World of Warcraft

1 . 2 . 3 . 4 . 5 . 6 . 7 . 8 . 9 . 10 . 11 . 12 . 13 . 14 . 15 . 16 . 17 . 18
80
View All Posts by This User Toggle Ignore / Unignore This User
  • Drak'Tharon
  • 100. Re: RMP is unstopable   06/14/2009 01:04:50 PM PDT
limit-reached limit-reached
Its tough to seriously nerf anything having to do with Mages and Rogues.

First of all, Mages do historically terrible in most comps outside of PMR. Gutting the synergy between the two classes would all but remove Mages from 2v2 arena.

Rogues, while they have more viabilities with different classes, are actually not that great off right now. They are the only melee class right now without a genuine gap closer wired into their class. Rather, rogues rely on getting close on an opener and then keeping you close (harder than just charging every 15 seconds). This also requires an opener, something that cannot always be reasonably done (flare, ect.) Oddly enough, Rogues are the squishiest class in this game right now, and almost guaranteed to die within a stun if no trinket is up; as frustrating as that can be, its also very fair (and neccessary) that they continue to have wonderful control and CC, without it, they are literally useless.

Lets not even get in to the problems with vanish and cloak eh? Just face it, the problem isn't as simple as "zomg zerfing rogues" or "zomg, nerf mage rogue synergy". The simple thruth, is that all three classes were practically born for each other. Mages have hell killing healers with no MS and LOS, Rogues take care of that with wound and stuns. Priests are (were) squishy and need peels, Rogues and Mages can both take care of that. Priests generally have less mana efficiency and require somewhat faster games, funny enough, Mages have very finite mana, and Rogues only have so many cooldowns before they are weighing your team down. They all have CC that works wonderfully with each other, and really, that is what is the root problem with RMP always being good.

You can't just take away the CC, because really, it isnt ridiculous in the context of the class. Rogues absolutely need CC to both live and stay on target. Mages need CC to live and actually get casts off. Priests need CC to stay alive. Mages and Rogues are just not "tanking" classes in any respect at all. They both require that someone is stuck in CC, and Priests require that as well if they are to remain with any mana. Noone on the team does remarkable spammable damage, it all comes in bursts, there is literally nothing else (aside from white damage from the rogue). One heal can screw up the limited number of times Mages and Rogues can attempt for kills. This makes the CC neccessary to get kills.

TLDR- You cant just nerf synergies or CC's without realistically breaking the different classes individually. Even their solo playstyles require the same CC's. None of the three are actually OP classes that just mash your face in pressing 3 buttons, they all require perfectly timed CC rotations and finesse (even 1v1).
36
View All Posts by This User Toggle Ignore / Unignore This User
  • Haomarush
  • 101. Re: RMP is unstopable   06/14/2009 01:44:57 PM PDT
limit-reached limit-reached

Q u o t e:


its pretty much the best burst team ever. if you dispel the warlock DoT, you also dispel flame shock giving the shammy more or less a free heroism.



Q u o t e:

dispel flame shock giving the shammy more or less a free heroism.



Q u o t e:

heroism



rrrrraaaaaaaaaaaagggggggggeeeeeeeeeeeeeeeeeeeeeeeee




Anyway. Rmp is hard because they set the pace for the game. If they decide to burn a target, then its probably going to die. If they choose to play defense, your probably not going to get a kill in when getting sheeped, stunned, slowed, and easily healed through.

-Priests abilty to heal without being interrupted might be a bit over the top. Its what makes druids so powerful, but preists can do burst healing on demand, and have pain suppresion

-Mages have high control and burst, but no MS effect and LoS restraints. Pretty balanced

-Rogues have survivabilty via cooldowns. If they are up, the rogue isnt going to die. The cooldowns take nothing away from their offensive pressure, considering the only resources required are GCDs, and they were probably waiting on energy anyway.



you cant pick a target and burn it, and you cant switch targets and force cooldowns very easily. Give the rogues what they have been wanting for a very long time - survivabilty that isnt based on cooldowns. It would open them up a bit more to being focused, as they would have less escape, and they would no longer get killed by accidentally standing too close to a bladestorm


Q u o t e:
Yogg-Saron: ...and I've set up an impassable ravine between my inner sanctum and the outside world, so nobody can get in to stop me.

Kologarn: AND I WILL STAND IN IT.

6
View All Posts by This User Toggle Ignore / Unignore This User
  • 102. Re: RMP is unstopable   06/14/2009 01:55:17 PM PDT
limit-reached limit-reached

Q u o t e:
The best way to nerf it would be to put fear and poly on the same DR, since those are the CCs that can be spammed. Blind can be used once.

