Q u o t e:
Its highly reduced in damage, but the frequency of your crits will be essentially the same as it would be under the old (current) resil mechanics. They cant nerf crit frequency without buffing "on-crit" procced effects.
Well I understood that. The fact that crit damge is reduced more hurts high crit builds vs low crit builds, as I said then, using the exampel Arcane vs Frost.
Frost relies on damge from crits, while Arcane does not, this this changes the balance of power between the two specs in pvp. Once spec is more affected by the change than the other. I'm sure the same is true for many more classes and specs.
Specs with high base damage and low crit modifers will fare better under this change than specs with low base damage and high crit modifers.
And ironically this change actually devalues pvp gear more for Mages because this change makes Haste even more valuable over crit and all the best pvp gear has crit only, so Mages are forced more and more to stack haste, which means we are forced more into using pve gear.
I have a fealing that optimal Frost pvp is now going to be 4pc T8.5 with all other pieces being high Haste pve pieces...
But it wont' mater cause healing is going to be so OP in pvp that mages wil be out anyway....
Winning team with be Tree + Paladin + DK, or maybe even Tree + Priest + Shaman, or heck perhaps even Tree + Tree + Tree, and even melee will lose to them by just giving up after 45 minutes.....