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  • 40. Re: Hunter Questions and Commentary.   06/15/2009 08:24:47 PM PDT
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This i guess is me signing this in agreement with the first 2-3 posts of this thread.

as a fellow hunter(i play other classes too) i believe hunters need a refurbishing..

-When in doubt, blame your pet-
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  • 41. Re: Hunter Questions and Commentary.   06/15/2009 08:29:20 PM PDT
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Q u o t e:
This i guess is me signing this in agreement with the first 2-3 posts of this thread.

as a fellow hunter(i play other classes too) i believe hunters need a refurbishing..


Thanks for the support.

Love truth, but pardon error. - Voltaire

It is forbidden to kill; therefore all murderers are punished -
unless they kill in large numbers and to the sound of trumpets. ~ Voltaire.
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Ghostcrawler
Blizzard Poster
  • 42. Re: Hunter Questions and Commentary.   06/15/2009 08:33:30 PM PDT
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Q u o t e:
As a US Marine, I was trained to Improvise, Adapt and Overcome.


Hats off to you, sir. I grew up on a military post.


Q u o t e:
Ammunition - I've never had to pay for ammunition in real life, someone else takes care of that, but it also doesn't take me 5-20 rounds to kill a wolf. At the very least, make ammunition cheaper. But, for example, if I'm using arrows I'd be able to run up to the corpse and pluck them out, right? Same idea with crossbow bolts. The bullets we use couldn't be retrieved, but rogues have lockpicking and poisons, why can't we cast our own bullets?


We agree with the comments that ammo costs have gotten too high. It was acceptable when hunters realistically did not die as often, and thus didn't have high repair bills. But it has gotten too high now.


Q u o t e:
Pet Scaling - Everyone knows you're only as strong as your weakest link. That would seem to be my pet, a wolf I tamed in Heroic Hellfire Ramparts back at 70. Sure, she can lay down some damage - Boy, I've seen it myself - But she dies a hell of a lot, she can't take much damage. Not that I can take much more. Pet food is another issue, warlocks and death knights don't feed their little pets. Not like it costs much and pet talents can take care of it, but until your pet gets to that level, it's an annoyance.


Pets need to scale better. As soon as you have a hunter choosing say AP over crit because one helps the pet and the other doesn't then that's a problem.


Q u o t e:
PvP - Back in the day a good hunter could dominate pvp. We had all these amazing stuns, dazes, slows and sleeps. We could lay down traps that were useful, and wouldn't be resisted. We would be able to actually stand against a pally or a rogue, and often times dominate them. We could decimate healers - No longer. It would seem to me that a healer can out-heal our damage, dispel our DoTs, Mana Drains and, with abolish poison already ticking, sleeps. You cut the time of our slows by several seconds. Unless we want to spec in to it, <sarcasm> because that won't interfere with something we need more. </sarcasm>


I'm not sure if the healer can out-heal your damage or not. That's a longer discussion about how much damage a healer should have to heal through and if the only healer counter should be CC. But we did design the hunter around having potent CC, and we don't think their CC feels scary any longer. Traps are probably in most need of some attention here. We'll try and go into more detail in the class Q&A if it isn't too far away.

Ghostcrawler
Lead Systems Designer
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  • Bloodhoof
  • 44. Re: Hunter Questions and Commentary.   06/15/2009 08:36:26 PM PDT
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Q u o t e:


Hats off to you, sir. I grew up on a military post.




So you grew up on a military post, became a marine biologist, and now you're a designer for Blizzard?

What have I been doing all my life. :(
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  • 45. Re: Hunter Questions and Commentary.   06/15/2009 08:36:28 PM PDT
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Thank you very much for paying attention.

Love truth, but pardon error. - Voltaire

It is forbidden to kill; therefore all murderers are punished -
unless they kill in large numbers and to the sound of trumpets. ~ Voltaire.
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  • Twisting Nether
  • 46. Re: Hunter Questions and Commentary.   06/15/2009 08:43:45 PM PDT
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GC,

Thank you for responding to the OP - I really feel like the design team is actually looking at some of the issues when you say things like.. traps don't feel scary.. and they don't because you all you have to do is avoid the trap. The only way traps are effective is using another form of cc "Scatter shot" and then trap.

