World of Warcraft

1 . 2 . 3 . 4 . 5 . 6 . 7 . 8 . 9 . 10 . 11 . 12 . 13 . 14 . 15 . 16 . 17 . 18 . 19 . 20
70
View All Posts by This User Toggle Ignore / Unignore This User
  • 160. Re: S3 Weapons Rating Requirements   09/19/2007 08:16:42 AM PDT
quote reply
If all teams in a bracket compete for long enough, everyone will eventually get a 1900 rating!

(WRONG)

Why should you go to jail for a crime someone else noticed? You don't need double talk, you need Bob Loblaw.
46
View All Posts by This User Toggle Ignore / Unignore This User
  • Deathwing
  • 161. Re: S3 Weapons Rating Requirements   09/19/2007 08:16:45 AM PDT
quote reply
I still say my original idea is better. Implement a resilience requirement in order to use the weapon.

would make it so you had to at least have invested some time getting resilience/pvp gear, and you couldn't do arena exclusively for a weapon


70
View All Posts by This User Toggle Ignore / Unignore This User
  • 162. Re: S3 Weapons Rating Requirements   09/19/2007 08:16:47 AM PDT
quote reply

Q u o t e:
Actually, I have a question.

What problem exists that the arena weapon rating requirement is solving? Is there any?

The only thing I heard is that Blizz didn't like it that raiding guilds were doing arena and getting the weapons.

So to stop 1% of the gaming population from easily getting high-end weapons and raiding, Blizz is going to affect the rest of the 99% of the Wow population as well?

It just seems like a really drastic move to stop raiding guilds from accessing high-end pvp weapons. It does affect everyone else too, ya know. Is it really that important?


And fyi, most hardcore end game raiding guilds already has better weapons than arena S2. So what they have now is almost as good as S3 if not better. It will stop us, casual players, who has never seen more than 1600 rating from getting those items. And be sure it's not 1% of the population. We are talking about at least 70% of the players. Only about 5%< have more than 1900 rating on my server. So that means 5 out of 100 ppl will be able to get that gear. And if anything, because hardcore raiding guild already have better gear, they will be the ones that will be beating you in the arena to get to 1900 rating. So you see, your logic is working the other way. In this case, that 1% that you mention (the ones blizzard is trying to stop) will be the ONLY ones getting those weapons. Think of how that will break the balance in pvp!

[ Post edited by Drizztdorage ]

70
View All Posts by This User Toggle Ignore / Unignore This User
  • Greymane
  • 163. Re: S3 Weapons Rating Requirements   09/19/2007 08:25:35 AM PDT
quote reply

Q u o t e:
You will only need a specific rating to purchase the items, it won't be required for their use. If you hit 1900 (for instance, this isn't a final number by any means) you'll be able to purchase and use the items, and if you dip below that you won't be able to buy them, but you'll be able to continue using those you've already purchased.

We're also well aware that this could potentially encourage players to join higher rated teams for a chance to obtain the items, and at later time we'll be discussing the solution coming that will prohibit it.
If you are going to require rating to get "weapons" then you should require all casters to have the rating to get armor. For a caster their "weapon" is the amount of +damage/healing/crit/hit attached to the item and it does not have to be the one they are holding in their hands. For a caster the actual DPS of the weapon itself is irrelevant. This implementation would impact warriors and rogue to a substantially higher degree than it would any other class. And it's not as if melee classes have an advantage to begin with.

Tum podem extulit horridulum
4
View All Posts by This User Toggle Ignore / Unignore This User
  • 164. Re: S3 Weapons Rating Requirements   09/19/2007 08:58:19 AM PDT
quote reply

Q u o t e:
We've stated on numerous occasions that Season 1 items will be available from honor vendors, and this does include weapons.


You didn't answer his question.

He asked if there would be upgrades to the current Veteran's set (bracers, belt, boots).
70
View All Posts by This User Toggle Ignore / Unignore This User
  • Dragonmaw
  • 166. Re: S3 Weapons Rating Requirements   09/19/2007 09:13:51 AM PDT
quote reply
I find it funny how people can say you suck if you're arena team doesn't have a high rating. No lies, my team ratings aren't great. Reason being, I play with friends for fun and our team set up isn't what you would call ideal. On top of that, I'm enhance, so there's another nail in the coffin.

I don't claim to be Mr. Big Bad Shaman, but I certainly don't suck at being a shaman. This is after all a game? Games by definition are supposed to be fun. The only way a game is fun is if you enjoy playing it the way you want to play it. In my case, I like to play as enhance. But because I made the choice to be enhance, I should be penalized by what gear I should have access to even though I'd be putting in 2-3x the time that the people that play the game for the gear do?

