World of Warcraft

1 . 2
1
View All Posts by This User Toggle Ignore / Unignore This User
  • Caelestrasz
  • 0. Feral MAIM gloves change. No because:   06/10/2009 07:40:42 PM PDT
quote reply
Hi GC and co,

It seems you are going to re-do the feral Gloves bonus so it reflects the season 4 bonus (maim also intrupts and locks out school).

PROBLEM: The current bonus of 15less energy will be lost which will reduce the number of attacks a feral can put down in a Pounce > Maim combo by 1 attack which is damage and also vital debuffs and doubly vital 1 - 2 combo points aka 1-2 more seconds CC time on maim.

- Seriously reduces our control which impacts so much from synergy to debuff setups to survivability (kitty is as squishy as a rouge wit no evasion and cheat death cd's. It's why the number 1 strat used by good arena teams in 2v2 bracket is to tunnel the kitty)
- Hurts our damage alot
- Makes us even more clunky (this is the most frustrating thing about playing any class imo - clunkynes)


GENERAL INFO: Losing the 15 energy reduction to maim is a massive nerf! Please go try a good pounce > Maim combo on the test dummies using a few different rotations, record the CC time and the damage output and debuff setup. Do this with current pvp feral gloves and then with out.

With out that 15energy reduction you lose a debuff application, or you can allow the pounce to wear off before you have enough energy to maim. Or you can get through to the maim but with 1-2 less seconds less stun duration, less time to stack cp's and debuffs for the following rip. Also! not only are they stunned for less duration, you have less energy to spam cp's even when they come out of stun.

This makes us even more clunky! I can imagine pounce > maim will actually be given up as a rotation, with feral being forced to ignore the maim in the case of Melee classes and get those 5cp's and debuffs upfor the rip while eating blocks/parries/dodges and DAMAGE we didn't normally take.

But we take too much damage this way putting extra pressure on our healers from the get go. CC's, debuffs, MS's etc are all applied to the feral sooner than they should be thanks to this potential nerf :(


SOLUTION: Reduce the base line energy cost of maim so it is 15 less energy. This will make:
- room for you to implement the change to feral pvp glove bonus with out incedently nerfing the spec harshly.
- Encourages the use of pvp gear for pvp
- Allow you remove the interupt from MAIM on players as a base line tallent as intended
- And here's the real perk for you dev's: will make maim more viable for kitties in raids. Because honestly it is way too expensive in terms of costing CP's and a chunk of energy for a kitty to use on a boss.

cheers.

edit: Please feel free to debate this gais but if possible, think before you post and keep the arguments on topic :)

[ Post edited by Altalicious ]

80
View All Posts by This User Toggle Ignore / Unignore This User
  • Shadowmoon
  • 1. Re: Feral MAIM gloves change. No because:   06/10/2009 07:43:22 PM PDT
quote reply

Q u o t e:
Hi GC and co,

It seems you are going to re-do the feral Gloves bonus so it reflects the season 4 bonus (maim also intrupts and locks out school).

PROBLEM: The current bonus of 15less energy will be lost which will reduce the number of attacks a feral can put down in a Pounce > Maim combo by 1 attack which is damage and also vital debuffs and doubly vital 1 - 2 combo points aka 1-2 more seconds CC time on maim.

- Seriously reduces our control which impacts so much from synergy to debuff setups to survivability (kitty is as squishy as a rouge wit no evasion and cheat death cd's. It's why the number 1 strat used by good arena teams in 2v2 bracket is to tunnel the kitty)
- Hurts our damage alot
- Makes us even more clunky (this is the most frustrating thing about playing any class imo - clunkynes)


GENERAL INFO: Losing the 15 energy reduction to maim is a massive nerf! Please go try a good pounce > Maim combo on the test dummies using a few different rotations, record the CC time and the damage output and debuff setup. Do this with current pvp feral gloves and then with out.

With out that 15energy reduction you lose a debuff application, or you can allow the pounce to wear off before you have enough energy to maim. Or you can get through to the maim but with 1-2 less seconds less stun duration, less time to stack cp's and debuffs for the following rip. Also! not only are they stunned for less duration, you have less energy to spam cp's even when they come out of stun.

This makes us even more clunky! I can imagine pounce > maim will actually be given up as a rotation, with feral being forced to ignore the maim in the case of Melee classes and get those 5cp's and debuffs upfor the rip while eating blocks/parries/dodges and DAMAGE we didn't normally take.

But we take too much damage this way putting extra pressure on our healers from the get go. CC's, debuffs, MS's etc are all applied to the feral sooner than they should be thanks to this potential nerf :(


SOLUTION: Reduce the base line energy cost of maim so it is 5less energy. This will make:
- room for you to implement the change to feral pvp glove bonus with out incedently nerfing the spec harshly.
- Encourages the use of pvp gear for pvp
- Allow you remove the interupt from MAIM on players as a base line tallent as intended
- And here's the real perk for you dev's: will make maim more viable for kitties in raids. Because honestly it is way too expensive in terms of costing CP's and a chunk of energy for a kitty to use on a boss.

cheers.