I hope with the future changes I will once again play wow and play happy
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  • Burning Legion
  • 47. Re: Hunter Questions and Commentary.   06/15/2009 08:45:33 PM PDT
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I've brought up this earlier today, i'm sure you read it (or atleast someone did) but I would like to bring it up again.

lately I've been feeling like I am lacking a niche. To make fights more interesting it seems like they have become more and more....shall i say gimicky. Pls dont' take that as a complaint because I think the fights are much more interesting then even BT and Hyjal fights.

However, I feel with these gimicky fights hunter's have been overlooked. We just don't fill any of the typical gimick fights you see in ulduar.

Caster, cooldown, "on the fly" aoe (by this I mean something a rogue, warrior, pally, DK would strive), single taget, multiple single target, ranged, melee.

Just seems like we have become a jack of all but a master of nothing.

Unless a fight completely gimps our pet like mimiron or yogg it seems like we are neither at the bottom, nor are we top.

This is nice, but I want to be a superstar once and a while too.

[ Post edited by Stonem ]

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  • 48. Re: Hunter Questions and Commentary.   06/15/2009 08:47:07 PM PDT
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Q u o t e:
I've brought up this earlier today, i'm sure you read it (or atleast someone did) but I would like to bring it up again.

lately I've been feeling like I am lacking a niche.



This describes our current situation very well. Jack of all trades, master of none.

Love truth, but pardon error. - Voltaire

It is forbidden to kill; therefore all murderers are punished -
unless they kill in large numbers and to the sound of trumpets. ~ Voltaire.
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  • The Forgotten Coast
  • 49. Re: Hunter Questions and Commentary.   06/15/2009 08:50:55 PM PDT
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Q u o t e:
As a US Marine, I was trained to Improvise, Adapt and Overcome.


Semper fi. Former Army myself. Hoo-ah.


Q u o t e:
PvP - Back in the day a good hunter could dominate pvp. We had all these amazing stuns, dazes, slows and sleeps. We could lay down traps that were useful, and wouldn't be resisted. We would be able to actually stand against a pally or a rogue, and often times dominate them. We could decimate healers - No longer. It would seem to me that a healer can out-heal our damage, dispel our DoTs, Mana Drains and, with abolish poison already ticking, sleeps. You cut the time of our slows by several seconds. Unless we want to spec in to it, <sarcasm> because that won't interfere with something we need more. </sarcasm>


IMO the biggest loss hunters were given against healers was their mana draining capability. It was too powerful before but now its just too weak.

[ Post edited by Rakeesh ]

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  • Zul'jin
  • 50. Re: Hunter Questions and Commentary.   06/15/2009 08:51:17 PM PDT
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Q u o t e:


So you grew up on a military post, became a marine biologist, and now you're a designer for Blizzard?

What have I been doing all my life. :(



Apparently the Iraqi overseeing a lot of the construction and creation of infrastrucutre of the new Iraq is also a PHD Oceanographer. He said the exact same thing GC said with the meshing of systems lol, was pretty funny to watch the interview.

[ Post edited by Dyse ]

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  • Caelestrasz
  • 51. Re: Hunter Questions and Commentary.   06/15/2009 08:55:24 PM PDT
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Q u o t e:


So you grew up on a military post, became a marine biologist, and now you're a designer for Blizzard?

What have I been doing all my life. :(


this post made me smile, and agree.
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  • 52. Re: Hunter Questions and Commentary.   06/15/2009 09:00:02 PM PDT
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Q u o t e:


Hats off to you, sir. I grew up on a military post.



We agree with the comments that ammo costs have gotten too high. It was acceptable when hunters realistically did not die as often, and thus didn't have high repair bills. But it has gotten too high now.



Pets need to scale better. As soon as you have a hunter choosing say AP over crit because one helps the pet and the other doesn't then that's a problem.



I'm not sure if the healer can out-heal your damage or not. That's a longer discussion about how much damage a healer should have to heal through and if the only healer counter should be CC. But we did design the hunter around having potent CC, and we don't think their CC feels scary any longer. Traps are probably in most need of some attention here. We'll try and go into more detail in the class Q&A if it isn't too far away.


I think the Q&A will be very interesting indeed this time. Only so much time, and so much to address.

