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  • Malygos
  • 100. Re: Hunters: patch 2.3 is upon us   09/26/2007 01:46:59 PM PDT
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Q u o t e:

Actually Serpent Sting should scale on base weapon damage since it's a shot. From a realism standpoint, a bow that hits harder can deliver a deeper sting.

Fire and immolation trap could scale on agility. Scaling them on ranged attack power makes no sense, since they aren't ranged skills.



I could go for that logic. Seems internally consistent at least with the game as it stands.

"Tactics is knowing what to do when there is something to do. Strategy is knowing what to do when there is nothing to do." ~~ Savielly Tartakover
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  • 101. Re: Hunters: patch 2.3 is upon us   09/26/2007 01:47:57 PM PDT
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Please remember that any time you improve stuff based on RAP that those of us who spec SV and stack AGI for the benifit of the raid are left behind. Blizzard needs to look at problems in a way that isn't always "Well what % of RAP should it be?"

Please learn to be creative because you have an entire tree that is based on AGi and CRit and not so much pure RAP

I R A MOO “O(o|o)O" I R A MOO “O(o|o)O” I R A MOO “O(o|o)O” I R A MOO “O(o|o)O” I R A MOO “O(o|o)O”
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  • Maelstrom
  • 102. Re: Hunters: patch 2.3 is upon us   09/26/2007 01:48:18 PM PDT
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((

Q u o t e:
Well it's not going to hit everything you want, but we are planning to change Wyvern Sting so that it will be instant cast.


Now that ... will be actually useful, provided it's still usable in combat.
))
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  • Draka
  • 103. Re: Hunters: patch 2.3 is upon us   09/26/2007 01:48:34 PM PDT
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Q u o t e:
There are quite a few changes in 2.3 for all classes, even Hunters. They're not all nerfs even!

For example, Serpent Sting, Immolation Trap and Explosive Trap are going to gain additional damage based on ranged attack power. I think everyone enjoys scaling.


Now, if only people, including the kid accross the street playing Halo 3, couldn't see hunters laying traps, then that might be useful. =P
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  • 106. Re: Hunters: patch 2.3 is upon us   09/26/2007 01:49:59 PM PDT
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Screw serpent sting! Increase the amount of mana drained by viper sting or remove its CD completely!
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  • 107. Re: Hunters: patch 2.3 is upon us   09/26/2007 01:49:59 PM PDT
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Q u o t e:


Well it's not going to hit everything you want, but we are planning to change Wyvern Sting so that it will be instant cast.


So...

thats it...

thats all we get...


Look at rogues changes:

Deadly Throw travel speed is being significantly increased
Deadly Throw snare duration is being slightly increased (1 second?)
Blind no longer requires a reagent
Blind is now a physical attack

I mean...

Isnt shiv cripling spam enough ? Do rogues really need buffs? They can stay IN THEIR RANGE all the time if they want. Hunter CANT, after a rogue / war stuck on us, we have nothing but a damn talent with 30 sec cd... We have no sprint, no vanish, no blind, no clos...

But OH WAIT! W.Sting is instant!!! Still suck.


Thanks for nothing.

Spider pig
Spider pig
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  • Dragonmaw
  • 108. Re: Hunters: patch 2.3 is upon us   09/26/2007 01:50:30 PM PDT
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Aimed shot needs to be made worth using in pvp. It went from one of our best talents to a near useless piece of junk after BC.

I would increase it's damage output by a significant amount and make it trainable. In its place in the talent tree add a crit bonus chance to aimed shot.

The top end damage doesnt need much of an increase but the low end when you fail to crit, which is the vast majority of the time in pvp, is just pathetic. One of the big problems for hunters in pvp is we completely stop functioning as a dps class vs armored targets. Taking alot of time just to get a non-crit on armor is just sad when the balance should be that if a hunter can get off such a shot it should be deadly.

[Another idea, aimed shot isnt effected by armor and is made trainable. Talent adds crit bonus.]

[ Post edited by Kirakawa ]

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Drysc
Blizzard Poster
  • 109. Re: Hunters: patch 2.3 is upon us   09/26/2007 01:50:33 PM PDT
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Q u o t e:


So far we got the good news....

now lets talk about the BAD NEWS!! *nerf bat inc*


Ok, well you got me, I was trying to find a better place to discuss this and the reasoning but I'll just post it and I'll try my best to provide information on why the change is being made.

