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  • Rivendare
  • 0. The point of 4 lockouts?   06/19/2009 01:54:29 PM PDT
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I'm going to claim this isn't a QQ post, but who knows what it will look like to you.

I thought that Ulduar was the perfection of raiding, it wasn't so hard that casuals weren't getting to see the content, and the hard modes and algalon provided a fantastic goal for the more hardcore guilds. It is a challenge to progress through and reach Algalon but its not preventing casuals from seeing the content. Not to mention its just an outstanding raid.

So why stray away from that? These 4 difficulties seem to provide the same thing, normal and hard modes, just in different raids, it seems unnecessary, and a bit... overwhelming. So I'm curious what you (Blizzard) is looking to accomplish with this? Its not game breaking, its just a strange change that I'm curious about.


Also: Rogues with Axes? Axes are not subtle!
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  • 1. Re: The point of 4 lockouts?   06/19/2009 02:05:47 PM PDT
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Q u o t e:
Also: Rogues with Axes? Axes are not subtle!

Neither are Maces or Swords.

Cäsualty - 80 Druid / Maelstrom
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  • 3. Re: The point of 4 lockouts?   06/19/2009 02:15:23 PM PDT
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you do know that just because there are 4 lockouts it doesn't mean you have to do all of them every single week right?


Q u o t e:
In keeping with ignoring warrior problems we've decided to remove all hair color options for warriors except red. Your class will be renamed " the step child "


Damonvile on Tankspot
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  • Rivendare
  • 4. Re: The point of 4 lockouts?   06/19/2009 02:16:50 PM PDT
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Q u o t e:
you do know that just because there are 4 lockouts it doesn't mean you have to do all of them every single week right?


Oh of course. I never had that fear. I'm just curious why there are 4 lockouts at all when the old system accomplishes the same thing.
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  • 6. Re: The point of 4 lockouts?   06/19/2009 02:18:22 PM PDT
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Q u o t e:


Oh of course. I never had that fear. I'm just curious why there are 4 lockouts at all when the old system accomplishes the same thing.


who knows? i don't really care... it doesn't affect me, i'll still only do 25 man regularly, with maybe a few 10 mans every few weeks...


Q u o t e:
In keeping with ignoring warrior problems we've decided to remove all hair color options for warriors except red. Your class will be renamed " the step child "


Damonvile on Tankspot
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  • Kirin Tor
  • 7. Re: The point of 4 lockouts?   06/19/2009 02:20:21 PM PDT
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4 lockouts = better distributed participation.

1. Druids can poop anywhere they want.
2.
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  • Gurubashi
  • 8. Re: The point of 4 lockouts?   06/19/2009 02:24:49 PM PDT
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Uldar 10 had gear a higher ilvl than Naxx 25. If the pattern holds true Coliseum 10 NORMAL will have an ilvl higher than or the same as Uldar 25 non hard mode. Therefore it's quite possible that 25 man raid groups would find items in 10 man normal Coliseum desirable (maybe not BiS but still good enough to warrant a raid a week on it.

Also if Coliseum 10 man Heroic and 25 man Heroic are normalized in terms of gear (not sure why it shouldn't be since the difficulties are supposed to be similar) then top end guilds would have to run both Heroic even after the normal versions were exhausted.

Players should have to choose heroic or normal and have the lockout cover both. Only reason why it's not being done is Blizzard is hoping that guild players pug normal modes for extra badges / rare drop loot and thereby carrying the bad players recently gifted conquest badge gear.
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  • Rivendare
  • 9. Re: The point of 4 lockouts?   06/19/2009 02:25:35 PM PDT
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Q u o t e:


who knows? i don't really care... it doesn't affect me, i'll still only do 25 man regularly, with maybe a few 10 mans every few weeks...


Honestly it doesn't really effect me either, I was just curious :)
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  • Rivendare
  • 10. Re: The point of 4 lockouts?   06/19/2009 02:28:20 PM PDT
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Q u o t e:
Uldar 10 had gear a higher ilvl than Naxx 25. If the pattern holds true Coliseum 10 NORMAL will have an ilvl higher than or the same as Uldar 25 non hard mode. Therefore it's quite possible that 25 man raid groups would find items in 10 man normal Coliseum desirable (maybe not BiS but still good enough to warrant a raid a week on it.

Also if Coliseum 10 man Heroic and 25 man Heroic are normalized in terms of gear (not sure why it shouldn't be since the difficulties are supposed to be similar) then top end guilds would have to run both Heroic even after the normal versions were exhausted.