Signed, btw where did he mention this being changed? What are they changing feral bonus gloves to?

anyone else notice that QQ about [insert healing capable class]'s [insert non-healing spec] is invariably from [insert non-healing capable class that is used to being heal botted for]? -Swiftheals
1
View All Posts by This User Toggle Ignore / Unignore This User
  • Caelestrasz
  • 2. Re: Feral MAIM gloves change. No because:   06/10/2009 07:49:59 PM PDT
quote reply
quote from GC:
"The Feral PvP glove bonus of granting an interrupt to Maim is basically superfluous because Maim was given that ability baseline in Lich King. So you're not getting much out of it at the moment in any case.

We will go back and change any old glove bonuses referencing Maim as an interrupt to the new Feral glove bonus of reduced cost on Maim. "


source: http://forums.worldofwarcraft.com/thread.html?topicId=17730203113&sid=1&pageNo=14

Cheers for support.
80
View All Posts by This User Toggle Ignore / Unignore This User
  • Ghostlands
  • 3. Re: Feral MAIM gloves change. No because:   06/10/2009 07:56:24 PM PDT
quote reply
reading comprehension FTL? Sounds to me like he's changing all old PvP gloves to -15 energy for maim :P
80
View All Posts by This User Toggle Ignore / Unignore This User
  • Cho'gall
  • 4. Re: Feral MAIM gloves change. No because:   06/10/2009 07:56:44 PM PDT
quote reply

Q u o t e:
reading comprehension FTL? Sounds to me like he's changing all old PvP gloves to -15 energy for maim :P


Exactly.
80
View All Posts by This User Toggle Ignore / Unignore This User
  • Shadowmoon
  • 5. Re: Feral MAIM gloves change. No because:   06/10/2009 07:59:26 PM PDT
quote reply

Q u o t e:
reading comprehension FTL? Sounds to me like he's changing all old PvP gloves to -15 energy for maim :P


Yah, that's what it sounds like to me too.

anyone else notice that QQ about [insert healing capable class]'s [insert non-healing spec] is invariably from [insert non-healing capable class that is used to being heal botted for]? -Swiftheals
Blizzard Entertainment
View All Posts by This User ignore-inactive
Ghostcrawler
Blizzard Poster
  • 6. Re: Feral MAIM gloves change. No because:   06/10/2009 08:05:28 PM PDT
quote reply
You realize we have a huge design team right? I don't make all these changes, or even the decisions, by myself.

But yes, we are changing the older glove bonus to the new bonus. You should have -15 energy for Maim on all your PvP gloves.

Ghostcrawler
Lead Systems Designer
80
View All Posts by This User Toggle Ignore / Unignore This User
  • Shadowmoon
  • 7. Re: Feral MAIM gloves change. No because:   06/10/2009 08:07:46 PM PDT
quote reply

Q u o t e:
You realize we have a huge design team right? I don't make all these changes, or even the decisions, by myself.

But yes, we are changing the older glove bonus to the new bonus. You should have -15 energy for Maim on all your PvP gloves.


Thank you for clarifying this GC much <3.

anyone else notice that QQ about [insert healing capable class]'s [insert non-healing spec] is invariably from [insert non-healing capable class that is used to being heal botted for]? -Swiftheals
39
View All Posts by This User Toggle Ignore / Unignore This User
  • Destromath
  • 8. Re: Feral MAIM gloves change. No because:   06/10/2009 08:10:40 PM PDT
quote reply
Cool, making Ferals more overpowered.
80
View All Posts by This User Toggle Ignore / Unignore This User
  • Whisperwind
  • 9. Re: Feral MAIM gloves change. No because:   06/10/2009 08:10:42 PM PDT
quote reply

Q u o t e:
You realize we have a huge design team right? I don't make all these changes, or even the decisions, by myself.

But yes, we are changing the older glove bonus to the new bonus. You should have -15 energy for Maim on all your PvP gloves.


Just think of it like... the title of a band. When we say "Ghostcrawler" it means the design team.

Most of the time <_<

YOU ARE NOW BLINKING AND BREATHING MANUALLY
1
View All Posts by This User Toggle Ignore / Unignore This User
  • Whisperwind
  • 10. Re: Feral MAIM gloves change. No because:   06/10/2009 08:11:16 PM PDT
quote reply

Q u o t e:
Cool, making Ferals more overpowered.


Ferals?

Overpowered?



You smoke?
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 11. Re: Feral MAIM gloves change. No because:   06/10/2009 08:12:33 PM PDT
quote reply

Q u o t e:
You realize we have a huge design team right? I don't make all these changes, or even the decisions, by myself.

