6. Re: Do Crits Take Double Resil Penalty Now? 06/19/2009 07:30:58 AM PDT
No, its not a double dip, assuming it works how it was decribed to work with dots when they were made to crit.
If its a crit it will have the crit damage reduction only, otherwise it will have the normal damage reduction only.
You subvert the process of trying to disprove the argument when you attack the person making the argument instead of the argument itself. -Ghostcrawler
8. Re: Do Crits Take Double Resil Penalty Now? 06/19/2009 07:34:41 AM PDT
Q u o t e:
It doesn't work like that.
You apply the crit reduction. This new changes then applies another reduction across all damage.
That's not how I read it, though I guess it can work that way. I'm sure a Blue will clarify at some point.
You subvert the process of trying to disprove the argument when you attack the person making the argument instead of the argument itself. -Ghostcrawler
10. Re: Do Crits Take Double Resil Penalty Now? 06/19/2009 07:49:00 AM PDT
This also hurts high crit classes more than low crit classes.
This is really going to significantly hurt Frost Mages, who depend solely on crits to do their damage. Arcane mages, however, will be largely unaffected.
Frost was weak on offense in pvp before, now it will be close to usless.
13. Re: Do Crits Take Double Resil Penalty Now? 06/19/2009 07:52:12 AM PDT
Q u o t e: This also hurts high crit classes more than low crit classes.
This is really going to significantly hurt Frost Mages, who depend solely on crits to do their damage. Arcane mages, however, will be largely unaffected.
Frost was weak on offense in pvp before, now it will be close to usless.
This hurts all damage dealing classes that can't heal equally.
Crit penalty already existed on PvP all that changes is damage is reduced now overall.
Double healer / Melee is gonna make a comeback hard.
14. Re: Do Crits Take Double Resil Penalty Now? 06/19/2009 08:03:49 AM PDT
Q u o t e: I'm a bit confused... What if someone is a caster that only has 150% spell crit modifiers, and then let's say they are attacking a target with 1000 resilience, this is going to reduce the chance to crit by around 12.5%, reduce damage taken from a crit by 25% and then globally reduce all damage by say some other amount. What if this amount is 25%?
That would make a normal hit before resilience deal 1000, a crit deal 1500, and then that 1500 will be reduced by 25% twice making it deal 844 damage? So a crit will deal less damage vs a 1000 resil target than a normal hit vs a 0 resil target?
Let's say instead that 25% is overboard, and that it's 12.5% global damage reduction. That would make a normal hit of 1000, so crit of 1500, and then reduced by 25% and then 12.5%, so 956.25.
So, your crits vs high resil targets will deal less damage than your normal hits vs 0 resil targets.
lol.
Take the damage you currently see. Crits. Non-crits. It doesn't matter. Now reduce everything by about 12% for a target in full resilience.
15. Re: Do Crits Take Double Resil Penalty Now? 06/19/2009 08:05:32 AM PDT
Q u o t e:
That's not how I read it, though I guess it can work that way. I'm sure a Blue will clarify at some point.
Q u o t e: Just to clarify, the change to resilience affects ALL player damage. This includes both normal hits and crits. We wanted to keep the proportion of damage coming from hits and crits the same and just reduce damage across the board. Crit damage is lowered twice, but will still contribute the same proportion of damage as it does today.
Dots do receive a slight relative buff since they are no longer taxed more than other forms of damage.
19. Re: Do Crits Take Double Resil Penalty Now? 06/19/2009 08:13:29 AM PDT
Q u o t e: read the blue sticky
Well its confusing. Crit is lowered twice, but its the same? Eh?
Regardless Healing was getting OP in pvp with Resil as it was, with this change basically its going to be all heals, hell I bet a 3 v 3 ALL HEALER team could beat any caster team now.
This is just stupid and will be a huge nerf to mage pvp.
Basically Mages will be out of pvp altogether with this, we won't have enough mana to kill anyone.