Players should have to choose heroic or normal and have the lockout cover both. Only reason why it's not being done is Blizzard is hoping that guild players pug normal modes for extra badges / rare drop loot and thereby carrying the bad players recently gifted conquest badge gear.



Good answer! That makes sense.
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  • 11. Re: The point of 4 lockouts?   06/19/2009 02:30:01 PM PDT
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Allows you get 10 bosses worth of loot from 5 bosses.
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Zarhym
Blizzard Poster
  • 12. Re: The point of 4 lockouts?   06/19/2009 02:38:58 PM PDT
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Firstly, the Crusaders' Coliseum is quite a bit different from Ulduar. Beyond that though, we want raiders to have more options for approaching content. Sometimes it can be a bit daunting to decide as a group, "do we want to try these hard modes and risk a long night of little progress, or just push through on normal mode?" Whatever choice you make pretty much decides your progression for the week.

Now, you can take a night and go through 10 or 25-player versions of the Crusaders' Coliseum without worrying about having to decide whether or not to attempt the hard mode on a particular boss. Instead a separate 10 or 25-player raid can be scheduled where the sole focus can be on Heroic mode.

Before the raid even begins you can choose your difficulty, and choosing one difficulty won't mean you're shut out from attempting the alternative difficulty that same week, just as 10 and 25-player modes have been on separate lock-outs in Naxxramas and Ulduar.

I was put in a round room
And told to sit in the corner
While they washed my brain
With a dirty rag...
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  • 13. Re: The point of 4 lockouts?   06/19/2009 02:40:14 PM PDT
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Interesting

First is more expensive. You should have learned that in real life.
There is just no excuse for not knowing it in WoW.
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  • Drak'Tharon
  • 14. Re: The point of 4 lockouts?   06/19/2009 02:42:21 PM PDT
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qqqqqqqqqqqqqq
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  • Earthen Ring
  • 15. Re: The point of 4 lockouts?   06/19/2009 02:42:25 PM PDT
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Q u o t e:
Firstly, the Crusaders' Coliseum is quite a bit different from Ulduar. Beyond that though, we want raiders to have more options for approaching content. Sometimes it can be a bit daunting to decide as a group, "do we want to try these hard modes and risk a long night of little progress, or just push through on normal mode?" Whatever choice you make pretty much decides your progression for the week.

Now, you can take a night and go through 10 or 25-player versions of the Crusaders' Coliseum without worrying about having to decide whether or not to attempt the hard mode on a particular boss. Instead a separate 10 or 25-player raid can be scheduled where the sole focus can be on Heroic mode.

Before the raid even begins you can choose your difficulty, and choosing one difficulty won't mean you're shut out from attempting the alternative difficulty that same week, just as 10 and 25-player modes have been on separate lock-outs in Naxxramas and Ulduar.



I see this as providing a raid with more options rather than forcing a raid to do 4 lockouts a week. Once you're rdy for hard mode there wont be a reason to do normal mode unless you're gearing up stragglers still. Not all that different really.

This nerf bothered me a little at first then I was like

oh wait, I can heal myself through Naxx10 by myself in t8/t8.5

-Pryabankalt The Noble.
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  • 17. Re: The point of 4 lockouts?   06/19/2009 02:50:00 PM PDT
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To be honest I'm more concerned about this tribute nonsense.
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  • 18. Re: The point of 4 lockouts?   06/19/2009 03:00:03 PM PDT
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Q u o t e:
Firstly, the Crusaders' Coliseum is quite a bit different from Ulduar. Beyond that though, we want raiders to have more options for approaching content. Sometimes it can be a bit daunting to decide as a group, "do we want to try these hard modes and risk a long night of little progress, or just push through on normal mode?" Whatever choice you make pretty much decides your progression for the week.

Now, you can take a night and go through 10 or 25-player versions of the Crusaders' Coliseum without worrying about having to decide whether or not to attempt the hard mode on a particular boss. Instead a separate 10 or 25-player raid can be scheduled where the sole focus can be on Heroic mode.

Before the raid even begins you can choose your difficulty, and choosing one difficulty won't mean you're shut out from attempting the alternative difficulty that same week, just as 10 and 25-player modes have been on separate lock-outs in Naxxramas and Ulduar.


Why only 5 bosses?
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Zarhym
Blizzard Poster
  • 19. Re: The point of 4 lockouts?   06/19/2009 03:09:32 PM PDT
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Q u o t e:


Why only 5 bosses?

Because we don't want you to have to change your name.

I was put in a round room
And told to sit in the corner
While they washed my brain
With a dirty rag...
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