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  • Deathwing
  • 0. So your happy with warlocks then ?   06/19/2009 12:37:36 AM PDT
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You mentioned yourselves that you don't like where warlocks, shamans, and hunters are at at the moment. I'm not talking about the recent patch notes. But for the last 2 weeks I have seen nothing but blue posts about Paladins, hunters and shamans. The patch notes hit and it's those three. Some changes to druids and also lots to DKs again.

You have some changes to warlocks, but their not PvP changes. Fel Dom is nice (we've been asking for it long enough). But it doesn't change too much. It doesn't effect the warlock himself and if it ever needs to be used a second time quickly...it's going to be well before 3 minutes. All it really changes is random pet deaths in raid. Im a little concerned as well by the fact that deep demo damage is already bad, and it's only going to get worse now.

I get sidetracked :) point is. There Where changes there.... which makes it seem like maybe that is it (were destro/aff dps issues that important over demo dps or warlock survival in general?). Are there any intentions of improving warlock survival? Even if you are focusing on hunters shamans and paladins (now recently DKs and Druids), there is no reason why you can't let other classes know there might be something to look forward to.

You can attach your customary 'not a promise' tag to your quote, since that seems to be in favour at the momement for blue posts, and you don't need to comment on shards, no warlocks are expecting any changes there. Don't even need to say what it is.... just "we would like to improve warlock survival". Yous tated earlier you didn;t like where they are, but apaprently that doesn't always translate to 'we want to do something to fix that'.

[ Post edited by Darkanima ]

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  • Deathwing
  • 2. Re: So your happy with warlocks then ?   06/19/2009 12:43:41 AM PDT
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What ? that part about how mages are a glass cannon and not as tough as warlocks and priests :)

Haha :)

I guess if you were to beat up an afk mage compared to a AFK warlock, the warlock might seem tougher :)

Difference is, one of them actually starts to live longer if played.... a LOT longer. Kinda like saying rogues have no survival, they only have offensive moves.
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  • Daggerspine
  • 3. Re: So your happy with warlocks then ?   06/19/2009 12:46:54 AM PDT
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warlock survivability is fine outside of pets and these patch notes already have a bunch of improvements to that so i have no idea why you're complaining about it =/
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  • 4. Re: So your happy with warlocks then ?   06/19/2009 12:47:50 AM PDT
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Incomplete patch notes are incomplete.

Where would the Spartans be if they looked at the Persian army and said "lol, just let them 5-cap"?
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  • 5. Re: So your happy with warlocks then ?   06/19/2009 12:53:33 AM PDT
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Resilience change is a big survivability buff for Affliction Warlocks and all healers. It doesn't really affect Affliction's damage output but greatly reduces the damage of many classes that give us a hard time. Averages out to maybe 1% less Affliction damage on a resilience soft capped target but 15% less from direct damage which is most of melee burst and the most likely form of damage to kill you.

Not only does this reduce the damage intake of Affliction directly but this also lengthens fight durations, and Affliction does better in longer fights.
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  • Deathwing
  • 6. Re: So your happy with warlocks then ?   06/19/2009 12:55:43 AM PDT
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40% resiliance. It's not too bad. Granted better than nothing. Probably doesn't address the scaling issue enough though, not when they mentioned hunters pet (not warlocks) not scaling with crit and whatnot (haste).

Pets do go down mighty fast though. and it is the warlock I am talking about.

Warlocks might be ok in 2's with a healer. But without a healer and/or in larger comps (which it's now 3s that everyone will focus on) their stuffed.

Without a healer, their gonna die, they ahve zero damage avoidance. They don't kite, escape, immune, bubble, shield...whatever.

Anything larger than 2 (and even in 2s with double DPS) they can be focused and killed without issue. Where as other classes can usually do something to make the team refocus and/or waste time. A warlock sits there until he dies.... he has one insta cast to get one person off him for 3 seconds.

Each spec (except demo) has another kind of trick....but it hardly amounts to anythign compared to the amount of base level tools other classes have and the mount of things they can spec into.

Don't get me started on lifetap being a huge self inflicted nuke to try and fix our huge mana issues. Sure it was OK when we had 50% mroe health then other DPS (tank health), but now that we have mage health...i can't use it.


++edit++

I'm also very reluctant to believe general mechanic changes like resiliance will fix the problem.... Considering the track record thus far and being told over and over again "Don't worry, more resiliance will fix it". Because these changes won't help other classes as well !

[ Post edited by Darkanima ]

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  • Daggerspine
  • 7. Re: So your happy with warlocks then ?   06/19/2009 01:01:13 AM PDT
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Q u o t e:
40% resiliance. It's not too bad. Granted better than nothing. Probably doesn't address the scaling issue enough though, not when they mentioned hunters pet (not warlocks) not scaling with crit and whatnot (haste).

Pets do go down mighty fast though. and it is the warlock I am talking about.

Warlocks might be ok in 2's with a healer. But without a healer and/or in larger comps (which it's now 3s that everyone will focus on) their stuffed.

Without a healer, their gonna die, they ahve zero damage avoidance. They don't kite, escape, immune, bubble, shield...whatever.