[Now Tracking]
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  • Tichondrius
  • 53. Re: Hunter Questions and Commentary.   06/15/2009 09:00:37 PM PDT
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one idea i've always had is to add an effect to mongoose bite.
my first idea was that the ability would give the hunter a small time speed buff(say 3-4 seconds at 15-30% speed bonus) obviously that was sort of the same as the monkey glyph, which was removed. I think this idea would still be viable as you have a short duration, small increase, and controlled bonus(keep in mind disarm would counter it nicely)

another one is that mongoose bite simply cleared speed reduction effects, or made you immune to them and possibly stuns for a few seconds. it's somewhat like master's call but seeing as pets are easily taken out of the picture, and master's call is a 1 minute CD, something a little more reliable would be a boon.

the third and final idea for mongoose would be to make it the stun effect. hunters don't have any stuns. we could really use one right now. GC has always said that people should be weary of hunter's melee, and that his opponents are actually afraid of melee'ing him. well, i dont know how you're doing that, but I think mongoose bite having a 3-5 second stun(sharing DR with other effects and itself of course) would fit that vision perfectly, along with fitting the idea of the marine being deadly at close range.

lastly, your marine+knife idea reminds me of british longbowmen. the secret to their success was that although they were quite skilled and deadly at range, their true power was when they unleashed a pair of axes when an enemy would charge up to them.

Eh, I just needed to vent. I got in a fist fight with my bro when he saw me headbutting my girlfriend after she back-handed me.
-Paulete
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  • 54. Re: Hunter Questions and Commentary.   06/15/2009 09:04:13 PM PDT
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My Marine CFK reference was simply to illustrate that we have daggers, swords, axes, staffs and all those goodies, but they're useless in the game. An axe is an axe in real life, a knife is a knife. Saying that just because a rogue is a melee class they should do more damage with melee? I completely agree, but we do such an insignificant amount of damage with melee, it just shouldn't be happening. We should be deadly from a distance, and able to make the brave ones pay for getting in our face.

I've offered a non Marine/Non IRL reference to this - White Lions in WAR.

[ Post edited by Frithjofr ]


Love truth, but pardon error. - Voltaire

It is forbidden to kill; therefore all murderers are punished -
unless they kill in large numbers and to the sound of trumpets. ~ Voltaire.
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  • The Forgotten Coast
  • 56. Re: Hunter Questions and Commentary.   06/15/2009 09:13:26 PM PDT
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Was told by the OP that blue attention came here and to post my ideas..heregoes:

1. Surefooted talent changed to increase speed 5/10/15% so that we are faster than classes w/o boosting effects, and the same as rogues/rets (and others, braindead atm).

2. Make freezing arrow a shot at the enemy instead of put on the ground, people with good latency (I do this on my mage) see that thing flying and get out of the way.

3. Make counterattack not include the parry requirement. (How often does a hunter parry..?)

4. Noxious stings: On top of the normal effect, make it reduce chance for our poisons to be dispelled by 10/20/30%

5. Give us a new ability, Aspect of the Panther, can not be used in combat, you and your pet remain stealthed until you move, increases critical strike chance of next attack by 25%, aspect is removed upon entering combat.

6. Put trap mastery back to 1 talent point.

7. Make deterrance immunity, from front and behind like all the other immunities in the game, and make it aborb paladins' jesus beams (holy wrath).

Not having to do with pvp, make aspect of the cheetah/pack 40% instead of 30%, I mean ghost wolf and travel form are 40%, why are we gimped at 30%?

Hope these help.
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  • 57. Re: Hunter Questions and Commentary.   06/15/2009 09:17:38 PM PDT
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Q u o t e:


Hats off to you, sir. I grew up on a military post.



We agree with the comments that ammo costs have gotten too high. It was acceptable when hunters realistically did not die as often, and thus didn't have high repair bills. But it has gotten too high now.



Pets need to scale better. As soon as you have a hunter choosing say AP over crit because one helps the pet and the other doesn't then that's a problem.



I'm not sure if the healer can out-heal your damage or not. That's a longer discussion about how much damage a healer should have to heal through and if the only healer counter should be CC. But we did design the hunter around having potent CC, and we don't think their CC feels scary any longer. Traps are probably in most need of some attention here. We'll try and go into more detail in the class Q&A if it isn't too far away.


Something about this post has made me more optimistic.
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  • 59. Re: Hunter Questions and Commentary.   06/15/2009 09:21:17 PM PDT
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Q u o t e:


Hes good at that. making you feel better about your broken class without telling you how it will be fixed, or when it will be fixed.


Sneaky lil boggert.


Eh, at least I was able to rouse some responses, right?

Love truth, but pardon error. - Voltaire

It is forbidden to kill; therefore all murderers are punished -
unless they kill in large numbers and to the sound of trumpets. ~ Voltaire.
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