Arcane Shot (ranks 6+) will dispel 1 magic effect in addition to the normal damage.

Sorry.
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  • 110. Re: Hunters: patch 2.3 is upon us   09/26/2007 01:50:51 PM PDT
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Q u o t e:


There are times and places to use Serpent Sting. If you don't know what they are, then I'm not sure I can help, but let me just ask one question: if you don't use SS, how much dps are you doing in a boss encounter that involves being CCed or MCed? Time For Fun comes to mind....



Those few times are only for rogues to stop them from vanishing without blowing CloS. Sorry dear but you are talking about content that is below me. I would much rather use an instant arcane shot over a serpent sting as the ability stands now. Serpent sting just does horrible damage and costs too much mana, end of story.

Thanks for trying to tell me to L2P though, please do a better job next time by not trying to convince me our worst DPS ability is good situationally. Perhaps you should go study the DPS calculations for your different shots.
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  • Whisperwind
  • 111. Re: Hunters: patch 2.3 is upon us   09/26/2007 01:51:12 PM PDT
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Q u o t e:
There are quite a few changes in 2.3 for all classes, even Hunters. They're not all nerfs even!

For example, Serpent Sting, Immolation Trap and Explosive Trap are going to gain additional damage based on ranged attack power. I think everyone enjoys scaling.


*Squels like a girl* yay ^^
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  • 112. Re: Hunters: patch 2.3 is upon us   09/26/2007 01:51:32 PM PDT
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Q u o t e:


Ok, well you got me, I was trying to find a better place to discuss this and the reasoning but I'll just post it and I'll try my best to provide information on why the change is being made.

Arcane Shot (ranks 6+) will dispel 1 magic effect in addition to the normal damage.

Sorry.


Now this...This is AWESOME!!!
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  • Earthen Ring
  • 114. Re: Hunters: patch 2.3 is upon us   09/26/2007 01:52:41 PM PDT
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Dispel on arcane shot?

Neat.
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  • 115. Re: Hunters: patch 2.3 is upon us   09/26/2007 01:52:45 PM PDT
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Q u o t e:


Ok, well you got me, I was trying to find a better place to discuss this and the reasoning but I'll just post it and I'll try my best to provide information on why the change is being made.

Arcane Shot (ranks 6+) will dispel 1 magic effect in addition to the normal damage.

Sorry.


Bye bop!


Spider pig
Spider pig
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  • Hellscream
  • 116. Re: Hunters: patch 2.3 is upon us   09/26/2007 01:52:49 PM PDT
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Q u o t e:


Ok, well you got me, I was trying to find a better place to discuss this and the reasoning but I'll just post it and I'll try my best to provide information on why the change is being made.

Arcane Shot (ranks 6+) will dispel 1 magic effect in addition to the normal damage.

Sorry.


Um, sounds like a good change to me...or are you being funny?

Wait, Who's magic effect?

Two brothers... One speaks no English, the other learned English from watching "The Wide World of Sports." So you tell me... Which is better, speaking no English at all, or speaking Howard Cosell?
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  • 117. Re: Hunters: patch 2.3 is upon us   09/26/2007 01:52:57 PM PDT
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Q u o t e:


Ok, well you got me, I was trying to find a better place to discuss this and the reasoning but I'll just post it and I'll try my best to provide information on why the change is being made.

Arcane Shot (ranks 6+) will dispel 1 magic effect in addition to the normal damage.

Sorry.


omg, my eyes just wattered...
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  • 118. Re: Hunters: patch 2.3 is upon us   09/26/2007 01:52:58 PM PDT
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Q u o t e:


Ok, well you got me, I was trying to find a better place to discuss this and the reasoning but I'll just post it and I'll try my best to provide information on why the change is being made.

Arcane Shot (ranks 6+) will dispel 1 magic effect in addition to the normal damage.

Sorry.


/head asplode

http://how-to-spell-ridiculous.com/
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  • 119. Re: Hunters: patch 2.3 is upon us   09/26/2007 01:53:02 PM PDT
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Q u o t e:


Ok, well you got me, I was trying to find a better place to discuss this and the reasoning but I'll just post it and I'll try my best to provide information on why the change is being made.

Arcane Shot (ranks 6+) will dispel 1 magic effect in addition to the normal damage.

Sorry.


Can someone give me your interpretation of what this means exactly?
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