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  • Feathermoon
  • 60. Re: 2.3 Druid Nerfs Begin   09/26/2007 02:20:28 PM PDT
quote reply

Q u o t e:


Soooo.... where's the druid nerf again? Most druids are feral these days anyway. Also, I'm not sure blind is a poison anyway, but even if it is, you can't remove poison if youre blind. Unless there are two druids... still, not much of a nerf, sorry. QQ elsewhere.


1) Pain Supression on players = utility ... and a very good one at that. More utility for priests = more priests in arenas ... more priests in arenas = less druids in arenas.

2) Blind is a poison, and abolish is an 8s HoT poison dispel .... jsut becaus eyou don't use it, doesn't mean other don't.

WORST DRUID GAMEWIDE!

Tyna- Eredar
Tynie- Feathermoon
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Kalgan
Blizzard Poster
  • 61. Re: 2.3 Druid Nerfs Begin   09/26/2007 02:21:01 PM PDT
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Q u o t e:
How could they possibly buff deadly throw? Its already half OP.


It won't be able to activate Ruthlessness anymore though, no more chain deadly throws.
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  • Wildhammer
  • 63. Re: 2.3 Druid Nerfs Begin   09/26/2007 02:21:53 PM PDT
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first?!

aww...would have been my first first to Kalgan no less.

Second will do. What was the topic again?

[ Post edited by Ryco ]

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  • Korgath
  • 64. Re: 2.3 Druid Nerfs Begin   09/26/2007 02:22:42 PM PDT
quote reply

Q u o t e:


Those classes listed are all in dire need of buffs.

I'm not saying druids don't need a few changes, but those classes you listed really need some help right now.


Mage is already amazing in arena, albeit you have to be frost for block. Absolutely nothing needs to be changed. To maximize raid damage obviously you will spec either Fire or Arcane however. Does something need to be done so the other 2 specs are viable in Arena and Frost in raids? Yes. Major overhaul? No.

Shaman definitely needs love. Apart from a total rework on totem mechanics and abundance of global cooldowns, all specs need work for PVE and PVP. Major overhaul? Yes.

Rogues are some of the highest damage in raids. Most fights do favor casters as opposed to melee, except this isn't a rogue only problem. Subtlety by itself is pretty lame, and often skipped over. This needs some looking into. PVP rogues' only complaint should be their survivability if focused in arenas. CoS and Evasion help a ton to survive long enough to get healed/Bopped, yet that normally isn't enough against a balanced team. Major overhaul? No.

Hunters' largest complaint stems from the deadzone. This is easily taken advantage of in Arenas and if players are on you save for some luck and Beast Within, you will probably die quick. In PVE BM, and Survivability (if geared enough) can boast some of the highest dps and dmg. Apart from that, ammo is a constant problem and needs to be reworked imo, in EQ ranger wasn't even viable until you got endless quiver giving you infinite ammo. Major Overhaul? Maybe.

Priest's really do not need that much tweaking to help them. Holy and Discipline are about where they need to be for PVE and PVP. Shadow in my opinion outside of PVE is lacking. Shadowpriests are almost always the easiest and first target to die in Arena. Outside that they really don't bring much besides buffing your lock that any other Priest brings. In PVE their damage is relatively low compared to other classes, however that is made up for by their group utility. Major overhaul? No.

Warlocks really do not need anything else. It is annoying when melee players get on you and hard to counter rogues/warriors/surprisingly the occassional enhance shaman/BM hunters. The fear mechanic needs to be completely reworked with how it behaves in PVP. Obviously this would mean an increase in survivability without relying on fear. Aside from that, the other pets should be buffed with a slight nerf to felhunter to make them more desireable. Destruction locks need more survivability (nether protection is good except melee can just about 2 shot you). Major Overhaul? No.

Warriors are pretty much fine where they are, with the one big exception being that their specs make them very narrow in their offering. Protection -> Tank. Arms -> PVP and PVE when you get a good enough weapon Fury -> PVE until you get a good enough 2H. Major Overhaul? Possibly depending on whether they want to make all three specs versatile for PVP and PVE.

