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  • Medivh
  • 21. Re: XT-002 hard mode kill - WMO parse.   06/05/2009 02:40:43 AM PDT
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Before I clicked I already knew this thread was full of shaman tears.
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  • 22. Re: XT-002 hard mode kill - WMO parse.   06/05/2009 06:36:10 AM PDT
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Q u o t e:

If the raid damage comes at predictable intervals, then priest and druid AEs may stomp on yours.


OP failed at reading comprehension. Not to say that Resto couldn't use some love, but really - every bit of AE in XT Hardmode but the chain lightning (and even those, to an extent) is predictable. When Priests can stack up Serendipity and prep a Prayer of Healing in advance and Druids can get WG and their other HoTs rolling, CH is out of luck.

Edit:


Q u o t e:

HPS is the worst thing to ever happen to healers >.>

It used to be healers tried to be effiecient and effective. Now its all about sniping heals and monstrous overhealing. HPS honestly tells you nothing about how skillful a player is or how effective a persons healing was.



Monstrous overhealing ends up being irrelevant when you don't go oom and none of your healing assigments die. Encounters are effectively designed now so we overheal or die.

[ Post edited by Sorania ]


Mana Burn: Pointing out bad players since Classic.
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  • Azuremyst
  • 23. Re: XT-002 hard mode kill - WMO parse.   06/05/2009 07:12:30 AM PDT
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Q u o t e:


The best paladin in the world should not outheal the worst shaman in the world on that fight. That fact that one paladin beat two shamans speaks volumes.


The paladin was probably using JoL....

Ghostcrawler: "To some extent my reputation is on the line here because I keep trying to assure players that we will make adjustments, and I know you'll throw it back in my face if we don't deliver."
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  • Cairne
  • 24. Re: XT-002 hard mode kill - WMO parse.   06/05/2009 07:35:53 AM PDT
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Q u o t e:
Monstrous overhealing ends up being irrelevant when you don't go oom and none of your healing assigments die. Encounters are effectively designed now so we overheal or die.


Wait, i thought healing was supposed to be less spammy and more deliberate now? GC knows, he designed the things!
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  • 25. Re: XT-002 hard mode kill - WMO parse.   06/05/2009 07:49:11 AM PDT
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Try preemptive healing? It helps.
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  • 26. Re: XT-002 hard mode kill - WMO parse.   06/05/2009 09:09:50 AM PDT
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http://www.wowmeteronline.com/combat/4882476#healingout

lol.
just saying.

defo not teez.

Shamans: Sometimes you've got to GET MAD and yell YOU'RE NOT GONNA TAKE IT ANYMORE
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  • Arygos
  • 27. Re: XT-002 hard mode kill - WMO parse.   06/05/2009 09:17:35 AM PDT
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Q u o t e:
http://www.wowmeteronline.com/combat/4882476#healingout

lol.
just saying.


Used Rejuv 66% of the time lawls. I'm actually leveling my druid now b/c of how OP they are, It was my original 70 but I'm a huge fan of arenas not just raiding and druids are ez mode =D.
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  • Scarlet Crusade
  • 28. Re: XT-002 hard mode kill - WMO parse.   06/05/2009 09:20:04 AM PDT
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Q u o t e:


Wait, i thought healing was supposed to be less spammy and more deliberate now? GC knows, he designed the things!


You spam deliberately now instead of willy nilly.

WIlly nilly is a funny thing to say.

The constant damage on XT hard mode pretty much has healers constantly casting something unless they're killing the heart to start it.


=^oo^= mew
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  • Lightning's Blade
  • 29. Re: XT-002 hard mode kill - WMO parse.   06/05/2009 09:28:36 AM PDT
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Q u o t e:


Used Rejuv 66% of the time lawls. I'm actually leveling my druid now b/c of how OP they are, It was my original 70 but I'm a huge fan of arenas not just raiding and druids are ez mode =D.


That fight is light the supreme best case to use rejuvenation spam with tier 8 4pc.

Constant low raid damage at say 3-4 second intervals? From a mana efficiency standpoint with spark of life and the rejuv idol there is no better spell to use between that and WG.