Of course that would put blind and poly on the same DR, so you would have to remove Sap from Poly DR to keep from completely destroying rogue/mage.


that would totally kill mage/priest and mage/lock.

Mage/Lock/Druid or shaman is really fun.
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 103. Re: RMP is unstopable   06/15/2009 07:59:45 AM PDT
limit-reached limit-reached

Q u o t e:


Its actually the T7.5 shoulders. They're just too sexy not to have on your team. But seriously i think a desto lock would be better atm. Seeing as CC isnt as important as it once was......




Just want to say LOL @ this comment.
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 104. Re: RMP is unstopable   06/15/2009 09:07:01 AM PDT
limit-reached limit-reached
PMR is never going to change.

Massive control, massive damage on demand, great defensive cooldowns, and unmatched synergy.

[ Post edited by Erraa ]

80
View All Posts by This User Toggle Ignore / Unignore This User
  • 105. Re: RMP is unstopable   06/15/2009 09:17:40 AM PDT
limit-reached limit-reached
DK/rogue/priest is a counter to RMP as well. Just have your rogue and DK open on the priest and pop CoS and every DK ability possible so they can't peel. Throw a strangulate on the priest and its game. Or if your a really "good" cleave team just kill whatever is closest to you. Trussstttt me it works. ;)
Blizzard Entertainment
View All Posts by This User ignore-inactive
Ghostcrawler
Blizzard Poster
  • 106. Re: RMP is unstopable   06/15/2009 09:24:05 AM PDT
limit-reached limit-reached

Q u o t e:
I can't remember ever seeing a blue post about the unstoppable combo that is RMP. Since day 1 of Arena, it has had 0 counters, and nothing has changed.


We'd prefer to see other comps as dominant as RMPs in 3s. The problem is if we nerf RMP without making other changes, then double melee teams would likely just take their place. The public perception is that at least RMP requires more coordination and finesse than double melee (though we also think there is validity to the claim that just because you have the option of crowd control doesn't mean that bursting someone down makes you somehow more legit.)

Ghostcrawler
Lead Systems Designer
80
View All Posts by This User Toggle Ignore / Unignore This User
  • Arena Tournament 2
  • 108. Re: RMP is unstopable   06/15/2009 09:28:31 AM PDT
limit-reached limit-reached

Q u o t e:


We'd prefer to see other comps as dominant as RMPs in 3s. The problem is if we nerf RMP without making other changes, then double melee teams would likely just take their place. The public perception is that at least RMP requires more coordination and finesse than double melee (though we also think there is validity to the claim that just because you have the option of crowd control doesn't mean that bursting someone down makes you somehow more legit.)

You also have to consider that rmp is the mages only comp for 3s. We are already close to last for 2s, doing so for 3s too would kill our class. Also RMP does have a hard counter, BM, Ret, Resto Shammy. More and more of these teams are popping up on my battlegroup.

[ Post edited by Farva ]

80
View All Posts by This User Toggle Ignore / Unignore This User
  • 109. Re: RMP is unstopable   06/15/2009 09:28:33 AM PDT
limit-reached limit-reached

Q u o t e:
first after blue


Thank you for adding to the discussion at hand, would you like a towel, seems you're foaming at the mouth.
80
View All Posts by This User Toggle Ignore / Unignore This User
  • Zul'jin
  • 110. Re: RMP is unstopable   06/15/2009 09:29:52 AM PDT
limit-reached limit-reached

Q u o t e:


We'd prefer to see other comps as dominant as RMPs in 3s. The problem is if we nerf RMP without making other changes, then double melee teams would likely just take their place. The public perception is that at least RMP requires more coordination and finesse than double melee (though we also think there is validity to the claim that just because you have the option of crowd control doesn't mean that bursting someone down makes you somehow more legit.)


Public perception? lol, you mean the perception of rogues, mages, and priests?

Most of the public perception I see from other classes considers RMP just as faceroll as anything else in this game /shrug.
52
View All Posts by This User Toggle Ignore / Unignore This User
  • Stormscale
  • 111. Re: RMP is unstopable   06/15/2009 09:30:06 AM PDT
limit-reached limit-reached

Q u o t e:


We'd prefer to see other comps as dominant as RMPs in 3s. The problem is if we nerf RMP without making other changes, then double melee teams would likely just take their place. The public perception is that at least RMP requires more coordination and finesse than double melee (though we also think there is validity to the claim that just because you have the option of crowd control doesn't mean that bursting someone down makes you somehow more legit.)