Druids I think probably need the 2nd most work. In PVE, Feral is pretty good. Its versatility is a huge bonus. In PVP however, Feral falls short. Unable to do much of anything, CC, Burst Damage, Healing. The damage it puts out is rather nice, obviously cyclone, bash, FC, root is a plus - except you really can't do all of those. You have to pick. Apart from that Feral is easily CCed. Resto is a very good combat healer. The ability to contribute CC as well as heal is good. In PVE the lack of an ooc rez hurts, but is not game breaking just an annoyance. The 41 pt talent is pretty much worthless for PVP and has a ton of problems in PVE. Balance while almost right on the money for PVP, still needs a few buffs and PVE needs more raid utility and a reworking on Moonkin form. Major Overhaul? Yes.

Paladins probably need the most work done to them. Holy is an amazing and efficient single target healer. In PVP they are amazing, the only problem is Counterspell, Curse of Tongues, Spell Lock, Poly, having such a detrimental impact. Apart from that, not being able to PVE or farm is horrible and hopefully with the contribution of healing -> damage this will help. Protection is hilarious and has no business in PVP. In PVE they are the best out of any class for threat generation and multiple target aggro control. The only real problem with Protection is their reliance on mana to generate threat and relatively low stamina. The stamina issue is being worked on, however the mana bar should be replaced by an Energy Bar while in "protection" form which would lock out the ability to Heal while in the form. Retribution is getting looked at and hopefully changed for the better, it's burst damage capability is actually quite impressive however some fixes should be implemented in PVE to help them control their aggro besides Salv and increase their dps. Major Overhaul? Yes.

Of your list you were referring to, only 1 class I could actually see having more work done to it than Druids and that's Shaman.

FYI My Wall of Text was actually more fulfilling typing than playing WoW currently.
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  • Skullcrusher
  • 65. Re: 2.3 Druid Nerfs Begin   09/26/2007 02:22:54 PM PDT
quote reply

Q u o t e:


It won't be able to activate Ruthlessness anymore though, no more chain deadly throws.


Uh oh your lurking here now

http://www.wowarmory.com/character-sheet.xml?r=Onyxia&n=Leviathon
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  • Spirestone
  • 66. Re: 2.3 Druid Nerfs Begin   09/26/2007 02:25:07 PM PDT
quote reply

Q u o t e:


Soooo.... where's the druid nerf again? Most druids are feral these days anyway. Also, I'm not sure blind is a poison anyway, but even if it is, you can't remove poison if youre blind. Unless there are two druids... still, not much of a nerf, sorry. QQ elsewhere.


Uh it was one of the reasons druid/lock did so much better against rogue/priest than the other lock/healer combos. You cast it on yourself before the fact and basically become immune to poisons.
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  • Andorhal
  • 67. Re: 2.3 Druid Nerfs Begin   09/26/2007 02:26:40 PM PDT
quote reply

Q u o t e:
Soooo.... where's the druid nerf again? Most druids are feral these days anyway. Also, I'm not sure blind is a poison anyway, but even if it is, you can't remove poison if youre blind. Unless there are two druids... still, not much of a nerf, sorry. QQ elsewhere.


Mmm, do some training on druids and rogues before you join this conversation. Nice job. And good bye.

Blind Poison
Disoriented.
10 seconds remaining

Abolish Poison Magic
Attempts to cure 1 poison every 2 seconds.
8 seconds remaining

Skinning: The druid is now skinnable in any of the forms to make the druid more useful and valuable in the game.
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  • 68. Re: 2.3 Druid Nerfs Begin   09/26/2007 02:27:07 PM PDT
quote reply

Q u o t e:


If they aren't already killing you regularly, you are either fighting bad rogues, or under geared rogues.

Not your fault, there are quite a lot of bad rogues.

With my current spec, yes.

