/equip Gorehowl
/equipslot 16 The Decapitator
/equipslot 17 Vindicator's Brand
same with the SR macro - take out the "/equipslot 17 Aegis of the Sunbird as follows
#showtooltip Spell Reflection
/cast [stance:1/2,equipped:Shields] Spell Reflection; [stance:3] Defensive Stance
/equip [modifier:ctrl] Gorehowl
/stopmacro [equipped: Shields]
/equip Aegis of the Sunbird
/equipslot 16 The Decapitator
also ALL option commands now MUST be lower case so Modifier: Shift etc is wrong. The addition of the [] to the end of a macro modifier list adds the function of casting the spell at your current target if the prior options return false - eg.
This is the stance-dance macro for a MT'ing mobs that fear, taken from the macro thread above. Before 2.2 when I used it, it would show the cooldown on Berzerker Rage regardless of what stance I am in, now it only shows that cooldown if I am in Berzerker Stance, which isn't very helpful for a main tank.
Anyone else encounter this problem with the macro or know any way to fix it?
The weapon swap macro doesn't work if you are DWing 2 of the same weapon. Does anyone know how to fix this? I've tried my macro using a different OH and it works fine so i know i have the macro right.
any1 know what the command is to unequip an item ie leave the slot empty?
must be one cause addons like outfitter have birthday suit but ive been experimenting and seeking but cant find the command.
This over a year old... there is no unequip macro, go search Google for the HUGE script to remove an item from your character and drop it in your backpack, there is nothing else that can be done without addons. Now let it fall back off the edge of the world...
Mind Rot
Drains <ANmr,DataA1> mana from a target enemy unit over <ANmr,Dur1> seconds.
for charging and intercepting and the stance dance behind it i was just wondering if there was any way to modify it so if i spam it I don't end up charging my target then slamming into zerker killing my rage and taking 10% more damage for no reason.
15. Re: 2.2 warrior macro fixes / solutions / que 02/21/2009 02:12:37 AM PST
Another thing that can't be helped beyond your stance GCD, if you can't help the mashing it may be more effective as just the old charge and intercept macros separately.
Mind Rot
Drains <ANmr,DataA1> mana from a target enemy unit over <ANmr,Dur1> seconds.