GC hate Melee

That is why RET had to be nerfed

Enh shamans, Moonkins, SPriest, and Arc Mages are not classes.
Not all specs are viable in PvP
Hunters and Locks have no viable specs.
If you are having problems in PvP try Re-Specing
80
View All Posts by This User Toggle Ignore / Unignore This User
  • Burning Blade
  • 112. Re: RMP is unstopable   06/15/2009 09:31:53 AM PDT
limit-reached limit-reached

Q u o t e:

You also have to consider that rmp is the mages only comp for 3s. We are already close to last for 2s, doing so for 3s too would kill our class. Also RMP does have a hard counter, BM, Ret, Resto Shammy. More and more of these teams are popping up on my battlegroup.


If they did nerf it though, it would follow that Mages themselves might be buffed a bit, because honestly you hurt RMP and finding a mage in Arena will be nearly impossible unless they're superb.

Despite the cost of living, it's still popular.
80
View All Posts by This User Toggle Ignore / Unignore This User
  • Maelstrom
  • 113. Re: RMP is unstopable   06/15/2009 09:32:13 AM PDT
limit-reached limit-reached

Q u o t e:



It's sarcasm, there is no other way. Rogues have gotten no buffs except for Glyph of Mutilate and Glyph of CloS (excluding our additional talent points and talents for hitting level 80, that is).


Your class was directly buffed for PVE that turned into a PVP buff after the last major patch you know the one where they gave hunters 18 nerfs at once..............

Your class posses thie highest aoe in the game and the most cc.
4
View All Posts by This User Toggle Ignore / Unignore This User
  • Mal'Ganis
  • 114. Re: RMP is unstopable   06/15/2009 09:33:43 AM PDT
limit-reached limit-reached

Q u o t e:


Thank you for adding to the discussion at hand, would you like a towel, seems you're foaming at the mouth.


it appears your post greatly added to the subject at hand as well
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 115. Re: RMP is unstopable   06/15/2009 09:33:49 AM PDT
limit-reached limit-reached

Q u o t e:

You also have to consider that rmp is the mages only comp for 3s. We are already close to last for 2s, doing so for 3s too would kill our class. Also RMP does have a hard counter, BM, Ret, Resto Shammy. More and more of these teams are popping up on my battlegroup.


Sorry, but the only counter to RMP is a team RMP hasn't figured out to beat.

http://www.xfire.com/live_video/daays/

Period.
Case closed.
Admin removed.
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 116. Re: RMP is unstopable   06/15/2009 09:34:18 AM PDT
limit-reached limit-reached
RMP is the farthest thing from a faceroll LOL. I used to run Priest/Ret/DK in 3s and that was a faceroll. Our DK didn't even speak english and could kill things faster than i have ever seen when playing RMP.
/double shrug

Rhoren~~ 80 Priest Ysera
Kletian~~ 80 Warrior Ysera
Naoiis~~ 80 Warrior Ysera
Amarant~~ 70 Rogue Eredar
Xhellius~~ 70 Death Knight Ysera
70
View All Posts by This User Toggle Ignore / Unignore This User
  • 117. Re: RMP is unstopable   06/15/2009 09:34:42 AM PDT
limit-reached limit-reached

Q u o t e:


Thank you for adding to the discussion at hand, would you like a towel, seems you're foaming at the mouth.


Pot meet kettle.

Sincerely,
Oven mits
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 118. Re: RMP is unstopable   06/15/2009 09:35:39 AM PDT
limit-reached limit-reached

Q u o t e:

You also have to consider that rmp is the mages only comp for 3s. We are already close to last for 2s, doing so for 3s too would kill our class. Also RMP does have a hard counter, BM, Ret, Resto Shammy. More and more of these teams are popping up on my battlegroup.


So weakness in other comps excuses one imbalanced comp? Is RMP the only viable comp for mages in 3s or is it just the hands down best choice?

You point, I punch!

-Minsc, Baldur's Gate

Yes we can!
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 119. Re: RMP is unstopable   06/15/2009 09:36:08 AM PDT
limit-reached limit-reached
GC, why does a specific set up of three classes need to be compared to a potential set up of the majority of classes in the game.
1 . 2 . 3 . 4 . 5 . 6 . 7 . 8 . 9 . 10 . 11 . 12 . 13 . 14 . 15 . 16 . 17 . 18
Forum Nav : Jump To This Forum
Blizzard Entertainment