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Ghostcrawler
Blizzard Poster
  • 30. Re: XT-002 hard mode kill - WMO parse.   06/05/2009 10:43:55 AM PDT
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Thanks for the parse.


Q u o t e:
Wait, i thought healing was supposed to be less spammy and more deliberate now? GC knows, he designed the things!


That quote referred to a design goal, not a summation of the current experience.

We want healing to be less spammy and more deliberate, but that won't work until overhealing matters. To get to that point, mana regen has to matter but the risk of the tank dying in two boss hits also has to be chilled out.

Ghostcrawler
Lead Systems Designer
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  • 31. Re: XT-002 hard mode kill - WMO parse.   06/05/2009 10:49:18 AM PDT
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Q u o t e:
Thanks for the parse.



That quote referred to a design goal, not a summation of the current experience.

We want healing to be less spammy and more deliberate, but that won't work until overhealing matters. To get to that point, mana regen has to matter but the risk of the tank dying in two boss hits also has to be chilled out.


Here's another one: http://www.wowmeteronline.com/combat/4890433#healingout

Can you please try to explain (or at least consider for yourself) why the Shaman using CH on a hard mode fight with heavy raid damage does similar healing to a Shaman using primarily single target spells. We didn't even stack Druids and Priests—we only had one of each.

A lot of AP - Plenty of HR - Tons of Crit - Balls Deep Armor Pen.
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  • Chromaggus
  • 32. Re: XT-002 hard mode kill - WMO parse.   06/05/2009 10:50:31 AM PDT
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Can we turn CH into CoH with jeezus beams now then? Instant CH with 6 second CD or so and no gigantic jump penalty would be amazing for us in hard modes.

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13/14 Ulduar ^_^
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  • Dreadmaul
  • 33. Re: XT-002 hard mode kill - WMO parse.   06/05/2009 10:54:19 AM PDT
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I went to our guild forums to find an Iron Council hardmode parse to reinforce to OP's point - since the raid is stacked pretty much the entire fight, Chain Heal should be operating at peak efficiency.

Then I realised we didn't bring any resto shamans.

EDIT: Found one. http://www.wowmeteronline.com/combat/4598842#healingout

Our shaman actually did pretty well - I'd be interested to hear what the OP has to say about it. I'm also tempted to comment on the ridiculousness that is Rejuv spam, except that druid at the top of the meter is me, so... please don't nerf Rejuv!

[ Post edited by Slice ]

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  • Burning Legion
  • 34. Re: XT-002 hard mode kill - WMO parse.   06/05/2009 10:57:04 AM PDT
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Q u o t e:


I'll post WMO from Thorim, Council and Hodir hard modes later in the week, which all tell a very similar story.

Shaman get out performed on every Ulduar hard mode encounter.

You are clueless and clearly have no place in this thread, nor the experience to offer anything constructive.


the kiddies in here from guilds that wont even kill yogg giving their 2c

the OP has a valid point

SHAMAN DOES NOT PERFORM AT HARD MODE LEVEL REQ, coming from enh sham in top 40 US Guild

٩(̾●̮̮̃̾•̃̾)۶ Me >> You
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  • 35. Re: XT-002 hard mode kill - WMO parse.   06/05/2009 10:57:17 AM PDT
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Q u o t e:
Thanks for the parse.

That quote referred to a design goal, not a summation of the current experience.

We want healing to be less spammy and more deliberate, but that won't work until overhealing matters. To get to that point, mana regen has to matter but the risk of the tank dying in two boss hits also has to be chilled out.



Then can you PLEASE look at giving pallies something else to do? Right now the only thing we have over other healers is a slightly easier time taking a tank from flashing red to full green in less time then the boss swings. If it becomes such that anyone can do it right from the get go, why on earth would you bring a holy pally?

Patch 1.9.0 notes:
Holy Shock - Now heals friendly targets and damages enemy targets.

The last time pallies got a new healing spell. It's time for a change.
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  • 36. Re: XT-002 hard mode kill - WMO parse.   06/05/2009 10:58:27 AM PDT
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Do not turn CH into COH with a cooldowna nd instant. Seriously, it would be interesting to see a stealth hotfix that increased the CH jump by 4-5 yards and reduced the penalty from 50% each jump to a 30% penalty each jump.

