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  • 0. Possible Bug With 2.1.3 Macro System   07/10/2007 09:46:05 AM PDT
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Not really sure if this belongs in here or the bug forum, but I figured here would do since Slouken and the MVPs might see it.

For the past couple months, I've been using two simple trinket macros to just show me whatever trinkets I have equipped, on an action bar.

#showtooltip 13
#show 13
/use 13

The other is identical, but uses 14 instead of 13. As of the 2.1.3 patch today, the tooltip and icon functionality are not working. I can still activate the trinkets normally, but the macros give no feedback. Did I miss a change to the syntax? Or is this, perhaps, an unintended side-effect of moving the macro code into C?
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  • 1. Re: Possible Bug With 2.1.3 Macro System   07/10/2007 09:48:06 AM PDT
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Why are you using both #showtooltip and #show?

Delete your second line and your macro should work fine.
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  • 2. Re: Possible Bug With 2.1.3 Macro System   07/10/2007 09:53:11 AM PDT
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I'm using #show to display the icon of the current trinket. The design principle behind this is that I effectively have my two trinket slots on my action bars so that I can see them on demand without opening the character panel, as well as being able to click to activate the trinkets. I'm fully aware of the existence of mods that do this already, but I wanted to keep it macro based so I could keep them on my bars.

Also, I just checked, and removing the #show line didn't change anything. I still get no tooltip feedback (simply shows the name of the macro in the tooltip) and the icon never changes from the standard ? icon.

Edit: I'm aware that you can make a macro without using #show and have it still give proper feedback, but unless I read it wrong Slouken noted in the 2.1 changes thread that using #show to force the correct icon is less framerate intensive than having the system parse the macro for the intended icon.

[ Post edited by Anias ]

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  • 3. Re: Possible Bug With 2.1.3 Macro System   07/10/2007 09:57:17 AM PDT
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This is happening to me. My macro is

#showtooltip 13
/use 13

and same for slot 14.

Both show up as [?] in my action bar.
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  • 4. Re: Possible Bug With 2.1.3 Macro System   07/10/2007 10:04:24 AM PDT
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I've tested with other equipment slots now. Haven't gotten to usable items in the bags yet. As far as I can tell, it's entirely broken on any equipment slot, usable or not.

Edit: Tested with my mount, in-bag items seem to work perfectly.

[ Post edited by Anias ]

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  • 5. Re: Possible Bug With 2.1.3 Macro System   07/10/2007 10:24:03 AM PDT
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I also have this issue, except that I use the 2-line version with only #showtooltip, not #show. (edit: And I've tried loading the game without WTF, Interface, and Cache, and still had the issue.)

In a related topic -- are there any mods that offer similar functionality that we can use to workaround this until it's fixed? It doesn't need to be an action button, since we can keybind directly to macros... a sufficient workaround would just have to offer visual feedback for the 2 trinket slots that dynamically updates as they're swapped.

[ Post edited by Morthoul ]


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  • 6. Re: Possible Bug With 2.1.3 Macro System   07/10/2007 10:25:28 AM PDT
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Anias- I understand what you want the macro to do. I use the same pair of macros.

#showtooltip is a subset of #show. If you were to use, say:
#show Trinket of Amazing Power
or
#showtooltip Trinket of Amazing Power
...then yes, that would force the specific icon for that one trinket only. But using #show (or #showtooltip) alone isn't helping you; the system still has to do a search for the currently equipped trinket and then display that icon and its tooltip dynamically.

#showtooltip displays the icon AND the tooltip for that item or skill. #show displays the icon only. So putting in both is a redundancy.

As for the macro functioning with today's patch, I haven't logged in yet. Kind of annoying if this is broken. Have you tried manually swapping your trinkets one time, to "wake up" the icon/tooltip display?

Edit: Morthoul, look at TrinketMenu-
http://www-en.curse-gaming.com/downloads/details/675/

[ Post edited by Covenant ]

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  • 7. Re: Possible Bug With 2.1.3 Macro System   07/10/2007 10:30:50 AM PDT
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Same issue, trinket icons are messed up from working last night.

