edited by Apocolyte ]

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  • 25. Re: Do Crits Take Double Resil Penalty Now?   06/19/2009 09:17:05 AM PDT
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Q u o t e:


This is correct. The only thing you have to remember is not to count the extra dot reduction that used to exist. Dots are now lowered by 12% just like crits and normal hits.

The only way this is a nerf to classes or specs the value crit is if a lot of your opponents start wearing more resilience now.


:(

Despite the cost of living, it's still popular.
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  • 26. Re: Do Crits Take Double Resil Penalty Now?   06/19/2009 09:22:03 AM PDT
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Q u o t e:

This is correct. The only thing you have to remember is not to count the extra dot reduction that used to exist. Dots are now lowered by 12% just like crits and normal hits.

The only way this is a nerf to classes or specs the value crit is if a lot of your opponents start wearing more resilience now.


That's terrible. Crits will only be doing around 150% more damage?

Last night:

friend: They are changing resilience
me: oh yeah? I read. I don't like it.
friend: I don't understand what it means. It's complicated.

I wonder how many people share that sentiment.
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  • 27. Re: Do Crits Take Double Resil Penalty Now?   06/19/2009 09:24:58 AM PDT
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Ohh GC quoted me. Thanks for the correction about dots.
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  • Dark Iron
  • 28. Re: Do Crits Take Double Resil Penalty Now?   06/19/2009 09:25:21 AM PDT
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What about resil deceasing the healing output of healers.
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  • 29. Re: Do Crits Take Double Resil Penalty Now?   06/19/2009 09:28:35 AM PDT
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Q u o t e:


This is correct. The only thing you have to remember is not to count the extra dot reduction that used to exist. Dots are now lowered by 12% just like crits and normal hits.

The only way this is a nerf to classes or specs the value crit is if a lot of your opponents start wearing more resilience now.



GC this change to resilience effects warrior rage generation now correct? Because we gain rage based on damage done, so in doing less damage we generate less rage. Is that part of the intent with this change as well, to nerf warriors recourse in pvp?
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  • 30. Re: Do Crits Take Double Resil Penalty Now?   06/19/2009 09:29:40 AM PDT
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Q u o t e:
This is correct. The only thing you have to remember is not to count the extra dot reduction that used to exist. Dots are now lowered by 12% just like crits and normal hits.

The only way this is a nerf to classes or specs the value crit is if a lot of your opponents start wearing more resilience now.


What about DoT crits? How are those affected?
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  • 31. Re: Do Crits Take Double Resil Penalty Now?   06/19/2009 09:31:05 AM PDT
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Q u o t e:


What about DoT crits? How are those affected?


I think those should stay the same as you see them now.
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  • 32. Re: Do Crits Take Double Resil Penalty Now?   06/19/2009 09:34:06 AM PDT
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You acknowledged that burst healing is also OP.

This change only served to make it even more OP.

Hopefully you've got some healing nerfs for PvP in store that we don't know about yet.
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  • Lightbringer
  • 33. Re: Do Crits Take Double Resil Penalty Now?   06/19/2009 09:35:57 AM PDT
quote reply

Q u o t e:


This is correct. The only thing you have to remember is not to count the extra dot reduction that used to exist. Dots are now lowered by 12% just like crits and normal hits.

The only way this is a nerf to classes or specs the value crit is if a lot of your opponents start wearing more resilience now.


So crits "DO" get a double penalty. Not only is there a % reduced chance that a crit will happen, and that crits that do happen will be reduced by X %, but take all of that and add another 12% reduction? gg

Mith is an exploiting slore with all the charm and social grace of a rabid dog. His inability to play this game fairly and as intended is matched only by his cowardice in the face of his betters.
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  • Ravenholdt
  • 34. Re: Do Crits Take Double Resil Penalty Now?   06/19/2009 09:37:43 AM PDT
quote reply

Q u o t e:

friend: I don't understand what it means. It's complicated.

I wonder how many people share that sentiment.


What exactly is difficult to understand about 12% reduction to all damage? Simple math ftw?


Q u o t e:
If something is imbalanced, it should be fixed regardless of class representation. See Nether Protection for proof.
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  • Doomhammer
  • 35. Re: Do Crits Take Double Resil Penalty Now?   06/19/2009 09:39:13 AM PDT
quote reply

Q u o t e:


This is correct. The only thing you have to remember is not to count the extra dot reduction that used to exist. Dots are now lowered by 12% just like crits and normal hits.

