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  • Tichondrius
  • 40. Re: Chaos Bolt change depressing lore-wise   05/26/2009 11:42:48 PM PDT
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Really hoping this change is in preparation for making it do 50% damage through immunities. It's one thing to have a 51 point that that's useless without a 70 yard cliff as an arena partner, different thing to have a talent that was pretty mediocre and have it nerfed when nothing was even wrong with it. Power to the 51 point destro locks, pewpew.
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  • Gorefiend
  • 41. Re: Chaos Bolt change depressing lore-wise   05/26/2009 11:43:04 PM PDT
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Q u o t e:
I never said your burst is a problem, though it's easy to misread anything if you put your mind to it, all I said was that it's easy to do.


Just what game are you playing? CB has a 2 second cast time, 2 seconds to do something about it.... TWO SECONDS, Immolate doesn't have any resist dispel whatsoever, dispell it and you just nerfed incinerate dmg by 40% and CB by 15% all in one GCD, that is if i don't have a melee that isn't an enh shaman roflstomping me with my awesome mobility.

Again, not only is not ever easy to burst down anything that uses brain cells to play this game as a watered down fire mage, but also even if it was in your dream world of arena, it is CLEARLY a non issue given the ridicously low representation of warlocks in all brackets.

[ Post edited by Lukag ]

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Ghostcrawler
Blizzard Poster
  • 42. Re: Chaos Bolt change depressing lore-wise   05/26/2009 11:44:00 PM PDT
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The main problem was that Chaos Bolt ignored resilience. When one class (spec even) can get around the major stat that is supposed to let characters live longer in PvP with a heavy hitter like this, you're bound to have problems.

We didn't want to nerf the burst damage because it was finally hitting for a reasonable amount. But it didn't feel fair to have it ignore resilience. The other damage reducers didn't feel like a big problem either way. It still ignores resistance and absorptions, which is technically all the tooltip said in the first place.

EDIT: As it turns out, Chaos Bolt does NOT ignore resilience. When the developers went to make this change, they found out that the resilience bypassing was just a myth. They still thought making the change to have CB not bypass other damage reduction affects was an appropriate change. I try to stay on top of all of the changes my team makes, but it's a big game and we typically make a lot of changes every day. The mistake was mine, and I do apologize for any confusion.

TLDR: The 3.1.3 change remains, but resilience is not (and never has been) affected.

[ Post edited by Ghostcrawler ]


Ghostcrawler
Lead Systems Designer
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  • Feathermoon
  • 43. Re: Chaos Bolt change depressing lore-wise   05/26/2009 11:45:32 PM PDT
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Q u o t e:
First


Edit: I agree with GC, if Chaosbolt was negating people's resil that is a very overpowered coefficent considering some people have over 900 resil and that would make it entirely useless and no other spell in the game has that kinda power.

P.S Arcane Mages need replenishment effect in pve!

[ Post edited by Sojiro ]


These forums are like a painting that everyone contributes to. Stop wiping poop on the canvas.
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  • Bleeding Hollow
  • 44. Re: Chaos Bolt change depressing lore-wise   05/26/2009 11:45:50 PM PDT
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Q u o t e:
The main problem was that Chaos Bolt ignored resilience. When one class (spec even) can get around the major stat that is supposed to let characters live longer in PvP with a heavy hitter like this, you're bound to have problems.

We didn't want to nerf the burst damage because it was finally hitting for a reasonable amount. But it didn't feel fair to have it ignore resilience. The other damage reducers didn't feel like a big problem either way. It still ignores resistance and absorptions, which is technically all the tooltip said in the first place.


wait. you nerfed it against half or more of the defensive cds in the game because of the fact it went around resilience. instead of just making it so it didn't ignore resilience anymore.

this is more ridiculous than the fact you couldn't fix ebon plague without making it take up another debuff slot.

no offense GC. but if you can't see the sloppy game design there(if what you say is at all true)... i don't know what to say, I really hope you feel like this is more than just about "fixing it against resilience" and are just trying to fluff the pillows to keep people from being too upset over the nerf.