#showtooltip [equipped:Trinket] 13
/use [equipped:Trinket] 13

Getting a "?" for the icon indicating that it does not recognize the slot apparently.

Edit: Or a possible change to the #showtooltip that i was not aware of?

[ Post edited by Dootty ]


/cast [help] Righteous Defense; [target=targettarget,help,exists,nodead] Righteous Defense

If you're a pally copy this line, paste it into a macro, and TANK AWAY!
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  • 8. Re: Possible Bug With 2.1.3 Macro System   07/10/2007 10:33:12 AM PDT
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Same issue. Macros:

#showtooltip 14
/use 14

and same for 13. Nonfunctional without any addons active.
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  • 9. Re: Possible Bug With 2.1.3 Macro System   07/10/2007 10:33:31 AM PDT
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i am also getting this error.

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Slouken
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  • 10. Re: Possible Bug With 2.1.3 Macro System   07/10/2007 10:36:23 AM PDT
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This appears to be fixed in 2.2. Please check it out when 2.2 is on the test realm.

Thanks!
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  • 11. Re: Possible Bug With 2.1.3 Macro System   07/10/2007 10:38:48 AM PDT
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Q u o t e:
This appears to be fixed in 2.2. Please check it out when 2.2 is on the test realm.

Thanks!


Glad to know, Slouken. We'll be waiting. :)
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  • 12. Re: Possible Bug With 2.1.3 Macro System   07/10/2007 10:39:02 AM PDT
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Q u o t e:
This appears to be fixed in 2.2. Please check it out when 2.2 is on the test realm.

Thanks!


le ouch


Edit: SO.....anyone know if weapon buttons has been updated anywhere =/
Edit 2: I find it ironic that I just made my trinket macros last week. Obviously someone hates me =).

[ Post edited by Dootty ]


/cast [help] Righteous Defense; [target=targettarget,help,exists,nodead] Righteous Defense

If you're a pally copy this line, paste it into a macro, and TANK AWAY!
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  • 13. Re: Possible Bug With 2.1.3 Macro System   07/10/2007 11:32:33 AM PDT
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So now I have to wait for something to be fixed that worked perfectly fine before.... great....

[ Post edited by Draake ]


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  • 14. Re: Possible Bug With 2.1.3 Macro System   07/10/2007 11:38:13 AM PDT
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Anybody know a possible workaround for this?

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  • Destromath
  • 15. Re: Possible Bug With 2.1.3 Macro System   07/10/2007 11:47:13 AM PDT
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Yeah, drag out your trinkets like you used to... :(
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  • 16. Re: Possible Bug With 2.1.3 Macro System   07/10/2007 12:06:05 PM PDT
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Can this be hot fixed? This messes up a lot of mage macros, and we shouldn't have to wait for 2.2 for something this basic to be fixed.
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  • Dragonmaw
  • 17. Re: Possible Bug With 2.1.3 Macro System   07/10/2007 12:11:44 PM PDT
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Q u o t e:
Can this be hot fixed? This messes up a lot of mage macros, and we shouldn't have to wait for 2.2 for something this basic to be fixed.

Yea seriously! Now your AP POM trinket macro is all messed up, how are you supposed to mindlessly depend on a macro to be good at pvp now :(

Only kidding of course, I want this fixed too :(

LP2
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  • 18. Re: Possible Bug With 2.1.3 Macro System   07/10/2007 12:14:41 PM PDT
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So how many months before 2.2 and this problem is fixed?
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  • 19. Re: Possible Bug With 2.1.3 Macro System   07/10/2007 12:25:26 PM PDT
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Q u o t e:
Can this be hot fixed? This messes up a lot of mage macros, and we shouldn't have to wait for 2.2 for something this basic to be fixed.


This has to do with how macro code is processed by the client; I doubt it can be hotfixed.

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