It's not really much of a game when you have to invest more time than a lot of people do at their jobs to get to the place where they can actually get access to stuff. Granted, the limit isn't set at 1900, but the way it sounds, there will in fact be a limit. I don't see why. Being enhance, I need a good weapon to even have a chance to compete. Our damage is already random enough, adding insult to injury won't make anything better. Other people have stated that at 1500 rating, sure people can still get the stuff, but it'll be a lot longer before they can. I really don't see how that's an issue since that's the way it is now and it as far as I can tell, it's not an issue with season 2, so why would not having a rating limit all of a sudden scream that people are oped when it takes the lower rated people ages to get the same thing?
70
View All Posts by This User Toggle Ignore / Unignore This User
  • 167. Re: S3 Weapons Rating Requirements   09/19/2007 10:28:25 AM PDT
quote reply

Q u o t e:

What problem exists that the arena weapon rating requirement is solving? Is there any?


Exactly... Why is Blizzard screwing around with things that aren't broken?

More and more gear has become unobtainable for the casual WoW gamer. Casual gamers aren't wanted on any self-respecting team or guild. Blizzard punishes us immensely for not playing their game 24/7.

Please Blizzard, keep introducing more items I'll never get and ignore adding any new content a casual gamer might be able to enjoy... As a 70 casual player, there's not much content I can enjoy without feeling seriously outclassed and out geared by those that have a lot more time to play.

Arena was one of those things a casual player could enjoy because it hardly takes hours. But the good teams don't want casual players.... they want the guy on every night for several hours. The bad teams dump the "never on" players once they get a decent rating too. It's bad enough that these always on players have a ton more experience and would trounce me wearing greens... now you are going to gear them better than I can get. It takes me several weeks of begging just to have a slot on my team... then several weeks more to get one freakin item if I can get the minimum number of arenas (which is also problematic for a casual gamer. so we're already punished).. I want that single item to be the best, not something I know I'll replace once I pass your magic point.

What's left for the casual gamer? Doing those quest we skipped or grinding mats to make gear that supports things we aren't invited to do? Do you think this is fun?...at this point, I'm just looking for a reason to cancel my suscription and the developers continue to feed me new sources of frustration with this game.
Blizzard Entertainment
View All Posts by This User ignore-inactive
Drysc
Blizzard Poster
  • 168. Re: S3 Weapons Rating Requirements   09/19/2007 10:51:49 AM PDT
quote reply

Q u o t e:
Heres a question. 2 Equally skilled players.. one with Season 2 Weapon, the other with Season 3 Weapon..


The difference between items season to season really isn't the amazing tide turner you're making it out to be. If it comes down to some type of AI simulation where each player is naked with only the weapons equipped, and they have equal skill, then you're right, you might not be able to advance.

Luckily we don't live in a world of robotic skill equalization, and if you're able to advance to the higher ratings a handful of stat points isn't going to make or break you. The issue is purely, and simply, that you don't think you will be able to achieve a rating to get the weapon, and you want it. That's an understandable reaction, but I think it would do a lot for you to create a discussion based on that reaction, and not attempt to make reasonings elsewhere as to why it's a bad idea.

We want specific items to remain "exclusive" to the higher end players. When you see someone in tier 6 you know exactly where they've been, and their progression. For PvP you may see someone with almost full season 2 and a bonegrinder, and then... realize they're on a ~1500 team. There's no visual status separation there, and that's what we want to achieve.
80
View All Posts by This User Toggle Ignore / Unignore This User
  • Sisters of Elune
  • 169. Re: S3 Weapons Rating Requirements   09/19/2007 11:00:46 AM PDT
quote reply
i think if these "fixes" are implemented arena pvp will go down the drain. and i think that's what the hardcore raiders have wanted all along. im so dissapointed with Blizzard at this moment.

[ Post edited by Bravil ]

70
View All Posts by This User Toggle Ignore / Unignore This User
  • Dragonmaw
  • 170. Re: S3 Weapons Rating Requirements   09/19/2007 11:06:17 AM PDT
quote reply
The issue with keeping certain items exclusive is that it doesn't promote people to play with people they enjoy playing with. And it kills the casual gamer as well as making people want to not take friends because they're a class/spec that isn't desireable.
65
View All Posts by This User Toggle Ignore / Unignore This User
  • Icecrown
  • 171. Re: S3 Weapons Rating Requirements   09/19/2007 11:08:14 AM PDT
quote reply

Q u o t e:

We want specific items to remain "exclusive" to the higher end players. When you see someone in tier 6 you know exactly where they've been, and their progression. For PvP you may see someone with almost full season 2 and a bonegrinder, and then... realize they're on a ~1500 team. There's no visual status separation there, and that's what we want to achieve.