[ Post edited by Pledge ]

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  • Demon Soul
  • 45. Re: Chaos Bolt change depressing lore-wise   05/26/2009 11:46:18 PM PDT
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Q u o t e:


You poor baby, you could use 4 abilities and destroy or almost destroy a single target.



did a ret paladin really post this with a straight face? God I hope not.
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  • 46. Re: Chaos Bolt change depressing lore-wise   05/26/2009 11:47:12 PM PDT
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Q u o t e:


Just what game are you playing? CB has a 2 second cast time, 2 seconds to do something about it.... TWO SECONDS, Immolate doesn't have any resist dispel whatsoever, dispell it and you just nerfed incinerate dmg by 40% and CB by 15% all in one GCD, that is if i don't have a melee that isn't an enh shaman roflstomping me with my awesome mobility.

Again, not only is not ever easy to burst down anything that uses brain cells to play this game as a watered down fire mage, but also even if it was in your dream world of arena, it is CLEARLY a non issue given the ridicously low representation of warlocks in all brackets.


Hey there can't have Warlocks pose a threat to melee now can we, laughs at the retarded ret pallies in this thread complaining about chaos bolt where they can loltrain the warlock all day.
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  • Thorium Brotherhood
  • 47. Re: Chaos Bolt change depressing lore-wise   05/26/2009 11:47:58 PM PDT
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Q u o t e:
The main problem was that Chaos Bolt ignored resilience. When one class (spec even) can get around the major stat that is supposed to let characters live longer in PvP with a heavy hitter like this, you're bound to have problems.

We didn't want to nerf the burst damage because it was finally hitting for a reasonable amount. But it didn't feel fair to have it ignore resilience. The other damage reducers didn't feel like a big problem either way. It still ignores resistance and absorptions, which is technically all the tooltip said in the first place.


can you just make it affect by resil?


"When I clawed my way out of the grave, I thought my family would welcome me with open arms. Instead, they drove me out of the village, screaming in a language I could no longer understand."

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  • Gorefiend
  • 48. Re: Chaos Bolt change depressing lore-wise   05/26/2009 11:48:35 PM PDT
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Q u o t e:
The main problem was that Chaos Bolt ignored resilience. When one class (spec even) can get around the major stat that is supposed to let characters live longer in PvP with a heavy hitter like this, you're bound to have problems.

We didn't want to nerf the burst damage because it was finally hitting for a reasonable amount. But it didn't feel fair to have it ignore resilience. The other damage reducers didn't feel like a big problem either way. It still ignores resistance and absorptions, which is technically all the tooltip said in the first place.


Well sure if thats what you would call fair then its safe to assume warlocks are getting help (along with other sub par casters) so we don't get eaten alive by anything that swings a melee weapon in our faces? I cannot belive rogue vs warlock hasn't been adressed for years now where as warlock vs anything is nothing but an uphill battle.
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  • 49. Re: Chaos Bolt change depressing lore-wise   05/26/2009 11:48:48 PM PDT
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Chaos Bolt ignores resilience? I'll confess I didn't really notice - it seems to vary fairly wildly from ~8k to over 10k on crits for me. I always attributed it to resilience. Ah well.

Can we expect something similar for Sanctified Wrath at least? We evil types are loathe to suffer alone.

Where would the Spartans be if they looked at the Persian army and said "lol, just let them 5-cap"?
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  • Elune
  • 50. Re: Chaos Bolt change depressing lore-wise   05/26/2009 11:48:54 PM PDT
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Q u o t e:


Just what game are you playing? CB has a 2 second cast time, 2 seconds to do something about it.... TWO SECONDS, Immolate doesn't have any resist dispel whatsoever, dispell it and you just nerfed incinerate dmg by 40% and CB by 15% all in one GCD, that is if i don't have a melee that isn't an enh shaman roflstomping me with my awesome mobility.

Again, not only is not ever easy to burst down anything that uses brain cells to play this game as a watered down fire mage, but also even if it was in your dream world of arena, it is CLEARLY a non issue given the ridicously low representation of warlocks in all brackets.




There is no place for your common sense in a thread about warlocks sir.
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  • 51. Re: Chaos Bolt change depressing lore-wise   05/26/2009 11:48:55 PM PDT
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Q u o t e:
The main problem was that Chaos Bolt ignored resilience. When one class (spec even) can get around the major stat that is supposed to let characters live longer in PvP with a heavy hitter like this, you're bound to have problems.

