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  • 100. Re: HUNTERS: Dont go through with the RoS cha   06/22/2009 06:02:59 AM PDT
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Q u o t e:
Why can't it just stay as-is but castable on the hunter only?
that IS how is is
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  • Stormscale
  • 102. Re: HUNTERS: Dont go through with the RoS cha   06/22/2009 07:37:13 AM PDT
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I have to agree, this is a terrible change to ROS. We are struggling with survivability, and nerfing that aspect to give us some more group synergy does not make any sense. What good is placing ROS on a team mate if I am dead?
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  • Kel'Thuzad
  • 103. Re: HUNTERS: Dont go through with the RoS cha   06/22/2009 07:38:21 AM PDT
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As has been stated earlier, since target swaps are so common in 3s and 5s (the ONLY arena format now), a 2minute cooldown is a joke. Just from a game design standpoint its a disgrace (as I said earlier, not playing the game isnt nearly as fun as actually playing the game, gasp!), I mean come on you guys are supposed to be one of the top game companies out there, act like it.

So one more time, if the potential pve abuse was the only reason for the original nerf (and it WAS the only reason, as NOBODY was complaining about hunter survivability), then I suggest you put RoS back to its original form (30sec usable on anyone), with one of the following additions...

1.) Wipe all aggro on target.

and/or

2.) Some kind of taunt (in order to pull mobs off the main tank).

How about you wait until Hunters have at least SOME representation in 3's/5's with their new 'SUper OverPOWered Elite survivability', THEN worry about nerfing them. Now there is an idea!
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  • 104. Re: HUNTERS: Dont go through with the RoS cha   06/22/2009 08:39:54 AM PDT
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This change will also negatively affect hunters that like to solo content.
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  • 105. Re: HUNTERS: Dont go through with the RoS cha   06/22/2009 08:54:05 AM PDT
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Q u o t e:
1.) Wipe all aggro on target.


I think we have a winner, except it would be used as an aggro dump by hunters but I can't see that as being significant since you would already be penalising yourself by just by bringing a Tenacity pet.
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  • 106. Re: HUNTERS: Dont go through with the RoS cha   06/22/2009 09:00:00 AM PDT
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Q u o t e:
I have to agree, this is a terrible change to ROS. We are struggling with survivability, and nerfing that aspect to give us some more group synergy does not make any sense. What good is placing ROS on a team mate if I am dead?
/agreed

its nice that we will be able to RoS other players again, but we will still mostly be using it on ourselves because we have such poor defensive abilities.And the 2 min cooldown is too unreasonable because the second we use it on our team-mate, the other team will swap targets and either kill our pet or kill us. It is way too vital to our survivability for us to just blow it on someone else atm.
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  • Undermine
  • 107. Re: HUNTERS: Dont go through with the RoS cha   06/22/2009 09:39:56 AM PDT
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This is a terrible change. Hunters already have the least amount of survivability with very situational and ineffective abilities like Deterrence and Disengage and you plan to quadruple the cd of the only effective way to mitigate our damage!!!

Unlike Soul Link (Fel Synergy), we have to spend our GCDs on Mend Pet or have a healer heal the pet while we use a tenacity (tanking) pet (with terrible damage) for this ability. Also, unlike the other two pet classes, if our pet dies as MM or SV spec, that's the end of it because there is no rezzing it back with 10s of uninterrupted revive cast, 80% base mana, and pet returning with 15% hp just to get one shotted again!

Please reconsider this change. Leave this ability alone. You have nerfed it enough and trying to fix it, you will be hurting us more even though in your mind you think this is a buff as it provides utility.
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  • 109. Re: HUNTERS: Dont go through with the RoS cha   06/22/2009 10:10:34 AM PDT
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Q u o t e:


BM has a passive heal. But you know BM is lol because people don't like to try new stuffs or just follow other people's examples because, 'they're right I'm wrong BM sucks'.

WOO


The passive heal on Spirit Bond is HORRIBLE. The only reason we take it is for the +10% incomming healing (also wattered down compared to other classes 20%) to us and pets.
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  • Bonechewer
  • 110. Re: HUNTERS: Dont go through with the RoS cha   06/22/2009 10:16:47 AM PDT
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Q u o t e:




This


Deterrence in its current form is far more useful in a pve setting imo. Any defensive ability that forces someone to use the S key is fundamentally flawed from the ground up. Just doesn't make sense.



This is the EXACT same thing as Evasion has become. Deal with it.

<3 Ghostly Strike
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  • 111. Re: HUNTERS: Dont go through with the RoS cha   06/22/2009 10:23:33 AM PDT
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Q u o t e:



This is the EXACT same thing as Evasion has become. Deal with it.


