One thing to keep in mind, we're looking for direct questions. Keep 'em short and to the point. If a paragraph is needed to list the many concerns over class performance, chances are it's not going to help us gather what seem to be the most common questions. The more straight forward your questions are presented, the more smooth this process will go. :)
[ Post edited by Zarhym ]
Oh, delusions are meant to justify the things you do.
Oh, delusions never really qualified as an excuse...
When are priests getting get-out-of-jail card such as other healers - druid shape shifting, paladin freedom. Instead of relying on teammate peels and gearing almost exclusively towards survival.
Will Shadow priests see any changes in utility for raid content? Replenishment is now given by numerous classes and we are no longer "needed" as a battery. Also Vampiric Embrace lacks luster for healing in a raid environment.
Is something going to be done for Shadow priests in regards to haste taking up a lot of the stats on new gear. It's a very lackluster stat for Shadow priests as in most of their damage is from DOT's and Nukes on a cooldown. Will haste have a greater benifit for Shadows?
[ Post edited by Debgo ]
DPS said "i fight better when they are attacking me" -_-
healer let him die and said "you dont seem to be fighting better" lol
Q u o t e: Why does shadow not have a DPS increasing cooldown to stack with Heroism and/or other "Unload Big Damage Now" parts of PvE fights?
/agree with other two comments, and this one. But if you do time your shadowfiend right, you can see some good numbers from it with bloodlust up. I've done up to 50k dmg with him durring a bloodlust.
A question for that being though, does shadowfiend gain my haste(with bloodlust up, meaning I can use it after) or do I have to use it first? One idea I had was giving us a talent that when our shadowfiend uses shadowcrawl we gain the same 15% damage boost. Problem is Spriests would pop him at the start of a fight to give SW:P that 15% boost and refresh it. Since that problem has yet to be fixed.
I know it use to work the right way, but they changed it for pvp I think as people would dot someone up, run away, change gear into a pure damage build and watch them die. Perhaps change the rules for pve as gear change cannot happen?
Q. Can it be added that dots be given the ability to "go up to" 6 seconds over their normal duration? This would give us a better refreshing window and in the end a cleaner rotation. This will grealy reduce the need of addons to watch debuffs to time everything perfectly.
Ex. 5sec left on VT, cast VT, now at 18.5(1.5s cast time).
[ Post edited by Amberdrake ]
Bringin Pastry Back - http://www.weebls-stuff.com/wab/pastry/
why does inner fire still have a hit count when you seem to agree cleave is too strong? inner fire lasts maybe 3 seconds with two melee on us, after which we take 20% more damage.
1) As a primarily dot based DPS class without a spammable nuke or CC, what can be done to ensure that priests have viable healing and DPS specs for PVP?
2) Why is compeditive priest DPS and a good chunk of our survivability tied directly to shadowform?
priests benefited from rocket boots far more than any other healer, and likely had the highest r.b. enchant rate of any class, will there be any mobility compensation for the nerf?