When I'm feral, hell no. Only if they outgear me by a monstrous margin, or catch me low on health or when my trinket is on cd. Only the very, very good ones can get me from full health.

◑ ◔
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╚═╝
http://hesbehindyoucharginhislazer.ytmnd.com/
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  • 69. Re: 2.3 Druid Nerfs Begin   09/26/2007 02:27:13 PM PDT
quote reply

Q u o t e:


Mage is already amazing in arena, albeit you have to be frost for block. Absolutely nothing needs to be changed. To maximize raid damage obviously you will spec either Fire or Arcane however. Does something need to be done so the other 2 specs are viable in Arena and Frost in raids? Yes. Major overhaul? No.

Shaman definitely needs love. Apart from a total rework on totem mechanics and abundance of global cooldowns, all specs need work for PVE and PVP. Major overhaul? Yes.

Rogues are some of the highest damage in raids. Most fights do favor casters as opposed to melee, except this isn't a rogue only problem. Subtlety by itself is pretty lame, and often skipped over. This needs some looking into. PVP rogues' only complaint should be their survivability if focused in arenas. CoS and Evasion help a ton to survive long enough to get healed/Bopped, yet that normally isn't enough against a balanced team. Major overhaul? No.

Hunters' largest complaint stems from the deadzone. This is easily taken advantage of in Arenas and if players are on you save for some luck and Beast Within, you will probably die quick. In PVE BM, and Survivability (if geared enough) can boast some of the highest dps and dmg. Apart from that, ammo is a constant problem and needs to be reworked imo, in EQ ranger wasn't even viable until you got endless quiver giving you infinite ammo. Major Overhaul? Maybe.

Priest's really do not need that much tweaking to help them. Holy and Discipline are about where they need to be for PVE and PVP. Shadow in my opinion outside of PVE is lacking. Shadowpriests are almost always the easiest and first target to die in Arena. Outside that they really don't bring much besides buffing your lock that any other Priest brings. In PVE their damage is relatively low compared to other classes, however that is made up for by their group utility. Major overhaul? No.

Warlocks really do not need anything else. It is annoying when melee players get on you and hard to counter rogues/warriors/surprisingly the occassional enhance shaman/BM hunters. The fear mechanic needs to be completely reworked with how it behaves in PVP. Obviously this would mean an increase in survivability without relying on fear. Aside from that, the other pets should be buffed with a slight nerf to felhunter to make them more desireable. Destruction locks need more survivability (nether protection is good except melee can just about 2 shot you). Major Overhaul? No.

Warriors are pretty much fine where they are, with the one big exception being that their specs make them very narrow in their offering. Protection -> Tank. Arms -> PVP and PVE when you get a good enough weapon Fury -> PVE until you get a good enough 2H. Major Overhaul? Possibly depending on whether they want to make all three specs versatile for PVP and PVE.

Druids I think probably need the 2nd most work. In PVE, Feral is pretty good. Its versatility is a huge bonus. In PVP however, Feral falls short. Unable to do much of anything, CC, Burst Damage, Healing. The damage it puts out is rather nice, obviously cyclone, bash, FC, root is a plus - except you really can't do all of those. You have to pick. Apart from that Feral is easily CCed. Resto is a very good combat healer. The ability to contribute CC as well as heal is good. In PVE the lack of an ooc rez hurts, but is not game breaking just an annoyance. The 41 pt talent is pretty much worthless for PVP and has a ton of problems in PVE. Balance while almost right on the money for PVP, still needs a few buffs and PVE needs more raid utility and a reworking on Moonkin form. Major Overhaul? Yes.

Paladins probably need the most work done to them. Holy is an amazing and efficient single target healer. In PVP they are amazing, the only problem is Counterspell, Curse of Tongues, Spell Lock, Poly, having such a detrimental impact. Apart from that, not being able to PVE or farm is horrible and hopefully with the contribution of healing -> damage this will help. Protection is hilarious and has no business in PVP. In PVE they are the best out of any class for threat generation and multiple target aggro control. The only real problem with Protection is their reliance on mana to generate threat and relatively low stamina. The stamina issue is being worked on, however the mana bar should be replaced by an Energy Bar while in "protection" form which would lock out the ability to Heal while in the form. Retribution is getting looked at and hopefully changed for the better, it's burst damage capability is actually quite impressive however some fixes should be implemented in PVE to help them control their aggro besides Salv and increase their dps. Major Overhaul? Yes.

