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  • 200. Re: mobility change?   09/26/2007 01:32:02 PM PDT
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Q u o t e:
Anklechew
30 Energy
Finishing Move
Rogue locks teeth around opponents ankle and chews viciously while continuing to do damage with both weapons. The rogue's toothy grip cannot be broken without killing the rogue, but the rogue forgoes all movement ability, instead automatically following the target regardless of target's movement modifiers. This includes mounts, sprint, blink, intercept/intervene/etc.
Combo Points Duration Damage
1 6 secs 250
2 9 secs 375
3 12 secs 475
4 14 secs 550
5 15 secs 600


FULL OF WIN!!!
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  • 201. Re: mobility change?   09/26/2007 01:32:05 PM PDT
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Q u o t e:
The change to Dirty Tricks could facilitate more rogues to roll 41/0/20 for PvP. Stack up FW, Imp KS, and the new Dirty Tricks multiplier and drop a CB Mutilate. Now that would be fun.
FATAL ERROR: dirty deeds reqs 20 points in sub to be able to get it
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  • 203. Re: mobility change?   09/26/2007 01:33:29 PM PDT
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Q u o t e:
warriors dont have to go 41pts into arms for pvp and alot of mages just like the frost tree


i'm just pointing out that its rare if not nonexistant for a damage dealing class to have their best pvp tree also be their best pve tree.

maybe blizz has decided that they don't like everyone being combat. i don't know.
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  • 205. Re: mobility change?   09/26/2007 01:35:12 PM PDT
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Q u o t e:


i'm just pointing out that its rare if not nonexistant for a damage dealing class to have their best pvp tree also be their best pve tree.

maybe blizz has decided that they don't like everyone being combat. i don't know.


I preferred combat before BC made it cool. It would be nice to see just one rogue tree that's awesome, but I have my doubts that it'll happen.
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  • 206. Re: mobility change?   09/26/2007 01:35:16 PM PDT
limit-reached limit-reached

Q u o t e:
Anklechew
30 Energy
Finishing Move
Rogue locks teeth around opponents ankle and chews viciously while continuing to do damage with both weapons. The rogue's toothy grip cannot be broken without killing the rogue, but the rogue forgoes all movement ability, instead automatically following the target regardless of target's movement modifiers. This includes mounts, sprint, blink, intercept/intervene/etc.
Combo Points Duration Damage
1 6 secs 250
2 9 secs 375
3 12 secs 475
4 14 secs 550
5 15 secs 600


you wouldn't happen to live in KC would you?

NECKFACE!!

[ Post edited by Sugarnips ]

Blizzard Entertainment
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Kalgan
Blizzard Poster
  • 207. Re: mobility change?   09/26/2007 01:36:22 PM PDT
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Q u o t e:
Okay, and what about mobility changes for non-subtlety rogues?

Oh, nothing? Thats what I thought...



Fleet Footed will now be a 15% speed increase instead of 8%.
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  • 210. Re: mobility change?   09/26/2007 01:37:14 PM PDT
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Q u o t e:
FATAL ERROR: dirty deeds reqs 20 points in sub to be able to get it


Whoops, my bad. Misread that to be Dirty Tricks, you're right. They should really only have one talent in the try with the adjective "dirty."

The problem with America is stupidity. I'm not saying there should be capital punishment for stupidity, but why don't we just take the safety labels off of everything and let the problem solve itself?
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  • Stormscale
  • 212. Re: mobility change?   09/26/2007 01:37:27 PM PDT
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Q u o t e:



Fleet Footed will now be a 15% speed increase instead of 8%.
you know....its not nice to tease.
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  • 213. Re: mobility change?   09/26/2007 01:37:36 PM PDT
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Q u o t e:


I preferred combat before BC made it cool. It would be nice to see just one rogue tree that's awesome, but I have my doubts that it'll happen.


i can see them shooting for something like combat = pve, sub = pvp, mut = good combination of the 2.
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  • 214. Re: mobility change?   09/26/2007 01:38:14 PM PDT
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Q u o t e:



Fleet Footed will now be a 15% speed increase instead of 8%.


haha, 3 blue posts in my thredz!!!
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  • 215. Re: mobility change?   09/26/2007 01:38:19 PM PDT
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Q u o t e:



Fleet Footed will now be a 15% speed increase instead of 8%.
but still wouldnt help combat rogues and you would have to move it one teir lower so people would still be able to get their 41pointer
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  • 216. Re: mobility change?   09/26/2007 01:39:42 PM PDT
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Q u o t e:


haha, 3 blue posts in my thredz!!!


And you aren't even a rogue - lmao. This is excellent. Hopefully this thread will grow to the size of the shaman thread. They've received some serious blue attention.
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  • Stormscale
  • 217. Re: mobility change?   09/26/2007 01:39:58 PM PDT
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whats wrong with Imp Sprint?

escape artist talent not good enough?
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  • Silvermoon
  • 218. Re: mobility change?   09/26/2007 01:40:43 PM PDT
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Q u o t e:



Fleet Footed will now be a 15% speed increase instead of 8%.


Not to be ungrateful for these upcoming buffs. But the large majority of high end arena rogues are combat maces (17/44 or more in combat). Any mobility buffs for all the combat rogues in arena?

Go shadowstep into some traffic.
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  • 219. Re: mobility change?   09/26/2007 01:40:51 PM PDT
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Q u o t e:



Fleet Footed will now be a 15% speed increase instead of 8%.
btw i wasnt joking if your just messing with us i quit this game
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