The only way this is a nerf to classes or specs the value crit is if a lot of your opponents start wearing more resilience now.


So instead of attacking the HP first people will start with attacking the Mana bar first.
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  • Darrowmere
  • 36. Re: Do Crits Take Double Resil Penalty Now?   06/19/2009 09:39:21 AM PDT
quote reply

Q u o t e:


This is correct. The only thing you have to remember is not to count the extra dot reduction that used to exist. Dots are now lowered by 12% just like crits and normal hits.

The only way this is a nerf to classes or specs the value crit is if a lot of your opponents start wearing more resilience now.


You say that this is not a nerf to classes or specs unless they start really stacking resilience? If this is the case then what is possibly going to be done about enhancement shamans damage in arena? I can sit there and pound away at a healer for what seems like hours wearing pve gear to boot and never take him down.

I have literally fought a resto druid for about 30 minutes and only managed to get him to 15%. That was with wolves out, bloodlusted, and fire ele out. I could not provide the necessary last little bit of burst to finish him off. That was even interrupting his healing spells and his tricks AND purging em.

A across the board damage reduction (and normalization of resilience) i do like. It is just going to really hurt enhancement shamans damage potential in arena due to the RNG nature of our damage (which alot of it relies heavily on crits.)

Our only real burst damage that we have is if wf procs off of a storm strike and both of them crit. Then we might be noticed. I am just curious if this has been thought of yet?

[ Post edited by Moadebe ]


"A dps DK should do about as well as an Arms or Fury warrior or Enhancement shaman in PvE or PvP."
-Quote from Ghostcrawler
"Hope is the first step on the road to disappointment."
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  • Archimonde
  • 37. Re: Do Crits Take Double Resil Penalty Now?   06/19/2009 09:44:25 AM PDT
quote reply

Q u o t e:


So crits "DO" get a double penalty. Not only is there a % reduced chance that a crit will happen, and that crits that do happen will be reduced by X %, but take all of that and add another 12% reduction? gg


I'm calling it right now. Healers will be grossly OP in 3.2 and WILL be able to stand while 2 people beat on them.

This is ridiculous. Must be a lot of healers at Blizzard. This is the only game I have ever played where healers are treated with invincibility. Why? Invincible healing is a TERRIBLE design choice. When no one dies, whats the point?

[ Post edited by Arkerus ]


I have CS bound to the gas pedal and Divine Storm bound to the brake. I steer around murdering everything in my path. I leave a swath of destruction the size of Azeroth.
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  • Spirestone
  • 38. Re: Do Crits Take Double Resil Penalty Now?   06/19/2009 09:46:31 AM PDT
quote reply

Q u o t e:


You say that this is not a nerf to classes or specs unless they start really stacking resilience? If this is the case then what is possibly going to be done about enhancement shamans damage in arena? I can sit there and pound away at a healer for what seems like hours wearing pve gear to boot and never take him down.

I have literally fought a resto druid for about 30 minutes and only managed to get him to 15%. That was with wolves out, bloodlusted, and fire ele out. I could not provide the necessary last little bit of burst to finish him off. That was even interrupting his healing spells and his tricks AND purging em.

A across the board damage reduction (and normalization of resilience) i do like. It is just going to really hurt enhancement shamans damage potential in arena due to the RNG nature of our damage (which alot of it relies heavily on crits.)

Our only real burst damage that we have is if wf procs off of a storm strike and both of them crit. Then we might be noticed. I am just curious if this has been thought of yet?

For what it's worth, Resto shamans are often listed as the healer that can run out of mana. -Ghostcrawler
http://forums.worldofwarcraft.com/thread.html?topicId=14697625720&pageNo=1&sid=1#16
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  • Twisting Nether
  • 39. Re: Do Crits Take Double Resil Penalty Now?   06/19/2009 09:47:04 AM PDT
quote reply

Q u o t e:


This is correct. The only thing you have to remember is not to count the extra dot reduction that used to exist. Dots are now lowered by 12% just like crits and normal hits.

The only way this is a nerf to classes or specs the value crit is if a lot of your opponents start wearing more resilience now.

It also screws over rage users in a big way, unless that's somehow being addressed.
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