I didn't realize that Evasion PACIFIED you and they removed +% Miss rate too. The more you know!
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  • 112. Re: HUNTERS: Dont go through with the RoS cha   06/22/2009 10:24:36 AM PDT
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I still think that putting a forbearance-type debuff on targets would solve the tank stacking dilemma. Perhaps make it so it only applies to targets other than the hunter? The upcoming change pretty much precludes using it in PvE at all.

[ Post edited by Tirgoyle ]

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  • Kel'Thuzad
  • 113. Re: HUNTERS: Dont go through with the RoS cha   06/22/2009 10:37:40 AM PDT
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Q u o t e:
I still think that putting a forbearance-type debuff on targets would solve the tank stacking dilemma. Perhaps make it so it only applies to targets other than the hunter? The upcoming change pretty much precludes using it in PvE at all.


Rather than punish people for using the ability (making it so it cant be used again for x seconds, ect...), how about we just do an aggro wipe.

Problem solved.
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  • Lightninghoof
  • 114. Re: HUNTERS: Dont go through with the RoS cha   06/22/2009 10:46:21 AM PDT
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Whats wrong with Reliquary of Souls??
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  • Ner'zhul
  • 115. Re: HUNTERS: Dont go through with the RoS cha   06/22/2009 11:06:25 AM PDT
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having utility is not an even trade for survivability it doesn't matter if i can make the healer immune to crits if i get melee trained down in 2 seconds or 5 depending on your resilience this is a massive nerf and its completely uncalled for just another example of 2 different games(pve and pvp) getting mashed together
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Ghostcrawler
Blizzard Poster
  • 116. Re: HUNTERS: Dont go through with the RoS cha   06/22/2009 11:14:47 AM PDT
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We like Roar of Sacrifice being used on other players for many of the same reasons players originally asked for it to be when we changed it. Furthermore, it's a talented pet ability, so it doesn't seem like that should be the linchpin of hunter PvP survival.

At this point we are probably likely to keep RoS as is (though we may have room to lower the cooldown a little) but buff Deterrence by removing the facing requirement. Deterrence is supposed to be your survival tool and RoS is supposed to be a cool bonus ability.

I'm sorry you don't like it when PvE concerns affect PvP or vice versa. WoW supports both types of gameplay and we need to balance around both of them.

Ghostcrawler
Lead Systems Designer
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  • 117. Re: HUNTERS: Dont go through with the RoS cha   06/22/2009 11:17:26 AM PDT
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Just allow it to be 360 GC, Melee have it to easy to go through players. This is why Deterrence is not very good. I even mouse turn. With lag and server lag its hard to actually use it vs a good player.

Trapped, Wing clipped, and Disengaged. The warrior is still on me.
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  • Ner'zhul
  • 118. Re: HUNTERS: Dont go through with the RoS cha   06/22/2009 11:19:37 AM PDT
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or keep them completely separate and stop trying to balance 30class/spec n just do 10 but thats just my opinion
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  • 119. Re: HUNTERS: Dont go through with the RoS cha   06/22/2009 11:22:04 AM PDT
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Q u o t e:


Except that rogues require melee range to do damage.

You compare these apples and oranges all you want, and just ignore the moments when you're standing, at ranged, plunking away at people who are busy dealing with a melee opponent.

But instead, you perpetuate hunter QQ, where in you feel you should be able to shoot whoever you want, if they run at you they should be kiteable, if they run away you should be able to tak them down and if they fight your pet, it's the best tank ever and the enemy dies before your pet, who should have OOC healing through the ROOF to let him get back in the action asap.

Long have the days past where of people's 3k life hunters did 2.5k+ Aimed Shots, or 1600 dmg Multi shots, racking up an effortlessly large number of KBs from rogues.

Since multi-shot hits targets in stealth.

So forgive me for showing you no sympathy that the miss component works while stunned.

Or did you forget that ranged attacks used to be dodgeable? Yeah, I'd give up evasion making you miss while I was stunned if I could just passively dodge


where to begin with this reply, i guess i have to thank u for posting on ur main, but I am till going to report u for trolling, which is exactly what this threat does. If ur argument is that evasion does less for u than detterance odes for us, or even if they are equal, than i really do pitty u.

As far as performance, i dont remember any pvp season (starting with 1) where rogues were ever weak or underpowered, they ranged from good to OP even since pvp started to have a meaning. Hunters have had 1 good pvp season, and we were not nearly as OP as rogues were in S3/S4.

If GC were to buff/nerf classes based on past performance and representation, than rogues should be made nealr useless while hunter and enhance shamans should be pvp gods. But that's not the point, he i trying to balance classes so the are balanced from now on, not on what was before, so if u have something of actual use to post, do so, otherwise, dont.
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