Anything larger than 2 (and even in 2s with double DPS) they can be focused and killed without issue. Where as other classes can usually do something to make the team refocus and/or waste time. A warlock sits there until he dies.... he has one insta cast to get one person off him for 3 seconds.

Each spec (except demo) has another kind of trick....but it hardly amounts to anythign compared to the amount of base level tools other classes have and the mount of things they can spec into.

Don't get me started on lifetap being a huge self inflicted nuke to try and fix our huge mana issues. Sure it was OK when we had 50% mroe health then other DPS (tank health), but now that we have mage health...i can't use it.


++edit++

I'm also very reluctant to believe general mechanic changes like resiliance will fix the problem.... Considering the track record thus far and being told over and over again "Don't worry, more resiliance will fix it". Because these changes won't help other classes as well !


so basically in this post you're complaining that warlocks will only work in certain comps

and in the edit you're saying that you don't understand anything about the resil change


...
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  • Deathwing
  • 8. Re: So your happy with warlocks then ?   06/19/2009 01:05:10 AM PDT
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In which case, they could say their happy with warlocks how they are and have no real intention of making changes.

That said...they kinda did say they weren't.
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  • Doomhammer
  • 9. Re: So your happy with warlocks then ?   06/19/2009 01:07:56 AM PDT
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I would have liked to see them go further with resilience scaling at 100%.

I'd like to see dispel resistance for destro locks.

I'd like to see demonic teleport be redesigned into a form that is helpful in battle grounds (which Blizzard swears they want us to participate in!).

I'd like quite a few other things, but I think that there are definitely warlock PvP buffs here, and the general resilience change is a big hidden warlock buff (and as mentioned, also a buff for healing).
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Ghostcrawler
Blizzard Poster
  • 10. Re: So your happy with warlocks then ?   06/19/2009 01:13:38 AM PDT
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We think warlock representation is too low in Arenas. One solution to that is to nerf classes that counter them, which we have done.

We gave pets resilience and spell pen, which is a pretty significant change that affects one of the lock's biggest weaknesses. The Fel Dom change will help here too.

The resilience change is also a small relative buff to warlock damage. Your damage won't change all that much in PvP, while other classes will go down. Furthermore, as the average length of matches increases, classes with lots of sustainability can benefit, and locks don't typically have mana problems.

Player have a tendency to weigh class changes based on the number of bullets after their class name. Glass half-empty types see long lists of nerfs. But the quantity of the changes is usually unimportant.

Ghostcrawler
Lead Systems Designer
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  • Frostwolf
  • 11. Re: So your happy with warlocks then ?   06/19/2009 01:16:37 AM PDT
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Q u o t e:
We think warlock representation is too low in Arenas. One solution to that is to nerf classes that counter them, which we have done.



Q u o t e:

* After much quiet contemplation, rogues now possess the ability to learn how to use one-handed axes.
* Talents
o Combat
+ Sword Specialization: This talent is now called Hack and Slash and applies to axes as well as swords.
o Subtlety
+ Shadow Dance: Cooldown reduced to 1 minute. Now lasts 6 seconds, down from 10 seconds.



?!??

Prefixlol - Tichondrius
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  • 13. Re: So your happy with warlocks then ?   06/19/2009 01:17:17 AM PDT
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Q u o t e:



?!??


Cmon, none of that is actually going to hurt Warlock representation. Jesus.
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  • 15. Re: So your happy with warlocks then ?   06/19/2009 01:17:59 AM PDT
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Q u o t e:



?!??


Don't even start with that crap. The single warrior change will result in more net damage to warlocks than the changes you quoted.

@/ \_________/ \@@
@|____) _(____/@@
@@@\ 0 0 /@@@ DID YOU SAY STEAK?
@@@| /_\ |@@@
@@@\_T_/@@@
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  • Archimonde
  • 17. Re: So your happy with warlocks then ?   06/19/2009 01:23:44 AM PDT
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Q u o t e:


Don't even start with that crap. The single warrior change will result in more net damage to warlocks than the changes you quoted.


His point was more that GC said that

Q u o t e:
One solution to that is to nerf classes that counter them, which we have done.


And then listed the rogue changes, a class that counters warlocks, getting a small buff/change.

His point was that they didn't really nerf the main class that counters warlocks.
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  • Daggerspine
  • 18. Re: So your happy with warlocks then ?   06/19/2009 01:25:37 AM PDT
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Q u o t e:

I don't count the quantity of the changes, I count the quality. The feldom change was more of a fix then a buff especially considering the only teams that string out a game long enough to use the 3-minute CD are Aff/Healer teams.

The pet change was nice but having 400 resil at max isn't really going to help them die slower considering resil isn't a very good defense on it's own.


Buffafflol


fixes that help =/= buffs somehow? all the changes so far are very good and aff will probably be the warlock spec of choice for most comps after 3.2.

it's true that resil gets better with more HP but it will still help, and is still a buff, and will possibly be enough of a buff. honestly the 10% dmg redux from resil is huge, and saying that buffs that are clearly helpful are not going to help or are just fixes before you've seen these changes live is pretty dumb
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