Of your list you were referring to, only 1 class I could actually see having more work done to it than Druids and that's Shaman.

FYI My Wall of Text was actually more fulfilling typing than playing WoW currently.



WINNNNNNNNNNAR


Q u o t e:

NO U



~~Drysc - AN Hero
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  • 71. Re: 2.3 Druid Nerfs Begin   09/26/2007 02:27:57 PM PDT
quote reply

Q u o t e:


Mage is already amazing in arena, albeit you have to be frost for block. Absolutely nothing needs to be changed. To maximize raid damage obviously you will spec either Fire or Arcane however. Does something need to be done so the other 2 specs are viable in Arena and Frost in raids? Yes. Major overhaul? No.

Shaman definitely needs love. Apart from a total rework on totem mechanics and abundance of global cooldowns, all specs need work for PVE and PVP. Major overhaul? Yes.

Rogues are some of the highest damage in raids. Most fights do favor casters as opposed to melee, except this isn't a rogue only problem. Subtlety by itself is pretty lame, and often skipped over. This needs some looking into. PVP rogues' only complaint should be their survivability if focused in arenas. CoS and Evasion help a ton to survive long enough to get healed/Bopped, yet that normally isn't enough against a balanced team. Major overhaul? No.

Hunters' largest complaint stems from the deadzone. This is easily taken advantage of in Arenas and if players are on you save for some luck and Beast Within, you will probably die quick. In PVE BM, and Survivability (if geared enough) can boast some of the highest dps and dmg. Apart from that, ammo is a constant problem and needs to be reworked imo, in EQ ranger wasn't even viable until you got endless quiver giving you infinite ammo. Major Overhaul? Maybe.

Priest's really do not need that much tweaking to help them. Holy and Discipline are about where they need to be for PVE and PVP. Shadow in my opinion outside of PVE is lacking. Shadowpriests are almost always the easiest and first target to die in Arena. Outside that they really don't bring much besides buffing your lock that any other Priest brings. In PVE their damage is relatively low compared to other classes, however that is made up for by their group utility. Major overhaul? No.

Warlocks really do not need anything else. It is annoying when melee players get on you and hard to counter rogues/warriors/surprisingly the occassional enhance shaman/BM hunters. The fear mechanic needs to be completely reworked with how it behaves in PVP. Obviously this would mean an increase in survivability without relying on fear. Aside from that, the other pets should be buffed with a slight nerf to felhunter to make them more desireable. Destruction locks need more survivability (nether protection is good except melee can just about 2 shot you). Major Overhaul? No.

Warriors are pretty much fine where they are, with the one big exception being that their specs make them very narrow in their offering. Protection -> Tank. Arms -> PVP and PVE when you get a good enough weapon Fury -> PVE until you get a good enough 2H. Major Overhaul? Possibly depending on whether they want to make all three specs versatile for PVP and PVE.

Druids I think probably need the 2nd most work. In PVE, Feral is pretty good. Its versatility is a huge bonus. In PVP however, Feral falls short. Unable to do much of anything, CC, Burst Damage, Healing. The damage it puts out is rather nice, obviously cyclone, bash, FC, root is a plus - except you really can't do all of those. You have to pick. Apart from that Feral is easily CCed. Resto is a very good combat healer. The ability to contribute CC as well as heal is good. In PVE the lack of an ooc rez hurts, but is not game breaking just an annoyance. The 41 pt talent is pretty much worthless for PVP and has a ton of problems in PVE. Balance while almost right on the money for PVP, still needs a few buffs and PVE needs more raid utility and a reworking on Moonkin form. Major Overhaul? Yes.