Skill? You mean class, right? Arena isn't balanced. What is Blizzard's take on the massive class imbalances as far as ratings go?

Are you going to adjust the minimum rating based on class and spec? For example, Hunter S3 weapons require a 1550 rating, while Warlock weapons require a 2500 rating. Resto Druids require a 2100 rating but Feral Druids require a 1600 rating. etc.


"Druids 'offtank' not because they're inferior to a warrior at main-tanking, but because prot-warriors are inferior at offtanking." - Kugrette
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 172. Re: S3 Weapons Rating Requirements   09/19/2007 11:10:05 AM PDT
quote reply

Q u o t e:
We want specific items to remain "exclusive" to the higher end players. When you see someone in tier 6 you know exactly where they've been, and their progression. For PvP you may see someone with almost full season 2 and a bonegrinder, and then... realize they're on a ~1500 team. There's no visual status separation there, and that's what we want to achieve.

So is it Arena 3 weapons only that will get the rating requirement? Or armor as well?

And does that mean season 3 weapons will have a visually different skin compared to Arena 1 and 2? Otherwise the visual separation status doesn't mean anything if "Super Merciless Gladiator's Heavy Crossbow" looks just like Arena 1. If you want people who get Arena 3 weapons to feel like they earned it, I hope they don't look like something you can pick up off of the battlegrounds (ie arena1 weapons).

[ Post edited by Rezzyk ]

70
View All Posts by This User Toggle Ignore / Unignore This User
  • 173. Re: S3 Weapons Rating Requirements   09/19/2007 11:11:18 AM PDT
quote reply
Well I wonder though if it will be a 1900 rating in X bracket, and a different rating requirement in another bracket. if you are a druid it is arguably a little easier to get say 1600 in 2v2 than 5v5, and since 2v2 and 3v3 are not "balanced" per-say I am curious if there will be different imacts in different brackets.
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 174. Re: S3 Weapons Rating Requirements   09/19/2007 11:11:53 AM PDT
quote reply

Q u o t e:
You will only need a specific rating to purchase the items, it won't be required for their use. If you hit 1900 (for instance, this isn't a final number by any means) you'll be able to purchase and use the items, and if you dip below that you won't be able to buy them, but you'll be able to continue using those you've already purchased.

We're also well aware that this could potentially encourage players to join higher rated teams for a chance to obtain the items, and at later time we'll be discussing the solution coming that will prohibit it.


Might want to fix the reasons why many T5 rogues and shadow priests feel that doing 6-8 weeks of arenas is the only reliable option to get a proper OH / weapon before you require them to buy / maintain a 1900 rated team.

Fix the itemization holes and add a baseline T5 and T6 weapon token and PvEers will not be so interested in S3 arena weapons. Hint: Adding a metric ton of Ret and Moonkin gear into ZA isn’t going to fix it.
70
View All Posts by This User Toggle Ignore / Unignore This User
  • 175. Re: S3 Weapons Rating Requirements   09/19/2007 11:13:29 AM PDT
quote reply
Well, granted i'm biased but this is crap.

I play a hunter, GL hunters getting 1900+

Does it happen? Sure.

But i'll sit around twiddling my thumbs while all the warrior/paladin/warlock/druids run up there 1900+ and I "l2p" with my inferior ##*%.

Balance ##*% before you put in arbitrary requirements, gw blue.
80
View All Posts by This User Toggle Ignore / Unignore This User
  • Spinebreaker
  • 178. Re: S3 Weapons Rating Requirements   09/19/2007 11:17:03 AM PDT
quote reply

Q u o t e:


The difference between items season to season really isn't the amazing tide turner you're making it out to be. If it comes down to some type of AI simulation where each player is naked with only the weapons equipped, and they have equal skill, then you're right, you might not be able to advance.

Luckily we don't live in a world of robotic skill equalization, and if you're able to advance to the higher ratings a handful of stat points isn't going to make or break you. The issue is purely, and simply, that you don't think you will be able to achieve a rating to get the weapon, and you want it. That's an understandable reaction, but I think it would do a lot for you to create a discussion based on that reaction, and not attempt to make reasonings elsewhere as to why it's a bad idea.

We want specific items to remain "exclusive" to the higher end players. When you see someone in tier 6 you know exactly where they've been, and their progression. For PvP you may see someone with almost full season 2 and a bonegrinder, and then... realize they're on a ~1500 team. There's no visual status separation there, and that's what we want to achieve.


Visual status separation won't happen unless you update the art on Season 3 weapons...
1 . 2 . 3 . 4 . 5 . 6 . 7 . 8 . 9 . 10 . 11 . 12 . 13 . 14 . 15 . 16 . 17 . 18 . 19 . 20
Forum Nav : Jump To This Forum
Blizzard Entertainment