Shamans would have romance explosion in their pants.


Regarding the OP, for xt-002 hard mode the job I usually do is chain the melee on tantrum and play lightbomb babysitter. the rest of the time I keep ES on the tank and try to make sure he has ancestral fortitude up. Our setup is two camps of people on each side and they are spread out enough where they could esentially get light bomb and not tough anybody with it. As a contrast, however, if you watched V A N Q U I S H's video for their first kill, they just stood in one giant little pack and that was a resto shamans dream. /shrug.

Basically shamans can have lots of healing to do if the raid leader tells people to stand together. It's like, stand close enough for chain heal to work, they will take more damage. Then the shaman gets to feel special because he is actually doing some healing, even if that damage he is healing is unnecessary.
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  • 37. Re: XT-002 hard mode kill - WMO parse.   06/05/2009 10:59:00 AM PDT
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http://www.wowmeteronline.com/combat/4905023#healingout

This weeks hardmode kill, I'll try to find some more where we actually brought a Shaman.
As someone who has very little knowledge of the class, I think the definately need some work.

*edit: Looks like thats the only time we actually brought a Shaman to XT hard X_x. If you need data from other fights/hardmodes I can dig it up, just ask. Also it seems like your raids take a lot less damage than ours, QQ.*

[ Post edited by Lyeel ]

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  • 38. Re: XT-002 hard mode kill - WMO parse.   06/05/2009 11:05:14 AM PDT
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Q u o t e:


   	Name 		Class		Amount  			HPS

Healmaster Priest 2751459 14.10% 4722.3
Sixcubes Druid 2708565 13.88% 4674.7
Snowiïe Paladin 2433826 12.47% 4177.4
Jekias Priest 2216126 11.36% 3751.5
Bazull Shaman 1902982 9.75% 3400.6
Kja Shaman 1892017 9.69% 3299.4




OF COURSE you did poorly. You were up against a HEALMASTER. You never stood a chance.
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  • 39. Re: XT-002 hard mode kill - WMO parse.   06/05/2009 11:06:59 AM PDT
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Q u o t e:
We want healing to be less spammy and more deliberate, but that won't work until overhealing matters. To get to that point, mana regen has to matter but the risk of the tank dying in two boss hits also has to be chilled out.


You're probably trying to be really thorough with your wording here, but I personally think the latter half of the sentence is way more important than the former. For clarity I underlined it. Of course I play a tank.

The thing is, as soon as you chill out the pressure on the tank a couple of iconic healing niches lose their lustre. Like, say, that Paladin that is so amazing at tank healing.

So maybe we're gonna end up in the same place by different means.

FYI, because someone has mentioned Shaman sitouts. I sit our Shaman a lot, he hates it. I hate it too, but a lot of the time it's simply the easiest choice. I'll be bringing him in for IC hard mode though, because it's one of the few places where you can bunch everyone up in a tight space and fire chain heals at them.

I get kind of annoyed to see Sunwell get mentioned. Sunwell was really good for Shaman. Why? No exhaustion firstly. Secondly, the fights had honey bunches of raiders!!! The positioning favoured Chain Heal. You clumped in the shadow realm against Sathrovaar, or at least we did. You sort of clumped for meteor slash on Brutallus (far enough so you don't spread Burn, which was under 5 yards iirc). I remember shaman %##@!ing out raiders who were too far back and the CH couldn't jump between rows. You clumped on the ledge overlooking the Twins, melee clumped on the floor below. You clumped to blow up M'uru (but spread out for Entropius). Which was the really bad shaman fight? I dunno.. Kil'jaeden wasn't that great, but we just pointed Shaman at the melee... who were clumped in twos at least. I feel like i'm forgetting a boss. Oh yes, Felmyst. Clumps of 5.

It's positioning. Find the fights where you clump in Ulduar. Those are really good for Shaman. Anything where you've gotta be spread out is automatic lose, because of the way Chain Heal works.

Nowadays.. there are a lot less fights where you want to be all on top of eachother. It usually gets you all killed in spectacular fashion, at least if you don't have incredible reaction times :P

[ Post edited by Charsi ]

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