Paladins probably need the most work done to them. Holy is an amazing and efficient single target healer. In PVP they are amazing, the only problem is Counterspell, Curse of Tongues, Spell Lock, Poly, having such a detrimental impact. Apart from that, not being able to PVE or farm is horrible and hopefully with the contribution of healing -> damage this will help. Protection is hilarious and has no business in PVP. In PVE they are the best out of any class for threat generation and multiple target aggro control. The only real problem with Protection is their reliance on mana to generate threat and relatively low stamina. The stamina issue is being worked on, however the mana bar should be replaced by an Energy Bar while in "protection" form which would lock out the ability to Heal while in the form. Retribution is getting looked at and hopefully changed for the better, it's burst damage capability is actually quite impressive however some fixes should be implemented in PVE to help them control their aggro besides Salv and increase their dps. Major Overhaul? Yes.

Of your list you were referring to, only 1 class I could actually see having more work done to it than Druids and that's Shaman.

FYI My Wall of Text was actually more fulfilling typing than playing WoW currently.


Thank you for the obviously biased, and uninformed view.
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  • 72. Re: 2.3 Druid Nerfs Begin   09/26/2007 02:28:12 PM PDT
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Q u o t e:


It won't be able to activate Ruthlessness anymore though, no more chain deadly throws.


Woot.
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  • 73. Re: 2.3 Druid Nerfs Begin   09/26/2007 02:30:36 PM PDT
quote reply

Q u o t e:


It won't be able to activate Ruthlessness anymore though, no more chain deadly throws.


Holy hell, you're the LAST person I expected to pop up in our forum...

"Oh, I couldn't possibly shuffle loose this mortal coil while there's still morons to mock."
-Phaos
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  • Feathermoon
  • 74. Re: 2.3 Druid Nerfs Begin   09/26/2007 02:30:42 PM PDT
quote reply

Q u o t e:


It won't be able to activate Ruthlessness anymore though, no more chain deadly throws.


Love you.

WORST DRUID GAMEWIDE!

Tyna- Eredar
Tynie- Feathermoon
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  • Shadow Council
  • 75. Re: 2.3 Druid Nerfs Begin   09/26/2007 02:32:59 PM PDT
quote reply

Q u o t e:


Thank you for the obviously biased, and uninformed view.


Please, how about you enlighten us instead of spewing out crap with no facts / information to back yourself up.
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  • Andorhal
  • 76. Re: 2.3 Druid Nerfs Begin   09/26/2007 02:33:33 PM PDT
quote reply

Q u o t e:
The stamina issue is being worked on, however the mana bar should be replaced by an Energy Bar while in "protection" form which would lock out the ability to Heal while in the form.


Carrotfeets, that was an interesting list of thoughts about the classes. Nothing stands out incredibly glaring to me except this part about Paladins. This type of change would destroy the paladin's ability to use righteous fury and spam heals on another player or himself to gain significant threat before the mobs reach him. Think of the Tidewalker fight in SSC using a prot pally. It's great. I wouldn't want to change paladins like this.

Skinning: The druid is now skinnable in any of the forms to make the druid more useful and valuable in the game.
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  • Korgath
  • 78. Re: 2.3 Druid Nerfs Begin   09/26/2007 02:37:05 PM PDT
quote reply

Q u o t e:


Thank you for the obviously biased, and uninformed view.


I am saying your class needs help and other classes need to be buffed over the one I am posting on. Sounds like I am being biased. I have 1 of every class all 70 with full epic gear and my brother's main is a mage in BT, obviously uninformed.
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  • Shadowsong
  • 79. Re: 2.3 Druid Nerfs Begin   09/26/2007 02:38:56 PM PDT
quote reply
Wow, I haven't seen this many non-druid trolls on the druid forums in a long time (no i'm not talking about the blue .. in case the ban stick was headed my way). Nothing like having warlocks, hunters and mages stop in to tell the entire druid class to l2p. Fun stuff :)
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