But yes, we are changing the older glove bonus to the new bonus. You should have -15 energy for Maim on all your PvP gloves.



Can't you just give us a non terrible bonus?

http://i290.photobucket.com/albums/ll261/Lionhert312/Picture1.png
80
View All Posts by This User Toggle Ignore / Unignore This User
  • Shadowmoon
  • 12. Re: Feral MAIM gloves change. No because:   06/10/2009 08:12:57 PM PDT
quote reply

Q u o t e:


Ferals?

Overpowered?



You smoke?


It's the 1500s players man let them be.

anyone else notice that QQ about [insert healing capable class]'s [insert non-healing spec] is invariably from [insert non-healing capable class that is used to being heal botted for]? -Swiftheals
80
View All Posts by This User Toggle Ignore / Unignore This User
  • Shadowmoon
  • 13. Re: Feral MAIM gloves change. No because:   06/10/2009 08:13:58 PM PDT
quote reply

Q u o t e:



Can't you just give us a non terrible bonus?


Didn't the level 60 PvP gloves used to increase Stealth detection while in cat form from what I remember? I didn't have a druid pre-BC (I made mine in BC), but that's what I remember.

anyone else notice that QQ about [insert healing capable class]'s [insert non-healing spec] is invariably from [insert non-healing capable class that is used to being heal botted for]? -Swiftheals
1
View All Posts by This User Toggle Ignore / Unignore This User
  • Gurubashi
  • 14. Re: Feral MAIM gloves change. No because:   06/10/2009 08:14:37 PM PDT
quote reply

Q u o t e:
It's the 1500s players man let them be.


Ferals are fine in the 1500s, but Ret pallies are not.

That's swell.


Q u o t e:
Hey Blizzard programmers, what's next? I shoot my Fireball and cheesburgers come out?

-Quintessence, Medivh
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 15. Re: Feral MAIM gloves change. No because:   06/10/2009 08:16:01 PM PDT
quote reply

Q u o t e:
You realize we have a huge design team right? I don't make all these changes, or even the decisions, by myself.

But yes, we are changing the older glove bonus to the new bonus. You should have -15 energy for Maim on all your PvP gloves.



Can't you just give us a non terrible bonus?

http://i290.photobucket.com/albums/ll261/Lionhert312/Picture1.png
80
View All Posts by This User Toggle Ignore / Unignore This User
  • Shadowmoon
  • 16. Re: Feral MAIM gloves change. No because:   06/10/2009 08:16:11 PM PDT
quote reply

Q u o t e:


Ferals are fine in the 1500s, but Ret pallies are not.

That's swell.


Well sadly since there are a lot more Ret Paladins than Feral druids, ret gets more complaints :(.

anyone else notice that QQ about [insert healing capable class]'s [insert non-healing spec] is invariably from [insert non-healing capable class that is used to being heal botted for]? -Swiftheals
80
View All Posts by This User Toggle Ignore / Unignore This User
  • The Forgotten Coast
  • 17. Re: Feral MAIM gloves change. No because:   06/10/2009 08:16:23 PM PDT
quote reply
He does have a point though, maim is basically garbage for raiding unless you use some pvp gloves. Honestly when you put a feral druid on interrupts, he can basically do no dps because a) the combo point requirement and b) 35 energy is a very high cost for an interrupt.
1
View All Posts by This User Toggle Ignore / Unignore This User
  • Caelestrasz
  • 18. Re: Feral MAIM gloves change. No because:   06/10/2009 08:46:38 PM PDT
quote reply

Q u o t e:
reading comprehension FTL? Sounds to me like he's changing all old PvP gloves to -15 energy for maim :P


Yer I had a retard moment x10 :( Sorry for the mix up guys ><


I am confused as to why we lost our only kitty interupt. Apparently the interuput on maim was added for pve, which is a very week form of interupt considering that boss fights that require intrupting require it frequently enough that a feral can not be relied on to do this and produce any sort of real dps.

Now the tricky bit is that it was not intended for PVP but they went ahead and changed the pvp glove bonus because we had an interupt on maim already. Sounds like the interupt on maim for pvp was known about, not overlooked and hence now corrected so everything is "as intended".

I would love to understand the reason for this nerf to ferals. Why did this poor and clunky interupt need to be removed so we have zero kitty interupt when in actual fact we are gagging for a "rogue kick" interupt ontop of maim.

[ Post edited by Altalicious ]

80
View All Posts by This User Toggle Ignore / Unignore This User
  • 19. Re: Feral MAIM gloves change. No because:   06/10/2009 09:00:45 PM PDT
quote reply

Q u o t e:
Can't you just give us a non terrible bonus?
1 . 2
Forum Nav : Jump To This Forum
Blizzard Entertainment