We didn't want to nerf the burst damage because it was finally hitting for a reasonable amount. But it didn't feel fair to have it ignore resilience. The other damage reducers didn't feel like a big problem either way. It still ignores resistance and absorptions, which is technically all the tooltip said in the first place.


Thanks for the reply and clarification :)
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  • Firetree
  • 52. Re: Chaos Bolt change depressing lore-wise   05/26/2009 11:49:34 PM PDT
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Q u o t e:
The main problem was that Chaos Bolt ignored resilience. When one class (spec even) can get around the major stat that is supposed to let characters live longer in PvP with a heavy hitter like this, you're bound to have problems.

We didn't want to nerf the burst damage because it was finally hitting for a reasonable amount. But it didn't feel fair to have it ignore resilience. The other damage reducers didn't feel like a big problem either way. It still ignores resistance and absorptions, which is technically all the tooltip said in the first place.


The Irony of that last statement is that you could've just nerf'd Chaos Bolt, not said anything, and see how long it takes us to figure out that it does what it says it does. That would've saved me time brainstorming a list of other nerfs, which got exponentially sillier and was locked down.

Of course, we thought it said it did something different than it did when we got it. Or so you said. Or did it?
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  • Lightninghoof
  • 53. Re: Chaos Bolt change depressing lore-wise   05/26/2009 11:50:55 PM PDT
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Q u o t e:
The main problem was that Chaos Bolt ignored resilience. When one class (spec even) can get around the major stat that is supposed to let characters live longer in PvP with a heavy hitter like this, you're bound to have problems.

We didn't want to nerf the burst damage because it was finally hitting for a reasonable amount. But it didn't feel fair to have it ignore resilience. The other damage reducers didn't feel like a big problem either way. It still ignores resistance and absorptions, which is technically all the tooltip said in the first place.


What about things like Pain Suppression, Anti-Magic Shell, Shield Wall, ect. Everything that wasn't resilience.

I can see where you are coming from that you want Chaos Bolt to be affected by it. I hope that you can come up with a solution where it is affected by resilence but the other abilities. Locks are suffering quite a bit as it is and I'd hate to see this go through. No I don't play a lock.
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  • 54. Re: Chaos Bolt change depressing lore-wise   05/26/2009 11:51:01 PM PDT
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Q u o t e:
The main problem was that Chaos Bolt ignored resilience. When one class (spec even) can get around the major stat that is supposed to let characters live longer in PvP with a heavy hitter like this, you're bound to have problems.

We didn't want to nerf the burst damage because it was finally hitting for a reasonable amount. But it didn't feel fair to have it ignore resilience. The other damage reducers didn't feel like a big problem either way. It still ignores resistance and absorptions, which is technically all the tooltip said in the first place.


i can appreciate that explanation, thanks for the clarification. i was pretty bummed about it until i read your post. makes sense.
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  • 55. Re: Chaos Bolt change depressing lore-wise   05/26/2009 11:51:05 PM PDT
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well, its not an official patch unless there is a warlock nerf.

but let me get this straight. it still does what it originally does but now it doesnt ignore resilience? if thats the case i'm not too disappointed, but if its the other way around your gonna need to rename the spell because thats just a joke.


OMG the Nerf missiles are locked on!! Brace for impatch!!
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  • 56. Re: Chaos Bolt change depressing lore-wise   05/26/2009 11:51:56 PM PDT
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Q u o t e:
Chaos Bolt ignores resilience? I'll confess I didn't really notice - it seems to vary fairly wildly from ~8k to over 10k on crits for me. I always attributed it to resilience. Ah well.

Can we expect something similar for Sanctified Wrath at least? We evil types are loathe to suffer alone.


The difference is that SW only ignores 50% of resilience, and it's tied to an ability on a two minute cooldown, which upon using locks us out of our bubble for 30 seconds.
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  • Laughing Skull
  • 58. Re: Chaos Bolt change depressing lore-wise   05/26/2009 11:52:07 PM PDT
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Q u o t e:



did a ret paladin really post this with a straight face? God I hope not.


And a frost night being one to talk.
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  • Barthilas
  • 59. Re: Chaos Bolt change depressing lore-wise   05/26/2009 11:53:34 PM PDT
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Thanks for the reply GC.
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